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Полная версия этой страницы: Stalker build 2215
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=Diablo=
У меня для вас подарок: сингловая сборка 2215 билда... К Максиму Яценко aka [empr] не имеет никакого отношения!!!

Сталкеры (волк и новичок):
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Недовольный зомби )))
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Кровавый "поцелуй" кровососа:
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С другого ракурса:
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Спасибо огромное за помощь Loxotron'у и aki[] за компилятор AI для СДК

В данной сборке не работает ПДА, инвентарь у трупов, практически весь связанный с сингл-плеером интерфейс, но сборка отлично работает. Можно спать!!! Монстры просто сволочи...

Новая версия от 27 октября, уж извиняйте за размер (364 Мб в 7z на ультре), не было времени долго сидеть и делать сборку, решил слепить сразу со всеми ресурсами. (оно так и удобнее, скачал и играй)
Скачивание:
]]>Скачать build 2215 (часть 1 из 2)]]>
]]>Скачать build 2215 (часть 2 из 2)]]>

]]>http://rapidshare.com/files/158416295/buil...t_by_diablo.001]]>
]]>http://rapidshare.com/files/158416479/buil...t_by_diablo.002]]>
]]>http://rapidshare.com/files/158414840/buil...t_by_diablo.003]]>
]]>http://rapidshare.com/files/158413130/buil...t_by_diablo.crc]]>

----------------------------
Версия за 12.10.08

Скачивание:
]]>Скачать build 2215 (часть 1 из 5)]]>
]]>Скачать build 2215 (часть 2 из 5)]]>
]]>Скачать build 2215 (часть 3 из 5)]]>
]]>Скачать build 2215 (часть 4 из 5)]]>
]]>Скачать build 2215 (часть 5 из 5)]]>

Фикс: добавлены монстры на карту ]]>http://ifolder.ru/8535549]]>

раздача на тру
]]>http://torrents.ru/forum/viewtopic.php?t=1581393]]>
Cat
Мы победили!!.. clapping.gif

Только вот размер,кхм... Можно без текстур и звуков? Плизз!

Ну или выложи жизнено необходимые конфиги и пр.
=Diablo=
aki[], извини но перезаливать проблематично, может у кого поскоростнее интернет перезальют...
Scratch
Ураааааааааа yahoo.gif
Cat
если кто скачал,то выложите папку config
Rex
А это действительно настоящий оригинальный билд того времени, или всё-таки чья-то современная поделка?
=Diablo=
Цитата(Rex @ 12.10.2008, 22:11) *
А это действительно настоящий оригинальный билд того времени, или всё-таки чья-то современная поделка?

Это реанимированный 2215 билд (правда еле-еле)
Cat
нуу,это на основе 2215 зделан, может как нить назвать по другому его? biggrin.gif
btGrave
Очень нужен пак с минимальным весом и без того что можно не класть в него (вроде текстур и звуков из тч).

По сборке, замеченное на первом скрине. Судя по всему неписи так же тупят как и в сборке Макрона. На мой взгляд это первоначальное для устранения, следом за ним интерфейс. Ну или в обратном порядке. Как потестирую отпишусь подробнее. Ну а пока жду эту же сборку с минимальным весом и без лишнего от тч.
=Diablo=
btGrave, там от ТЧ только текстуры, остальное переведено под формат 2215
nemnogonado
Качнул,глянул одним глазком,прикольненько.Спасибо. rolleyes.gif
Вот перезалил,кое куда:
1.На multi-up:
]]>Зеркало 1]]>
]]>Зеркало 2]]>
]]>Зеркало 3]]>
]]>Зеркало 4]]>
]]>Зеркало 5]]>
]]>И фикс]]>
2.На sendspace:
]]>Зеркало 1]]>
]]>Зеркало 2]]>
]]>Зеркало 3]]>
]]>Зеркало 4]]>
]]>Зеркало 5 ]]>
]]>И фикс]]>
vv1
Цитата(Rex @ 12.10.2008, 21:11) *
А это действительно настоящий оригинальный билд того времени, или всё-таки чья-то современная поделка?

поделка
Rex
Тогда этому место не в разделе "Билды", а в разделе "S.T.A.L.K.E.R.: SоC. Модификации".
Alex-X-x
ого, круть поздравляю laugh.gif ! Буим тесть

Цитата(Rex @ 12.10.2008, 21:19) *
Тогда этому место не в разделе "Билды", а в разделе "S.T.A.L.K.E.R.: SоC. Модификации".

лично мне тут не мешает. Темболее билд тут на мой взгляд, играет более важную роль чем сама финалка.

Цитата(nemnogonado @ 12.10.2008, 20:53) *
Качнул,глянул одним глазком,прикольненько.Спасибо. rolleyes.gif
Вот перезалил,кое куда:
1.На multi-up:
]]>Зеркало 1]]>
]]>Зеркало 2]]>
]]>Зеркало 3]]>
]]>Зеркало 4]]>
]]>Зеркало 5]]>
]]>И фикс]]>
2.На sendspace:
]]>Зеркало 1]]>
]]>Зеркало 2]]>
]]>Зеркало 3]]>
]]>Зеркало 4]]>
]]>Зеркало 5 ]]>
]]>И фикс]]>


спасибо за зеркала, +1!
vv1
Смерть игры при попадении в аномалию (которуя создаю через артефакт) что ГГ попадает, что ИИ
Цитата
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
Can't find model file 'physics\dead_body\skelet_crash_monster.ogf'.
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***


Москвич приятно порадовал, вообще довольно суперски всё )
=Diablo=
vinc, добавь из финалки!!!
вася
Поздравляю всех! Больной вышел, наконец, из комы. Надеюсь, не сдохнет раньше времени.

У меня пара вопросов:
1) Каковы перспективы развития сингла из 2215(что ещё планируется реанимировать)? Как материалы из билда могут быть использованы в модах для ТЧ (если это вообще возможно)?
2) empr уже запускал сингл? Он занимается реанимацией отдельно ото всех?

Заранее спасибо.
Лохотрон
Цитата
2) empr уже запускал сингл? Он занимается реанимацией отдельно ото всех?

по некоторой информации из моих источников эмпро от злости съел свою шляпу и решил ничего не доделывать и нифига никому не давать, а каспер по той же причине стёр у себя всё с винта(все наработки) и пошел курить трафку вместе с ним... =)

всё это образно описано, но так оно и есть
вася
Цитата(Loxotron @ 13.10.2008, 00:21) *
по некоторой информации из моих источников эмпро от злости съел свою шляпу и решил ничего не доделывать и нифига не давать, а каспер по той же причине стёр у себя всё с винта(все наработки) и пошел курить трафку вместе с ним... =)


Очень печально... dry.gif Один из лечащих врачей подло нарушил клятву Гиппократа.
Nekromant
Здесь на одной карте?
было бы круто если б на кордоне из 1154
как я понел это почти полный запуск синга в 2215 rolleyes.gif почти потомучто синг интерфейс непашет
P.S наверно лучшее пополнение моей колекции по сталкеру =)
Unstoppoble
Интересно, а можно к этой красоте прикрутить карты из ТЧ, агропром или там военные склады например ?
kasper
Цитата(Loxotron @ 13.10.2008, 01:21) *
Цитата
2) empr уже запускал сингл? Он занимается реанимацией отдельно ото всех?

по некоторой информации из моих источников эмпро от злости съел свою шляпу и решил ничего не доделывать и нифига никому не давать, а каспер по той же причине стёр у себя всё с винта(все наработки) и пошел курить трафку вместе с ним... =)

всё это образно описано, но так оно и есть

Трафку не курю,и сталкер уже давно не ковыряю biggrin1.gif
Лохотрон
Цитата
Трафку не курю,и сталкер уже давно не ковыряю

да я так..., шутя biggrin.gif жаль прост что такие интересные твои наработки пропали по 2215
кстати.. если бы ктото взялся перенастроить сдк и до конца аи компилер для 2215 + поправить все дллки в нем, думаю можно было бы делать полноценные карты для билда, хочешь помочь? smile.gif
=Diablo=
Loxotron, их и так можно делать... Только для этого желательно восстановить UI сначала!
Visible
декали!
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=Diablo=
<IV>, теперь враги не умирают от инфаркта!!! laugh.gif
pro100
Предлагаю залить на : www.infostore.org
macron
По поводу перезаливки: предлагаю сначала перепаковать в 7-zip единым архивом с ультракомпрессией. Выиграете около 100mb. При необходимости этот 7z-архив можно разбить winrarом по 100mb.
pro100
Вопрос:
Тут мона с друганом побегать ? Тоесть по сети ?


И еще, напишыте плиз команды по спавну, тоесть что мона спавнить. К примеру: g_spawn m_snork_e
=Diablo=
pro100, нет, игра по сети не возможна, т.к. это сингл-плеер
pro100
Цитата(=Diablo= @ 13.10.2008, 12:56) *
pro100, нет, игра по сети не возможна, т.к. это сингл-плеер


Получается на разработку мульта с ботами забито ? Теперь все силы брошены на сингл ?
=Diablo=
Цитата(pro100 @ 13.10.2008, 13:54) *
И еще, напишыте плиз команды по спавну, тоесть что мона спавнить. К примеру: g_spawn m_snork_e

Команда g_spawn залочена в сингле, как разлочить не знаю...
Цитата(pro100 @ 13.10.2008, 14:04) *
Получается на разработку мульта с ботами забито ? Теперь все силы брошены на сингл ?

Я и не занимался разработкой ботов для мультиплеера... Я уже как пол-года пытался запустить сингл... получилось... Буду дальше двигаться в этом направлении
pro100
Цитата(=Diablo= @ 13.10.2008, 13:33) *
Цитата(pro100 @ 13.10.2008, 13:54) *
И еще, напишыте плиз команды по спавну, тоесть что мона спавнить. К примеру: g_spawn m_snork_e

Команда g_spawn залочена в сингле, как разлочить не знаю...
Цитата(pro100 @ 13.10.2008, 14:04) *
Получается на разработку мульта с ботами забито ? Теперь все силы брошены на сингл ?

Я и не занимался разработкой ботов для мультиплеера... Я уже как пол-года пытался запустить сингл... получилось... Буду дальше двигаться в этом направлении



Ты не прав, г_спавн работает, я спавнил снорков и крыс, мне нужны просто комманды для других нпс. Хочу сталкеров заспавнить, зомбиков и так дальше
macron
Цитата(pro100 @ 13.10.2008, 13:54) *
Вопрос:Тут мона с друганом побегать ? Тоесть по сети ?

Вряд ли. Но на всякий случай, если есть 2 тачки в сети, можно проверить: на одной запустить сингл, а на другой - stalker_net.exe как клиента и просканировать сеть - вдруг сингл запингуется? rolleyes.gif
pro100
Можеш выложыть stalker_net и маплист ?
Nexuser
pro100
Цитата
Ты не прав, г_спавн работает, я спавнил снорков и крыс, мне нужны просто комманды для других нпс. Хочу сталкеров заспавнить, зомбиков и так дальше

Команды спавна
g_spawn m_stalker_e
g_spawn m_chimera_e
g_spawn m_controller_e
g_spawn m_zombie_e
g_spawn m_bloodsucker_e
g_spawn m_tushkano_e
g_spawn m_pseudodog_e
g_spawn m_dog_e
g_spawn m_boar_e
g_spawn m_flesh_e
g_spawn m_fracture_e
g_spawn m_burer_e
g_spawn m_poltergeist_e
g_spawn m_cat_e

Все проверил, у меня работают сие команды.
Только с контролёром какие-то накладки у меня.
=Diablo=
У кого там работают g_spawn в сингле??? Если они работают, то вы играете на сингл-карте в режиме мультиплеера!!!
Вот вам даже лог:
лог
'xrCore' build 2215, Apr 25 2005
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 734 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
Loading actor: actor
* [Object-prefetch] objects: 1
* [Object-prefetch] time: 452 ms
* [Object-prefetch] memory: 17694Kb
* [Object-prefetch] average: 452.37 ms, 18119561 bytes
SERVER: Starting...
SERVER: Loading alife simulator...
Creating new game...
* Creating new game...
* Loading spawn registry...
56 spawn points are successfully loaded
* Navigation info : 18874 nodes, 834 sectors, 2820 edges
* Saving spawns...
* Saving objects...
94 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (22051 bytes)
* New game is successfully created!
SERVER: Connecting...
Executing config-script "banned.ltx"...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

client : connection accepted - <All Ok>
Opening stream...
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory_ai\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
* loading script bind_stalker.script
* loading script db.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_fmj:1
- Uncached model loading: gamedata\meshes\equipments\item_datchik2.ogf
- Uncached model loading: equipments\item_datchik2:1
- Uncached model loading: equipments\item_datchik2:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik3.ogf
- Uncached model loading: equipments\item_datchik3:1
- Uncached model loading: equipments\item_datchik3:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik1.ogf
- Uncached model loading: equipments\item_datchik1:1
- Uncached model loading: equipments\item_datchik1:2
- Uncached model loading: gamedata\meshes\equipments\stalker_suit.ogf
- Uncached model loading: equipments\stalker_suit:1
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm.ogf
- Uncached model loading: weapons\pm\wpn_pm:1
- Uncached model loading: weapons\pm\wpn_pm:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
- Uncached model loading: weapons\pm\wpn_pm_hud:1
- Uncached model loading: weapons\pm\wpn_pm_hud:2
- Uncached model loading: weapons\pm\wpn_pm_hud:3
* CL_TimeSync: DELTA: 0
- Uncached model loading: gamedata\meshes\equipments\item_pda.ogf
- Uncached model loading: equipments\item_pda:1
- Uncached model loading: equipments\item_pda:2
- Uncached model loading: gamedata\meshes\equipments\light_night.ogf
- Uncached model loading: equipments\light_night:1
- Uncached model loading: equipments\light_night:2
- Uncached model loading: equipments\light_night:3
- Uncached model loading: equipments\light_night:4
- Uncached model loading: equipments\light_night:5
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife.ogf
- Uncached model loading: weapons\knife\wpn_knife:1
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
- Uncached model loading: weapons\knife\wpn_knife_hud:1
- Uncached model loading: weapons\knife\wpn_knife_hud:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74.ogf
- Uncached model loading: weapons\ak74\wpn_ak74:1
- Uncached model loading: weapons\ak74\wpn_ak74:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
- Uncached model loading: weapons\ak74\wpn_ak74_hud:1
- Uncached model loading: weapons\ak74\wpn_ak74_hud:2
- Uncached model loading: weapons\ak74\wpn_ak74_hud:3
- Uncached model loading: weapons\ak74\wpn_ak74_hud:4
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_ap.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_ap:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_fmj:1
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip.ogf
- Uncached model loading: physics\anomaly\artefact_blackdrip:1
* loading script xr_motivator.script
* loading script xr_sound.script
* loading script sound_theme.script
* loading script xr_light.script
* loading script xr_state.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script xr_reactions.script
* loading script xr_assistance.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pbp:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb.ogf
- Uncached model loading: weapons\pb\wpn_pb:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb_hud.ogf
- Uncached model loading: weapons\pb\wpn_pb_hud:1
- Uncached model loading: weapons\pb\wpn_pb_hud:2
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_12x76_zhekan.ogf
- Uncached model loading: weapons\ammo\ammo_12x76_zhekan:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:1
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:2
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:3
- Uncached model loading: gamedata\meshes\monsters\krovosos\krovosos.ogf
- Uncached model loading: monsters\krovosos\krovosos:1
- Uncached model loading: monsters\krovosos\krovosos:2
* loading script bind_monster.script
- Uncached model loading: gamedata\meshes\monsters\flesh\flesh.ogf
- Uncached model loading: monsters\flesh\flesh:1
- Uncached model loading: gamedata\meshes\monsters\mutant_boar\mutant_boar.ogf
- Uncached model loading: monsters\mutant_boar\mutant_boar:1
- Uncached model loading: monsters\mutant_boar\mutant_boar:2
- Uncached model loading: monsters\mutant_boar\mutant_boar:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog.ogf
- Uncached model loading: monsters\dog\dog:1
- Uncached model loading: monsters\dog\dog:2
- Uncached model loading: gamedata\meshes\monsters\crow\crow.ogf
- Uncached model loading: monsters\crow\crow:1
- Uncached model loading: monsters\crow\crow:2
- Uncached model loading: gamedata\meshes\monsters\zombi\zombi_1.ogf
- Uncached model loading: monsters\zombi\zombi_1:1
- Uncached model loading: gamedata\meshes\monsters\tushkano\tushkano.ogf
- Uncached model loading: monsters\tushkano\tushkano:1
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
- Uncached model loading: monsters\pseudodog\pseudodog:1
- Uncached model loading: monsters\pseudodog\pseudodog:2
- Uncached model loading: monsters\pseudodog\pseudodog:3
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
- Uncached model loading: monsters\pseudodog\pseudodog_grey:1
- Uncached model loading: monsters\pseudodog\pseudodog_grey:2
- Uncached model loading: monsters\pseudodog\pseudodog_grey:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
- Uncached model loading: monsters\dog\dog_red:1
- Uncached model loading: monsters\dog\dog_red:2
- Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
- Uncached model loading: monsters\dog\dog_bulterier:1
- Uncached model loading: monsters\dog\dog_bulterier:2
- Uncached model loading: gamedata\meshes\physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:1
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:2
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:3
* loading script bind_physic_object.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pmm.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pmm:1
- Uncached model loading: gamedata\meshes\actors\bandit\stalker_bandit_veteran.ogf
- Uncached model loading: actors\bandit\stalker_bandit_veteran:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x19_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x19_pbp:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x39_pab9.ogf
- Uncached model loading: weapons\ammo\ammo_9x39_pab9:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val.ogf
- Uncached model loading: weapons\val\wpn_val:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val_hud.ogf
- Uncached model loading: weapons\val\wpn_val_hud:1
- Uncached model loading: weapons\val\wpn_val_hud:2
- Uncached model loading: weapons\val\wpn_val_hud:3
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99:1
- Uncached model loading: weapons\walter_99\wpn_walter_99:2
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99_hud.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:1
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:2
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:3
- Uncached model loading: gamedata\meshes\monsters\snork\snork.ogf
- Uncached model loading: monsters\snork\snork:1
- Uncached model loading: monsters\snork\snork:2
- Uncached model loading: gamedata\meshes\equipments\item_antirad.ogf
- Uncached model loading: equipments\item_antirad:1
- Uncached model loading: gamedata\meshes\equipments\item_aptechka.ogf
- Uncached model loading: equipments\item_aptechka:1
- Uncached model loading: gamedata\meshes\physics\door\door_darkvaley_lest_01.ogf
- Uncached model loading: physics\door\door_darkvaley_lest_01:1
* loading script level_tasks.script
* loading script mil_tasks.script
Loading textures...
* t-report - base: 678, 106437 K
* t-report - lmap: 48, 36870 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* loading script bind_restrictor.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: weapons\bolt\wpn_bolt:1
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: weapons\bolt\wpn_bolt_hud:1
- Uncached model loading: weapons\bolt\wpn_bolt_hud:2
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: actors\hero\stalker_hood:1
- Uncached model loading: actors\hero\stalker_hood:2
* loading script level_weathers.script
* loading script xr_logic.script
* loading script modules.script
* loading script utils.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_trade.script
* loading script xr_meet.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_wounded.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_punch.script
* loading script xr_companion.script
* loading script state_lib.script
* MEMORY USAGE: 139056 K
~ g_spawn wnn_ak74
For this game type entity-spawning is disabled.
~ g_spawn m_rat_e
For this game type entity-spawning is disabled.
~ g_spawn stalker
For this game type entity-spawning is disabled.

Хотя в мультиплеере работают эти команды
pro100
А реально замутить 9 директ сдесь ? Папка с шейдерами есть, длл тоже есть, а чтоже мешает ?
Nexuser
Мда, уже нарвался на вылеты:
Лог
~ g_spawn m_controller_e
- Uncached model loading: gamedata\meshes\monsters\kontroler\kontroler.ogf
- Uncached model loading: monsters\kontroler\kontroler:1
***STOP*** file 'p:\xr_3da\xrgame\game_graph_inline.h', line 129.
***Reason***: *** Assertion failed ***
exp​ression: I != levels().end()
There is no specified level in the game graph!
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Администратор_10-13-08_19-26-34.mdmp'

Он проявляется через некоторое время или сразу после спавна контролёра или полтергейста.
Alex-X-x
Цитата(=Diablo= @ 13.10.2008, 12:16) *
У кого там работают g_spawn в сингле??? Если они работают, то вы играете на сингл-карте в режиме мультиплеера!!!
Вот вам даже лог:
лог
'xrCore' build 2215, Apr 25 2005
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 734 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
Loading actor: actor
* [Object-prefetch] objects: 1
* [Object-prefetch] time: 452 ms
* [Object-prefetch] memory: 17694Kb
* [Object-prefetch] average: 452.37 ms, 18119561 bytes
SERVER: Starting...
SERVER: Loading alife simulator...
Creating new game...
* Creating new game...
* Loading spawn registry...
56 spawn points are successfully loaded
* Navigation info : 18874 nodes, 834 sectors, 2820 edges
* Saving spawns...
* Saving objects...
94 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (22051 bytes)
* New game is successfully created!
SERVER: Connecting...
Executing config-script "banned.ltx"...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

client : connection accepted - <All Ok>
Opening stream...
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory_ai\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
* loading script bind_stalker.script
* loading script db.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_fmj:1
- Uncached model loading: gamedata\meshes\equipments\item_datchik2.ogf
- Uncached model loading: equipments\item_datchik2:1
- Uncached model loading: equipments\item_datchik2:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik3.ogf
- Uncached model loading: equipments\item_datchik3:1
- Uncached model loading: equipments\item_datchik3:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik1.ogf
- Uncached model loading: equipments\item_datchik1:1
- Uncached model loading: equipments\item_datchik1:2
- Uncached model loading: gamedata\meshes\equipments\stalker_suit.ogf
- Uncached model loading: equipments\stalker_suit:1
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm.ogf
- Uncached model loading: weapons\pm\wpn_pm:1
- Uncached model loading: weapons\pm\wpn_pm:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
- Uncached model loading: weapons\pm\wpn_pm_hud:1
- Uncached model loading: weapons\pm\wpn_pm_hud:2
- Uncached model loading: weapons\pm\wpn_pm_hud:3
* CL_TimeSync: DELTA: 0
- Uncached model loading: gamedata\meshes\equipments\item_pda.ogf
- Uncached model loading: equipments\item_pda:1
- Uncached model loading: equipments\item_pda:2
- Uncached model loading: gamedata\meshes\equipments\light_night.ogf
- Uncached model loading: equipments\light_night:1
- Uncached model loading: equipments\light_night:2
- Uncached model loading: equipments\light_night:3
- Uncached model loading: equipments\light_night:4
- Uncached model loading: equipments\light_night:5
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife.ogf
- Uncached model loading: weapons\knife\wpn_knife:1
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
- Uncached model loading: weapons\knife\wpn_knife_hud:1
- Uncached model loading: weapons\knife\wpn_knife_hud:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74.ogf
- Uncached model loading: weapons\ak74\wpn_ak74:1
- Uncached model loading: weapons\ak74\wpn_ak74:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
- Uncached model loading: weapons\ak74\wpn_ak74_hud:1
- Uncached model loading: weapons\ak74\wpn_ak74_hud:2
- Uncached model loading: weapons\ak74\wpn_ak74_hud:3
- Uncached model loading: weapons\ak74\wpn_ak74_hud:4
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_ap.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_ap:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_fmj:1
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip.ogf
- Uncached model loading: physics\anomaly\artefact_blackdrip:1
* loading script xr_motivator.script
* loading script xr_sound.script
* loading script sound_theme.script
* loading script xr_light.script
* loading script xr_state.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script xr_reactions.script
* loading script xr_assistance.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pbp:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb.ogf
- Uncached model loading: weapons\pb\wpn_pb:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb_hud.ogf
- Uncached model loading: weapons\pb\wpn_pb_hud:1
- Uncached model loading: weapons\pb\wpn_pb_hud:2
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_12x76_zhekan.ogf
- Uncached model loading: weapons\ammo\ammo_12x76_zhekan:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:1
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:2
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:3
- Uncached model loading: gamedata\meshes\monsters\krovosos\krovosos.ogf
- Uncached model loading: monsters\krovosos\krovosos:1
- Uncached model loading: monsters\krovosos\krovosos:2
* loading script bind_monster.script
- Uncached model loading: gamedata\meshes\monsters\flesh\flesh.ogf
- Uncached model loading: monsters\flesh\flesh:1
- Uncached model loading: gamedata\meshes\monsters\mutant_boar\mutant_boar.ogf
- Uncached model loading: monsters\mutant_boar\mutant_boar:1
- Uncached model loading: monsters\mutant_boar\mutant_boar:2
- Uncached model loading: monsters\mutant_boar\mutant_boar:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog.ogf
- Uncached model loading: monsters\dog\dog:1
- Uncached model loading: monsters\dog\dog:2
- Uncached model loading: gamedata\meshes\monsters\crow\crow.ogf
- Uncached model loading: monsters\crow\crow:1
- Uncached model loading: monsters\crow\crow:2
- Uncached model loading: gamedata\meshes\monsters\zombi\zombi_1.ogf
- Uncached model loading: monsters\zombi\zombi_1:1
- Uncached model loading: gamedata\meshes\monsters\tushkano\tushkano.ogf
- Uncached model loading: monsters\tushkano\tushkano:1
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
- Uncached model loading: monsters\pseudodog\pseudodog:1
- Uncached model loading: monsters\pseudodog\pseudodog:2
- Uncached model loading: monsters\pseudodog\pseudodog:3
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
- Uncached model loading: monsters\pseudodog\pseudodog_grey:1
- Uncached model loading: monsters\pseudodog\pseudodog_grey:2
- Uncached model loading: monsters\pseudodog\pseudodog_grey:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
- Uncached model loading: monsters\dog\dog_red:1
- Uncached model loading: monsters\dog\dog_red:2
- Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
- Uncached model loading: monsters\dog\dog_bulterier:1
- Uncached model loading: monsters\dog\dog_bulterier:2
- Uncached model loading: gamedata\meshes\physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:1
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:2
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:3
* loading script bind_physic_object.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pmm.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pmm:1
- Uncached model loading: gamedata\meshes\actors\bandit\stalker_bandit_veteran.ogf
- Uncached model loading: actors\bandit\stalker_bandit_veteran:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x19_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x19_pbp:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x39_pab9.ogf
- Uncached model loading: weapons\ammo\ammo_9x39_pab9:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val.ogf
- Uncached model loading: weapons\val\wpn_val:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val_hud.ogf
- Uncached model loading: weapons\val\wpn_val_hud:1
- Uncached model loading: weapons\val\wpn_val_hud:2
- Uncached model loading: weapons\val\wpn_val_hud:3
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99:1
- Uncached model loading: weapons\walter_99\wpn_walter_99:2
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99_hud.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:1
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:2
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:3
- Uncached model loading: gamedata\meshes\monsters\snork\snork.ogf
- Uncached model loading: monsters\snork\snork:1
- Uncached model loading: monsters\snork\snork:2
- Uncached model loading: gamedata\meshes\equipments\item_antirad.ogf
- Uncached model loading: equipments\item_antirad:1
- Uncached model loading: gamedata\meshes\equipments\item_aptechka.ogf
- Uncached model loading: equipments\item_aptechka:1
- Uncached model loading: gamedata\meshes\physics\door\door_darkvaley_lest_01.ogf
- Uncached model loading: physics\door\door_darkvaley_lest_01:1
* loading script level_tasks.script
* loading script mil_tasks.script
Loading textures...
* t-report - base: 678, 106437 K
* t-report - lmap: 48, 36870 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* loading script bind_restrictor.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: weapons\bolt\wpn_bolt:1
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: weapons\bolt\wpn_bolt_hud:1
- Uncached model loading: weapons\bolt\wpn_bolt_hud:2
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: actors\hero\stalker_hood:1
- Uncached model loading: actors\hero\stalker_hood:2
* loading script level_weathers.script
* loading script xr_logic.script
* loading script modules.script
* loading script utils.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_trade.script
* loading script xr_meet.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_wounded.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_punch.script
* loading script xr_companion.script
* loading script state_lib.script
* MEMORY USAGE: 139056 K
~ g_spawn wnn_ak74
For this game type entity-spawning is disabled.
~ g_spawn m_rat_e
For this game type entity-spawning is disabled.
~ g_spawn stalker
For this game type entity-spawning is disabled.

Хотя в мультиплеере работают эти команды


А как тогда запустить сингл? У меня тоже g_spawn идет. И при старте не появляется окно с закупкой амуниции и выбора персонажа. Запускаю через батник
Цитата
bin\xr_3da.exe
потом start new game, normal, идет загрузга и я появляюсь на фэктори. Вообщем все как на твоих скринах.
=Diablo=
Цитата(Alex-X-x @ 13.10.2008, 15:30) *
Цитата(=Diablo= @ 13.10.2008, 12:16) *
У кого там работают g_spawn в сингле??? Если они работают, то вы играете на сингл-карте в режиме мультиплеера!!!
Вот вам даже лог:
лог
'xrCore' build 2215, Apr 25 2005
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 734 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
Loading actor: actor
* [Object-prefetch] objects: 1
* [Object-prefetch] time: 452 ms
* [Object-prefetch] memory: 17694Kb
* [Object-prefetch] average: 452.37 ms, 18119561 bytes
SERVER: Starting...
SERVER: Loading alife simulator...
Creating new game...
* Creating new game...
* Loading spawn registry...
56 spawn points are successfully loaded
* Navigation info : 18874 nodes, 834 sectors, 2820 edges
* Saving spawns...
* Saving objects...
94 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (22051 bytes)
* New game is successfully created!
SERVER: Connecting...
Executing config-script "banned.ltx"...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

client : connection accepted - <All Ok>
Opening stream...
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory_ai\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
* loading script bind_stalker.script
* loading script db.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_fmj:1
- Uncached model loading: gamedata\meshes\equipments\item_datchik2.ogf
- Uncached model loading: equipments\item_datchik2:1
- Uncached model loading: equipments\item_datchik2:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik3.ogf
- Uncached model loading: equipments\item_datchik3:1
- Uncached model loading: equipments\item_datchik3:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik1.ogf
- Uncached model loading: equipments\item_datchik1:1
- Uncached model loading: equipments\item_datchik1:2
- Uncached model loading: gamedata\meshes\equipments\stalker_suit.ogf
- Uncached model loading: equipments\stalker_suit:1
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm.ogf
- Uncached model loading: weapons\pm\wpn_pm:1
- Uncached model loading: weapons\pm\wpn_pm:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
- Uncached model loading: weapons\pm\wpn_pm_hud:1
- Uncached model loading: weapons\pm\wpn_pm_hud:2
- Uncached model loading: weapons\pm\wpn_pm_hud:3
* CL_TimeSync: DELTA: 0
- Uncached model loading: gamedata\meshes\equipments\item_pda.ogf
- Uncached model loading: equipments\item_pda:1
- Uncached model loading: equipments\item_pda:2
- Uncached model loading: gamedata\meshes\equipments\light_night.ogf
- Uncached model loading: equipments\light_night:1
- Uncached model loading: equipments\light_night:2
- Uncached model loading: equipments\light_night:3
- Uncached model loading: equipments\light_night:4
- Uncached model loading: equipments\light_night:5
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife.ogf
- Uncached model loading: weapons\knife\wpn_knife:1
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
- Uncached model loading: weapons\knife\wpn_knife_hud:1
- Uncached model loading: weapons\knife\wpn_knife_hud:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74.ogf
- Uncached model loading: weapons\ak74\wpn_ak74:1
- Uncached model loading: weapons\ak74\wpn_ak74:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
- Uncached model loading: weapons\ak74\wpn_ak74_hud:1
- Uncached model loading: weapons\ak74\wpn_ak74_hud:2
- Uncached model loading: weapons\ak74\wpn_ak74_hud:3
- Uncached model loading: weapons\ak74\wpn_ak74_hud:4
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_ap.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_ap:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_fmj:1
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip.ogf
- Uncached model loading: physics\anomaly\artefact_blackdrip:1
* loading script xr_motivator.script
* loading script xr_sound.script
* loading script sound_theme.script
* loading script xr_light.script
* loading script xr_state.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script xr_reactions.script
* loading script xr_assistance.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pbp:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb.ogf
- Uncached model loading: weapons\pb\wpn_pb:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb_hud.ogf
- Uncached model loading: weapons\pb\wpn_pb_hud:1
- Uncached model loading: weapons\pb\wpn_pb_hud:2
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_12x76_zhekan.ogf
- Uncached model loading: weapons\ammo\ammo_12x76_zhekan:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:1
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:2
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:3
- Uncached model loading: gamedata\meshes\monsters\krovosos\krovosos.ogf
- Uncached model loading: monsters\krovosos\krovosos:1
- Uncached model loading: monsters\krovosos\krovosos:2
* loading script bind_monster.script
- Uncached model loading: gamedata\meshes\monsters\flesh\flesh.ogf
- Uncached model loading: monsters\flesh\flesh:1
- Uncached model loading: gamedata\meshes\monsters\mutant_boar\mutant_boar.ogf
- Uncached model loading: monsters\mutant_boar\mutant_boar:1
- Uncached model loading: monsters\mutant_boar\mutant_boar:2
- Uncached model loading: monsters\mutant_boar\mutant_boar:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog.ogf
- Uncached model loading: monsters\dog\dog:1
- Uncached model loading: monsters\dog\dog:2
- Uncached model loading: gamedata\meshes\monsters\crow\crow.ogf
- Uncached model loading: monsters\crow\crow:1
- Uncached model loading: monsters\crow\crow:2
- Uncached model loading: gamedata\meshes\monsters\zombi\zombi_1.ogf
- Uncached model loading: monsters\zombi\zombi_1:1
- Uncached model loading: gamedata\meshes\monsters\tushkano\tushkano.ogf
- Uncached model loading: monsters\tushkano\tushkano:1
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
- Uncached model loading: monsters\pseudodog\pseudodog:1
- Uncached model loading: monsters\pseudodog\pseudodog:2
- Uncached model loading: monsters\pseudodog\pseudodog:3
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
- Uncached model loading: monsters\pseudodog\pseudodog_grey:1
- Uncached model loading: monsters\pseudodog\pseudodog_grey:2
- Uncached model loading: monsters\pseudodog\pseudodog_grey:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
- Uncached model loading: monsters\dog\dog_red:1
- Uncached model loading: monsters\dog\dog_red:2
- Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
- Uncached model loading: monsters\dog\dog_bulterier:1
- Uncached model loading: monsters\dog\dog_bulterier:2
- Uncached model loading: gamedata\meshes\physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:1
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:2
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:3
* loading script bind_physic_object.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pmm.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pmm:1
- Uncached model loading: gamedata\meshes\actors\bandit\stalker_bandit_veteran.ogf
- Uncached model loading: actors\bandit\stalker_bandit_veteran:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x19_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x19_pbp:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x39_pab9.ogf
- Uncached model loading: weapons\ammo\ammo_9x39_pab9:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val.ogf
- Uncached model loading: weapons\val\wpn_val:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val_hud.ogf
- Uncached model loading: weapons\val\wpn_val_hud:1
- Uncached model loading: weapons\val\wpn_val_hud:2
- Uncached model loading: weapons\val\wpn_val_hud:3
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99:1
- Uncached model loading: weapons\walter_99\wpn_walter_99:2
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99_hud.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:1
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:2
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:3
- Uncached model loading: gamedata\meshes\monsters\snork\snork.ogf
- Uncached model loading: monsters\snork\snork:1
- Uncached model loading: monsters\snork\snork:2
- Uncached model loading: gamedata\meshes\equipments\item_antirad.ogf
- Uncached model loading: equipments\item_antirad:1
- Uncached model loading: gamedata\meshes\equipments\item_aptechka.ogf
- Uncached model loading: equipments\item_aptechka:1
- Uncached model loading: gamedata\meshes\physics\door\door_darkvaley_lest_01.ogf
- Uncached model loading: physics\door\door_darkvaley_lest_01:1
* loading script level_tasks.script
* loading script mil_tasks.script
Loading textures...
* t-report - base: 678, 106437 K
* t-report - lmap: 48, 36870 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* loading script bind_restrictor.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: weapons\bolt\wpn_bolt:1
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: weapons\bolt\wpn_bolt_hud:1
- Uncached model loading: weapons\bolt\wpn_bolt_hud:2
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: actors\hero\stalker_hood:1
- Uncached model loading: actors\hero\stalker_hood:2
* loading script level_weathers.script
* loading script xr_logic.script
* loading script modules.script
* loading script utils.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_trade.script
* loading script xr_meet.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_wounded.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_punch.script
* loading script xr_companion.script
* loading script state_lib.script
* MEMORY USAGE: 139056 K
~ g_spawn wnn_ak74
For this game type entity-spawning is disabled.
~ g_spawn m_rat_e
For this game type entity-spawning is disabled.
~ g_spawn stalker
For this game type entity-spawning is disabled.

Хотя в мультиплеере работают эти команды


А как тогда запустить сингл? У меня тоже g_spawn идет. И при старте не появляется окно с закупкой амуниции и выбора персонажа. Запускаю через батник
Цитата
bin\xr_3da.exe
потом start new game, normal, идет загрузга и я появляюсь на фэктори. Вообщем все как на твоих скринах.

Скиньте мне ваш xrGame.dll
pro100
Цитата(Nexuser @ 13.10.2008, 14:29) *
Мда, уже нарвался на вылеты:
Лог
~ g_spawn m_controller_e
- Uncached model loading: gamedata\meshes\monsters\kontroler\kontroler.ogf
- Uncached model loading: monsters\kontroler\kontroler:1
***STOP*** file 'p:\xr_3da\xrgame\game_graph_inline.h', line 129.
***Reason***: *** Assertion failed ***
exp​ression: I != levels().end()
There is no specified level in the game graph!
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Администратор_10-13-08_19-26-34.mdmp'

Он проявляется через некоторое время или сразу после спавна контролёра или полтергейста.



У мня тоже самое dry.gif


Цитата(=Diablo= @ 13.10.2008, 14:33) *
Цитата(Alex-X-x @ 13.10.2008, 15:30) *
Цитата(=Diablo= @ 13.10.2008, 12:16) *
У кого там работают g_spawn в сингле??? Если они работают, то вы играете на сингл-карте в режиме мультиплеера!!!
Вот вам даже лог:
лог
'xrCore' build 2215, Apr 25 2005
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 734 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
Loading actor: actor
* [Object-prefetch] objects: 1
* [Object-prefetch] time: 452 ms
* [Object-prefetch] memory: 17694Kb
* [Object-prefetch] average: 452.37 ms, 18119561 bytes
SERVER: Starting...
SERVER: Loading alife simulator...
Creating new game...
* Creating new game...
* Loading spawn registry...
56 spawn points are successfully loaded
* Navigation info : 18874 nodes, 834 sectors, 2820 edges
* Saving spawns...
* Saving objects...
94 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (22051 bytes)
* New game is successfully created!
SERVER: Connecting...
Executing config-script "banned.ltx"...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

client : connection accepted - <All Ok>
Opening stream...
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory_ai\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
* loading script bind_stalker.script
* loading script db.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_fmj:1
- Uncached model loading: gamedata\meshes\equipments\item_datchik2.ogf
- Uncached model loading: equipments\item_datchik2:1
- Uncached model loading: equipments\item_datchik2:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik3.ogf
- Uncached model loading: equipments\item_datchik3:1
- Uncached model loading: equipments\item_datchik3:2
- Uncached model loading: gamedata\meshes\equipments\item_datchik1.ogf
- Uncached model loading: equipments\item_datchik1:1
- Uncached model loading: equipments\item_datchik1:2
- Uncached model loading: gamedata\meshes\equipments\stalker_suit.ogf
- Uncached model loading: equipments\stalker_suit:1
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm.ogf
- Uncached model loading: weapons\pm\wpn_pm:1
- Uncached model loading: weapons\pm\wpn_pm:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
- Uncached model loading: weapons\pm\wpn_pm_hud:1
- Uncached model loading: weapons\pm\wpn_pm_hud:2
- Uncached model loading: weapons\pm\wpn_pm_hud:3
* CL_TimeSync: DELTA: 0
- Uncached model loading: gamedata\meshes\equipments\item_pda.ogf
- Uncached model loading: equipments\item_pda:1
- Uncached model loading: equipments\item_pda:2
- Uncached model loading: gamedata\meshes\equipments\light_night.ogf
- Uncached model loading: equipments\light_night:1
- Uncached model loading: equipments\light_night:2
- Uncached model loading: equipments\light_night:3
- Uncached model loading: equipments\light_night:4
- Uncached model loading: equipments\light_night:5
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife.ogf
- Uncached model loading: weapons\knife\wpn_knife:1
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
- Uncached model loading: weapons\knife\wpn_knife_hud:1
- Uncached model loading: weapons\knife\wpn_knife_hud:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74.ogf
- Uncached model loading: weapons\ak74\wpn_ak74:1
- Uncached model loading: weapons\ak74\wpn_ak74:2
- Uncached model loading: gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
- Uncached model loading: weapons\ak74\wpn_ak74_hud:1
- Uncached model loading: weapons\ak74\wpn_ak74_hud:2
- Uncached model loading: weapons\ak74\wpn_ak74_hud:3
- Uncached model loading: weapons\ak74\wpn_ak74_hud:4
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_ap.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_ap:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_545x39_fmj:1
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip.ogf
- Uncached model loading: physics\anomaly\artefact_blackdrip:1
* loading script xr_motivator.script
* loading script xr_sound.script
* loading script sound_theme.script
* loading script xr_light.script
* loading script xr_state.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script xr_reactions.script
* loading script xr_assistance.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pbp:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb.ogf
- Uncached model loading: weapons\pb\wpn_pb:1
- Uncached model loading: gamedata\meshes\weapons\pb\wpn_pb_hud.ogf
- Uncached model loading: weapons\pb\wpn_pb_hud:1
- Uncached model loading: weapons\pb\wpn_pb_hud:2
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_12x76_zhekan.ogf
- Uncached model loading: weapons\ammo\ammo_12x76_zhekan:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16:1
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:1
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:2
- Uncached model loading: weapons\bm_16\wpn_bm-16_hud:3
- Uncached model loading: gamedata\meshes\monsters\krovosos\krovosos.ogf
- Uncached model loading: monsters\krovosos\krovosos:1
- Uncached model loading: monsters\krovosos\krovosos:2
* loading script bind_monster.script
- Uncached model loading: gamedata\meshes\monsters\flesh\flesh.ogf
- Uncached model loading: monsters\flesh\flesh:1
- Uncached model loading: gamedata\meshes\monsters\mutant_boar\mutant_boar.ogf
- Uncached model loading: monsters\mutant_boar\mutant_boar:1
- Uncached model loading: monsters\mutant_boar\mutant_boar:2
- Uncached model loading: monsters\mutant_boar\mutant_boar:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog.ogf
- Uncached model loading: monsters\dog\dog:1
- Uncached model loading: monsters\dog\dog:2
- Uncached model loading: gamedata\meshes\monsters\crow\crow.ogf
- Uncached model loading: monsters\crow\crow:1
- Uncached model loading: monsters\crow\crow:2
- Uncached model loading: gamedata\meshes\monsters\zombi\zombi_1.ogf
- Uncached model loading: monsters\zombi\zombi_1:1
- Uncached model loading: gamedata\meshes\monsters\tushkano\tushkano.ogf
- Uncached model loading: monsters\tushkano\tushkano:1
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
- Uncached model loading: monsters\pseudodog\pseudodog:1
- Uncached model loading: monsters\pseudodog\pseudodog:2
- Uncached model loading: monsters\pseudodog\pseudodog:3
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
- Uncached model loading: monsters\pseudodog\pseudodog_grey:1
- Uncached model loading: monsters\pseudodog\pseudodog_grey:2
- Uncached model loading: monsters\pseudodog\pseudodog_grey:3
- Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
- Uncached model loading: monsters\dog\dog_red:1
- Uncached model loading: monsters\dog\dog_red:2
- Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
- Uncached model loading: monsters\dog\dog_bulterier:1
- Uncached model loading: monsters\dog\dog_bulterier:2
- Uncached model loading: gamedata\meshes\physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:1
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:2
- Uncached model loading: physics\vehicles\moskvich\veh_moskvitch_u_01:3
* loading script bind_physic_object.script
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pmm.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pmm:1
- Uncached model loading: gamedata\meshes\actors\bandit\stalker_bandit_veteran.ogf
- Uncached model loading: actors\bandit\stalker_bandit_veteran:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x19_pbp.ogf
- Uncached model loading: weapons\ammo\ammo_9x19_pbp:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x39_pab9.ogf
- Uncached model loading: weapons\ammo\ammo_9x39_pab9:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val.ogf
- Uncached model loading: weapons\val\wpn_val:1
- Uncached model loading: gamedata\meshes\weapons\val\wpn_val_hud.ogf
- Uncached model loading: weapons\val\wpn_val_hud:1
- Uncached model loading: weapons\val\wpn_val_hud:2
- Uncached model loading: weapons\val\wpn_val_hud:3
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99:1
- Uncached model loading: weapons\walter_99\wpn_walter_99:2
- Uncached model loading: gamedata\meshes\weapons\walter_99\wpn_walter_99_hud.ogf
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:1
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:2
- Uncached model loading: weapons\walter_99\wpn_walter_99_hud:3
- Uncached model loading: gamedata\meshes\monsters\snork\snork.ogf
- Uncached model loading: monsters\snork\snork:1
- Uncached model loading: monsters\snork\snork:2
- Uncached model loading: gamedata\meshes\equipments\item_antirad.ogf
- Uncached model loading: equipments\item_antirad:1
- Uncached model loading: gamedata\meshes\equipments\item_aptechka.ogf
- Uncached model loading: equipments\item_aptechka:1
- Uncached model loading: gamedata\meshes\physics\door\door_darkvaley_lest_01.ogf
- Uncached model loading: physics\door\door_darkvaley_lest_01:1
* loading script level_tasks.script
* loading script mil_tasks.script
Loading textures...
* t-report - base: 678, 106437 K
* t-report - lmap: 48, 36870 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* loading script bind_restrictor.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: weapons\bolt\wpn_bolt:1
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: weapons\bolt\wpn_bolt_hud:1
- Uncached model loading: weapons\bolt\wpn_bolt_hud:2
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: actors\hero\stalker_hood:1
- Uncached model loading: actors\hero\stalker_hood:2
* loading script level_weathers.script
* loading script xr_logic.script
* loading script modules.script
* loading script utils.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_trade.script
* loading script xr_meet.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_wounded.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_punch.script
* loading script xr_companion.script
* loading script state_lib.script
* MEMORY USAGE: 139056 K
~ g_spawn wnn_ak74
For this game type entity-spawning is disabled.
~ g_spawn m_rat_e
For this game type entity-spawning is disabled.
~ g_spawn stalker
For this game type entity-spawning is disabled.

Хотя в мультиплеере работают эти команды


А как тогда запустить сингл? У меня тоже g_spawn идет. И при старте не появляется окно с закупкой амуниции и выбора персонажа. Запускаю через батник
Цитата
bin\xr_3da.exe
потом start new game, normal, идет загрузга и я появляюсь на фэктори. Вообщем все как на твоих скринах.

Скиньте мне ваш xrGame.dll


Держы:
http://www.sendspace.com/file/i1s117
Alex-X-x
Цитата(=Diablo= @ 13.10.2008, 12:33) *
Скиньте мне ваш xrGame.dll


да ё, я ничего не менял, все как было распаковано из архивов. Но ладно залью.

http://www.fileden.com/files/2007/1/2/584375/xrGame.rar вот моя
M i k e
а вот можно кардон старый вот тяк вот адаптировать м?) Кстати графика все же реалистичней выглядит именно а 2215 ежели в финале
Cat
macron или кто нить другой,кто сможет перезалить,то уберите gamedata.xp0 из архива(если есть), как бы получиться мод для оригинального 2215..И упакуйте и в правду 7z у ультр компресией!
VergiL
Хай пиплы! Поздравляю с запуском, особенно Эмпро! smile.gif Пережал сабж 7z, сейчас выложу...(вес сабжа 126 метров).
Cat
А при чём тут Емпр?
VergiL
Без его рассказов о билде в сингл режиме мы бы так не рвались реанимировать билд...
VIGUR
Как там интеллект у npc? ohmy.gif alife полный? unsure.gif
Cat
Morgenstern а,ну в этом смысле согласен! Жду когда зальёшь!
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