НЕ ИСПОЛЬЗУЙ FIXED FUNCTION PIPELINE
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ИСПОЛЬЗУЙ SHADER MODEL
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~ i_visible on
data\maps\tutorial\tut_box.t:256X256
data\maps\tutorial\tut_cursor.t:32X32
Setup message: "Press Tab to see your objective."
* Loading DLL: DLLs\texture_avi.dll
Cann't locate AVI stream
Stack unrolling after last exception:
* D:\ALEXSAM\projects\racing\DLL\texture_avi\TextureAVI.cpp <=> void CTextureAVI::OpenStream ()
* D:\ALEXSAM\projects\racing\DLL\texture_avi\TextureAVI.cpp <=> void CTextureAVI::Load()
* D:\ALEXSAM\projects\racing\TextureManager.cpp <=> int CTextureManager::Create(char *name, char *shader, bool bNeedMipmaps)
* D:\ALEXSAM\projects\racing\xr_tutorial.cpp <=> void CXR_Tutorial::StartItem( int number )
* D:\ALEXSAM\projects\racing\xr_tutorial.cpp <=> void CXR_Tutorial::Activate( CObject* object )
* D:\ALEXSAM\projects\racing\xr_sign.cpp <=> EA_RESULT CXR_Sign::ExecuteAction ( CObject* sender, bool bReally )
* D:\ALEXSAM\projects\racing\xr_mobhero.cpp <=> NR_RESULT CXR_Hero::OnNear( CCFModel* target )
* D:\ALEXSAM\projects\racing\xr_mobhero.cpp <=> DWORD CXR_Hero::OnTestSlot( Fvector &point, sxr_slot_inf &inf )
* D:\ALEXSAM\projects\racing\xr_area.cpp <=> DWORD CObjectSpace::TestSlot( CCFModel *object, Fvector &point )
* D:\ALEXSAM\projects\racing\xr_mobhero.cpp <=> void CXR_Hero::DoMoving ( MOVE_STATE _move_state )
* D:\ALEXSAM\projects\racing\xr_mobhero.cpp <=> void CXR_Hero::OnKeyboardPress(int key)
* D:\ALEXSAM\projects\racing\xr_creator.cpp <=> void CCreator::OnKeyboardPress(int key)
* D:\ALEXSAM\projects\racing\Xr_input.cpp <=> void CInput::KeyUpdate ( )
* D:\ALEXSAM\projects\racing\Xr_input.cpp <=> void CInput::OnFrame (void)