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CODE
[general]
Id = 0
Name = default
Desc = "Дефаултовый статический материал"
Flags = MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 1.5
Bounce = 1
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.05
Unknown1 = 100
Unknown2 = 1
[general]
Id = 1
Name = creatures\human
Desc = "Человек"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 2
Name = materials\wood
Desc = "Деревянная поверхность, деревянный пол, деревянные ступеньки "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.3
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.3
Unknown1 = 100
Unknown2 = 0.3
[general]
Id = 3
Name = materials\concrete
Desc = "Монолитный бетон "
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.6
Unknown1 = 100
Unknown2 = 1
[general]
Id = 4
Name = materials\asphalt
Desc = "Асфальт"
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 10
Bounce = 0.1
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 5
Name = materials\metal
Desc = "Монолитный метал, толстый кусок железа, танк "
Flags = MF_BOUNCEABLE, MF_SKIDMARK, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.1
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 6
Name = materials\glass
Desc = "Стекло "
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.27
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.5
Unknown1 = 0
Unknown2 = 0.1
[general]
Id = 7
Name = materials\earth
Desc = "Сухая твердая земля (стандартный материал)"
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 8
Name = materials\gravel
Desc = "Гравий "
Flags = MF_BOUNCEABLE, MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 10
Name = materials\dirt
Desc = "Мокрая грязь, болото "
Flags = MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 11
Name = materials\water
Desc = "Вода "
Flags = MF_UNKNOWN_1, MF_PASSABLE, MF_LIQUID, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE, MF_SLOW_DOWN
Friction = 0.5
Damping = 0.5
Spring = 0.1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 0.98
ShootFactor = 0
BounceDamageFactor = 0.7
VisTransparencyFactor = 0.8
SndOcclusionFactor = 0.5
Unknown1 = 100
Unknown2 = 0
[general]
Id = 12
Name = materials\flooring_tile
Desc = "Плитка, кафель "
Flags = MF_BOUNCEABLE, MF_SKIDMARK, MF_BLOODMARK, MF_LIQUID, MF_TRANSPARENT
Friction = 1
Damping = 0.7
Spring = 0.7
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 13
Name = materials\metal_plate
Desc = "Металлическая пластина (толщина 2-5см), Ступеньки "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_SKIDMARK, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.7
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.7
[general]
Id = 15
Name = materials\grass
Desc = "Земля, покрытая травой "
Flags = MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 16
Name = materials\sand
Desc = "Песок, насыпь "
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 18
Name = materials\bricks
Desc = "Кирпичная стена "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 5
Bounce = 0.3
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.45
Unknown1 = 100
Unknown2 = 1
[general]
Id = 19
Name = materials\wooden_board
Desc = "Деревянная доска (толщина 2-5см), деревянный вагон, ящик "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.3
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.3
Unknown1 = 100
Unknown2 = 0.3
[general]
Id = 22
Name = objects\large_weapon
Desc = "Тяжелое оружие (автомат, гранатомет, ружье)"
Flags = MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.5
BouncingStartVelocity = 30
Bounce = 0.001
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 24
Name = objects\tin_can
Desc = "Консервная банка"
Flags = MF_UNKNOWN_1, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 34
Name = materials\metal_pipe
Desc = "Металлическая труба "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.8
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.8
[general]
Id = 37
Name = materials\bush
Desc = "Кусты, крона деревьев, камышы, листья "
Flags = MF_UNKNOWN_1, MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 0
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 0.7
SndOcclusionFactor = 0.9
Unknown1 = 0
Unknown2 = 0
[general]
Id = 38
Name = objects\bullet
Desc = "Пуля, осколки от гранаты"
Flags = MF_DYNAMIC, MF_TRANSPARENT
Friction = 0.3
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 0
Unknown2 = 1
[general]
Id = 39
Name = materials\tree_trunk
Desc = "Дерево (ствол)"
Flags = MF_BOUNCEABLE, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.5
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.3
Unknown1 = 300
Unknown2 = 0.5
[general]
Id = 48
Name = materials\setka_rabica
Desc = "Сетка рабица, колючая проволока "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_UNKNOWN_3, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 0.95
SndOcclusionFactor = 1
Unknown1 = 100
Unknown2 = 0
[general]
Id = 49
Name = materials\shifer
Desc = "Шифер "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_UNKNOWN_3, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.2
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.3
Unknown1 = 100
Unknown2 = 0.2
[general]
Id = 53
Name = materials\stucco
Desc = "штукатурка "
Flags = MF_UNKNOWN_1, MF_SKIDMARK, MF_BLOODMARK, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.1
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.75
Unknown1 = 100
Unknown2 = 1
[general]
Id = 58
Name = creatures\large
Desc = "Большой монстр "
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 60
Name = materials\tin
Desc = "Жесть, крыша домов "
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.3
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 61
Name = objects\car_cabine
Desc = "Корпус машины"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 0.3
Damping = 2
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 63
Name = creatures\medium
Desc = "Средний монстр"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 64
Name = creatures\small
Desc = "Маленький монстр"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 65
Name = objects\clothes
Desc = "Tряпки,одежда"
Flags = MF_UNKNOWN_1, MF_SKIDMARK, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.25
BounceDamageFactor = 0.5
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.25
[general]
Id = 66
Name = objects\small_box
Desc = "Маленькая коробка (патроны, PDA, аптечка)"
Flags = MF_BREAKABLE, MF_UNKNOWN_1, MF_BOUNCEABLE, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.3
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.3
[general]
Id = 67
Name = objects\small_weapon
Desc = "Легкое оружие (пистолет)"
Flags = MF_UNKNOWN_1, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.5
BouncingStartVelocity = 30
Bounce = 0.001
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 69
Name = objects\dead_body
Desc = "Мертвое тело"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 0.5
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0.8
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 70
Name = objects\bottle
Desc = "Бутылка"
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 71
Name = objects\barrel
Desc = "Бочка"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1.5
Damping = 1
Spring = 0.75
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.4
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.4
[general]
Id = 72
Name = objects\metal_box
Desc = "Металлический ящик"
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.3
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.3
[general]
Id = 73
Name = objects\small_metal_trash
Desc = "Металлический хлам (мелкий - трубки, кусочки, гайки, болты)"
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.8
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.8
[general]
Id = 74
Name = objects\large_metal_trash
Desc = "Металлический хлам (крупный - арматура, куски железа)"
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 75
Name = objects\car_wheel
Desc = "колеса машины"
Flags = MF_UNKNOWN_1, MF_SKIDMARK, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 2
Spring = 2
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 76
Name = objects\large_furniture
Desc = "Деревянная мебель (крупная - стулья, столы, шкафы)"
Flags = MF_BREAKABLE, MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 100
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.3
BounceDamageFactor = 0.8
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.3
[general]
Id = 77
Name = objects\fuel_can
Desc = "Канистра с бензином"
Flags = MF_BREAKABLE, MF_UNKNOWN_1, MF_BOUNCEABLE, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 78
Name = objects\concrete_box
Desc = "Бетонный блок"
Flags = MF_BREAKABLE, MF_UNKNOWN_1, MF_BOUNCEABLE, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 79
Name = objects\knife
Desc = "Нож"
Flags = MF_UNKNOWN_1, MF_DYNAMIC, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 80
Name = materials\fake
Desc = "Материал для колижена (нет звука, следов от пуль, теней) "
Flags = MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_ACTOR_OBSTACLE, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 1
Damping = 1
Spring = 0.7
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 0
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 81
Name = materials\cloth
Desc = "Ткань"
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0.8
Unknown1 = 100
Unknown2 = 0.1
[general]
Id = 82
Name = materials\fake_ladders
Desc = "невидимая лестница"
Flags = MF_CLIMABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 1
Damping = 0.5
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 83
Name = default_object
Desc = "Дефаултовый динамический материал"
Flags = MF_UNKNOWN_1, MF_BOUNCEABLE, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 84
Name = objects\monster_body
Desc = "Мертвое тело"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_TRANSPARENT
Friction = 0.5
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0.8
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 85
Name = creatures\hoof
Desc = "Монстр с копытами"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 86
Name = objects\glass
Desc = "разрушаемое стекло"
Flags = MF_BREAKABLE, MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC
Friction = 1
Damping = 0.5
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.02
BounceDamageFactor = 1.2
VisTransparencyFactor = 1
SndOcclusionFactor = 0.3
Unknown1 = 0
Unknown2 = 0.02
[general]
Id = 88
Name = materials\death
Desc = "Смертоносная земля (нестандартный материал)"
Flags = MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_INJURIOUS, MF_SHOOTABLE
Friction = 1
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 1
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 0
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 90
Name = creatures\actor
Desc = "Человек"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 91
Name = creatures\human_head
Desc = "Человек"
Flags = MF_UNKNOWN_1, MF_BLOODMARK, MF_DYNAMIC, MF_UNKNOWN_2, MF_TRANSPARENT
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0.75
BounceDamageFactor = 0
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0.75
[general]
Id = 92
Name = creatures\phantom
Desc = "призрак"
Flags = MF_UNKNOWN_1, MF_DYNAMIC, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 0.8
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 0
VisTransparencyFactor = 1
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 0
[general]
Id = 93
Name = materials\earth_death
Desc = "Сухая твердая земля (нестандартный материал)"
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_INJURIOUS, MF_TRANSPARENT
Friction = 1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 1
FlotationFactor = 1
ShootFactor = 1
BounceDamageFactor = 100
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 94
Name = materials\earth_slide
Desc = "Сухая твердая земля (стандартный материал)"
Flags = MF_SKIDMARK, MF_BLOODMARK, MF_UNKNOWN_2, MF_TRANSPARENT, MF_SLOW_DOWN
Friction = 0.3
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 0.9
ShootFactor = 1
BounceDamageFactor = 1
VisTransparencyFactor = 0
SndOcclusionFactor = 0
Unknown1 = 100
Unknown2 = 1
[general]
Id = 95
Name = materials\bush_sux
Desc = "Кусты, крона деревьев, камышы, листья сухие"
Flags = MF_UNKNOWN_1, MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 0
Damping = 1
Spring = 1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 0.35
SndOcclusionFactor = 0.95
Unknown1 = 0
Unknown2 = 0
[general]
Id = 96
Name = materials\water_radiation
Desc = "Вода "
Flags = MF_UNKNOWN_1, MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_INJURIOUS, MF_SHOOTABLE
Friction = 0.5
Damping = 0.5
Spring = 0.1
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0.05
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 0.7
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 97
Name = materials\occ
Desc = "Материал для оклюжен геометрииуль, теней) "
Flags = MF_PASSABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_ACTOR_OBSTACLE, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 1
Damping = 1
Spring = 0.7
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 0
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 98
Name = materials\fake_ladders_woods
Desc = "невидимая деревянная лестница"
Flags = MF_CLIMABLE, MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE
Friction = 1
Damping = 0.5
Spring = 1
BouncingStartVelocity = 0
Bounce = 0.01
InjuriousSpeed = 0
FlotationFactor = 1
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 0
Unknown2 = 0
[general]
Id = 99
Name = materials\fake_slide
Desc = "Материал для колижена (нет звука, следов от пуль, теней) "
Flags = MF_SUPPRESS_SHADOWS, MF_SUPPRESS_WALLMARKS, MF_UNKNOWN_2, MF_SHOOTABLE, MF_SLOW_DOWN
Friction = 0.1
Damping = 1
Spring = 0.8
BouncingStartVelocity = 0
Bounce = 0
InjuriousSpeed = 0
FlotationFactor = 0.9
ShootFactor = 0
BounceDamageFactor = 1
VisTransparencyFactor = 1
SndOcclusionFactor = 1
Unknown1 = 150
Unknown2 = 0