Initializing File System...
using fs-ltx fsgame.ltx
FS: 53214 files cached, 7907Kb memory used.
Init FileSystem 1.808300 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4056572 K], reserved[49904 K], committed[87764 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16060 K], process heap[16060 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE0]: NVIDIA GeForce GT 440
* GPU driver: 9.18.13.3221
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2749 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3769388 K], reserved[81696 K], committed[343156 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[121307 K], process heap[121307 K], game lua[3447 K], render[258 K]
* [x-ray]: economy: strings[6947 K], smem[0 K]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 128968 K
* phase time: 29 ms
* phase cmem: 124245 K
$ LA_DBG:[4557] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 187 ms
* phase cmem: 128689 K
* phase time: 3 ms
* phase cmem: 128669 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33974 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4557] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4557] load_storehouse: size=[12]/[4435]bytes : Build=[5529]
$ LA_DBG:[4557] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4557] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16570.824]kB
$ LA_DBG:[4557] GameTime=[23:26:11] Map(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game Александр_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Александр_quicksave.sav' (4.683s)
* phase time: 4682 ms
* phase cmem: 189920 K
* phase time: 17 ms
* phase cmem: 190038 K
* client : connection accepted - <>
* phase time: 7 ms
* phase cmem: 190086 K
* phase time: 5 ms
* phase cmem: 190086 K
* phase time: 5408 ms
* phase cmem: 284538 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 368 ms
* phase cmem: 288608 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 49346 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62338 verts, 1948 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45845 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 83859 indices, 163 Kb
* phase time: 84 ms
* phase cmem: 289063 K
* phase time: 40 ms
* phase cmem: 292276 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 41 ms
* phase cmem: 292330 K
* Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 6 ms
* phase cmem: 292353 K
* phase time: 10 ms
* phase cmem: 292374 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 309627 K
* t-report - base: 1143, 512257 K
* t-report - lmap: 34, 34820 K
* phase time: 1712 ms
* phase cmem: 330684 K
* phase time: 21 ms
* phase cmem: 330682 K
* [win32]: free[2857608 K], reserved[83400 K], committed[1253232 K]
* [ D3D ]: textures[558175 K]
* [x-ray]: crt heap[330678 K], process heap[330678 K], game lua[34614 K], render[267 K]
* [x-ray]: economy: strings[21664 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[17357] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort4glass_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_2
compiling shader model_distort_2
compiling shader model_distort_0
* MEMORY USAGE: 459788 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2547192 K], reserved[99836 K], committed[1547212 K]
* [ D3D ]: textures[618945 K]
* [x-ray]: crt heap[476914 K], process heap[476914 K], game lua[36383 K], render[1540 K]
* [x-ray]: economy: strings[17226 K], smem[7964 K]
$ LA_DBG:[37241] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[37241] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[37241] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[37241] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[37241] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[37241] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[37241] ui_mm_opt_main:UpdateControls:<video
jump_to_level la05_bar_rostok
$ LA_DBG:[52563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[52563] Game_Save:BuildMod=[5529]:[23:31:47]:MemUsage=[29563.584]kB:TimeFactor=[7],Map=[
20~>24]
$ LA_DBG:[52563] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[52563] treasure_manager:save: #treasure=[6],size=[62]
~ NetPacket #1 stores 53 objects in 8856b
~ NetPacket #2 stores 819 objects in 8224b
~ NetPacket #3 stores 947 objects in 8247b
~ NetPacket #4 stores 1086 objects in 1535b
~ Used 4 NetPacket(s) total objects 2905 total stored 26862b
* Saving spawns...
* Saving objects...
* 33975 objects are successfully saved
* Writing Store...
$ LA_DBG:[52563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[52563] save_storehouse: size=[12]/[5104]bytes : Build=[5529]
$ LA_DBG:[52563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Александр_autosave.sav is successfully saved to file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Александр_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[403609 K]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 252791 K
$ LA_DBG:[53043] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 321 ms
* phase cmem: 256786 K
* phase time: 25 ms
* phase cmem: 256753 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33975 objects are successfully loaded
* Loading Store...
$ LA_DBG:[53043] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[53043] load_storehouse: size=[12]/[5104]bytes : Build=[5529]
$ LA_DBG:[53043] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[53043] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16574.039]kB
$ LA_DBG:[53043] GameTime=[23:31:47] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game Александр_autosave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Александр_autosave.sav' (4.640s)
* phase time: 4639 ms
* phase cmem: 268505 K
* phase time: 40 ms
* phase cmem: 268506 K
* client : connection accepted - <>
* phase time: 28 ms
* phase cmem: 268555 K
* phase time: 28 ms
* phase cmem: 268555 K
* phase time: 5039 ms
* phase cmem: 354761 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
FATAL ERROR
[error]expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 62
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01
stack trace:
0023:6F8B462F xrCore.dll, xrDebug::fatal()
0023:6D25C338 xrLua.dll, lua_newstate()
0023:6FA7DE29 MSVCR120.dll, type_info::operator==()