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GAMEINATOR forums > S.T.A.L.K.E.R. > Мастерская: создание модов для S.T.A.L.K.E.R.
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Pavel_Blend
А редактор погоды для тч 1.0006 или 1.0007 существует? Чтобы много раз не запускать игру после каждого редактирования конфигов.

Или сделать хотя бы перезагрузку конфигов погоды. Например, сделать консольную команду reset_weather, которая позволит обновить погоду, если конфиг был изменён. Это позволит свернуть игру, изменить параметры конфигов в текстовом редакторе, а потом вернуться в игру и ввести эту консольную команду. Конфиги можно будет на лету редактировать, когда игра запущена.
Trollz0r
Нету редактора и не будет. Тебе проще набросать скрипт-заменяльщик параметров погоды и настроить её на другом движке, а потом преобразовать конфиг в тч-формат.
mortan
Цитата(Pavel_Blend @ 28.02.2021, 14:58) *
Есть ли правленый движок, который совместим с тч 1.0006 и имеет поддержку 16-ти битных анимаций зп? А лучше 32 битных. Если нет, то сложно ли дописать движок 1.0007, чтобы он начал поддерживать 32 битные анимации?

Можно убрать упаковку анимаций вообще, грузить прямо float'ы из анимок. Опыт есть, есть ли такие анимации у тебя? Очень интересно как их без сдк можно сохранить)
Pavel_Blend
Цитата(mortan @ 28.02.2021, 20:15) *
Очень интересно как их без сдк можно сохранить)

в блендере есть экспорт omf. Я могу в экспорте заменить short/byte на float.

Цитата(mortan @ 28.02.2021, 20:15) *
Опыт есть, есть ли такие анимации у тебя?

я хочу создавать оружие. У меня будут hud модели с такими анимациями. А остальные анимации (персонажи, монстры и т. д.) будут использовать оригинальные omf.
RayTwitty
Цитата(Xottab_DUTY @ 28.02.2021, 16:13) *
Pavel_Blend, если кто-то подскажет что нужно сделать или поможет, то можно попробовать

https://github.com/OGSR/OGSR-Engine/commit/...9d99b856996d80c
Тут готовый диф (копипаста поддержки 16 битных). Нетрудно переделать под другие форматы.
Diesel
Слышали о глюке UI с курсором в центре экрана, при включенном браузере?
Странно, но такого бага нет, когда расширение в игре 800Х600.
Даже на любом другом, кроме текущего размера экрана.
Это что значит?
cjayho
QUOTE (Diesel @ 01.03.2021, 20:09) *
Слышали о глюке UI с курсором в центре экрана, при включенном браузере?
Странно, но такого бага нет, когда расширение в игре 800Х600.
Даже на любом другом, кроме текущего размера экрана.
Это что значит?


Значит индусское решение бага - переключить экран в 800х600 а потом обратно.
Diesel
cjayho, а как переключить? Там в настройки не попасть. Я это через user делаю.
stalkergoshawk
Здравствуйте, подскажите как реализовать перезарядку оружия чтобы к количеству патронов в магазине прибавлялся один из ствола. Думаю в CWeaponMagazined::ReloadMagazine() надо добавлять +1 патрон, но как именно пока не разобрался. В OpenXRay подобное вроде реализовано, но посмотрев в репозитории в CWeaponMagazined::ReloadMagazine() изменений не нашел, может это где то в другом месте делать надо. Как правильней реализовать это, подскажите.
cjayho
QUOTE (Diesel @ 02.03.2021, 11:12) *
cjayho, а как переключить? Там в настройки не попасть. Я это через user делаю.


в исходниках двигла, как же еще
RayTwitty
Столкнулся с очередной НЕХ в ТЧ:

Вывожу сообщение на худ с 3 строками*, все нормально:
Код
news_manager.send_tip(db.actor, [[str1\nstr2\nstr3]], 0, "bes", 5000)

Вывожу сообщение на худ с 4 строками, оно на миллисекунду появляется и потом сразу исчезает:
Код
news_manager.send_tip(db.actor, [[str1\nstr2\nstr3\nstr4]], 0, "bes", 5000)

o_O.gif

Разрешение экрана 1920x1080.

*На самом деле каждый раз там на одну строку больше, так как стандартная функция добавляет строчку "Сообщение". Но сути это не меняет. На FHD разрешении не выводится суммарно 5 строк текста.

upd:
Код
UIGameLog.cpp

if(! (visible_rect.in(r.x1, r.y1) && visible_rect.in(r.x2, r.y1) && visible_rect.in(r.x1, r.y2) && visible_rect.in(r.x2, r.y2)))
   toDelList.push_back(*it);

Хм. А что если добавить перед ним это...
Код
r.shrink                (3.0f, 3.0f);

Под рукой пока студии нет, чтобы проверить.
RayTwitty
Продолжение расследования о непоявляющихся сообщениях на худе (ТЧ).

Используя стандартный метод вывода таких сообщений give_game_news, поочередно вывел на экран с разрешением 1920х1080 девять сообщений: в первом сообщении одна строка, во втором две и так далее.
+
Код
"1"
...
"1\\n2\\n3\\n4\\n5\\n6\\n7\\n8\\n9"

Незамедлительно выяснилось, что выводятся все сообщения кроме сообщения с пятью строчками. На разрешении 1280х1024 без проблем вывелись все сообщения.

Поскольку на той геймдате, на которой нужно исправить сию проблему нет возможности редактирования исходников, было решено попробовать забороть трабл по старинке методом тыка. И таки получилось! По крайней мере предварительные тесты на разрешениях 1920х1080 и 1280х1024 подтвердили работоспособность вакцины фикса. Позже проверю на бОльшем количестве разрешений и если что отпишусь.

Итак, в чем суть фикса: находим файл в конфигах messages_window.xml, а в нем строку
Код
<sp_log_list x="15" y="365" width="800" height="270" always_show_scroll="0" vert_interval="3" inverse_dir="1"/>

и заменяем ее на
Код
<sp_log_list x="15" y="365" width="800" height="270.4" always_show_scroll="0" vert_interval="3" inverse_dir="1"/>

Изменение тут: height="270.4". Поскольку первичный анализ сырцов в блокноте указал на возможные проблемы с плавающим числом при расчете пересечений, то не сложно было предположить место, куда надо ткнуть.

P.S. разумеется, при наличии под рукой собираемого движка, это нужно фиксить там и я даже предположил как (в первом посте).
P.S2. проверил на следующих разрешениях:
+
Код
2560х1440 (2К)
1920х1200
1920х1080 (FHD)
1768х992
1680х1050
1440х900
1400х1050
1366х768
1280х1024
1280x720
1024х768
800х600

Все в порядке. Правда 4К (3840x2160) у меня игра почему-то ниасилила, но можно сказать что с большой вероятностью там тоже все ок.
Marafonec
Цитата(RayTwitty @ 17.03.2021, 02:00) *
Изменение тут: height="270.4".
Еще в 2012 году решали эту проблему. Правда, еще правился и maingame_pda_msg.xml: Пост на АМК Там ниже есть еще размышления Артоса на счет "резиновости и безразмерности" выводимого окна сообщений. Сошлись на том, что все эти изменения нужны только для файлов широкоформатников (***_16.***).
RayTwitty
Цитата(Marafonec @ 17.03.2021, 10:11) *
Правда, еще правился и maingame_pda_msg.xml: Пост на АМК

maingame_pda_msg править не имеет смысла. maingame_pda_msg описывает единичный элемент скролл вьюва (CUIGameLog наследуется от него) и его статик растягивается автоматически под высоту текста, после чего добавляется в скролл.

Цитата(Marafonec @ 17.03.2021, 10:11) *
Сошлись на том, что все эти изменения нужны только для файлов широкоформатников (***_16.***).

Проблема не в широкоформатниках, а в пересечениях выводимых окон между собой. В CUIGameLog сделана выгрузка статиков, которые вышли за пределы видимой части (что логично), но очевидно в алгоритме есть дефект, когда нижняя граница сообщения пересекает скролл вьюв хотя бы на значение епсилона, то статик удаляется. Именно поэтому в ЗП перед расчетом добавили костыль с "ужатием" сообщения на пару попугаев, чтобы проверка пересечений не сработала.
Таким образом, проблема может быть на любом разрешении и именно поэтому временный фикс с изменением высоты я проверял на большой выборке smile.gif
Supple Hope
А есть у вас список самых крутых штук, которые наредактировали в движке за 12 лет? Навеное архивы ломятся от изменений.
Supple Hope
Цитата(Modera @ 17.03.2021, 13:45) *

Чет слабенько.
Modera
Это не слабенько, это величайшие достижения некоторых лиц в жизни, а иногда и предмет серьёзных разборок.
Supple Hope
Цитата(Modera @ 17.03.2021, 14:01) *
Это не слабенько, это величайшие достижения некоторых лиц в жизни, а иногда и предмет серьёзных разборок.

Список сеттеров и геттеров?
Modera
Да. Тут недавно один школьник из команды мода Back to the STALKER пришел и сказал что это - говно, так его заминусили да ещё и тему мода прикрыли.
RayTwitty
Кстати, а кто-нибудь еще заметил что в ТЧ на ш/ф разрешении вырезка текстур для UI (SetOriginalRect) работает некорректно? Во многих местах появляются какие-то линии и лишние пиксели, особенно это заметно в ПДА. Причем на "квадратном" мониторе такой проблемы нет.
Diesel
BIN OGSR_Engine_SHOC_EDITION_x64_2.0.905 + Diesel build
https://disk.yandex.ru/d/zMqrgfr-iY1KMA
Проект мигрировал с 2017->2019 Визуал Студию . Небольшие правки луабинда.
Движок идентичен вот этому релизу мода https://disk.yandex.ru/d/CrdxeowjRFsK7Q

Авторы: KRodin, OGSE, GSC.
Diesel
А вот такой вылет на видяхе без DX11, кто нибудь правил?
ОГСР страдает (как и ЗП тоже).

Лог
[23.03.21 18:02:42.705] !![LogStackTrace] ExceptionCode is [c0000005]
[23.03.21 18:02:51.221] !!Unhandled exception stack trace:
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86FFDEB], Fun: [D3DKMTCloseAdapter()] + [95199 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86FFE88], Fun: [D3DKMTCloseAdapter()] + [95356 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F8CD9], Fun: [D3DKMTCloseAdapter()] + [66253 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F6438], Fun: [D3DKMTCloseAdapter()] + [55852 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871FC0C], Fun: [D3DKMTCloseAdapter()] + [225792 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871F839], Fun: [D3DKMTCloseAdapter()] + [224813 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871F44B], Fun: [D3DKMTCloseAdapter()] + [223807 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86EA4A7], Fun: [D3DKMTCloseAdapter()] + [6811 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF87008E7], Fun: [D3DKMTCloseAdapter()] + [98011 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F195D], Fun: [D3DKMTCloseAdapter()] + [36689 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF8721647], Fun: [D3DKMTCloseAdapter()] + [232507 byte(s)]
! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF8729489], Fun: [D3DKMTCloseAdapter()] + [264829 byte(s)]
! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEEE53B373], Fun: [R_dsgraph_structure::r_dsgraph_render_graph()] + [331 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRender\r__dsgraph_render.cpp-->287]
! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEEE5A02E1], Fun: [CRender::Render()] + [2017 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R3\r3_R_render.cpp-->328]
! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD6A0BBA], Fun: [CLevel::OnRender()] + [46 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->457]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA59628], Fun: [CRegistrator<pureAppEnd>::Process()] + [84 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA590F1], Fun: [CRenderDevice::on_idle()] + [1641 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->282]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA59216], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA58917], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1E048], Fun: [Startup()] + [284 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1E3BE], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1BB39], Fun: [WinMain()] + [73 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA78E22], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a01\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000778055DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A62B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)]


чтобы его забороть, достаточно удалить xrRender_R4.dll из bin.
Но вообще - это баг чей? Разрабов x-ray или microsoft?

Что то у меня билд сыпется ( видимо нет родных фиксов)

лог
! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD50BDE8], Fun: [CMonsterSquad::remove_links()] + [4 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\ai_monster_squad.cpp-->166]
! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD510773], Fun: [CMonsterSquadManager::remove_links()] + [183 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\ai_monster_squad_manager.cpp-->107] + [13 byte(s)]
! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD4FD9EA], Fun: [CBaseMonster::net_Relcase()] + [190 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\BaseMonster\base_monster.cpp-->698]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8EEB9E], Fun: [CObjectList::ProcessDestroyQueue()] + [94 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\xr_object_list.cpp-->182] + [20 byte(s)]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8EA6AC], Fun: [IGame_Level::OnFrame()] + [24 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\IGame_Level.cpp-->132]
! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD6A0A0C], Fun: [CLevel::OnFrame()] + [224 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->415]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F919628], Fun: [CRegistrator<pureAppEnd>::Process()] + [84 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9187F4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F918B85], Fun: [CRenderDevice::on_idle()] + [253 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F919216], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F918917], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DE048], Fun: [Startup()] + [284 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DE3BE], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DBB39], Fun: [WinMain()] + [73 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F938E22], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a01\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000778055DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A62B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)]
Diesel
В ОГСР не лечится народными средствами вылет с видяхой без dx11.
! Module: [C:\Windows\system32\d3d11.dll

Пошел по логу и что там только не увидел.

Проблемы DX11
! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEF127B373], Fun: [R_dsgraph_structure::r_dsgraph_render_graph()] + [331 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRender\r__dsgraph_render.cpp-->287]

#if defined(USE_DX10) || defined(USE_DX11)
// GS setup
mapNormalGS& gs = Nvs->val; gs.ssa = 0;

gs.getANY_P (nrmGS);
std::sort (nrmGS.begin(), nrmGS.end(), cmp_gs_nrm);
for (u32 gs_id=0; gs_id<nrmGS.size(); gs_id++)
{
mapNormalGS::TNode* Ngs = nrmGS[gs_id];
RCache.set_GS (Ngs->key);

mapNormalPS& ps = Ngs->val; ps.ssa = 0;
#else // USE_DX10
mapNormalPS& ps = Nvs->val; ps.ssa = 0;
#endif // USE_DX10


! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEF12E02E1], Fun: [CRender::Render()] + [2017 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R3\r3_R_render.cpp-->328]

Target->disable_aniso ();


Получается, что Аниськин виноват.
А если серьёзно то тут баг #if defined(USE_DX10) || defined(USE_DX11)
abramcumner
Diesel, а что не так? В дх10 есть шейдеры геометрии. Конкретно этот кусок кода появился еще в ЧН.
Diesel
abramcumner, согласен. Остаётся лезть в систему и выковыривать делку Директа 11?
abramcumner
Цитата(Diesel @ 23.03.2021, 19:21) *
Остаётся лезть в систему и выковыривать делку Директа 11?

Зачем? Если у тебя не поддерживается дх11, просто не запускай на р4. Используй любой другой рендер.

У тебя реально нет дх11?
Diesel
abramcumner, у меня видяха времён когда небыло DX11. Но либа каким то образом попала в систем32. Движок сам её подключает или директы перенаправляются сами - хрен его знает.
R4 я не включаю, он даже не высвечивается в меню настроек игры.
abramcumner
Diesel, попробуй запустить на р2. Там точно не будет dx11 использоваться.

ОГСР в бинарниках у тебя запускается? Р3 работает?
Diesel
abramcumner, R3 запускается, но через какое то время DX10->DX11. Это и в оригинале ЗП постоянка у меня.
Diesel
Гамедата ОГСР на Гитхабах не соответствует билдам. Сколько не пытался сделать игру, получался автомат Калашникова.
Пришлось новый движок пересаживать на старую гамедату. Скрипты, конфиги, текстуры, шейдеры - тусовал-тусовал - кое-как что то собрал:

BIN_OGSR_Engine_SHOC_EDITION_x64_2.1.190 + Diesel build
https://disk.yandex.ru/d/GpC8mpsMdhlL8A

Это бин с патчем - подойдёт к любому моду ОГСР (надеюсь).
Вот к этому точно: https://disk.yandex.ru/d/CrdxeowjRFsK7Q
Кстати, в последнем движке, КРодин добавил оптимизации, однако.
stalkergoshawk
Подскажите как вылет исправить. Вылетает при переходе на другую локацию, автосейв на новой локации создаеться и если после вылета его загрузить то грузиться без проблем. Также вылет есть если загрузить сохранение потом выйте в главное меню и попробывать загрузить снова, такой же вылет. И если на загруженой игре попытаться загрузить сохранение с другой локации, тоже вылет.

Лог

* Detected CPU: Intel® Core™ i5-3230M CPU @ 2.60GHz [GenuineIntel], F6/M10/S9, 2594.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 39266 files cached 28 archives, 6393Kb memory used.
Init FileSystem 0.841151 sec
'xrCore' build 8082, Mar 24 2021

EH: 53664B1C81F2CFFC810305AB5897AE08

-----loading d:\games\stalker_cop\gamedata\configs\system.ltx
-----loading d:\games\stalker_cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[d:\games\stalker_cop\saves\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4016604 K], reserved[70548 K], committed[107088 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12364 K], process heap[4297 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\STALKER_COP\bin\
dir[1]=D:\Games\STALKER_COP\
dir[2]=D:\Games\STALKER_COP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\games\stalker_cop\gamedata\configs\default_controls.ltx"...
[d:\games\stalker_cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\stalker_cop\gamedata\configs\rspec_extreme.ltx"...
[d:\games\stalker_cop\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\stalker_cop\gamedata\configs\default_controls.ltx"...
[d:\games\stalker_cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\games\stalker_cop\saves\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1140]: NVIDIA GeForce 710M
* GPU driver: 22.21.13.8165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4024 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3735504 K], reserved[90752 K], committed[367984 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[97083 K], process heap[14935 K], game lua[2142 K], render[209 K]
* [x-ray]: economy: strings[8095 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 109] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 2] fx\fx_gradient
* 0.0 : [ 2] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 2] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 2] fx\fx_volumefog1
* 0.0 : [ 2] glow\glow_04
* 0.0 : [ 2] glow\glow_fire1
* 0.0 : [ 2] glow\glow_orange
* 0.0 : [ 2] glow\glow_orange2
* 0.0 : [ 2] glow\glow_orange_bright
* 0.0 : [ 2] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 2] pfx\pfx_ani-explosion-02
* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 2] pfx\pfx_ani-explosion-02a
* 0.0 : [ 2] pfx\pfx_ani-fire01
* 0.0 : [ 2] pfx\pfx_ani-smoke-01
* 0.0 : [ 2] pfx\pfx_anomaly_1
* 0.0 : [ 2] pfx\pfx_anomaly_16
* 0.0 : [ 2] pfx\pfx_anomaly_18
* 0.0 : [ 2] pfx\pfx_anomaly_19
* 0.0 : [ 2] pfx\pfx_anomaly_2
* 0.0 : [ 2] pfx\pfx_anomaly_21
* 0.0 : [ 2] pfx\pfx_anomaly_23
* 0.0 : [ 2] pfx\pfx_anomaly_2_green
* 0.0 : [ 2] pfx\pfx_anomaly_3
* 0.0 : [ 2] pfx\pfx_anomaly_4
* 0.0 : [ 2] pfx\pfx_anomaly_5
* 0.0 : [ 2] pfx\pfx_anomaly_6
* 0.0 : [ 2] pfx\pfx_anomaly_7
* 0.0 : [ 2] pfx\pfx_anomaly_8
* 0.0 : [ 2] pfx\pfx_anomaly_88
* 0.0 : [ 2] pfx\pfx_anomaly_9
* 0.0 : [ 2] pfx\pfx_bloodsplash1
* 0.0 : [ 2] pfx\pfx_bloodsplash2
* 0.0 : [ 2] pfx\pfx_blurry_cloud
* 0.0 : [ 2] pfx\pfx_brick
* 0.0 : [ 2] pfx\pfx_bubble
* 0.0 : [ 2] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 2] pfx\pfx_concretedebris_01
* 0.0 : [ 2] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 2] pfx\pfx_distortion
* 0.0 : [ 2] pfx\pfx_explotions_2
* 0.0 : [ 2] pfx\pfx_explotions_3
* 0.0 : [ 2] pfx\pfx_explotions_4
* 0.0 : [ 2] pfx\pfx_explotions_smoke
* 0.0 : [ 2] pfx\pfx_flame
* 0.0 : [ 2] pfx\pfx_flame_01
* 0.0 : [ 2] pfx\pfx_flamefx_01
* 0.0 : [ 2] pfx\pfx_flash_01
* 0.0 : [ 2] pfx\pfx_flash_05
* 0.0 : [ 2] pfx\pfx_flash_07
* 0.0 : [ 2] pfx\pfx_gologramma
* 0.0 : [ 2] pfx\pfx_gradient
* 0.0 : [ 2] pfx\pfx_gradient1
* 0.0 : [ 2] pfx\pfx_leaves_01
* 0.0 : [ 2] pfx\pfx_leaves_02
* 0.0 : [ 2] pfx\pfx_light1
* 0.0 : [ 2] pfx\pfx_light3
* 0.0 : [ 2] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 2] pfx\pfx_lightning_01
* 0.0 : [ 2] pfx\pfx_lightning_02
* 0.0 : [ 2] pfx\pfx_ligth_6
* 0.0 : [ 2] pfx\pfx_plasma
* 0.0 : [ 2] pfx\pfx_shells1
* 0.0 : [ 2] pfx\pfx_shells2
* 0.0 : [ 2] pfx\pfx_skinsplash1
* 0.0 : [ 2] pfx\pfx_smoke_a
* 0.0 : [ 2] pfx\pfx_smoke_b
* 0.0 : [ 2] pfx\pfx_smokepuffs1
* 0.0 : [ 2] pfx\pfx_smokepuffs2
* 0.0 : [ 2] pfx\pfx_spark_01
* 0.0 : [ 2] pfx\pfx_sparks
* 0.0 : [ 2] pfx\pfx_specks
* 0.0 : [ 2] pfx\pfx_specks_poison
* 0.0 : [ 2] pfx\pfx_spikey_star
* 0.0 : [ 2] pfx\pfx_splash3
* 0.0 : [ 2] pfx\pfx_splash_01
* 0.0 : [ 2] pfx\pfx_splash_02
* 0.0 : [ 2] pfx\pfx_step_blood
* 0.0 : [ 2] pfx\pfx_stonedebris1
* 0.0 : [ 2] pfx\pfx_stonedebris2
* 0.0 : [ 2] pfx\pfx_synus
* 0.0 : [ 2] pfx\pfx_teleport
* 0.0 : [ 2] pfx\pfx_test_textures
* 0.0 : [ 2] pfx\pfx_vehglassdebris_01
* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 2] pfx\pfx_water_wave
* 0.0 : [ 2] pfx\pfx_woodchips1
* 0.0 : [ 2] pfx\pfx_woodchips3
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] начало
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 32.1 : [ 1] ui\ui_magnifier2
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [ 1] ui\ui_actor_hint_wnd
* 4096.1 : [ 1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"d:\games\stalker_cop\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 106903 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_bump_db-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
* [prefetch] time: 8763 ms
* [prefetch] memory: 77951Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 8861 ms
* phase cmem: 187479 K
* phase time: 6 ms
* phase cmem: 187479 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11464 objects are successfully loaded
* Game начало is successfully loaded from file 'd:\games\stalker_cop\saves\savedgames\начало.scop' (1.289s)
* phase time: 1289 ms
* phase cmem: 245225 K
* phase time: 50 ms
* phase cmem: 245253 K
* phase time: 17 ms
* phase cmem: 245253 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 30 ms
* phase cmem: 245287 K
* phase time: 16 ms
* phase cmem: 245287 K
* phase time: 3637 ms
* phase cmem: 346063 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_db-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_db-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_db-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 156 ms
* phase cmem: 348651 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1992 ms
* phase cmem: 348778 K
* phase time: 48 ms
* phase cmem: 357861 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 86 ms
* phase cmem: 357877 K
* Loading HOM: d:\games\stalker_cop\gamedata\levels\zaton\level.hom
* phase time: 31 ms
* phase cmem: 358541 K
* phase time: 11 ms
* phase cmem: 358541 K
* phase time: 12 ms
* phase cmem: 358541 K
* t-report - base: 1465, 685449 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 10336 ms
* phase cmem: 387045 K
* phase time: 29 ms
* phase cmem: 387045 K
* [win32]: free[2314764 K], reserved[112952 K], committed[1766524 K]
* [ D3D ]: textures[746227 K]
* [x-ray]: crt heap[387045 K], process heap[50216 K], game lua[38595 K], render[220 K]
* [x-ray]: economy: strings[24593 K], smem[10189 K]
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_0
compiling shader accum_emissivel
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 399768 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader font2
compiling shader yuv2rgb
* [win32]: free[2190392 K], reserved[118644 K], committed[1885204 K]
* [ D3D ]: textures[763374 K]
* [x-ray]: crt heap[405161 K], process heap[69320 K], game lua[33827 K], render[1678 K]
* [x-ray]: economy: strings[25063 K], smem[10204 K]
* [win32]: free[2189812 K], reserved[118356 K], committed[1886072 K]
* [ D3D ]: textures[764406 K]
* [x-ray]: crt heap[404731 K], process heap[69356 K], game lua[34012 K], render[1678 K]
* [x-ray]: economy: strings[25063 K], smem[10204 K]
* phase time: 117 ms
* phase cmem: 380837 K
* phase time: 10 ms
* phase cmem: 380837 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11464 objects are successfully loaded
* Game начало is successfully loaded from file 'd:\games\stalker_cop\saves\savedgames\начало.scop' (1.217s)
* phase time: 1216 ms
* phase cmem: 400315 K
* phase time: 10 ms
* phase cmem: 400315 K
* phase time: 9 ms
* phase cmem: 400315 K
* [win32]: free[2161216 K], reserved[113704 K], committed[1919320 K]
* [ D3D ]: textures[761560 K]
* [x-ray]: crt heap[400299 K], process heap[68787 K], game lua[39972 K], render[1678 K]
* [x-ray]: economy: strings[24576 K], smem[10193 K]
compiling shader model_env_lq_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 402028 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
* [win32]: free[2149500 K], reserved[114592 K], committed[1930148 K]
* [ D3D ]: textures[763374 K]
* [x-ray]: crt heap[406150 K], process heap[70887 K], game lua[33593 K], render[1983 K]
* [x-ray]: economy: strings[25058 K], smem[10196 K]
* Saving spawns...
* Saving objects...
* 11663 objects are successfully saved
* Game Андрей - autosave.scop is successfully saved to file 'd:\games\stalker_cop\saves\savedgames\Андрей - autosave.scop'
- Disconnect
- Destroying level
* 0.0 : [ 61] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 109] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 10] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.2 : [ 1] prop\prop_lampa_g
* 0.2 : [ 1] prop\prop_lampa_g_red2
* 0.2 : [ 1] wpn\wpn_bolt_bump#
* 1.5 : [ 2] fx\fx_flare1
* 1.5 : [ 1] ui\ui_console
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 26] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 12] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 13] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 51] sky\sky_9_cube#small
* 4.1 : [ 1] ui\cursor
* 5.5 : [ 2] pfx\pfx_spark_01
* 5.5 : [ 1] fx\fx_flare2
* 5.5 : [ 1] fx\fx_flare3
* 5.5 : [ 2] fx\fx_gradient
* 5.5 : [ 1] fx\fx_rain
* 5.5 : [ 1] fx\fx_sun_rise
* 5.5 : [ 2] glow\glow_orange2
* 5.5 : [ 1] wm\wm_bullet_asfalt_1
* 5.5 : [ 1] wm\wm_bullet_asfalt_2
* 5.5 : [ 1] wm\wm_bullet_asfalt_3
* 5.5 : [ 1] wm\wm_bullet_brick_1
* 5.5 : [ 1] wm\wm_bullet_brick_2
* 5.5 : [ 1] wm\wm_bullet_concrete
* 5.5 : [ 1] wm\wm_bullet_concrete_1
* 5.5 : [ 1] wm\wm_bullet_concrete_2
* 5.5 : [ 1] wm\wm_bullet_concrete_4
* 5.5 : [ 1] wm\wm_bullet_concrete_5
* 5.5 : [ 1] wm\wm_bullet_concrete_6
* 5.5 : [ 1] wm\wm_bullet_concrete_7
* 5.5 : [ 1] wm\wm_bullet_ground
* 5.5 : [ 1] wm\wm_bullet_ground_1
* 5.5 : [ 1] wm\wm_bullet_ground_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik
* 5.5 : [ 1] wm\wm_bullet_metall_thik_1
* 5.5 : [ 1] wm\wm_bullet_metall_thik_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin
* 5.5 : [ 1] wm\wm_bullet_metall_thin_1
* 5.5 : [ 1] wm\wm_bullet_metall_thin_2
* 5.5 : [ 1] wm\wm_bullet_metall_thin_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin_4
* 5.5 : [ 1] wm\wm_bullet_wood
* 5.5 : [ 1] wm\wm_bullet_wood_1
* 5.5 : [ 1] wm\wm_bullet_wood_2
* 5.5 : [ 1] wm\wm_bullet_wood_3
* 5.5 : [ 1] wm\wm_bullet_wood_4
* 5.5 : [ 1] wm\wm_bullet_wood_5
* 5.5 : [ 1] wm\wm_bullet_wood_6
* 5.5 : [ 1] wm\wm_bullet_wood_7
* 5.5 : [ 1] wm\wm_bullet_wood_8
* 5.5 : [ 1] wm\wm_bullet_wood_9
* 5.5 : [ 2] prop\prop_provod_02
* 10.8 : [ 2] pfx\pfx_step_blood
* 10.8 : [ 1] act\act_stalker_head_glass_02
* 10.8 : [ 2] mtl\mtl_bochka_02
* 16.1 : [ 1] ui\ui_grid
* 21.5 : [ 2] pfx\pfx_bubble
* 21.5 : [ 2] pfx\pfx_flamefx_01
* 21.5 : [ 2] pfx\pfx_leaves_01
* 21.5 : [ 2] pfx\pfx_leaves_02
* 21.5 : [ 2] pfx\pfx_splash3
* 21.5 : [ 2] pfx\pfx_splash_02
* 21.5 : [ 2] pfx\pfx_synus
* 21.5 : [ 2] pfx\pfx_vehmetaldebris_01
* 21.5 : [ 2] fx\fx_gradient1
* 21.5 : [ 1] fx\fx_rainsplash1
* 21.5 : [ 2] fx\fx_sun
* 21.5 : [ 2] fx\fx_volumefog1
* 21.5 : [ 2] glow\glow_04
* 21.5 : [ 2] glow\glow_fire1
* 21.5 : [ 1] wm\wm_blood_1
* 21.5 : [ 1] wm\wm_blood_1_1
* 21.5 : [ 1] wm\wm_blood_1_2
* 21.5 : [ 1] wm\wm_blood_1_3
* 21.5 : [ 1] wm\wm_blood_2
* 21.5 : [ 1] wm\wm_blood_3
* 21.5 : [ 1] wm\wm_blood_drop_1
* 21.5 : [ 1] wm\wm_blood_drop_2
* 21.5 : [ 1] wm\wm_blood_drop_3
* 21.5 : [ 1] wm\wm_blood_drop_4
* 21.5 : [ 1] wm\wm_grenade
* 21.5 : [ 1] wm\wm_knife_dead
* 21.5 : [ 1] wm\wm_knife_horiz
* 21.5 : [ 1] wm\wm_knife_horiz_blood
* 21.5 : [ 1] wm\wm_knife_wood
* 21.5 : [ 1] wm\wm_knife_wood1
* 21.5 : [ 1] wm\wm_knife_wood2
* 21.5 : [ 1] wpn\wpn_grenade_bump
* 21.5 : [ 1] wpn\wpn_grenade_bump#
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump#
* 21.5 : [ 1] glow\glow_galogen
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.8 : [ 2] pfx\pfx_concretedebris_01
* 42.8 : [ 1] act\act_stalker_head_glass
* 42.8 : [ 1] fx\fx_noise
* 42.8 : [ 1] item\item_document_01
* 42.8 : [ 1] item\item_drink_stalker
* 42.8 : [ 1] item\item_food
* 42.8 : [ 1] item\item_medkit
* 42.8 : [ 1] item\item_medkit_2
* 42.8 : [ 1] item\item_medkit_3
* 42.8 : [ 1] item\item_medkit_4
* 42.8 : [ 2] mtl\mtl_ventil_pod_01
* 42.8 : [ 2] prop\prop_box_3
* 42.8 : [ 1] prop\prop_elec_kran
* 42.8 : [ 2] prop\prop_electricalunit3
* 42.8 : [ 2] prop\prop_fake_bed_fireplace
* 42.8 : [ 1] prop\prop_speakerphone
* 42.8 : [ 2] prop\prop_teapot_1
* 42.8 : [ 1] wpn\wpn_pkm_lenta
* 42.8 : [ 1] prop\prop_lampa_galogen
* 42.8 : [ 1] act\act_pseudodog_fur
* 42.8 : [ 1] act\act_pseudodog_fur1
* 42.8 : [ 1] lights\lights_cone_handing_lamp
* 42.8 : [ 1] wm\wm_knife_horiz_blood1
* 42.8 : [ 1] wm\wm_knife_horiz_metal
* 42.8 : [ 1] wm\wm_knife_horiz_ston
* 42.9 : [ 1] fx\fx_lightning
* 48.1 : [ 1] sky\sky_cube_weapons
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 64.1 : [ 1] ui\ui_hud_grenade_mark
* 64.1 : [ 1] ui\ui_hud_hit_mark
* 85.5 : [ 2] pfx\pfx_anomaly_21
* 85.5 : [ 2] pfx\pfx_bloodsplash1
* 85.5 : [ 2] pfx\pfx_bubble_1
* 85.5 : [ 1] pfx\pfx_bubble_water
* 85.5 : [ 1] pfx\pfx_dist2
* 85.5 : [ 1] pfx\pfx_dist2inv
* 85.5 : [ 1] pfx\pfx_dist3
* 85.5 : [ 1] pfx\pfx_dist4
* 85.5 : [ 1] pfx\pfx_dist7
* 85.5 : [ 1] pfx\pfx_dist8
* 85.5 : [ 1] pfx\pfx_dist9
* 85.5 : [ 1] pfx\pfx_dist_teleport
* 85.5 : [ 1] pfx\pfx_distort_anomaly
* 85.5 : [ 2] pfx\pfx_distortion
* 85.5 : [ 2] pfx\pfx_flame_01
* 85.5 : [ 2] pfx\pfx_flash_01
* 85.5 : [ 2] pfx\pfx_flash_05
* 85.5 : [ 2] pfx\pfx_flash_07
* 85.5 : [ 2] pfx\pfx_gologramma
* 85.5 : [ 2] pfx\pfx_gradient
* 85.5 : [ 2] pfx\pfx_gradient1
* 85.5 : [ 2] pfx\pfx_specks
* 85.5 : [ 2] pfx\pfx_specks_poison
* 85.5 : [ 2] pfx\pfx_spikey_star
* 85.5 : [ 2] pfx\pfx_splash_01
* 85.5 : [ 2] pfx\pfx_stonedebris1
* 85.5 : [ 2] pfx\pfx_stonedebris2
* 85.5 : [ 2] pfx\pfx_vehglassdebris_01
* 85.5 : [ 2] pfx\pfx_water_wave
* 85.5 : [ 2] pfx\pfx_flame
* 85.5 : [ 2] door\door_kotelna
* 85.5 : [ 2] door\door_lift_01
* 85.5 : [ 2] door\door_sheet
* 85.5 : [ 2] door\door_white_04
* 85.5 : [ 2] mtl\mtl_barrel_02
* 85.5 : [ 2] mtl\mtl_barrel_04
* 85.5 : [ 2] mtl\mtl_barrel_05
* 85.5 : [ 2] prop\prop_ballon2
* 85.5 : [ 2] prop\prop_ballon3
* 85.5 : [ 2] act\act_controller_hit1
* 85.5 : [ 1] act\act_stalker_head_glass_01
* 85.5 : [ 1] act\act_stalker_head_glass_bump
* 85.5 : [ 1] act\act_stalker_head_glass_bump#
* 85.5 : [ 1] detail\detail_fabric_det2_bump
* 85.5 : [ 1] detail\detail_fabric_det2_bump#
* 85.5 : [ 6] detail\detail_metall_det1_bump
* 85.5 : [ 6] detail\detail_metall_det1_bump#
* 85.5 : [ 3] detail\detail_metall_det2_bump
* 85.5 : [ 3] detail\detail_metall_det2_bump#
* 85.5 : [ 5] detail\detail_metall_det3_bump
* 85.5 : [ 5] detail\detail_metall_det3_bump#
* 85.5 : [ 10] detail\detail_skin_1_bump
* 85.5 : [ 10] detail\detail_skin_1_bump#
* 85.5 : [ 1] detail\detail_stucco_det1_bump
* 85.5 : [ 1] detail\detail_stucco_det1_bump#
* 85.5 : [ 3] detail\detail_wood_det2_bump
* 85.5 : [ 3] detail\detail_wood_det2_bump#
* 85.5 : [ 1] fx\fx_thunderbolts_gradient
* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [ 1] glow\glow_ghost
* 85.5 : [ 2] glow\glow_orange
* 85.5 : [ 2] glow\glow_orange_bright
* 85.5 : [ 2] glow\glow_white
* 85.5 : [ 1] glow\glow_yellow
* 85.5 : [ 1] item\item_drink_bump
* 85.5 : [ 1] item\item_drink_bump#
* 85.5 : [ 1] item\item_medkit_4_bump
* 85.5 : [ 1] item\item_medkit_4_bump#
* 85.5 : [ 4] lights\lights_spot01
* 85.5 : [ 2] mtl\mtl_bochka_01_bump
* 85.5 : [ 2] mtl\mtl_bochka_01_bump#
* 85.5 : [ 2] mtl\mtl_bochka_02_bump
* 85.5 : [ 2] mtl\mtl_bochka_02_bump#
* 85.5 : [ 1] prop\prop_bottle_box
* 85.5 : [ 2] prop\prop_box_3_bump
* 85.5 : [ 2] prop\prop_box_3_bump#
* 85.5 : [ 2] prop\prop_electricalunit3_bump
* 85.5 : [ 2] prop\prop_electricalunit3_bump#
* 85.5 : [ 2] prop\prop_teapot_1_bump
* 85.5 : [ 2] prop\prop_teapot_1_bump#
* 85.5 : [ 1] prop\prop_voda1
* 85.5 : [ 1] wm\wm_bullet_glass01
* 85.5 : [ 1] wm\wm_bullet_glass02
* 85.5 : [ 1] wm\wm_bullet_glass03
* 85.5 : [ 1] wm\wm_bullet_glass04
* 85.5 : [ 1] wpn\wpn_beretta_bump
* 85.5 : [ 1] wpn\wpn_beretta_bump#
* 85.5 : [ 1] wpn\wpn_binokl_bump
* 85.5 : [ 1] wpn\wpn_binokl_bump#
* 85.5 : [ 1] wpn\wpn_colt_bump
* 85.5 : [ 1] wpn\wpn_colt_bump#
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump#
* 85.5 : [ 1] wpn\wpn_fort_bump
* 85.5 : [ 1] wpn\wpn_fort_bump#
* 85.5 : [ 1] wpn\wpn_grenade
* 85.5 : [ 1] wpn\wpn_hpsa_bump
* 85.5 : [ 1] wpn\wpn_hpsa_bump#
* 85.5 : [ 1] wpn\wpn_knife_bump
* 85.5 : [ 1] wpn\wpn_knife_bump#
* 85.5 : [ 1] wpn\wpn_pb_bump
* 85.5 : [ 1] wpn\wpn_pb_bump#
* 85.5 : [ 1] wpn\wpn_pm_bump
* 85.5 : [ 1] wpn\wpn_pm_bump#
* 85.5 : [ 1] wpn\wpn_sig-p220_bump
* 85.5 : [ 1] wpn\wpn_sig-p220_bump#
* 85.5 : [ 1] wpn\wpn_usp_bump
* 85.5 : [ 1] wpn\wpn_usp_bump#
* 85.5 : [ 1] wpn\wpn_vog
* 85.5 : [ 1] wpn\wpn_walter99_bump
* 85.5 : [ 1] wpn\wpn_walter99_bump#
* 85.5 : [ 2] detail\detail_metall_det2_v2_bump
* 85.5 : [ 2] detail\detail_metall_det2_v2_bump#
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 170.8 : [ 2] fx\fx_noise2
* 170.8 : [ 1] pfx\pfx_dist_glass3
* 170.8 : [ 2] pfx\pfx_smokepuffs2
* 170.8 : [ 2] pfx\pfx_sparks
* 170.8 : [ 2] act\act_dog_red
* 170.8 : [ 2] act\act_dogs_big
* 170.8 : [ 2] act\act_dogs_brown
* 170.8 : [ 2] act\act_dogs_bulterer
* 170.8 : [ 2] act\act_poltergeyst
* 170.8 : [ 2] act\act_pseudodog
* 170.8 : [ 1] act\act_rat01
* 170.8 : [ 1] act\act_ryukzak
* 170.8 : [ 1] act\act_ryukzak_black
* 170.8 : [ 1] act\act_stalker_head_antigas_2
* 170.8 : [ 1] act\act_stalker_head_mask
* 170.8 : [ 2] door\door_katakomb_01
* 170.8 : [ 2] door\door_ship_metall
* 170.8 : [ 2] door\door_white_02
* 170.8 : [ 1] item\item_detector_3
* 170.8 : [ 1] item\item_detector_4
* 170.8 : [ 1] item\item_guitar
* 170.8 : [ 1] item\item_ustroystva
* 170.8 : [ 2] mtl\mtl_bochka_01
* 170.8 : [ 1] mtl\mtl_lampa_pod_01
* 170.8 : [ 2] mtl\mtl_pod_01
* 170.8 : [ 2] prop\prop_blind01
* 170.8 : [ 2] prop\prop_dangerbox_2
* 170.8 : [ 2] prop\prop_el_shkaf_01
* 170.8 : [ 2] prop\prop_freez
* 170.8 : [ 1] prop\prop_item2
* 170.8 : [ 1] prop\prop_item3
* 170.8 : [ 2] prop\prop_iten4
* 170.8 : [ 1] prop\prop_kitchen_stuff
* 170.8 : [ 2] prop\prop_plita
* 170.8 : [ 2] prop\prop_spade
* 170.8 : [ 2] wood\wood_plank6
* 170.8 : [ 1] wpn\wpn_fort
* 170.8 : [ 2] pfx\pfx_woodchips1
* 170.8 : [ 2] pfx\pfx_woodchips3
* 170.8 : [ 2] mtl\mtl_truba_pod_01
* 170.8 : [ 2] mtl\mtl_truba_pod_02
* 170.8 : [ 6] detail\detail_metall_det2_v_bump
* 170.8 : [ 6] detail\detail_metall_det2_v_bump#
* 170.8 : [ 3] detail\detail_wood_det2_v_bump
* 170.8 : [ 3] detail\detail_wood_det2_v_bump#
* 170.8 : [ 2] door\door_kotelna_bump
* 170.8 : [ 2] door\door_kotelna_bump#
* 170.8 : [ 2] door\door_sheet_bump
* 170.8 : [ 2] door\door_sheet_bump#
* 170.8 : [ 2] door\door_white_04_bump
* 170.8 : [ 2] door\door_white_04_bump#
* 170.8 : [ 1] glas\glas_dirt
* 170.8 : [ 6] mtl\mtl_barrel_bump
* 170.8 : [ 6] mtl\mtl_barrel_bump#
* 170.8 : [ 2] pfx\pfx_shells2
* 170.8 : [ 2] prop\prop_ballon2_bump
* 170.8 : [ 2] prop\prop_ballon2_bump#
* 170.8 : [ 2] prop\prop_ballon3_bump
* 170.8 : [ 2] prop\prop_ballon3_bump#
* 170.8 : [ 1] wpn\wpn_aksu_bump
* 170.8 : [ 1] wpn\wpn_aksu_bump#
* 170.8 : [ 1] wpn\wpn_toz-34_bump
* 170.8 : [ 1] wpn\wpn_toz-34_bump#
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 341.5 : [ 2] pfx\pfx_ani-smoke-01
* 341.5 : [ 2] pfx\pfx_anomaly_1
* 341.5 : [ 2] pfx\pfx_anomaly_16
* 341.5 : [ 2] pfx\pfx_anomaly_18
* 341.5 : [ 2] pfx\pfx_anomaly_19
* 341.5 : [ 2] pfx\pfx_anomaly_3
* 341.5 : [ 2] pfx\pfx_anomaly_4
* 341.5 : [ 2] pfx\pfx_anomaly_5
* 341.5 : [ 2] pfx\pfx_anomaly_6
* 341.5 : [ 2] pfx\pfx_anomaly_8
* 341.5 : [ 2] pfx\pfx_anomaly_88
* 341.5 : [ 2] pfx\pfx_anomaly_9
* 341.5 : [ 2] pfx\pfx_bloodsplash2
* 341.5 : [ 2] pfx\pfx_blurry_cloud
* 341.5 : [ 2] pfx\pfx_brick
* 341.5 : [ 2] pfx\pfx_light1
* 341.5 : [ 2] pfx\pfx_light3
* 341.5 : [ 2] pfx\pfx_light4
* 341.5 : [ 2] pfx\pfx_lightning_01
* 341.5 : [ 2] pfx\pfx_lightning_02
* 341.5 : [ 2] pfx\pfx_ligth_6
* 341.5 : [ 2] pfx\pfx_plasma
* 341.5 : [ 2] pfx\pfx_skinsplash1
* 341.5 : [ 2] pfx\pfx_smoke_a
* 341.5 : [ 2] pfx\pfx_smoke_b
* 341.5 : [ 2] pfx\pfx_teleport
* 341.5 : [ 2] pfx\pfx_test_textures
* 341.5 : [ 1] act\act_face_04
* 341.5 : [ 1] act\act_face_mask_01
* 341.5 : [ 1] act\act_face_mask_02
* 341.5 : [ 1] act\act_face_mask_03
* 341.5 : [ 1] act\act_face_mask_04
* 341.5 : [ 1] act\act_face_zombie_01
* 341.5 : [ 1] act\act_faces_1_01
* 341.5 : [ 1] act\act_faces_1_02
* 341.5 : [ 1] act\act_faces_1_03
* 341.5 : [ 1] act\act_faces_1_04
* 341.5 : [ 1] act\act_faces_1_05
* 341.5 : [ 1] act\act_faces_1_06
* 341.5 : [ 1] act\act_faces_1_07
* 341.5 : [ 1] act\act_faces_1_08
* 341.5 : [ 1] act\act_faces_2_01
* 341.5 : [ 1] act\act_faces_2_02
* 341.5 : [ 1] act\act_faces_2_03
* 341.5 : [ 1] act\act_faces_2_04
* 341.5 : [ 1] act\act_faces_2_05
* 341.5 : [ 1] act\act_faces_2_06
* 341.5 : [ 1] act\act_faces_2_07
* 341.5 : [ 1] act\act_faces_2_08
* 341.5 : [ 1] act\act_faces_2_09
* 341.5 : [ 1] act\act_faces_3_01
* 341.5 : [ 1] act\act_faces_3_02
* 341.5 : [ 1] act\act_faces_3_03
* 341.5 : [ 1] act\act_faces_3_04
* 341.5 : [ 1] act\act_faces_3_05
* 341.5 : [ 1] act\act_faces_3_06
* 341.5 : [ 1] act\act_faces_3_07
* 341.5 : [ 1] act\act_faces_3_08
* 341.5 : [ 1] act\act_faces_4_01
* 341.5 : [ 1] act\act_faces_4_02
* 341.5 : [ 1] act\act_faces_4_03
* 341.5 : [ 1] act\act_faces_4_04
* 341.5 : [ 1] act\act_stalker_freedom_3
* 341.5 : [ 1] act\act_stalker_soldier_1
* 341.5 : [ 1] act\act_stalker_soldier_2
* 341.5 : [ 1] act\act_crow
* 341.5 : [ 2] act\act_dog_red_bump
* 341.5 : [ 2] act\act_dog_red_bump#
* 341.5 : [ 2] act\act_dogs_big_bump
* 341.5 : [ 2] act\act_dogs_big_bump#
* 341.5 : [ 2] act\act_dogs_brown_bump
* 341.5 : [ 2] act\act_dogs_brown_bump#
* 341.5 : [ 2] act\act_dogs_bulterer_bump
* 341.5 : [ 2] act\act_dogs_bulterer_bump#
* 341.5 : [ 2] act\act_poltergeyst_bump
* 341.5 : [ 2] act\act_poltergeyst_bump#
* 341.5 : [ 1] act\act_pseudodog_bump
* 341.5 : [ 1] act\act_pseudodog_bump#
* 341.5 : [ 1] act\act_rat01_bump
* 341.5 : [ 1] act\act_rat01_bump#
* 341.5 : [ 2] act\act_ryukzak_bump
* 341.5 : [ 2] act\act_ryukzak_bump#
* 341.5 : [ 1] act\act_stalker_dolg_3_bump
* 341.5 : [ 1] act\act_stalker_dolg_3_bump#
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump#
* 341.5 : [ 1] act\act_stalker_head_mask_bump
* 341.5 : [ 1] act\act_stalker_head_mask_bump#
* 341.5 : [ 1] detail\detail_fabric_det2
* 341.5 : [ 6] detail\detail_metall_det1
* 341.5 : [ 3] detail\detail_metall_det2
* 341.5 : [ 5] detail\detail_metall_det3
* 341.5 : [ 10] detail\detail_skin_1
* 341.5 : [ 1] detail\detail_stucco_det1
* 341.5 : [ 3] detail\detail_wood_det2
* 341.5 : [ 2] door\door_katakomb_01_bump
* 341.5 : [ 2] door\door_katakomb_01_bump#
* 341.5 : [ 2] door\door_ship_metall_bump
* 341.5 : [ 2] door\door_ship_metall_bump#
* 341.5 : [ 2] door\door_white_02_bump
* 341.5 : [ 2] door\door_white_02_bump#
* 341.5 : [ 2] item\item_detector_1
* 341.5 : [ 1] item\item_detector_1_bump
* 341.5 : [ 1] item\item_detector_1_bump#
* 341.5 : [ 2] item\item_detector_2
* 341.5 : [ 1] item\item_detector_2_bump
* 341.5 : [ 1] item\item_detector_2_bump#
* 341.5 : [ 2] item\item_detector_3_bump
* 341.5 : [ 2] item\item_detector_3_bump#
* 341.5 : [ 1] map\map_labx8
* 341.5 : [ 2] mtl\mtl_pod_01_bump
* 341.5 : [ 2] mtl\mtl_pod_01_bump#
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump#
* 341.5 : [ 2] prop\prop_blind01_bump
* 341.5 : [ 2] prop\prop_blind01_bump#
* 341.5 : [ 2] prop\prop_dangerbox_2_bump
* 341.5 : [ 2] prop\prop_dangerbox_2_bump#
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump#
* 341.5 : [ 2] prop\prop_freez_bump
* 341.5 : [ 2] prop\prop_freez_bump#
* 341.5 : [ 2] prop\prop_instrument_1
* 341.5 : [ 1] prop\prop_instrument_1_bump
* 341.5 : [ 1] prop\prop_instrument_1_bump#
* 341.5 : [ 1] prop\prop_iten4_bump
* 341.5 : [ 1] prop\prop_iten4_bump#
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump#
* 341.5 : [ 2] prop\prop_plita_bump
* 341.5 : [ 2] prop\prop_plita_bump#
* 341.5 : [ 2] prop\prop_spade_bump
* 341.5 : [ 2] prop\prop_spade_bump#
* 341.5 : [ 2] wood\wood_plank6_bump
* 341.5 : [ 2] wood\wood_plank6_bump#
* 341.5 : [ 1] wpn\wpn_abakan_bump
* 341.5 : [ 1] wpn\wpn_abakan_bump#
* 341.5 : [ 1] wpn\wpn_ak74_bump
* 341.5 : [ 1] wpn\wpn_ak74_bump#
* 341.5 : [ 1] wpn\wpn_beretta
* 341.5 : [ 1] wpn\wpn_binokl
* 341.5 : [ 1] wpn\wpn_bm-16_bump
* 341.5 : [ 1] wpn\wpn_bm-16_bump#
* 341.5 : [ 1] wpn\wpn_colt
* 341.5 : [ 1] wpn\wpn_desert_eagle
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump#
* 341.5 : [ 1] wpn\wpn_g36_bump
* 341.5 : [ 1] wpn\wpn_g36_bump#
* 341.5 : [ 1] wpn\wpn_gauss_bump
* 341.5 : [ 1] wpn\wpn_gauss_bump#
* 341.5 : [ 1] wpn\wpn_groza_bump
* 341.5 : [ 1] wpn\wpn_groza_bump#
* 341.5 : [ 1] wpn\wpn_hpsa
* 341.5 : [ 1] wpn\wpn_knife
* 341.5 : [ 1] wpn\wpn_l85_bump
* 341.5 : [ 1] wpn\wpn_l85_bump#
* 341.5 : [ 1] wpn\wpn_lr300_bump
* 341.5 : [ 1] wpn\wpn_lr300_bump#
* 341.5 : [ 1] wpn\wpn_mp5_bump
* 341.5 : [ 1] wpn\wpn_mp5_bump#
* 341.5 : [ 1] wpn\wpn_pb
* 341.5 : [ 1] wpn\wpn_pkm_bump
* 341.5 : [ 1] wpn\wpn_pkm_bump#
* 341.5 : [ 1] wpn\wpn_pm
* 341.5 : [ 1] wpn\wpn_protecta_bump
* 341.5 : [ 1] wpn\wpn_protecta_bump#
* 341.5 : [ 1] wpn\wpn_rg6
* 341.5 : [ 1] wpn\wpn_rg6_bump
* 341.5 : [ 1] wpn\wpn_rg6_bump#
* 341.5 : [ 1] wpn\wpn_rpg-7_bump
* 341.5 : [ 1] wpn\wpn_rpg-7_bump#
* 341.5 : [ 1] wpn\wpn_sig-p220
* 341.5 : [ 2] wpn\wpn_sig550_bump
* 341.5 : [ 2] wpn\wpn_sig550_bump#
* 341.5 : [ 1] wpn\wpn_spas12_bump
* 341.5 : [ 1] wpn\wpn_spas12_bump#
* 341.5 : [ 2] wpn\wpn_svu-a_bump
* 341.5 : [ 2] wpn\wpn_svu-a_bump#
* 341.5 : [ 1] wpn\wpn_upgrade_bump
* 341.5 : [ 1] wpn\wpn_upgrade_bump#
* 341.5 : [ 1] wpn\wpn_usp
* 341.5 : [ 1] wpn\wpn_vss_bump
* 341.5 : [ 1] wpn\wpn_vss_bump#
* 341.5 : [ 1] wpn\wpn_walter99
* 341.5 : [ 1] wpn\wpn_winchester1300_bump
* 341.5 : [ 1] wpn\wpn_winchester1300_bump#
* 341.5 : [ 2] detail\detail_metall_det2_v2
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump#
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump#
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 682.8 : [ 2] pfx\pfx_anomaly_2
* 682.8 : [ 2] pfx\pfx_anomaly_23
* 682.8 : [ 2] pfx\pfx_anomaly_2_green
* 682.8 : [ 2] pfx\pfx_anomaly_7
* 682.8 : [ 2] pfx\pfx_concretepuffs_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_02
* 682.8 : [ 2] pfx\pfx_shells1
* 682.8 : [ 2] pfx\pfx_smokepuffs1
* 682.8 : [ 1] act\act_burer
* 682.8 : [ 2] act\act_controller
* 682.8 : [ 1] act\act_himera
* 682.8 : [ 2] act\act_plot
* 682.8 : [ 2] act\act_pseudodog1
* 682.8 : [ 1] act\act_psevdogigant
* 682.8 : [ 1] act\act_scientist
* 682.8 : [ 1] act\act_scientist_suit_green
* 682.8 : [ 1] act\act_stalker_bandit_1
* 682.8 : [ 1] act\act_stalker_bandit_2
* 682.8 : [ 1] act\act_stalker_bandit_3
* 682.8 : [ 1] act\act_stalker_bandit_3a
* 682.8 : [ 1] act\act_stalker_dolg_1
* 682.8 : [ 1] act\act_stalker_dolg_2
* 682.8 : [ 1] act\act_stalker_dolg_3
* 682.8 : [ 1] act\act_stalker_dolg_4
* 682.8 : [ 1] act\act_stalker_freedom_1
* 682.8 : [ 1] act\act_stalker_freedom_2
* 682.8 : [ 1] act\act_stalker_freedom_4
* 682.8 : [ 1] act\act_stalker_hero
* 682.8 : [ 1] act\act_stalker_merc_2
* 682.8 : [ 1] act\act_stalker_merc_4
* 682.8 : [ 1] act\act_stalker_monolith_1
* 682.8 : [ 1] act\act_stalker_monolith_2
* 682.8 : [ 1] act\act_stalker_monolith_3
* 682.8 : [ 1] act\act_stalker_monolith_4
* 682.8 : [ 1] act\act_stalker_neutral_1
* 682.8 : [ 1] act\act_stalker_neutral_2
* 682.8 : [ 1] act\act_stalker_neutral_3
* 682.8 : [ 1] act\act_stalker_neutral_4
* 682.8 : [ 1] act\act_stalker_soldier_4
* 682.8 : [ 1] ui\ui_global_map
* 682.8 : [ 2] wood\wood_walls8
* 682.8 : [ 1] wpn\wpn_ammo
* 682.8 : [ 1] wpn\wpn_bolt
* 682.8 : [ 1] wpn\wpn_pkm
* 682.8 : [ 1] wpn\wpn_protecta
* 682.8 : [ 1] act\act_arm_1_bump
* 682.8 : [ 1] act\act_arm_1_bump#
* 682.8 : [ 1] act\act_face_04_bump
* 682.8 : [ 1] act\act_face_04_bump#
* 682.8 : [ 1] act\act_face_mask_01_bump
* 682.8 : [ 1] act\act_face_mask_01_bump#
* 682.8 : [ 1] act\act_face_mask_02_bump
* 682.8 : [ 1] act\act_face_mask_02_bump#
* 682.8 : [ 1] act\act_face_mask_03_bump
* 682.8 : [ 1] act\act_face_mask_03_bump#
* 682.8 : [ 1] act\act_face_mask_04_bump
* 682.8 : [ 1] act\act_face_mask_04_bump#
* 682.8 : [ 1] act\act_face_zombie_01_bump
* 682.8 : [ 1] act\act_face_zombie_01_bump#
* 682.8 : [ 1] act\act_faces_1_01_bump
* 682.8 : [ 1] act\act_faces_1_01_bump#
* 682.8 : [ 1] act\act_faces_1_02_bump
* 682.8 : [ 1] act\act_faces_1_02_bump#
* 682.8 : [ 1] act\act_faces_1_03_bump
* 682.8 : [ 1] act\act_faces_1_03_bump#
* 682.8 : [ 1] act\act_faces_1_04_bump
* 682.8 : [ 1] act\act_faces_1_04_bump#
* 682.8 : [ 1] act\act_faces_1_05_bump
* 682.8 : [ 1] act\act_faces_1_05_bump#
* 682.8 : [ 1] act\act_faces_1_06 _bump
* 682.8 : [ 1] act\act_faces_1_06 _bump#
* 682.8 : [ 1] act\act_faces_1_07_bump
* 682.8 : [ 1] act\act_faces_1_07_bump#
* 682.8 : [ 1] act\act_faces_1_08_bump
* 682.8 : [ 1] act\act_faces_1_08_bump#
* 682.8 : [ 1] act\act_faces_2_01_bump
* 682.8 : [ 1] act\act_faces_2_01_bump#
* 682.8 : [ 1] act\act_faces_2_02_bump
* 682.8 : [ 1] act\act_faces_2_02_bump#
* 682.8 : [ 1] act\act_faces_2_03_bump
* 682.8 : [ 1] act\act_faces_2_03_bump#
* 682.8 : [ 1] act\act_faces_2_04_bump
* 682.8 : [ 1] act\act_faces_2_04_bump#
* 682.8 : [ 1] act\act_faces_2_05_bump
* 682.8 : [ 1] act\act_faces_2_05_bump#
* 682.8 : [ 1] act\act_faces_2_06_bump
* 682.8 : [ 1] act\act_faces_2_06_bump#
* 682.8 : [ 1] act\act_faces_2_07_bump
* 682.8 : [ 1] act\act_faces_2_07_bump#
* 682.8 : [ 1] act\act_faces_2_08_bump
* 682.8 : [ 1] act\act_faces_2_08_bump#
* 682.8 : [ 1] act\act_faces_2_09_bump
* 682.8 : [ 1] act\act_faces_2_09_bump#
* 682.8 : [ 1] act\act_faces_3_01_bump
* 682.8 : [ 1] act\act_faces_3_01_bump#
* 682.8 : [ 1] act\act_faces_3_02_bump
* 682.8 : [ 1] act\act_faces_3_02_bump#
* 682.8 : [ 1] act\act_faces_3_03_bump
* 682.8 : [ 1] act\act_faces_3_03_bump#
* 682.8 : [ 1] act\act_faces_3_04_bump
* 682.8 : [ 1] act\act_faces_3_04_bump#
* 682.8 : [ 1] act\act_faces_3_05_bump
* 682.8 : [ 1] act\act_faces_3_05_bump#
* 682.8 : [ 1] act\act_faces_3_06_bump
* 682.8 : [ 1] act\act_faces_3_06_bump#
* 682.8 : [ 1] act\act_faces_3_07_bump
* 682.8 : [ 1] act\act_faces_3_07_bump#
* 682.8 : [ 1] act\act_faces_3_08_bump
* 682.8 : [ 1] act\act_faces_3_08_bump#
* 682.8 : [ 1] act\act_faces_4_01_bump
* 682.8 : [ 1] act\act_faces_4_01_bump#
* 682.8 : [ 1] act\act_faces_4_02_bump
* 682.8 : [ 1] act\act_faces_4_02_bump#
* 682.8 : [ 1] act\act_faces_4_03_bump
* 682.8 : [ 1] act\act_faces_4_03_bump#
* 682.8 : [ 1] act\act_faces_4_04_bump
* 682.8 : [ 1] act\act_faces_4_04_bump#
* 682.8 : [ 1] act\act_puh
* 682.8 : [ 1] act\act_stalker_soldier_1_bump
* 682.8 : [ 1] act\act_stalker_soldier_1_bump#
* 682.8 : [ 2] act\act_stalker_soldier_2_bump
* 682.8 : [ 2] act\act_stalker_soldier_2_bump#
* 682.8 : [ 6] detail\detail_metall_det2_v
* 682.8 : [ 3] detail\detail_wood_det2_v
* 682.8 : [ 2] door\door_lift_01_bump
* 682.8 : [ 2] door\door_lift_01_bump#
* 682.8 : [ 1] wpn\wpn_rpg-7
* 682.8 : [ 1] wpn\wpn_toz-34
* 705.4 : [ 1] ui\ui_noise
* 768.1 : [ 5] sky\sky_12_vibros_cube
* 768.1 : [ 26] sky\sky_13_cube
* 768.1 : [ 16] sky\sky_13_cube_night
* 768.1 : [ 12] sky\sky_13_vibros_cube
* 768.1 : [ 10] sky\sky_14_cube
* 768.1 : [ 4] sky\sky_17_clouds_cube
* 768.1 : [ 4] sky\sky_17_cube
* 768.1 : [ 8] sky\sky_18_cube
* 768.1 : [ 12] sky\sky_19_cube
* 768.1 : [ 4] sky\sky_1_clouds_cube
* 768.1 : [ 4] sky\sky_20_clouds_cube
* 768.1 : [ 4] sky\sky_20_cube
* 768.1 : [ 4] sky\sky_2_clouds_cube
* 768.1 : [ 4] sky\sky_2_cube
* 768.1 : [ 13] sky\sky_3_cube
* 768.1 : [ 3] sky\sky_4_cube
* 768.1 : [ 30] sky\sky_5_cube
* 768.1 : [ 7] sky\sky_6_cube
* 768.1 : [ 11] sky\sky_7_cube
* 768.1 : [ 8] sky\sky_8_cube
* 768.1 : [ 51] sky\sky_9_cube
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_achivments
* 1024.1 : [ 1] ui\ui_actor_dialog_screen
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
* 1024.1 : [ 1] ui\ui_actor_pda
* 1024.1 : [ 1] ui\ui_actor_portrets
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_weapons
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] wpn\wpn_crosshair
* 1024.1 : [ 1] wpn\wpn_crosshair_g36
* 1024.1 : [ 1] wpn\wpn_crosshair_l85
* 1024.1 : [ 1] wpn\wpn_crosshair_rpg
* 1365.5 : [ 1] act\act_arm_5
* 1365.5 : [ 1] act\act_burer_bump
* 1365.5 : [ 1] act\act_burer_bump#
* 1365.5 : [ 2] act\act_controller_bump
* 1365.5 : [ 2] act\act_controller_bump#
* 1365.5 : [ 1] act\act_gasmask_bump
* 1365.5 : [ 1] act\act_gasmask_bump#
* 1365.5 : [ 1] act\act_himera_bump
* 1365.5 : [ 1] act\act_himera_bump#
* 1365.5 : [ 3] act\act_krovosos_1
* 1365.5 : [ 6] act\act_krovosos_1_bump
* 1365.5 : [ 6] act\act_krovosos_1_bump#
* 1365.5 : [ 3] act\act_krovosos_2
* 1365.5 : [ 3] act\act_krovosos_3
* 1365.5 : [ 2] act\act_mutant_boar
* 1365.5 : [ 1] act\act_mutant_boar_bump
* 1365.5 : [ 1] act\act_mutant_boar_bump#
* 1365.5 : [ 2] act\act_mutant_boar_u
* 1365.5 : [ 1] act\act_mutant_boar_u_bump
* 1365.5 : [ 1] act\act_mutant_boar_u_bump#
* 1365.5 : [ 2] act\act_plot_bump
* 1365.5 : [ 2] act\act_plot_bump#
* 1365.5 : [ 1] act\act_pseudodog1_bump
* 1365.5 : [ 1] act\act_pseudodog1_bump#
* 1365.5 : [ 1] act\act_psevdogigant_bump
* 1365.5 : [ 1] act\act_psevdogigant_bump#
* 1365.5 : [ 1] act\act_scientist_bump
* 1365.5 : [ 1] act\act_scientist_bump#
* 1365.5 : [ 1] act\act_scientist_suit_bump
* 1365.5 : [ 1] act\act_scientist_suit_bump#
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump#
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump#
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump#
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump#
* 1365.5 : [ 3] act\act_stalker_hero_bump
* 1365.5 : [ 3] act\act_stalker_hero_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump#
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump#
* 1365.5 : [ 1] map\map_jupiter_underground
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [ 2] wood\wood_walls8_bump
* 1365.5 : [ 2] wood\wood_walls8_bump#
* 1365.5 : [ 1] wpn\wpn_abakan
* 1365.5 : [ 1] wpn\wpn_ak74
* 1365.5 : [ 1] wpn\wpn_aksu
* 1365.5 : [ 1] wpn\wpn_bm-16
* 1365.5 : [ 1] wpn\wpn_bolt_bump
* 1365.5 : [ 1] wpn\wpn_fn2000_new
* 1365.5 : [ 1] wpn\wpn_g36
* 1365.5 : [ 1] wpn\wpn_gauss
* 1365.5 : [ 1] wpn\wpn_groza
* 1365.5 : [ 1] wpn\wpn_l85
* 1365.5 : [ 1] wpn\wpn_lr300_banan
* 1365.5 : [ 1] wpn\wpn_mp5
* 1365.5 : [ 2] wpn\wpn_sig550
* 1365.5 : [ 1] wpn\wpn_spas12
* 1365.5 : [ 1] wpn\wpn_svd
* 1365.5 : [ 1] wpn\wpn_svu-a
* 1365.5 : [ 2] wpn\wpn_upgrade
* 1365.5 : [ 1] wpn\wpn_vss
* 1365.5 : [ 1] wpn\wpn_winchester1300
* 2730.8 : [ 2] pfx\pfx_explotions_3
* 2730.8 : [ 1] act\act_gasmask
* 2730.8 : [ 1] act\act_stalker_nebo_2
* 2730.8 : [ 1] act\act_stalker_nebo_3
* 4096.1 : [ 1] ui\ui_actor_hint_wnd
* 4096.1 : [ 1] ui\ui_common
* 4096.1 : [ 1] ui\ui_hud
* 4096.1 : [ 1] ui\ui_ingame2_common
* 4096.1 : [ 1] ui\ui_pda2
* 4096.1 : [ 1] ui\ui_pda2_noice
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02a
* 5461.5 : [ 2] pfx\pfx_ani-fire01
* 5461.5 : [ 2] pfx\pfx_explotions_2
* 5461.5 : [ 2] pfx\pfx_explotions_4
* 5461.5 : [ 2] pfx\pfx_explotions_smoke
* 5461.5 : [ 1] map\map_jupiter
* 5461.5 : [ 1] map\map_pripyat
* 5461.5 : [ 1] map\map_zaton
* 8192.1 : [ 1] ui\ui_icon_equipment
* [ D3D ]: textures[422704 K]
* 0.0 : [ 61] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 109] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 10] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.2 : [ 1] prop\prop_lampa_g
* 0.2 : [ 1] prop\prop_lampa_g_red2
* 0.2 : [ 1] wpn\wpn_bolt_bump#
* 1.5 : [ 2] fx\fx_flare1
* 1.5 : [ 1] ui\ui_console
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 26] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 12] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 13] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 51] sky\sky_9_cube#small
* 5.5 : [ 2] pfx\pfx_spark_01
* 5.5 : [ 1] fx\fx_flare2
* 5.5 : [ 1] fx\fx_flare3
* 5.5 : [ 2] fx\fx_gradient
* 5.5 : [ 1] fx\fx_rain
* 5.5 : [ 1] fx\fx_sun_rise
* 5.5 : [ 2] glow\glow_orange2
* 5.5 : [ 1] wm\wm_bullet_asfalt_1
* 5.5 : [ 1] wm\wm_bullet_asfalt_2
* 5.5 : [ 1] wm\wm_bullet_asfalt_3
* 5.5 : [ 1] wm\wm_bullet_brick_1
* 5.5 : [ 1] wm\wm_bullet_brick_2
* 5.5 : [ 1] wm\wm_bullet_concrete
* 5.5 : [ 1] wm\wm_bullet_concrete_1
* 5.5 : [ 1] wm\wm_bullet_concrete_2
* 5.5 : [ 1] wm\wm_bullet_concrete_4
* 5.5 : [ 1] wm\wm_bullet_concrete_5
* 5.5 : [ 1] wm\wm_bullet_concrete_6
* 5.5 : [ 1] wm\wm_bullet_concrete_7
* 5.5 : [ 1] wm\wm_bullet_ground
* 5.5 : [ 1] wm\wm_bullet_ground_1
* 5.5 : [ 1] wm\wm_bullet_ground_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik
* 5.5 : [ 1] wm\wm_bullet_metall_thik_1
* 5.5 : [ 1] wm\wm_bullet_metall_thik_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin
* 5.5 : [ 1] wm\wm_bullet_metall_thin_1
* 5.5 : [ 1] wm\wm_bullet_metall_thin_2
* 5.5 : [ 1] wm\wm_bullet_metall_thin_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin_4
* 5.5 : [ 1] wm\wm_bullet_wood
* 5.5 : [ 1] wm\wm_bullet_wood_1
* 5.5 : [ 1] wm\wm_bullet_wood_2
* 5.5 : [ 1] wm\wm_bullet_wood_3
* 5.5 : [ 1] wm\wm_bullet_wood_4
* 5.5 : [ 1] wm\wm_bullet_wood_5
* 5.5 : [ 1] wm\wm_bullet_wood_6
* 5.5 : [ 1] wm\wm_bullet_wood_7
* 5.5 : [ 1] wm\wm_bullet_wood_8
* 5.5 : [ 1] wm\wm_bullet_wood_9
* 5.5 : [ 2] prop\prop_provod_02
* 10.8 : [ 2] pfx\pfx_step_blood
* 10.8 : [ 1] act\act_stalker_head_glass_02
* 10.8 : [ 2] mtl\mtl_bochka_02
* 21.5 : [ 2] pfx\pfx_bubble
* 21.5 : [ 2] pfx\pfx_flamefx_01
* 21.5 : [ 2] pfx\pfx_leaves_01
* 21.5 : [ 2] pfx\pfx_leaves_02
* 21.5 : [ 2] pfx\pfx_splash3
* 21.5 : [ 2] pfx\pfx_splash_02
* 21.5 : [ 2] pfx\pfx_synus
* 21.5 : [ 2] pfx\pfx_vehmetaldebris_01
* 21.5 : [ 2] fx\fx_gradient1
* 21.5 : [ 1] fx\fx_rainsplash1
* 21.5 : [ 2] fx\fx_sun
* 21.5 : [ 2] fx\fx_volumefog1
* 21.5 : [ 2] glow\glow_04
* 21.5 : [ 2] glow\glow_fire1
* 21.5 : [ 1] wm\wm_blood_1
* 21.5 : [ 1] wm\wm_blood_1_1
* 21.5 : [ 1] wm\wm_blood_1_2
* 21.5 : [ 1] wm\wm_blood_1_3
* 21.5 : [ 1] wm\wm_blood_2
* 21.5 : [ 1] wm\wm_blood_3
* 21.5 : [ 1] wm\wm_blood_drop_1
* 21.5 : [ 1] wm\wm_blood_drop_2
* 21.5 : [ 1] wm\wm_blood_drop_3
* 21.5 : [ 1] wm\wm_blood_drop_4
* 21.5 : [ 1] wm\wm_grenade
* 21.5 : [ 1] wm\wm_knife_dead
* 21.5 : [ 1] wm\wm_knife_horiz
* 21.5 : [ 1] wm\wm_knife_horiz_blood
* 21.5 : [ 1] wm\wm_knife_wood
* 21.5 : [ 1] wm\wm_knife_wood1
* 21.5 : [ 1] wm\wm_knife_wood2
* 21.5 : [ 1] wpn\wpn_grenade_bump
* 21.5 : [ 1] wpn\wpn_grenade_bump#
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump#
* 21.5 : [ 1] glow\glow_galogen
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.8 : [ 2] pfx\pfx_concretedebris_01
* 42.8 : [ 1] act\act_stalker_head_glass
* 42.8 : [ 1] fx\fx_noise
* 42.8 : [ 1] item\item_document_01
* 42.8 : [ 1] item\item_drink_stalker
* 42.8 : [ 1] item\item_food
* 42.8 : [ 1] item\item_medkit
* 42.8 : [ 1] item\item_medkit_2
* 42.8 : [ 1] item\item_medkit_3
* 42.8 : [ 1] item\item_medkit_4
* 42.8 : [ 2] mtl\mtl_ventil_pod_01
* 42.8 : [ 2] prop\prop_box_3
* 42.8 : [ 1] prop\prop_elec_kran
* 42.8 : [ 2] prop\prop_electricalunit3
* 42.8 : [ 2] prop\prop_fake_bed_fireplace
* 42.8 : [ 1] prop\prop_speakerphone
* 42.8 : [ 2] prop\prop_teapot_1
* 42.8 : [ 1] wpn\wpn_pkm_lenta
* 42.8 : [ 1] prop\prop_lampa_galogen
* 42.8 : [ 1] act\act_pseudodog_fur
* 42.8 : [ 1] act\act_pseudodog_fur1
* 42.8 : [ 1] lights\lights_cone_handing_lamp
* 42.8 : [ 1] wm\wm_knife_horiz_blood1
* 42.8 : [ 1] wm\wm_knife_horiz_metal
* 42.8 : [ 1] wm\wm_knife_horiz_ston
* 42.9 : [ 1] fx\fx_lightning
* 48.1 : [ 1] sky\sky_cube_weapons
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 85.5 : [ 2] pfx\pfx_anomaly_21
* 85.5 : [ 2] pfx\pfx_bloodsplash1
* 85.5 : [ 2] pfx\pfx_bubble_1
* 85.5 : [ 1] pfx\pfx_bubble_water
* 85.5 : [ 1] pfx\pfx_dist2
* 85.5 : [ 1] pfx\pfx_dist2inv
* 85.5 : [ 1] pfx\pfx_dist3
* 85.5 : [ 1] pfx\pfx_dist4
* 85.5 : [ 1] pfx\pfx_dist7
* 85.5 : [ 1] pfx\pfx_dist8
* 85.5 : [ 1] pfx\pfx_dist9
* 85.5 : [ 1] pfx\pfx_dist_teleport
* 85.5 : [ 1] pfx\pfx_distort_anomaly
* 85.5 : [ 2] pfx\pfx_distortion
* 85.5 : [ 2] pfx\pfx_flame_01
* 85.5 : [ 2] pfx\pfx_flash_01
* 85.5 : [ 2] pfx\pfx_flash_05
* 85.5 : [ 2] pfx\pfx_flash_07
* 85.5 : [ 2] pfx\pfx_gologramma
* 85.5 : [ 2] pfx\pfx_gradient
* 85.5 : [ 2] pfx\pfx_gradient1
* 85.5 : [ 2] pfx\pfx_specks
* 85.5 : [ 2] pfx\pfx_specks_poison
* 85.5 : [ 2] pfx\pfx_spikey_star
* 85.5 : [ 2] pfx\pfx_splash_01
* 85.5 : [ 2] pfx\pfx_stonedebris1
* 85.5 : [ 2] pfx\pfx_stonedebris2
* 85.5 : [ 2] pfx\pfx_vehglassdebris_01
* 85.5 : [ 2] pfx\pfx_water_wave
* 85.5 : [ 2] pfx\pfx_flame
* 85.5 : [ 2] door\door_kotelna
* 85.5 : [ 2] door\door_lift_01
* 85.5 : [ 2] door\door_sheet
* 85.5 : [ 2] door\door_white_04
* 85.5 : [ 2] mtl\mtl_barrel_02
* 85.5 : [ 2] mtl\mtl_barrel_04
* 85.5 : [ 2] mtl\mtl_barrel_05
* 85.5 : [ 2] prop\prop_ballon2
* 85.5 : [ 2] prop\prop_ballon3
* 85.5 : [ 2] act\act_controller_hit1
* 85.5 : [ 1] act\act_stalker_head_glass_01
* 85.5 : [ 1] act\act_stalker_head_glass_bump
* 85.5 : [ 1] act\act_stalker_head_glass_bump#
* 85.5 : [ 1] detail\detail_fabric_det2_bump
* 85.5 : [ 1] detail\detail_fabric_det2_bump#
* 85.5 : [ 6] detail\detail_metall_det1_bump
* 85.5 : [ 6] detail\detail_metall_det1_bump#
* 85.5 : [ 3] detail\detail_metall_det2_bump
* 85.5 : [ 3] detail\detail_metall_det2_bump#
* 85.5 : [ 5] detail\detail_metall_det3_bump
* 85.5 : [ 5] detail\detail_metall_det3_bump#
* 85.5 : [ 10] detail\detail_skin_1_bump
* 85.5 : [ 10] detail\detail_skin_1_bump#
* 85.5 : [ 1] detail\detail_stucco_det1_bump
* 85.5 : [ 1] detail\detail_stucco_det1_bump#
* 85.5 : [ 3] detail\detail_wood_det2_bump
* 85.5 : [ 3] detail\detail_wood_det2_bump#
* 85.5 : [ 1] fx\fx_thunderbolts_gradient
* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [ 1] glow\glow_ghost
* 85.5 : [ 2] glow\glow_orange
* 85.5 : [ 2] glow\glow_orange_bright
* 85.5 : [ 2] glow\glow_white
* 85.5 : [ 1] glow\glow_yellow
* 85.5 : [ 1] item\item_drink_bump
* 85.5 : [ 1] item\item_drink_bump#
* 85.5 : [ 1] item\item_medkit_4_bump
* 85.5 : [ 1] item\item_medkit_4_bump#
* 85.5 : [ 4] lights\lights_spot01
* 85.5 : [ 2] mtl\mtl_bochka_01_bump
* 85.5 : [ 2] mtl\mtl_bochka_01_bump#
* 85.5 : [ 2] mtl\mtl_bochka_02_bump
* 85.5 : [ 2] mtl\mtl_bochka_02_bump#
* 85.5 : [ 1] prop\prop_bottle_box
* 85.5 : [ 2] prop\prop_box_3_bump
* 85.5 : [ 2] prop\prop_box_3_bump#
* 85.5 : [ 2] prop\prop_electricalunit3_bump
* 85.5 : [ 2] prop\prop_electricalunit3_bump#
* 85.5 : [ 2] prop\prop_teapot_1_bump
* 85.5 : [ 2] prop\prop_teapot_1_bump#
* 85.5 : [ 1] prop\prop_voda1
* 85.5 : [ 1] wm\wm_bullet_glass01
* 85.5 : [ 1] wm\wm_bullet_glass02
* 85.5 : [ 1] wm\wm_bullet_glass03
* 85.5 : [ 1] wm\wm_bullet_glass04
* 85.5 : [ 1] wpn\wpn_beretta_bump
* 85.5 : [ 1] wpn\wpn_beretta_bump#
* 85.5 : [ 1] wpn\wpn_binokl_bump
* 85.5 : [ 1] wpn\wpn_binokl_bump#
* 85.5 : [ 1] wpn\wpn_colt_bump
* 85.5 : [ 1] wpn\wpn_colt_bump#
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump#
* 85.5 : [ 1] wpn\wpn_fort_bump
* 85.5 : [ 1] wpn\wpn_fort_bump#
* 85.5 : [ 1] wpn\wpn_grenade
* 85.5 : [ 1] wpn\wpn_hpsa_bump
* 85.5 : [ 1] wpn\wpn_hpsa_bump#
* 85.5 : [ 1] wpn\wpn_knife_bump
* 85.5 : [ 1] wpn\wpn_knife_bump#
* 85.5 : [ 1] wpn\wpn_pb_bump
* 85.5 : [ 1] wpn\wpn_pb_bump#
* 85.5 : [ 1] wpn\wpn_pm_bump
* 85.5 : [ 1] wpn\wpn_pm_bump#
* 85.5 : [ 1] wpn\wpn_sig-p220_bump
* 85.5 : [ 1] wpn\wpn_sig-p220_bump#
* 85.5 : [ 1] wpn\wpn_usp_bump
* 85.5 : [ 1] wpn\wpn_usp_bump#
* 85.5 : [ 1] wpn\wpn_vog
* 85.5 : [ 1] wpn\wpn_walter99_bump
* 85.5 : [ 1] wpn\wpn_walter99_bump#
* 85.5 : [ 2] detail\detail_metall_det2_v2_bump
* 85.5 : [ 2] detail\detail_metall_det2_v2_bump#
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 170.8 : [ 2] fx\fx_noise2
* 170.8 : [ 1] pfx\pfx_dist_glass3
* 170.8 : [ 2] pfx\pfx_smokepuffs2
* 170.8 : [ 2] pfx\pfx_sparks
* 170.8 : [ 2] act\act_dog_red
* 170.8 : [ 2] act\act_dogs_big
* 170.8 : [ 2] act\act_dogs_brown
* 170.8 : [ 2] act\act_dogs_bulterer
* 170.8 : [ 2] act\act_poltergeyst
* 170.8 : [ 2] act\act_pseudodog
* 170.8 : [ 1] act\act_rat01
* 170.8 : [ 1] act\act_ryukzak
* 170.8 : [ 1] act\act_ryukzak_black
* 170.8 : [ 1] act\act_stalker_head_antigas_2
* 170.8 : [ 1] act\act_stalker_head_mask
* 170.8 : [ 2] door\door_katakomb_01
* 170.8 : [ 2] door\door_ship_metall
* 170.8 : [ 2] door\door_white_02
* 170.8 : [ 1] item\item_detector_3
* 170.8 : [ 1] item\item_detector_4
* 170.8 : [ 1] item\item_guitar
* 170.8 : [ 1] item\item_ustroystva
* 170.8 : [ 2] mtl\mtl_bochka_01
* 170.8 : [ 1] mtl\mtl_lampa_pod_01
* 170.8 : [ 2] mtl\mtl_pod_01
* 170.8 : [ 2] prop\prop_blind01
* 170.8 : [ 2] prop\prop_dangerbox_2
* 170.8 : [ 2] prop\prop_el_shkaf_01
* 170.8 : [ 2] prop\prop_freez
* 170.8 : [ 1] prop\prop_item2
* 170.8 : [ 1] prop\prop_item3
* 170.8 : [ 2] prop\prop_iten4
* 170.8 : [ 1] prop\prop_kitchen_stuff
* 170.8 : [ 2] prop\prop_plita
* 170.8 : [ 2] prop\prop_spade
* 170.8 : [ 2] wood\wood_plank6
* 170.8 : [ 1] wpn\wpn_fort
* 170.8 : [ 2] pfx\pfx_woodchips1
* 170.8 : [ 2] pfx\pfx_woodchips3
* 170.8 : [ 2] mtl\mtl_truba_pod_01
* 170.8 : [ 2] mtl\mtl_truba_pod_02
* 170.8 : [ 6] detail\detail_metall_det2_v_bump
* 170.8 : [ 6] detail\detail_metall_det2_v_bump#
* 170.8 : [ 3] detail\detail_wood_det2_v_bump
* 170.8 : [ 3] detail\detail_wood_det2_v_bump#
* 170.8 : [ 2] door\door_kotelna_bump
* 170.8 : [ 2] door\door_kotelna_bump#
* 170.8 : [ 2] door\door_sheet_bump
* 170.8 : [ 2] door\door_sheet_bump#
* 170.8 : [ 2] door\door_white_04_bump
* 170.8 : [ 2] door\door_white_04_bump#
* 170.8 : [ 1] glas\glas_dirt
* 170.8 : [ 6] mtl\mtl_barrel_bump
* 170.8 : [ 6] mtl\mtl_barrel_bump#
* 170.8 : [ 2] pfx\pfx_shells2
* 170.8 : [ 2] prop\prop_ballon2_bump
* 170.8 : [ 2] prop\prop_ballon2_bump#
* 170.8 : [ 2] prop\prop_ballon3_bump
* 170.8 : [ 2] prop\prop_ballon3_bump#
* 170.8 : [ 1] wpn\wpn_aksu_bump
* 170.8 : [ 1] wpn\wpn_aksu_bump#
* 170.8 : [ 1] wpn\wpn_toz-34_bump
* 170.8 : [ 1] wpn\wpn_toz-34_bump#
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 341.5 : [ 2] pfx\pfx_ani-smoke-01
* 341.5 : [ 2] pfx\pfx_anomaly_1
* 341.5 : [ 2] pfx\pfx_anomaly_16
* 341.5 : [ 2] pfx\pfx_anomaly_18
* 341.5 : [ 2] pfx\pfx_anomaly_19
* 341.5 : [ 2] pfx\pfx_anomaly_3
* 341.5 : [ 2] pfx\pfx_anomaly_4
* 341.5 : [ 2] pfx\pfx_anomaly_5
* 341.5 : [ 2] pfx\pfx_anomaly_6
* 341.5 : [ 2] pfx\pfx_anomaly_8
* 341.5 : [ 2] pfx\pfx_anomaly_88
* 341.5 : [ 2] pfx\pfx_anomaly_9
* 341.5 : [ 2] pfx\pfx_bloodsplash2
* 341.5 : [ 2] pfx\pfx_blurry_cloud
* 341.5 : [ 2] pfx\pfx_brick
* 341.5 : [ 2] pfx\pfx_light1
* 341.5 : [ 2] pfx\pfx_light3
* 341.5 : [ 2] pfx\pfx_light4
* 341.5 : [ 2] pfx\pfx_lightning_01
* 341.5 : [ 2] pfx\pfx_lightning_02
* 341.5 : [ 2] pfx\pfx_ligth_6
* 341.5 : [ 2] pfx\pfx_plasma
* 341.5 : [ 2] pfx\pfx_skinsplash1
* 341.5 : [ 2] pfx\pfx_smoke_a
* 341.5 : [ 2] pfx\pfx_smoke_b
* 341.5 : [ 2] pfx\pfx_teleport
* 341.5 : [ 2] pfx\pfx_test_textures
* 341.5 : [ 1] act\act_face_04
* 341.5 : [ 1] act\act_face_mask_01
* 341.5 : [ 1] act\act_face_mask_02
* 341.5 : [ 1] act\act_face_mask_03
* 341.5 : [ 1] act\act_face_mask_04
* 341.5 : [ 1] act\act_face_zombie_01
* 341.5 : [ 1] act\act_faces_1_01
* 341.5 : [ 1] act\act_faces_1_02
* 341.5 : [ 1] act\act_faces_1_03
* 341.5 : [ 1] act\act_faces_1_04
* 341.5 : [ 1] act\act_faces_1_05
* 341.5 : [ 1] act\act_faces_1_06
* 341.5 : [ 1] act\act_faces_1_07
* 341.5 : [ 1] act\act_faces_1_08
* 341.5 : [ 1] act\act_faces_2_01
* 341.5 : [ 1] act\act_faces_2_02
* 341.5 : [ 1] act\act_faces_2_03
* 341.5 : [ 1] act\act_faces_2_04
* 341.5 : [ 1] act\act_faces_2_05
* 341.5 : [ 1] act\act_faces_2_06
* 341.5 : [ 1] act\act_faces_2_07
* 341.5 : [ 1] act\act_faces_2_08
* 341.5 : [ 1] act\act_faces_2_09
* 341.5 : [ 1] act\act_faces_3_01
* 341.5 : [ 1] act\act_faces_3_02
* 341.5 : [ 1] act\act_faces_3_03
* 341.5 : [ 1] act\act_faces_3_04
* 341.5 : [ 1] act\act_faces_3_05
* 341.5 : [ 1] act\act_faces_3_06
* 341.5 : [ 1] act\act_faces_3_07
* 341.5 : [ 1] act\act_faces_3_08
* 341.5 : [ 1] act\act_faces_4_01
* 341.5 : [ 1] act\act_faces_4_02
* 341.5 : [ 1] act\act_faces_4_03
* 341.5 : [ 1] act\act_faces_4_04
* 341.5 : [ 1] act\act_stalker_freedom_3
* 341.5 : [ 1] act\act_stalker_soldier_1
* 341.5 : [ 1] act\act_stalker_soldier_2
* 341.5 : [ 1] act\act_crow
* 341.5 : [ 2] act\act_dog_red_bump
* 341.5 : [ 2] act\act_dog_red_bump#
* 341.5 : [ 2] act\act_dogs_big_bump
* 341.5 : [ 2] act\act_dogs_big_bump#
* 341.5 : [ 2] act\act_dogs_brown_bump
* 341.5 : [ 2] act\act_dogs_brown_bump#
* 341.5 : [ 2] act\act_dogs_bulterer_bump
* 341.5 : [ 2] act\act_dogs_bulterer_bump#
* 341.5 : [ 2] act\act_poltergeyst_bump
* 341.5 : [ 2] act\act_poltergeyst_bump#
* 341.5 : [ 1] act\act_pseudodog_bump
* 341.5 : [ 1] act\act_pseudodog_bump#
* 341.5 : [ 1] act\act_rat01_bump
* 341.5 : [ 1] act\act_rat01_bump#
* 341.5 : [ 2] act\act_ryukzak_bump
* 341.5 : [ 2] act\act_ryukzak_bump#
* 341.5 : [ 1] act\act_stalker_dolg_3_bump
* 341.5 : [ 1] act\act_stalker_dolg_3_bump#
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump#
* 341.5 : [ 1] act\act_stalker_head_mask_bump
* 341.5 : [ 1] act\act_stalker_head_mask_bump#
* 341.5 : [ 1] detail\detail_fabric_det2
* 341.5 : [ 6] detail\detail_metall_det1
* 341.5 : [ 3] detail\detail_metall_det2
* 341.5 : [ 5] detail\detail_metall_det3
* 341.5 : [ 10] detail\detail_skin_1
* 341.5 : [ 1] detail\detail_stucco_det1
* 341.5 : [ 3] detail\detail_wood_det2
* 341.5 : [ 2] door\door_katakomb_01_bump
* 341.5 : [ 2] door\door_katakomb_01_bump#
* 341.5 : [ 2] door\door_ship_metall_bump
* 341.5 : [ 2] door\door_ship_metall_bump#
* 341.5 : [ 2] door\door_white_02_bump
* 341.5 : [ 2] door\door_white_02_bump#
* 341.5 : [ 2] item\item_detector_1
* 341.5 : [ 1] item\item_detector_1_bump
* 341.5 : [ 1] item\item_detector_1_bump#
* 341.5 : [ 2] item\item_detector_2
* 341.5 : [ 1] item\item_detector_2_bump
* 341.5 : [ 1] item\item_detector_2_bump#
* 341.5 : [ 2] item\item_detector_3_bump
* 341.5 : [ 2] item\item_detector_3_bump#
* 341.5 : [ 2] mtl\mtl_pod_01_bump
* 341.5 : [ 2] mtl\mtl_pod_01_bump#
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump#
* 341.5 : [ 2] prop\prop_blind01_bump
* 341.5 : [ 2] prop\prop_blind01_bump#
* 341.5 : [ 2] prop\prop_dangerbox_2_bump
* 341.5 : [ 2] prop\prop_dangerbox_2_bump#
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump#
* 341.5 : [ 2] prop\prop_freez_bump
* 341.5 : [ 2] prop\prop_freez_bump#
* 341.5 : [ 2] prop\prop_instrument_1
* 341.5 : [ 1] prop\prop_instrument_1_bump
* 341.5 : [ 1] prop\prop_instrument_1_bump#
* 341.5 : [ 1] prop\prop_iten4_bump
* 341.5 : [ 1] prop\prop_iten4_bump#
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump#
* 341.5 : [ 2] prop\prop_plita_bump
* 341.5 : [ 2] prop\prop_plita_bump#
* 341.5 : [ 2] prop\prop_spade_bump
* 341.5 : [ 2] prop\prop_spade_bump#
* 341.5 : [ 2] wood\wood_plank6_bump
* 341.5 : [ 2] wood\wood_plank6_bump#
* 341.5 : [ 1] wpn\wpn_abakan_bump
* 341.5 : [ 1] wpn\wpn_abakan_bump#
* 341.5 : [ 1] wpn\wpn_ak74_bump
* 341.5 : [ 1] wpn\wpn_ak74_bump#
* 341.5 : [ 1] wpn\wpn_beretta
* 341.5 : [ 1] wpn\wpn_binokl
* 341.5 : [ 1] wpn\wpn_bm-16_bump
* 341.5 : [ 1] wpn\wpn_bm-16_bump#
* 341.5 : [ 1] wpn\wpn_colt
* 341.5 : [ 1] wpn\wpn_desert_eagle
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump#
* 341.5 : [ 1] wpn\wpn_g36_bump
* 341.5 : [ 1] wpn\wpn_g36_bump#
* 341.5 : [ 1] wpn\wpn_gauss_bump
* 341.5 : [ 1] wpn\wpn_gauss_bump#
* 341.5 : [ 1] wpn\wpn_groza_bump
* 341.5 : [ 1] wpn\wpn_groza_bump#
* 341.5 : [ 1] wpn\wpn_hpsa
* 341.5 : [ 1] wpn\wpn_knife
* 341.5 : [ 1] wpn\wpn_l85_bump
* 341.5 : [ 1] wpn\wpn_l85_bump#
* 341.5 : [ 1] wpn\wpn_lr300_bump
* 341.5 : [ 1] wpn\wpn_lr300_bump#
* 341.5 : [ 1] wpn\wpn_mp5_bump
* 341.5 : [ 1] wpn\wpn_mp5_bump#
* 341.5 : [ 1] wpn\wpn_pb
* 341.5 : [ 1] wpn\wpn_pkm_bump
* 341.5 : [ 1] wpn\wpn_pkm_bump#
* 341.5 : [ 1] wpn\wpn_pm
* 341.5 : [ 1] wpn\wpn_protecta_bump
* 341.5 : [ 1] wpn\wpn_protecta_bump#
* 341.5 : [ 1] wpn\wpn_rg6
* 341.5 : [ 1] wpn\wpn_rg6_bump
* 341.5 : [ 1] wpn\wpn_rg6_bump#
* 341.5 : [ 1] wpn\wpn_rpg-7_bump
* 341.5 : [ 1] wpn\wpn_rpg-7_bump#
* 341.5 : [ 1] wpn\wpn_sig-p220
* 341.5 : [ 2] wpn\wpn_sig550_bump
* 341.5 : [ 2] wpn\wpn_sig550_bump#
* 341.5 : [ 1] wpn\wpn_spas12_bump
* 341.5 : [ 1] wpn\wpn_spas12_bump#
* 341.5 : [ 2] wpn\wpn_svu-a_bump
* 341.5 : [ 2] wpn\wpn_svu-a_bump#
* 341.5 : [ 1] wpn\wpn_upgrade_bump
* 341.5 : [ 1] wpn\wpn_upgrade_bump#
* 341.5 : [ 1] wpn\wpn_usp
* 341.5 : [ 1] wpn\wpn_vss_bump
* 341.5 : [ 1] wpn\wpn_vss_bump#
* 341.5 : [ 1] wpn\wpn_walter99
* 341.5 : [ 1] wpn\wpn_winchester1300_bump
* 341.5 : [ 1] wpn\wpn_winchester1300_bump#
* 341.5 : [ 2] detail\detail_metall_det2_v2
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump#
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump#
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 682.8 : [ 2] pfx\pfx_anomaly_2
* 682.8 : [ 2] pfx\pfx_anomaly_23
* 682.8 : [ 2] pfx\pfx_anomaly_2_green
* 682.8 : [ 2] pfx\pfx_anomaly_7
* 682.8 : [ 2] pfx\pfx_concretepuffs_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_02
* 682.8 : [ 2] pfx\pfx_shells1
* 682.8 : [ 2] pfx\pfx_smokepuffs1
* 682.8 : [ 1] act\act_burer
* 682.8 : [ 2] act\act_controller
* 682.8 : [ 1] act\act_himera
* 682.8 : [ 2] act\act_plot
* 682.8 : [ 2] act\act_pseudodog1
* 682.8 : [ 1] act\act_psevdogigant
* 682.8 : [ 1] act\act_scientist
* 682.8 : [ 1] act\act_scientist_suit_green
* 682.8 : [ 1] act\act_stalker_bandit_1
* 682.8 : [ 1] act\act_stalker_bandit_2
* 682.8 : [ 1] act\act_stalker_bandit_3
* 682.8 : [ 1] act\act_stalker_bandit_3a
* 682.8 : [ 1] act\act_stalker_dolg_1
* 682.8 : [ 1] act\act_stalker_dolg_2
* 682.8 : [ 1] act\act_stalker_dolg_3
* 682.8 : [ 1] act\act_stalker_dolg_4
* 682.8 : [ 1] act\act_stalker_freedom_1
* 682.8 : [ 1] act\act_stalker_freedom_2
* 682.8 : [ 1] act\act_stalker_freedom_4
* 682.8 : [ 1] act\act_stalker_hero
* 682.8 : [ 1] act\act_stalker_merc_2
* 682.8 : [ 1] act\act_stalker_merc_4
* 682.8 : [ 1] act\act_stalker_monolith_1
* 682.8 : [ 1] act\act_stalker_monolith_2
* 682.8 : [ 1] act\act_stalker_monolith_3
* 682.8 : [ 1] act\act_stalker_monolith_4
* 682.8 : [ 1] act\act_stalker_neutral_1
* 682.8 : [ 1] act\act_stalker_neutral_2
* 682.8 : [ 1] act\act_stalker_neutral_3
* 682.8 : [ 1] act\act_stalker_neutral_4
* 682.8 : [ 1] act\act_stalker_soldier_4
* 682.8 : [ 2] wood\wood_walls8
* 682.8 : [ 1] wpn\wpn_ammo
* 682.8 : [ 1] wpn\wpn_bolt
* 682.8 : [ 1] wpn\wpn_pkm
* 682.8 : [ 1] wpn\wpn_protecta
* 682.8 : [ 1] act\act_arm_1_bump
* 682.8 : [ 1] act\act_arm_1_bump#
* 682.8 : [ 1] act\act_face_04_bump
* 682.8 : [ 1] act\act_face_04_bump#
* 682.8 : [ 1] act\act_face_mask_01_bump
* 682.8 : [ 1] act\act_face_mask_01_bump#
* 682.8 : [ 1] act\act_face_mask_02_bump
* 682.8 : [ 1] act\act_face_mask_02_bump#
* 682.8 : [ 1] act\act_face_mask_03_bump
* 682.8 : [ 1] act\act_face_mask_03_bump#
* 682.8 : [ 1] act\act_face_mask_04_bump
* 682.8 : [ 1] act\act_face_mask_04_bump#
* 682.8 : [ 1] act\act_face_zombie_01_bump
* 682.8 : [ 1] act\act_face_zombie_01_bump#
* 682.8 : [ 1] act\act_faces_1_01_bump
* 682.8 : [ 1] act\act_faces_1_01_bump#
* 682.8 : [ 1] act\act_faces_1_02_bump
* 682.8 : [ 1] act\act_faces_1_02_bump#
* 682.8 : [ 1] act\act_faces_1_03_bump
* 682.8 : [ 1] act\act_faces_1_03_bump#
* 682.8 : [ 1] act\act_faces_1_04_bump
* 682.8 : [ 1] act\act_faces_1_04_bump#
* 682.8 : [ 1] act\act_faces_1_05_bump
* 682.8 : [ 1] act\act_faces_1_05_bump#
* 682.8 : [ 1] act\act_faces_1_06 _bump
* 682.8 : [ 1] act\act_faces_1_06 _bump#
* 682.8 : [ 1] act\act_faces_1_07_bump
* 682.8 : [ 1] act\act_faces_1_07_bump#
* 682.8 : [ 1] act\act_faces_1_08_bump
* 682.8 : [ 1] act\act_faces_1_08_bump#
* 682.8 : [ 1] act\act_faces_2_01_bump
* 682.8 : [ 1] act\act_faces_2_01_bump#
* 682.8 : [ 1] act\act_faces_2_02_bump
* 682.8 : [ 1] act\act_faces_2_02_bump#
* 682.8 : [ 1] act\act_faces_2_03_bump
* 682.8 : [ 1] act\act_faces_2_03_bump#
* 682.8 : [ 1] act\act_faces_2_04_bump
* 682.8 : [ 1] act\act_faces_2_04_bump#
* 682.8 : [ 1] act\act_faces_2_05_bump
* 682.8 : [ 1] act\act_faces_2_05_bump#
* 682.8 : [ 1] act\act_faces_2_06_bump
* 682.8 : [ 1] act\act_faces_2_06_bump#
* 682.8 : [ 1] act\act_faces_2_07_bump
* 682.8 : [ 1] act\act_faces_2_07_bump#
* 682.8 : [ 1] act\act_faces_2_08_bump
* 682.8 : [ 1] act\act_faces_2_08_bump#
* 682.8 : [ 1] act\act_faces_2_09_bump
* 682.8 : [ 1] act\act_faces_2_09_bump#
* 682.8 : [ 1] act\act_faces_3_01_bump
* 682.8 : [ 1] act\act_faces_3_01_bump#
* 682.8 : [ 1] act\act_faces_3_02_bump
* 682.8 : [ 1] act\act_faces_3_02_bump#
* 682.8 : [ 1] act\act_faces_3_03_bump
* 682.8 : [ 1] act\act_faces_3_03_bump#
* 682.8 : [ 1] act\act_faces_3_04_bump
* 682.8 : [ 1] act\act_faces_3_04_bump#
* 682.8 : [ 1] act\act_faces_3_05_bump
* 682.8 : [ 1] act\act_faces_3_05_bump#
* 682.8 : [ 1] act\act_faces_3_06_bump
* 682.8 : [ 1] act\act_faces_3_06_bump#
* 682.8 : [ 1] act\act_faces_3_07_bump
* 682.8 : [ 1] act\act_faces_3_07_bump#
* 682.8 : [ 1] act\act_faces_3_08_bump
* 682.8 : [ 1] act\act_faces_3_08_bump#
* 682.8 : [ 1] act\act_faces_4_01_bump
* 682.8 : [ 1] act\act_faces_4_01_bump#
* 682.8 : [ 1] act\act_faces_4_02_bump
* 682.8 : [ 1] act\act_faces_4_02_bump#
* 682.8 : [ 1] act\act_faces_4_03_bump
* 682.8 : [ 1] act\act_faces_4_03_bump#
* 682.8 : [ 1] act\act_faces_4_04_bump
* 682.8 : [ 1] act\act_faces_4_04_bump#
* 682.8 : [ 1] act\act_puh
* 682.8 : [ 1] act\act_stalker_soldier_1_bump
* 682.8 : [ 1] act\act_stalker_soldier_1_bump#
* 682.8 : [ 2] act\act_stalker_soldier_2_bump
* 682.8 : [ 2] act\act_stalker_soldier_2_bump#
* 682.8 : [ 6] detail\detail_metall_det2_v
* 682.8 : [ 3] detail\detail_wood_det2_v
* 682.8 : [ 2] door\door_lift_01_bump
* 682.8 : [ 2] door\door_lift_01_bump#
* 682.8 : [ 1] wpn\wpn_rpg-7
* 682.8 : [ 1] wpn\wpn_toz-34
* 705.4 : [ 1] ui\ui_noise
* 768.1 : [ 5] sky\sky_12_vibros_cube
* 768.1 : [ 26] sky\sky_13_cube
* 768.1 : [ 16] sky\sky_13_cube_night
* 768.1 : [ 12] sky\sky_13_vibros_cube
* 768.1 : [ 10] sky\sky_14_cube
* 768.1 : [ 4] sky\sky_17_clouds_cube
* 768.1 : [ 4] sky\sky_17_cube
* 768.1 : [ 8] sky\sky_18_cube
* 768.1 : [ 12] sky\sky_19_cube
* 768.1 : [ 4] sky\sky_1_clouds_cube
* 768.1 : [ 4] sky\sky_20_clouds_cube
* 768.1 : [ 4] sky\sky_20_cube
* 768.1 : [ 4] sky\sky_2_clouds_cube
* 768.1 : [ 4] sky\sky_2_cube
* 768.1 : [ 13] sky\sky_3_cube
* 768.1 : [ 3] sky\sky_4_cube
* 768.1 : [ 30] sky\sky_5_cube
* 768.1 : [ 7] sky\sky_6_cube
* 768.1 : [ 11] sky\sky_7_cube
* 768.1 : [ 8] sky\sky_8_cube
* 768.1 : [ 51] sky\sky_9_cube
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_weapons
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] wpn\wpn_crosshair
* 1024.1 : [ 1] wpn\wpn_crosshair_g36
* 1024.1 : [ 1] wpn\wpn_crosshair_l85
* 1024.1 : [ 1] wpn\wpn_crosshair_rpg
* 1365.5 : [ 1] act\act_arm_5
* 1365.5 : [ 1] act\act_burer_bump
* 1365.5 : [ 1] act\act_burer_bump#
* 1365.5 : [ 2] act\act_controller_bump
* 1365.5 : [ 2] act\act_controller_bump#
* 1365.5 : [ 1] act\act_gasmask_bump
* 1365.5 : [ 1] act\act_gasmask_bump#
* 1365.5 : [ 1] act\act_himera_bump
* 1365.5 : [ 1] act\act_himera_bump#
* 1365.5 : [ 3] act\act_krovosos_1
* 1365.5 : [ 6] act\act_krovosos_1_bump
* 1365.5 : [ 6] act\act_krovosos_1_bump#
* 1365.5 : [ 3] act\act_krovosos_2
* 1365.5 : [ 3] act\act_krovosos_3
* 1365.5 : [ 2] act\act_mutant_boar
* 1365.5 : [ 1] act\act_mutant_boar_bump
* 1365.5 : [ 1] act\act_mutant_boar_bump#
* 1365.5 : [ 2] act\act_mutant_boar_u
* 1365.5 : [ 1] act\act_mutant_boar_u_bump
* 1365.5 : [ 1] act\act_mutant_boar_u_bump#
* 1365.5 : [ 2] act\act_plot_bump
* 1365.5 : [ 2] act\act_plot_bump#
* 1365.5 : [ 1] act\act_pseudodog1_bump
* 1365.5 : [ 1] act\act_pseudodog1_bump#
* 1365.5 : [ 1] act\act_psevdogigant_bump
* 1365.5 : [ 1] act\act_psevdogigant_bump#
* 1365.5 : [ 1] act\act_scientist_bump
* 1365.5 : [ 1] act\act_scientist_bump#
* 1365.5 : [ 1] act\act_scientist_suit_bump
* 1365.5 : [ 1] act\act_scientist_suit_bump#
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump#
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump#
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump#
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump#
* 1365.5 : [ 3] act\act_stalker_hero_bump
* 1365.5 : [ 3] act\act_stalker_hero_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump#
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump#
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [ 2] wood\wood_walls8_bump
* 1365.5 : [ 2] wood\wood_walls8_bump#
* 1365.5 : [ 1] wpn\wpn_abakan
* 1365.5 : [ 1] wpn\wpn_ak74
* 1365.5 : [ 1] wpn\wpn_aksu
* 1365.5 : [ 1] wpn\wpn_bm-16
* 1365.5 : [ 1] wpn\wpn_bolt_bump
* 1365.5 : [ 1] wpn\wpn_fn2000_new
* 1365.5 : [ 1] wpn\wpn_g36
* 1365.5 : [ 1] wpn\wpn_gauss
* 1365.5 : [ 1] wpn\wpn_groza
* 1365.5 : [ 1] wpn\wpn_l85
* 1365.5 : [ 1] wpn\wpn_lr300_banan
* 1365.5 : [ 1] wpn\wpn_mp5
* 1365.5 : [ 2] wpn\wpn_sig550
* 1365.5 : [ 1] wpn\wpn_spas12
* 1365.5 : [ 1] wpn\wpn_svd
* 1365.5 : [ 1] wpn\wpn_svu-a
* 1365.5 : [ 2] wpn\wpn_upgrade
* 1365.5 : [ 1] wpn\wpn_vss
* 1365.5 : [ 1] wpn\wpn_winchester1300
* 2730.8 : [ 2] pfx\pfx_explotions_3
* 2730.8 : [ 1] act\act_gasmask
* 2730.8 : [ 1] act\act_stalker_nebo_2
* 2730.8 : [ 1] act\act_stalker_nebo_3
* 4096.1 : [ 1] ui\ui_actor_hint_wnd
* 4096.1 : [ 1] ui\ui_common
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [ 2] pfx\pfx_ani-explosion-02a
* 5461.5 : [ 2] pfx\pfx_ani-fire01
* 5461.5 : [ 2] pfx\pfx_explotions_2
* 5461.5 : [ 2] pfx\pfx_explotions_4
* 5461.5 : [ 2] pfx\pfx_explotions_smoke
* 8192.1 : [ 1] ui\ui_icon_equipment
"d:\games\stalker_cop\bin\xrengine.exe"
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
stack trace:

0023:060A6A57 xrGame.dll, CDialogHolder::CleanInternals()
0023:060AA5D3 xrGame.dll, CDialogHolder::CleanInternals()
0023:03CE2D93 lua.JIT.1.1.4.dll, luaopen_io()

[error][ 87] : Параметр задан неверно.
Hozar_2002
Не знаю почему у вас рендеры сыпятся
Цитата(Diesel @ 23.03.2021, 21:44) *
Это и в оригинале ЗП постоянка у меня.
Странно. Если в движке немного поправить R4, чтобы он работал на DX10 совместимых видеокартах, то вылетов не случается, да и вроде на R3 у себя не встречал подобных вылетов. У меня видеокарта тоже без саппотра DX11.
Diesel
Цитата(Hozar_2002 @ 26.03.2021, 18:38) *
Странно. Если в движке немного поправить R4, чтобы он работал на DX10 совместимых видеокартах, то вылетов не случается, да и вроде на R3 у себя не встречал подобных вылетов. У меня видеокарта тоже без саппотра DX11.

Вчера решил переделать R4 в R3 - сразу скажу, что не получилось. Вообще реально, но не скажу что просто.
Я что то в текстурах запутался в ОГСР biggrin.gif

Цитата(Hozar_2002 @ 26.03.2021, 18:38) *
Не знаю почему у вас рендеры сыпятся

У меня Мазила сыпется без делки DX11, а с делкой сыпется ЗП. А ЗП сыпется когда включен Мазила. Вот такой винегрет.

На медни выдрал (кое-как) DX11 из системы - и о боже Dx10 перестал работать. Вернул DX11 - Dx10 заработал - это Бил Гейтс виноват.
rentgenluch
Завезли наконец наш бенчмарк.
Протестировал свою систему


Junx
Hello Stalkers!

Have problem with this in CS...
CODE
0x00000000928ABD1C , CDialogHolder::shedule_Name(4689804)


What have:
- Mod engine x64 by LVutner (fork by abramcumner)
- SRP 1.1.2 (base)


ForserX
Junx, it's engine trouble. U need use Visual Studio Debbuger for get valid error.

NOTE: Could some object become 0x?FF or just nullptr
xrModder
До какой версии Xiph Libs совместим с движком? Обновил библиотеки, но при компиляции ссыпается ошибки вида:
Код
LNK2001: unresolved external symbol _vorbis_window vorbisfile_static
Xottab_DUTY
Цитата(xrModder @ 22.05.2021, 00:39) *
До какой версии Xiph Libs совместим с движком? Обновил библиотеки, но при компиляции ссыпается ошибки вида:
Код
LNK2001: unresolved external symbol _vorbis_window vorbisfile_static

Могу быть не прав, но оно должно быть совместимо вплоть до последних версий.
А как ты обновлял?
xrModder
Цитата(Xottab_DUTY @ 22.05.2021, 02:20) *
Могу быть не прав, но оно должно быть совместимо вплоть до последних версий.
А как ты обновлял?

Взял последние версии библиотек с сайта, настроил проекты ogg, theora и vorbis. Либы собираются без ошибок, но при компиляции xrSound ругается на недопустимые символы в vorbisfile.

Вот настроенный проект: https://drive.google.com/file/d/1V0pTGRk7bP...iew?usp=sharing
Xottab_DUTY
xrModder, а где в xrSound используется _vorbis_window?
xrModder
Цитата(Xottab_DUTY @ 22.05.2021, 03:36) *
xrModder, а где в xrSound используется _vorbis_window?

Хз, исходники движка без изменении.
Xottab_DUTY
Цитата(xrModder @ 22.05.2021, 20:52) *
Цитата(Xottab_DUTY @ 22.05.2021, 03:36) *
xrModder, а где в xrSound используется _vorbis_window?

Хз, исходники движка без изменении.

Дак причём тут без изменений))
Посмотри, пожалуйста, что там в них biggrin.gif А то я в оригинальных исходниках не смог найти нигде использование _vorbis_window... (может, у меня нужных исходников просто нет..)
xrModder
Xottab_DUTY, несколько раз пересобрал проект Xiph из исходников, результат один и тот же z_crazy.gif
Log
Код
Warning 1 warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library           E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\LINK xrSound
Error 2   error   LNK2001: unresolved external symbol _vorbis_info_init             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 3   error   LNK2001: unresolved external symbol _vorbis_info_clear            E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 4   error   LNK2001: unresolved external symbol _vorbis_info_blocksize        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 5   error   LNK2001: unresolved external symbol _vorbis_comment_init          E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 6   error   LNK2001: unresolved external symbol _vorbis_comment_clear         E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 7   error   LNK2001: unresolved external symbol _vorbis_block_init            E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 8   error   LNK2001: unresolved external symbol _vorbis_block_clear           E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 9   error   LNK2001: unresolved external symbol _vorbis_dsp_clear             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 10  error   LNK2001: unresolved external symbol _vorbis_synthesis_idheader    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 11  error   LNK2001: unresolved external symbol _vorbis_synthesis_headerin    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 12  error   LNK2001: unresolved external symbol _vorbis_synthesis_init        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 13  error   LNK2001: unresolved external symbol _vorbis_synthesis_restart     E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 14  error   LNK2001: unresolved external symbol _vorbis_synthesis             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 15  error   LNK2001: unresolved external symbol _vorbis_synthesis_trackonly   E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 16  error   LNK2001: unresolved external symbol _vorbis_synthesis_blockin     E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 17  error   LNK2001: unresolved external symbol _vorbis_synthesis_pcmout      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 18  error   LNK2001: unresolved external symbol _vorbis_synthesis_lapout      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 19  error   LNK2001: unresolved external symbol _vorbis_synthesis_read        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 20  error   LNK2001: unresolved external symbol _vorbis_packet_blocksize      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 21  error   LNK2001: unresolved external symbol _vorbis_synthesis_halfrate    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 22  error   LNK2001: unresolved external symbol _vorbis_synthesis_halfrate_p  E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 23  error   LNK2001: unresolved external symbol _vorbis_window                E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 24  error   LNK1120: 22 unresolved externals                                  E:\GitHub\Projects\ModifiedXRay\Output\Binaries\xrSound.dll                           xrSound


Готовый проект из исходников: https://drive.google.com/file/d/192zOk9FigH...iew?usp=sharing
Xottab_DUTY
Цитата(xrModder @ 23.05.2021, 02:54) *
Xottab_DUTY, несколько раз пересобрал проект Xiph из исходников, результат один и тот же z_crazy.gif
Log
Код
Warning 1 warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library           E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\LINK xrSound
Error 2   error   LNK2001: unresolved external symbol _vorbis_info_init             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 3   error   LNK2001: unresolved external symbol _vorbis_info_clear            E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 4   error   LNK2001: unresolved external symbol _vorbis_info_blocksize        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 5   error   LNK2001: unresolved external symbol _vorbis_comment_init          E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 6   error   LNK2001: unresolved external symbol _vorbis_comment_clear         E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 7   error   LNK2001: unresolved external symbol _vorbis_block_init            E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 8   error   LNK2001: unresolved external symbol _vorbis_block_clear           E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 9   error   LNK2001: unresolved external symbol _vorbis_dsp_clear             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 10  error   LNK2001: unresolved external symbol _vorbis_synthesis_idheader    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 11  error   LNK2001: unresolved external symbol _vorbis_synthesis_headerin    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 12  error   LNK2001: unresolved external symbol _vorbis_synthesis_init        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 13  error   LNK2001: unresolved external symbol _vorbis_synthesis_restart     E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 14  error   LNK2001: unresolved external symbol _vorbis_synthesis             E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 15  error   LNK2001: unresolved external symbol _vorbis_synthesis_trackonly   E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 16  error   LNK2001: unresolved external symbol _vorbis_synthesis_blockin     E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 17  error   LNK2001: unresolved external symbol _vorbis_synthesis_pcmout      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 18  error   LNK2001: unresolved external symbol _vorbis_synthesis_lapout      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 19  error   LNK2001: unresolved external symbol _vorbis_synthesis_read        E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 20  error   LNK2001: unresolved external symbol _vorbis_packet_blocksize      E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 21  error   LNK2001: unresolved external symbol _vorbis_synthesis_halfrate    E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 22  error   LNK2001: unresolved external symbol _vorbis_synthesis_halfrate_p  E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 23  error   LNK2001: unresolved external symbol _vorbis_window                E:\GitHub\Projects\ModifiedXRay\Sources\xrSound\vorbisfile_static.lib(vorbisfile.obj) xrSound
Error 24  error   LNK1120: 22 unresolved externals                                  E:\GitHub\Projects\ModifiedXRay\Output\Binaries\xrSound.dll                           xrSound


Готовый проект из исходников: https://drive.google.com/file/d/192zOk9FigH...iew?usp=sharing

Линковка настроена неправильно. К vorbisfile_static нужно прилинковывать vorbis_static.
RayTwitty
Скрипто-движковый вопрос, связанный с экшонами монстров.

Код
-- obj - клиентский объект монстра, в данном случае кровососа

xr_logic.mob_capture(obj, false) -- беру монстра под контроль
-- добавляю экшоны в очередь
action(obj, look(look.direction, db.actor:bone_position("bip01_head"):sub(obj:position())), cond(cond.time_end, 300)) -- разворачиваю его на актора
action(obj, anim("stand_check_corpse_0"), cond(cond.anim_end)) -- играю анимку


далее через время возвращаю его движку
Код
xr_logic.mob_release(obj)


Проблема заключается в том, что после того, как я установил скриптовый контроль над монстром и проиграл ему свою анимку, после выхода из под скриптового контроля анимка не обновляется. Судя по звукам, движок взял под контроль монстра и он даже пытается атаковать актора, но анимация зависла на последнем кадре. То есть она где-то внутри движка не обновилась походу. Как это можно порешать? Есть костыль с переводом онлайн-оффлайн, но иногда после этого виснет биндер.
Yara
Цитата(RayTwitty @ 16.06.2021, 07:34) *
xr_logic.mob_capture(obj, false) -- беру монстра под контроль

Посмотреть в mob_kicker.script, там тоже через mob_capture монстр бегает и пинает трупы:
Код
; простой пример для теста
[logic]
active = mob_walker@wait

[mob_walker@wait]
path_walk = arena_mob_wait_walk
path_look = arena_mob_wait_look
friendly = true
on_info = {=actor_in_zone(arena_sr_mob_go)} mob_kicker@go

[mob_kicker@go]
friendly = true
braindead = true
on_game_timer = 120 | mob_walker@wait; по таймеру - возврат на исходную

Сперва плоть с трупами развлекалась, потом поменял на кровососа, и тот зависал (бежал на одном месте) при переходе в схему, починилось установкой флажка stop at end для анимации кровососа: stand_run_0. Какие-то недоделки, у половины монстров в данных анимациях есть флаги, у другой нет - скорее всего из-за этого, иногда в идле под mob_home встречаются бегущие на одном месте мобы.
RayTwitty
Yara,
Код
xr_logic.mob_capture(obj, false) -- берем под контроль
action(obj, look(look.direction, db.actor:bone_position("bip01_head"):sub(obj:position())), cond(cond.time_end, 300)) -- разворачиваем его на актора
action(obj, anim("stand_check_corpse_0"), cond(cond.anim_end)) -- отыгрываем анимацию
action(obj, move(move.run_fwd, pos, 0.5), cond(cond.move_end)) -- убегаем на точку в пределах АИ сетки

Так вот, только в 2 из 10 случаев move отработал z_crazy.gif Может дело конкретно в кровососе и его анимациях? Хотя они дефолтные.

Цитата(Yara @ 16.06.2021, 14:09) *
и тот зависал (бежал на одном месте) при переходе в схему

Не, это другой косяк. В моем случае анимация зависает на последнем кадре, кровосос недвижим.
Yara
При компиляции карты, на фазе Optimizing удаляются мелкие полигоны и прочее.

А так, если эту фазу пропустить:


Немного статы
Карта с пропсами из сталкера2 без оптимизации:

* New phase started: Optimizing...
| Processing...
| | *** 4402 junctions and 67 long edges found.

с ней:

* New phase started: Optimizing...
| Processing...
| Processing... (0 verts removed)
| Processing... (14172 verts removed)
| Removing degenerated/duplicated faces... // повторная проверка, которую надо делать в 3д редакторе перед экспортом меша
| Adjacency check...
| Cleanup...
| | 17712 vertices removed. (114865 left)
| | 24886 faces removed. (206508 left)
| Processing...
| | *** 1201 junctions and 63 long edges found.

с ней для сравнения: зп-припять (деревья + ориг.пропсы)

Увидел на каком-то репо как сделано:
CODE
\xrLC\Build.cpp,

//****************************************** Optimizing + checking for T-junctions
FPU::m64r ();
Phase ("Optimizing...");
mem_Compact ();
if(strstr(Core.Params,"-skip_optimize") == 0) // ключ для xrLC
PreOptimize ();
CorrectTJunctions ();

Сам PreOptimize()
xrPreOptimize.cpp

CODE
#include "stdafx.h"

#include "build.h"
#include "../xrLC_Light/xrLC_GlobalData.h"
#include "../xrLC_Light/xrface.h"

const int HDIM_X = 56;
const int HDIM_Y = 24;
const int HDIM_Z = 56;


//extern volatile u32 dwInvalidFaces;

IC bool FaceEqual(Face& F1, Face& F2)
{
// Test for 6 variations
if ((F1.v[0]==F2.v[0]) && (F1.v[1]==F2.v[1]) && (F1.v[2]==F2.v[2])) return true;
if ((F1.v[0]==F2.v[0]) && (F1.v[2]==F2.v[1]) && (F1.v[1]==F2.v[2])) return true;
if ((F1.v[2]==F2.v[0]) && (F1.v[0]==F2.v[1]) && (F1.v[1]==F2.v[2])) return true;
if ((F1.v[2]==F2.v[0]) && (F1.v[1]==F2.v[1]) && (F1.v[0]==F2.v[2])) return true;
if ((F1.v[1]==F2.v[0]) && (F1.v[0]==F2.v[1]) && (F1.v[2]==F2.v[2])) return true;
if ((F1.v[1]==F2.v[0]) && (F1.v[2]==F2.v[1]) && (F1.v[0]==F2.v[2])) return true;
return false;
}

void CBuild::PreOptimize()
{
// We use overlapping hash table to avoid boundary conflicts
vecVertex* HASH [HDIM_X+1][HDIM_Y+1][HDIM_Z+1];
Fvector VMmin, VMscale, VMeps, scale;

// Calculate offset,scale,epsilon
Fbox bb = scene_bb;
VMscale.set (bb.max.x-bb.min.x, bb.max.y-bb.min.y, bb.max.z-bb.min.z);
VMmin.set (bb.min);
VMeps.set (VMscale.x/HDIM_X/2,VMscale.y/HDIM_Y/2,VMscale.z/HDIM_Z/2);
VMeps.x = (VMeps.x<EPS_L)?VMeps.x:EPS_L;
VMeps.y = (VMeps.y<EPS_L)?VMeps.y:EPS_L;
VMeps.z = (VMeps.z<EPS_L)?VMeps.z:EPS_L;
scale.set (float(HDIM_X),float(HDIM_Y),float(HDIM_Z));
scale.div (VMscale);

u32 Vcount = lc_global_data()->g_vertices().size(), Vremoved=0;
u32 Fcount = lc_global_data()->g_faces().size(), Fremoved=0;

// Pre-alloc memory
int _size = (HDIM_X+1)*(HDIM_Y+1)*(HDIM_Z+1);
int _average= (Vcount/_size)/2; if (_average<2) _average = 2;
{
for (int ix=0; ix<HDIM_X+1; ix++)
for (int iy=0; iy<HDIM_Y+1; iy++)
for (int iz=0; iz<HDIM_Z+1; iz++)
{
HASH[ix][iy][iz] = xr_new<vecVertex> ();
HASH[ix][iy][iz]->reserve (_average);
}
}

//
Status("Processing...");
g_bUnregister = false;
for (int it = 0; it<(int)lc_global_data()->g_vertices().size(); it++)
{
if (0==(it%100000)) {
Progress(_sqrt(float(it)/float(lc_global_data()->g_vertices().size())));
Status ("Processing... (%d verts removed)",Vremoved);
}

if (it>=(int)lc_global_data()->g_vertices().size()) break;

Vertex *pTest = lc_global_data()->g_vertices()[it];
Fvector &V = pTest->P;

// Hash
u32 ix,iy,iz;
ix = iFloor ((V.x-VMmin.x)*scale.x);
iy = iFloor ((V.y-VMmin.y)*scale.y);
iz = iFloor ((V.z-VMmin.z)*scale.z);
R_ASSERT (ix<=HDIM_X && iy<=HDIM_Y && iz<=HDIM_Z);
vecVertex &H = *(HASH[ix][iy][iz]);

// Search similar vertices in hash table
for (vecVertexIt T=H.begin(); T!=H.end(); T++)
{
Vertex *pBase = *T;
if (pBase->similar(*pTest,g_params().m_weld_distance))
{
while(pTest->m_adjacents.size())
pTest->m_adjacents.front()->VReplace(pTest, pBase);

lc_global_data()->destroy_vertex(lc_global_data()->g_vertices()[it]);
Vremoved += 1;
pTest = NULL;
break;
}
}

// If we get here - there is no similar vertices - register in hash tables
if (pTest)
{
H.push_back (pTest);

u32 ixE,iyE,izE;
ixE = iFloor((V.x+VMeps.x-VMmin.x)*scale.x);
iyE = iFloor((V.y+VMeps.y-VMmin.y)*scale.y);
izE = iFloor((V.z+VMeps.z-VMmin.z)*scale.z);
R_ASSERT(ixE<=HDIM_X && iyE<=HDIM_Y && izE<=HDIM_Z);

if (ixE!=ix) HASH[ixE][iy][iz]->push_back (pTest);
if (iyE!=iy) HASH[ix][iyE][iz]->push_back (pTest);
if (izE!=iz) HASH[ix][iy][izE]->push_back (pTest);
if ((ixE!=ix)&&(iyE!=iy)) HASH[ixE][iyE][iz]->push_back (pTest);
if ((ixE!=ix)&&(izE!=iz)) HASH[ixE][iy][izE]->push_back (pTest);
if ((iyE!=iy)&&(izE!=iz)) HASH[ix][iyE][izE]->push_back (pTest);
if ((ixE!=ix)&&(iyE!=iy)&&(izE!=iz)) HASH[ixE][iyE][izE]->push_back (pTest);
}
}

Status("Removing degenerated/duplicated faces...");
g_bUnregister = false;
for (u32 it=0; it<lc_global_data()->g_faces().size(); it++)
{
R_ASSERT (it>=0 && it<(int)lc_global_data()->g_faces().size());
Face* F = lc_global_data()->g_faces()[it];
if ( F->isDegenerated()) {
lc_global_data()->destroy_face (lc_global_data()->g_faces()[it]);
Fremoved ++;
} else {
// Check validity
F->Verify ( );
}
Progress (float(it)/float(lc_global_data()->g_faces().size()));
}
if (InvalideFaces())
{
err_save ();
if (lc_global_data()->skipInvalid())
clMsg("* Total %d invalid faces. Do something.", InvalideFaces());
else
Debug.fatal (DEBUG_INFO,"* FATAL: %d invalid faces. Compilation aborted",InvalideFaces());
}

Status ("Adjacency check...");
g_bUnregister = false;

for (u32 it = 0; it<lc_global_data()->g_vertices().size(); ++it)
{
if (lc_global_data()->g_vertices()[it] && (lc_global_data()->g_vertices()[it]->m_adjacents.empty()))
{
lc_global_data()->destroy_vertex (lc_global_data()->g_vertices()[it]);
++Vremoved;
}
}

Status ("Cleanup...");
lc_global_data()->g_vertices().erase (std::remove(lc_global_data()->g_vertices().begin(),lc_global_data()->g_vertices().end(),(Vertex*)0),lc_global_data()->g_vertices().end());
lc_global_data()->g_faces().erase (std::remove(lc_global_data()->g_faces().begin(),lc_global_data()->g_faces().end(),(Face*)0),lc_global_data()->g_faces().end());
{
for (int ix=0; ix<HDIM_X+1; ix++)
for (int iy=0; iy<HDIM_Y+1; iy++)
for (int iz=0; iz<HDIM_Z+1; iz++)
{
xr_delete(HASH[ix][iy][iz]);
}
}
mem_Compact ();
clMsg("%d vertices removed. (%d left)",Vcount-lc_global_data()->g_vertices().size(),lc_global_data()->g_vertices().size());
clMsg("%d faces removed. (%d left)", Fcount-lc_global_data()->g_faces().size(), lc_global_data()->g_faces().size());

// -------------------------------------------------------------
/*
int err_count =0 ;
for (int _1=0; _1<g_faces.size(); _1++)
{
Progress(float(_1)/float(g_faces.size()));
for (int _2=0; _2<g_faces.size(); _2++)
{
if (_1==_2) continue;
if (FaceEqual(*g_faces[_1],*g_faces[_2])) {
err_count ++;
}
}
}
clMsg ("! duplicate/same faces found:%d",err_count);
*/
// -------------------------------------------------------------
}


void CBuild::IsolateVertices (BOOL bProgress)
{
isolate_vertices<Vertex>( bProgress, lc_global_data()->g_vertices() );
}

Там понятное, только проверка на инвалиды (можно сперва запускать компил без ключа для чека). Остальное не понятно. Стоит ли пропускать эту фазу, может там что-то нужное, помимо кастрацииоптимизации геометрии?
А так получается, грубо говоря, +10/50 тыс. полигонов к остальным на уровень, но и мелкие объекты не порежет.
abramcumner
Цитата(Yara @ 09.07.2021, 08:15) *
Стоит ли пропускать эту фазу, может там что-то нужное, помимо кастрацииоптимизации геометрии?

Именно в PreOptimize только удаление мелких полигонов.
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