[wpn_pkm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\pkm" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
min_radius = 30
max_radius = 100
description = st_wpn_rp_descr
ef_main_weapon_type = 2
ef_weapon_type = 10
default_to_ruck = false
sprint_allowed = true
;----------------------------------------------------------------------------
cost = 20000
weapon_class = assault_rifle ; Type of the weapon
inv_weight = 7.5
upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pkm
;--TTX----------------------------------------------------------------------------
hit_power = 0.5, 0.5, 0.5, 0.5
hit_impulse = 120
hit_type = fire_wound
fire_distance = 150
bullet_speed = 600 ;начальная скорость пули
rpm = 525
rpm_empty_click = 200
use_aim_bullet = false ;true ;Поддерживается ли первая суппер пуля
time_to_aim = 5.0
hud = wpn_pkm_hud
misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition = 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition = 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob = 0.002
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob = 0.03
;увеличение изношености при одиночном выстреле
condition_shot_dec = 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec = 0.0012
ammo_elapsed = 100
ammo_mag_size = 100
ammo_class = ammo_pkm_100
grenade_class = ammo_m209
fire_modes = 1, -1
launch_speed = 0
hand_dependence = 1
single_handed = 0
;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base = 0.32 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 3.0f ; 2.2f
crosshair_inertion = 7.70
;отдача
cam_return = 0
cam_relax_speed = 15 ;скорость возврата в исходное положение
cam_relax_speed_ai = 360 ;скорость возврата в исходное положение у АИ
cam_dispersion = 0.33 ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc = 0.23 ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 10.0 ;максимальный угол отдачи
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.65 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 1.0
PDM_disp_vel_factor = 3.0
PDM_disp_accel_factor = 3.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
fire_dispersion_condition_factor = 15 ;увеличение дисперсии в процентах при максимальном износе
;---DOF------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range
holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov
min_radius = 30
max_radius = 100
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_rp
inv_name_short = st_wpn_rp
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 36
upgr_icon_x = 8
upgr_icon_y = 593
upgr_icon_width = 294
upgr_icon_height = 83
kill_msg_x = 80
kill_msg_y = 59
kill_msg_width = 87
kill_msg_height = 24
;-------------------------------------------------------------------------------
position = -0.027, -0.097, 0.042
orientation = 0, -2, 0
fire_point = 0.0, 0.158, 0.845 ;0.000000,0.137000,0.649000
fire_point2 = 0.0, 0.097, 0.722
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000,0.167000,0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 4
;cost = 2100
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.50
scope_zoom_factor = 80
;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\pkm_shot
;snd_shoot1 = weapons\pkm_shot
;snd_shoot2 = weapons\pkm_shot
;snd_shoot3 = weapons\pkm_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\pkm_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
;настройки для глушителя
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse = 120
silencer_fire_distance = 250
silencer_bullet_speed = 600
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_pkm_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_pkm\wpn_pkm_hud
hands_position = -0.075500,-0.163000,0.139500
hands_orientation = -1.750000,5.400002,-8.100014
hands_position_16x9 = -0.051000,-0.173500,0.173999
hands_orientation_16x9 = -0.850000,5.400002,-6.450006
item_position = 0.000908,0.001413,0.001031
item_orientation = 2.090982,-0.985601,361.809204
shell_point = 0.013,0.033,0.128
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0.0,0.053,0.931
fire_bone = wpn_body
fire_point2 = -0.014000,0.010000,-0.037000
fire_bone2 = wpn_body
anm_show = pkm_draw
anm_hide = pkm_holster
anm_idle = pkm_idle
anm_idle_sprint = pkm_idle_sprint
anm_idle_moving = pkm_idle_moving
anm_shots = pkm_shoot
anm_reload = pkm_reload
anm_idle_aim = pkm_idle_aim
anm_bore = pkm_idle_bore
aim_hud_offset_pos = -0.0522,0.092,-0.10
aim_hud_offset_rot = 0.050,-0.011,-0.1
gl_hud_offset_pos = -0.053000,-0.059000,0.000000
gl_hud_offset_rot = -0.145000,0.000000,0.000000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = -0.032000,-0.185000,0.102500
aim_hud_offset_rot_16x9 = 1.300000,8.400014,-6.450007
;********************************************************
;********************************************************
[wpn_pkm_zulus]:wpn_pkm
$spawn = "weapons\uniq\wpn_pkm_zulus"
description = st_wpn_pkm_zulus_descr
inv_name = st_wpn_pkm_zulus
cost = 25000
inv_weight = 10
ammo_mag_size = 150
condition_shot_dec = 0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec = 0.0008