[logic]
active = remark1
trade = misc\trade_generic.ltx
trader_flags = 0
inv_max_weight = 10000
on_death = death
danger_ignore = danger_ignore
combat_ignore = combat_ignore
[meet]
use = true
use_wpn = false
meet_talk_enabled = true
[danger_ignore]
ignore_distance = 999999999
[combat_ignore]
[remark1]
combat_ignore_cond = always
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info2 = {+hello_wpn_anim} remark2
on_info3 = {+salut_anim} remark3
on_info4 = {+salut_free_anim} remark4
on_info5 = {+ward_anim} remark5
on_info6 = {+sit_ass_anim} remark6
on_info7 = {+choose_anim} remark7
on_info8 = {+guard_rac_anim} remark8
on_info9 = {+hide_rac_anim} remark9
on_info10 = {+caution_anim} remark10
on_info11 = {+search_anim} remark11
on_info12 = {+trans_zombied_anim} remark12
on_info13 = {+trans_1_anim} remark13
on_info14 = {+trans_0_anim} remark14
on_info15 = {+wounded_heavy_3_anim} remark15
on_info16 = {+sit_knee_anim} remark16
on_info17 = {+eat_bread_anim} remark17
on_info18 = {+eat_kolbasa_anim} remark18
on_info19 = {+eat_energy_anim} remark19
on_info20 = {+eat_vodka_anim} remark20
on_info21 = {+dynamite_anim} remark21
on_info22 = {+claim_anim} remark22
on_info23 = {+refuse_anim} remark23
on_info24 = {+probe_2_anim} remark24
on_info25 = {+mode_shlem_anim} remark25
on_info26 = {+probe_1_anim} remark26
on_info27 = {+probe_anim} remark27
on_info28 = {+backoff_anim} remark28
on_info29 = {+probe_3_anim} remark29
on_info30 = {+punch_anim} remark30
on_info31 = {+hide_s_left_anim} remark31
on_info32 = {+hide_s_right_anim} remark32
on_info33 = {+backoff2_anim} remark33
on_info34 = {+doctor_weakup_anim} remark34
on_info35 = {+prisoner_anim} remark35
on_info36 = {+hands_up_anim} remark36
on_info37 = {+help_me_anim} remark37
[remark2]
combat_ignore_cond = always
anim = hello_wpn
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info2 = {+hello_wpn_anim} remark2
on_info3 = {+salut_anim} remark3
on_info4 = {+salut_free_anim} remark4
on_info5 = {+ward_anim} remark5
on_info6 = {+sit_ass_anim} remark6
on_info7 = {+choose_anim} remark7
on_info8 = {+guard_rac_anim} remark8
on_info9 = {+hide_rac_anim} remark9
on_info10 = {+caution_anim} remark10
on_info11 = {+search_anim} remark11
on_info12 = {+trans_zombied_anim} remark12
on_info13 = {+trans_1_anim} remark13
on_info14 = {+trans_0_anim} remark14
on_info15 = {+wounded_heavy_3_anim} remark15
on_info16 = {+sit_knee_anim} remark16
on_info17 = {+eat_bread_anim} remark17
on_info18 = {+eat_kolbasa_anim} remark18
on_info19 = {+eat_energy_anim} remark19
on_info20 = {+eat_vodka_anim} remark20
on_info21 = {+dynamite_anim} remark21
on_info22 = {+claim_anim} remark22
on_info23 = {+refuse_anim} remark23
on_info24 = {+probe_2_anim} remark24
on_info25 = {+mode_shlem_anim} remark25
on_info26 = {+probe_1_anim} remark26
on_info27 = {+probe_anim} remark27
on_info28 = {+backoff_anim} remark28
on_info29 = {+probe_3_anim} remark29
on_info30 = {+punch_anim} remark30
on_info31 = {+hide_s_left_anim} remark31
on_info32 = {+hide_s_right_anim} remark32
on_info33 = {+backoff2_anim} remark33
on_info34 = {+doctor_weakup_anim} remark34
on_info35 = {+prisoner_anim} remark35
on_info36 = {+hands_up_anim} remark36
on_info37 = {+help_me_anim} remark37
и так далее и тому подобное до
[remark37]
combat_ignore_cond = always
anim = help_me
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info2 = {+hello_wpn_anim} remark2
on_info3 = {+salut_anim} remark3
on_info4 = {+salut_free_anim} remark4
on_info5 = {+ward_anim} remark5
on_info6 = {+sit_ass_anim} remark6
on_info7 = {+choose_anim} remark7
on_info8 = {+guard_rac_anim} remark8
on_info9 = {+hide_rac_anim} remark9
on_info10 = {+caution_anim} remark10
on_info11 = {+search_anim} remark11
on_info12 = {+trans_zombied_anim} remark12
on_info13 = {+trans_1_anim} remark13
on_info14 = {+trans_0_anim} remark14
on_info15 = {+wounded_heavy_3_anim} remark15
on_info16 = {+sit_knee_anim} remark16
on_info17 = {+eat_bread_anim} remark17
on_info18 = {+eat_kolbasa_anim} remark18
on_info19 = {+eat_energy_anim} remark19
on_info20 = {+eat_vodka_anim} remark20
on_info21 = {+dynamite_anim} remark21
on_info22 = {+claim_anim} remark22
on_info23 = {+refuse_anim} remark23
on_info24 = {+probe_2_anim} remark24
on_info25 = {+mode_shlem_anim} remark25
on_info26 = {+probe_1_anim} remark26
on_info27 = {+probe_anim} remark27
on_info28 = {+backoff_anim} remark28
on_info29 = {+probe_3_anim} remark29
on_info30 = {+punch_anim} remark30
on_info31 = {+hide_s_left_anim} remark31
on_info32 = {+hide_s_right_anim} remark32
on_info33 = {+backoff2_anim} remark33
on_info34 = {+doctor_weakup_anim} remark34
on_info35 = {+prisoner_anim} remark35
on_info36 = {+hands_up_anim} remark36
on_info37 = {+help_me_anim} remark37