Ну и где тут цвет тумана?
Код
[environment]
env0 = 0.000, 0.000, 0.000, 0.500, 0.500, 0.500, 0.900, 300.000, 1.000, 1.000, 1.000, 1.000
sky = $Sky.ogf
suns = light_00
[light_00]
flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on
gradient = on
gradient_density = 0.600
source = on
source_radius = 0.150
source_texture = fx\fx_sun.tga
sun_color = 255, 216, 140
sun_dir = 0.610, -0.396, 0.686
[mobileobjects]
;mobileobjects
[respawn_point]
RPoint_00 = 10.100, -0.200, -12.719, 0, 0.000
RPoint_02 = -0.631, -0.050, 42.214, 0, 0.000
RPoint_03 = -0.817, -0.200, 32.185, 2, 2.880
rpoint_01 = -18.210, -0.200, 2.127, 1, 3.142
[sound_environment]
;soundenvironment
[static_sounds]
;sounds
[random_sounds]
0=rnd_3dmbridge.wav
2=rnd_cr3.wav
3=rnd_chimes.wav
5=rnd_cr1.wav
6=rnd_crow.wav
7=rnd_disgusting.wav
8=rnd_distantmortar3.wav
9=rnd_dog6.wav
10=rnd_fallscream.wav
11=rnd_cr3.wav
12=rnd_respawn.wav
13=rnd_dog6.wav
14=rnd_ratchant.wav
15=rnd_doubler.wav
16=rnd_the_horror1.wav
17=rnd_the_horror2.wav
18=rnd_the_horror3.wav
19=rnd_the_horror4.wav
20=rnd_wolfhowl01.wav
21=rnd_wolfhowl02.wav
22=rnd_boot1.wav
23=rnd_cr1.wav
24=rnd_thunder.wav
А не env0 случаем?