* Detected CPU: AMD Athlon II X4 640 Processor [AuthenticAMD], F15/M5/S3, 3010.00 mhz, 63-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53169 files cached, 7907Kb memory used.
Init FileSystem 1.617070 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4057740 K], reserved[51180 K], committed[85320 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17073 K], process heap[17073 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* GPU driver: 9.18.13.3140
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2776 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader particle_hard
compiling shader particle_s-blend_hard
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3797700 K], reserved[75696 K], committed[320844 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[121170 K], process heap[121170 K], game lua[3448 K], render[194 K]
* [x-ray]: economy: strings[6946 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 630
* RM_Dump: rtargets : 18
* RM_Dump: vs : 15
* RM_Dump: ps : 52
* RM_Dump: dcl : 12
* RM_Dump: states : 52
* RM_Dump: tex_list : 434
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 635
* RM_Dump: v_elements: 635
* RM_Dump: v_shaders : 404
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 124170 K
* End of synchronization A[1] R[1]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126082 K
* phase time: 82 ms
* phase cmem: 121362 K
$ LA_DBG:[8524] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 289 ms
* phase cmem: 126350 K
* phase time: 3 ms
* phase cmem: 126290 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32708 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8524] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8524] load_storehouse: size=[14]/[6993]bytes : Build=[5529]
$ LA_DBG:[8524] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8524] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16199.559]kB
$ LA_DBG:[8524] GameTime=[16:47:38] Map(26)=[la07_military], MapSaved(27)=[la08_deadcity], knowMaps=[13]
* Log file has been saved successfully!
* Game kraken_autosave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kraken_autosave.sav' (4.845s)
* phase time: 4844 ms
* phase cmem: 185188 K
* phase time: 97 ms
* phase cmem: 185271 K
* client : connection accepted - <>
* phase time: 35 ms
* phase cmem: 185320 K
* phase time: 11 ms
* phase cmem: 185320 K
* phase time: 4697 ms
* phase cmem: 263407 K
compiling shader effects_glow_p
compiling shader vert
compiling shader vert
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump-hq
* phase time: 403 ms
* phase cmem: 267181 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 65473 verts, 2046 Kb
* [Loading VB] 65478 verts, 2046 Kb
* [Loading VB] 34981 verts, 1093 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38027 verts, 1188 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 6571 verts, 205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 391542 indices, 764 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 2067 verts, 24 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 244788 indices, 478 Kb
* phase time: 2448 ms
* phase cmem: 267426 K
* phase time: 85 ms
* phase cmem: 270839 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62647 v(20), 40565 p
* [DETAILS] Batch(61), VB(1223K), IB(237K)
* phase time: 94 ms
* phase cmem: 270921 K
* Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la07_military\level.hom
* phase time: 23 ms
* phase cmem: 271279 K
* phase time: 215 ms
* phase cmem: 271523 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 287976 K
* t-report - base: 1464, 713617 K
* t-report - lmap: 15, 15361 K
* phase time: 24975 ms
* phase cmem: 315800 K
* phase time: 54 ms
* phase cmem: 315798 K
* [win32]: free[2677896 K], reserved[85952 K], committed[1430392 K]
* [ D3D ]: textures[740077 K]
* [x-ray]: crt heap[315791 K], process heap[315791 K], game lua[34024 K], render[227 K]
* [x-ray]: economy: strings[21655 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[47171] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader accum_emissive
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_0
compiling shader model_distort_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_1
compiling shader model_def_lq_1
! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1'
compiling shader model_distort_2
compiling shader model_def_lq_2
* MEMORY USAGE: 433709 K
* End of synchronization A[1] R[1]
compiling shader model_distort4glass_2
$ LA_DBG:[316376] xr_wounded:ac_wounded:initialize: NPC=[army_stalker_killer_stalker_0011] hp=[0.400] state=[wounded_heavy_2] => cover dist=[19.432]
$ LA_DBG:[316584] xr_wounded:ac_wounded:finalize:NPC=[army_stalker_killer_stalker_0011]
x)
$ LA_DBG:[400877] ph_car:car <move>: car started.
$ LA_DBG:[400877] ph_car:car <move>: action_car:walk_arrival_callback(0)
$ LA_DBG:[400877] ph_car:car <move>: target_walk_pt = 1.
$ LA_DBG:[400877] ph_car:car <move>: action_car:walk_arrival_callback(1)
$ LA_DBG:[400877] ph_car:car <move>: target_walk_pt = 2.
$ LA_DBG:[401149] ph_car:car <move>: action_car:walk_arrival_callback(2)
$ LA_DBG:[401149] ph_car:ac:set_signal: [car_close]
$ LA_DBG:[401149] ph_car:car <move>: target_walk_pt = 3.
$ LA_DBG:[401149] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[401381] ph_car:car <move>: curVel = 2.798654794693, speed = 7
$ LA_DBG:[401381] ph_car:car <move>: forward
$ LA_DBG:[401381] ph_car:car <move>: no_need_to_rotate. speed = 7, time = 84
$ LA_DBG:[401458] ph_car:car <move>: curVel = 3.1050417423248, speed = 7
$ LA_DBG:[401458] ph_car:car <move>: forward
$ LA_DBG:[401708] ph_car:car <move>: curVel = 3.4061074256897, speed = 7
$ LA_DBG:[401708] ph_car:car <move>: forward
$ LA_DBG:[401778] ph_car:car <move>: curVel = 3.6810688972473, speed = 7
$ LA_DBG:[401778] ph_car:car <move>: forward
$ LA_DBG:[401855] ph_car:car <move>: curVel = 3.6821229457855, speed = 7
$ LA_DBG:[401855] ph_car:car <move>: forward
$ LA_DBG:[401957] ph_car:car <move>: action_car:walk_arrival_callback(3)
$ LA_DBG:[401957] ph_car:car <move>: target_walk_pt = 4.
$ LA_DBG:[401957] ph_car:car <move>: curVel = 3.6795315742493, speed = 9
$ LA_DBG:[401957] ph_car:car <move>: forward
$ LA_DBG:[401957] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[402043] ph_car:car <move>: curVel = 3.6724429130554, speed = 9
$ LA_DBG:[402043] ph_car:car <move>: forward
$ LA_DBG:[402113] ph_car:car <move>: curVel = 3.6732938289642, speed = 9
$ LA_DBG:[402113] ph_car:car <move>: forward
$ LA_DBG:[402186] ph_car:car <move>: curVel = 3.6739101409912, speed = 9
$ LA_DBG:[402186] ph_car:car <move>: forward
$ LA_DBG:[402260] ph_car:car <move>: curVel = 3.6748580932617, speed = 9
$ LA_DBG:[402260] ph_car:car <move>: forward
$ LA_DBG:[402332] ph_car:car <move>: curVel = 3.6786110401154, speed = 9
$ LA_DBG:[402332] ph_car:car <move>: forward
$ LA_DBG:[402404] ph_car:car <move>: curVel = 3.6787176132202, speed = 9
$ LA_DBG:[402404] ph_car:car <move>: forward
$ LA_DBG:[402475] ph_car:car <move>: curVel = 3.6780641078949, speed = 9
$ LA_DBG:[402475] ph_car:car <move>: forward
$ LA_DBG:[402555] ph_car:car <move>: curVel = 3.6784672737122, speed = 9
$ LA_DBG:[402555] ph_car:car <move>: forward
$ LA_DBG:[402619] ph_car:car <move>: action_car:walk_arrival_callback(4)
$ LA_DBG:[402619] ph_car:car <move>: target_walk_pt = 5.
$ LA_DBG:[402619] ph_car:car <move>: curVel = 3.6809175014496, speed = 9
$ LA_DBG:[402619] ph_car:car <move>: forward
$ LA_DBG:[402619] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[402690] ph_car:car <move>: curVel = 3.6802663803101, speed = 9
$ LA_DBG:[402690] ph_car:car <move>: forward
$ LA_DBG:[402763] ph_car:car <move>: curVel = 3.6776835918427, speed = 9
$ LA_DBG:[402763] ph_car:car <move>: forward
$ LA_DBG:[402833] ph_car:car <move>: curVel = 3.6749751567841, speed = 9
$ LA_DBG:[402833] ph_car:car <move>: forward
$ LA_DBG:[402904] ph_car:car <move>: curVel = 3.6744391918182, speed = 9
$ LA_DBG:[402904] ph_car:car <move>: forward
$ LA_DBG:[402975] ph_car:car <move>: curVel = 3.6746368408203, speed = 9
$ LA_DBG:[402975] ph_car:car <move>: forward
$ LA_DBG:[403045] ph_car:car <move>: curVel = 3.6763455867767, speed = 9
$ LA_DBG:[403045] ph_car:car <move>: forward
$ LA_DBG:[403115] ph_car:car <move>: curVel = 3.6796414852142, speed = 9
$ LA_DBG:[403115] ph_car:car <move>: forward
$ LA_DBG:[403187] ph_car:car <move>: curVel = 3.6788847446442, speed = 9
$ LA_DBG:[403187] ph_car:car <move>: forward
$ LA_DBG:[403257] ph_car:car <move>: curVel = 3.6768119335175, speed = 9
$ LA_DBG:[403257] ph_car:car <move>: forward
$ LA_DBG:[403329] ph_car:car <move>: curVel = 3.6724753379822, speed = 9
$ LA_DBG:[403329] ph_car:car <move>: forward
$ LA_DBG:[403402] ph_car:car <move>: curVel = 3.6765282154083, speed = 9
$ LA_DBG:[403402] ph_car:car <move>: forward
$ LA_DBG:[403475] ph_car:car <move>: action_car:walk_arrival_callback(5)
$ LA_DBG:[403475] ph_car:car <move>: target_walk_pt = 6.
$ LA_DBG:[403475] ph_car:car <move>: curVel = 3.678375005722, speed = 9
$ LA_DBG:[403475] ph_car:car <move>: forward
$ LA_DBG:[403475] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[403548] ph_car:car <move>: curVel = 3.6780045032501, speed = 9
$ LA_DBG:[403548] ph_car:car <move>: forward
$ LA_DBG:[403623] ph_car:car <move>: curVel = 3.6809301376343, speed = 9
$ LA_DBG:[403623] ph_car:car <move>: forward
$ LA_DBG:[403697] ph_car:car <move>: curVel = 3.6814112663269, speed = 9
$ LA_DBG:[403697] ph_car:car <move>: forward
$ LA_DBG:[403773] ph_car:car <move>: curVel = 3.6796371936798, speed = 9
$ LA_DBG:[403773] ph_car:car <move>: forward
$ LA_DBG:[403848] ph_car:car <move>: curVel = 3.6753747463226, speed = 9
$ LA_DBG:[403848] ph_car:car <move>: forward
$ LA_DBG:[403923] ph_car:car <move>: curVel = 3.6721193790436, speed = 9
$ LA_DBG:[403923] ph_car:car <move>: forward
$ LA_DBG:[403999] ph_car:car <move>: curVel = 3.6772887706757, speed = 9
$ LA_DBG:[403999] ph_car:car <move>: forward
$ LA_DBG:[404075] ph_car:car <move>: curVel = 3.6846795082092, speed = 9
$ LA_DBG:[404075] ph_car:car <move>: forward
$ LA_DBG:[404153] ph_car:car <move>: curVel = 3.6871364116669, speed = 9
$ LA_DBG:[404153] ph_car:car <move>: forward
$ LA_DBG:[404229] ph_car:car <move>: curVel = 3.6822650432587, speed = 9
$ LA_DBG:[404229] ph_car:car <move>: forward
$ LA_DBG:[404306] ph_car:car <move>: curVel = 3.6745636463165, speed = 9
$ LA_DBG:[404306] ph_car:car <move>: forward
$ LA_DBG:[404384] ph_car:car <move>: curVel = 3.6716825962067, speed = 9
$ LA_DBG:[404384] ph_car:car <move>: forward
$ LA_DBG:[404463] ph_car:car <move>: curVel = 3.6707580089569, speed = 9
$ LA_DBG:[404463] ph_car:car <move>: forward
$ LA_DBG:[404543] ph_car:car <move>: action_car:walk_arrival_callback(6)
$ LA_DBG:[404543] ph_car:car <move>: target_walk_pt = 7.
$ LA_DBG:[404543] ph_car:car <move>: curVel = 3.6868329048157, speed = 9
$ LA_DBG:[404543] ph_car:car <move>: forward
$ LA_DBG:[404543] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[404622] ph_car:car <move>: curVel = 3.6876809597015, speed = 9
$ LA_DBG:[404622] ph_car:car <move>: forward
$ LA_DBG:[404701] ph_car:car <move>: curVel = 3.6786482334137, speed = 9
$ LA_DBG:[404701] ph_car:car <move>: forward
$ LA_DBG:[404782] ph_car:car <move>: curVel = 3.6754097938538, speed = 9
$ LA_DBG:[404782] ph_car:car <move>: forward
$ LA_DBG:[404856] ph_car:car <move>: curVel = 3.6769168376923, speed = 9
$ LA_DBG:[404856] ph_car:car <move>: forward
$ LA_DBG:[404936] ph_car:car <move>: curVel = 3.6831061840057, speed = 9
$ LA_DBG:[404936] ph_car:car <move>: forward
$ LA_DBG:[405014] ph_car:car <move>: curVel = 3.6832046508789, speed = 9
$ LA_DBG:[405014] ph_car:car <move>: forward
$ LA_DBG:[405102] ph_car:car <move>: curVel = 3.6766226291656, speed = 9
$ LA_DBG:[405102] ph_car:car <move>: forward
$ LA_DBG:[405167] ph_car:car <move>: curVel = 3.6718926429749, speed = 9
$ LA_DBG:[405167] ph_car:car <move>: forward
$ LA_DBG:[405244] ph_car:car <move>: curVel = 3.6752972602844, speed = 9
$ LA_DBG:[405244] ph_car:car <move>: forward
$ LA_DBG:[405316] ph_car:car <move>: action_car:walk_arrival_callback(7)
$ LA_DBG:[405316] ph_car:car <move>: target_walk_pt = 8.
$ LA_DBG:[405316] ph_car:car <move>: curVel = 3.6839740276337, speed = 5
$ LA_DBG:[405316] ph_car:car <move>: forward
$ LA_DBG:[405316] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[405393] ph_car:car <move>: curVel = 3.6856873035431, speed = 5
$ LA_DBG:[405393] ph_car:car <move>: forward
$ LA_DBG:[405473] ph_car:car <move>: curVel = 3.680412530899, speed = 5
$ LA_DBG:[405473] ph_car:car <move>: forward
$ LA_DBG:[405546] ph_car:car <move>: curVel = 3.6729950904846, speed = 5
$ LA_DBG:[405546] ph_car:car <move>: forward
$ LA_DBG:[405622] ph_car:car <move>: curVel = 3.6764314174652, speed = 5
$ LA_DBG:[405622] ph_car:car <move>: forward
$ LA_DBG:[405704] ph_car:car <move>: curVel = 3.6823420524597, speed = 5
$ LA_DBG:[405704] ph_car:car <move>: forward
$ LA_DBG:[405780] ph_car:car <move>: curVel = 3.6822936534882, speed = 5
$ LA_DBG:[405780] ph_car:car <move>: forward
$ LA_DBG:[405848] ph_car:car <move>: curVel = 3.6819071769714, speed = 5
$ LA_DBG:[405848] ph_car:car <move>: forward
$ LA_DBG:[405929] ph_car:car <move>: action_car:walk_arrival_callback(8)
$ LA_DBG:[405929] ph_car:car <move>: target_walk_pt = 9.
$ LA_DBG:[405929] ph_car:car <move>: curVel = 3.6716601848602, speed = 6
$ LA_DBG:[405929] ph_car:car <move>: forward
$ LA_DBG:[405929] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[406002] ph_car:car <move>: curVel = 3.6742224693298, speed = 6
$ LA_DBG:[406002] ph_car:car <move>: forward
$ LA_DBG:[406002] ph_car:car <move>: must rotate: left? <false>. speed = 6, time = 78.846153259277
$ LA_DBG:[406078] ph_car:car <move>: curVel = 3.6783952713013, speed = 6
$ LA_DBG:[406078] ph_car:car <move>: forward
$ LA_DBG:[406078] ph_car:car <move>: must rotate: left? <false>. speed = 6, time = 78.803031921387
$ LA_DBG:[406160] ph_car:car <move>: curVel = 3.6687912940979, speed = 6
$ LA_DBG:[406160] ph_car:car <move>: forward
$ LA_DBG:[406160] ph_car:car <move>: must rotate: left? <false>. speed = 6, time = 78.850746154785
$ LA_DBG:[406237] ph_car:car <move>: curVel = 3.647322177887, speed = 6
$ LA_DBG:[406237] ph_car:car <move>: forward
$ LA_DBG:[406237] ph_car:car <move>: must rotate: left? <false>. speed = 6, time = 78.823532104492
$ LA_DBG:[406316] ph_car:car <move>: action_car:walk_arrival_callback(9)
$ LA_DBG:[406316] ph_car:car <move>: target_walk_pt = 10.
$ LA_DBG:[406316] ph_car:car <move>: curVel = 3.6113135814667, speed = 5
$ LA_DBG:[406316] ph_car:car <move>: forward
$ LA_DBG:[406316] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.82608795166
$ LA_DBG:[406316] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[406385] ph_car:car <move>: curVel = 3.5881628990173, speed = 5
$ LA_DBG:[406385] ph_car:car <move>: forward
$ LA_DBG:[406385] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.68571472168
$ LA_DBG:[406460] ph_car:car <move>: curVel = 3.569436788559, speed = 5
$ LA_DBG:[406460] ph_car:car <move>: forward
$ LA_DBG:[406460] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.633804321289
$ LA_DBG:[406537] ph_car:car <move>: curVel = 3.5501620769501, speed = 5
$ LA_DBG:[406537] ph_car:car <move>: forward
$ LA_DBG:[406537] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.611114501953
$ LA_DBG:[406611] ph_car:car <move>: curVel = 3.5354511737823, speed = 5
$ LA_DBG:[406611] ph_car:car <move>: forward
$ LA_DBG:[406611] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.547943115234
$ LA_DBG:[406686] ph_car:car <move>: curVel = 3.5196034908295, speed = 5
$ LA_DBG:[406686] ph_car:car <move>: forward
$ LA_DBG:[406686] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.5
$ LA_DBG:[406760] ph_car:car <move>: curVel = 3.5038321018219, speed = 5
$ LA_DBG:[406760] ph_car:car <move>: forward
$ LA_DBG:[406760] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.440002441406
$ LA_DBG:[406836] ph_car:car <move>: curVel = 3.487384557724, speed = 5
$ LA_DBG:[406836] ph_car:car <move>: forward
$ LA_DBG:[406836] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.407897949219
$ LA_DBG:[406909] ph_car:car <move>: action_car:walk_arrival_callback(10)
$ LA_DBG:[406909] ph_car:ac:set_signal: [player]
$ LA_DBG:[406909] ph_car:car <move>: target_walk_pt = 11.
$ LA_DBG:[406909] ph_car:car <move>: curVel = 3.4769282341003, speed = 5
$ LA_DBG:[406909] ph_car:car <move>: forward
$ LA_DBG:[406909] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.337661743164
$ LA_DBG:[406909] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[406983] ph_car:car <move>: curVel = 3.4610018730164, speed = 5
$ LA_DBG:[406983] ph_car:car <move>: forward
$ LA_DBG:[406983] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.282051086426
$ LA_DBG:[407057] ph_car:car <move>: curVel = 3.4491302967072, speed = 5
$ LA_DBG:[407057] ph_car:car <move>: forward
$ LA_DBG:[407057] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.227851867676
$ LA_DBG:[407129] ph_car:car <move>: curVel = 3.4390239715576, speed = 5
$ LA_DBG:[407129] ph_car:car <move>: forward
$ LA_DBG:[407129] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.150009155273
$ LA_DBG:[407202] ph_car:car <move>: curVel = 3.4121119976044, speed = 5
$ LA_DBG:[407202] ph_car:car <move>: forward
$ LA_DBG:[407202] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.086433410645
$ LA_DBG:[407276] ph_car:car <move>: curVel = 3.4179365634918, speed = 5
$ LA_DBG:[407276] ph_car:car <move>: forward
$ LA_DBG:[407276] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 78.036598205566
$ LA_DBG:[407347] ph_car:car <move>: curVel = 3.3925321102142, speed = 5
$ LA_DBG:[407347] ph_car:car <move>: forward
$ LA_DBG:[407347] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.951820373535
$ LA_DBG:[407419] ph_car:car <move>: curVel = 3.3810739517212, speed = 5
$ LA_DBG:[407419] ph_car:car <move>: forward
$ LA_DBG:[407419] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.880966186523
$ LA_DBG:[407487] ph_car:car <move>: curVel = 3.3693654537201, speed = 5
$ LA_DBG:[407487] ph_car:car <move>: forward
$ LA_DBG:[407487] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.764717102051
$ LA_DBG:[407557] ph_car:car <move>: curVel = 3.3612785339355, speed = 5
$ LA_DBG:[407557] ph_car:car <move>: forward
$ LA_DBG:[407557] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.674430847168
$ LA_DBG:[407626] ph_car:car <move>: curVel = 3.3519732952118, speed = 5
$ LA_DBG:[407626] ph_car:car <move>: forward
$ LA_DBG:[407626] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.574722290039
$ LA_DBG:[407697] ph_car:car <move>: action_car:walk_arrival_callback(11)
$ LA_DBG:[407697] ph_car:car <move>: target_walk_pt = 12.
$ LA_DBG:[407697] ph_car:car <move>: curVel = 3.3432848453522, speed = 5
$ LA_DBG:[407697] ph_car:car <move>: forward
$ LA_DBG:[407697] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.500007629395
$ LA_DBG:[407697] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[407766] ph_car:car <move>: curVel = 3.3269045352936, speed = 5
$ LA_DBG:[407766] ph_car:car <move>: forward
$ LA_DBG:[407766] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.404502868652
$ LA_DBG:[407835] ph_car:car <move>: curVel = 3.3231244087219, speed = 5
$ LA_DBG:[407835] ph_car:car <move>: forward
$ LA_DBG:[407835] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.31111907959
$ LA_DBG:[407901] ph_car:car <move>: curVel = 3.3126480579376, speed = 5
$ LA_DBG:[407901] ph_car:car <move>: forward
$ LA_DBG:[407901] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.186820983887
$ LA_DBG:[407971] ph_car:car <move>: curVel = 3.3012270927429, speed = 5
$ LA_DBG:[407971] ph_car:car <move>: forward
$ LA_DBG:[407971] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.108703613281
$ LA_DBG:[408038] ph_car:car <move>: curVel = 3.2937252521515, speed = 5
$ LA_DBG:[408038] ph_car:car <move>: forward
$ LA_DBG:[408038] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 77.000007629395
$ LA_DBG:[408106] ph_car:car <move>: curVel = 3.2860398292542, speed = 5
$ LA_DBG:[408106] ph_car:car <move>: forward
$ LA_DBG:[408106] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.904258728027
$ LA_DBG:[408172] ph_car:car <move>: curVel = 3.2794098854065, speed = 5
$ LA_DBG:[408172] ph_car:car <move>: forward
$ LA_DBG:[408172] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.789482116699
$ LA_DBG:[408238] ph_car:car <move>: curVel = 3.281480550766, speed = 5
$ LA_DBG:[408238] ph_car:car <move>: forward
$ LA_DBG:[408238] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.677093505859
$ LA_DBG:[408305] ph_car:car <move>: curVel = 3.2797887325287, speed = 5
$ LA_DBG:[408305] ph_car:car <move>: forward
$ LA_DBG:[408305] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.577331542969
$ LA_DBG:[408376] ph_car:car <move>: curVel = 3.2708146572113, speed = 5
$ LA_DBG:[408376] ph_car:car <move>: forward
$ LA_DBG:[408376] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.520416259766
$ LA_DBG:[408441] ph_car:car <move>: curVel = 3.2987651824951, speed = 5
$ LA_DBG:[408441] ph_car:car <move>: forward
$ LA_DBG:[408441] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.404052734375
$ LA_DBG:[408505] ph_car:car <move>: curVel = 3.2793025970459, speed = 5
$ LA_DBG:[408505] ph_car:car <move>: forward
$ LA_DBG:[408505] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.280006408691
$ LA_DBG:[408573] ph_car:car <move>: curVel = 3.2796103954315, speed = 5
$ LA_DBG:[408573] ph_car:car <move>: forward
$ LA_DBG:[408573] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.198020935059
$ LA_DBG:[408636] ph_car:car <move>: curVel = 3.2931334972382, speed = 5
$ LA_DBG:[408636] ph_car:car <move>: forward
$ LA_DBG:[408636] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 76.068626403809
$ LA_DBG:[408701] ph_car:car <move>: curVel = 3.2945942878723, speed = 5
$ LA_DBG:[408701] ph_car:car <move>: forward
$ LA_DBG:[408701] ph_car:car <move>: must rotate: left? <false>. speed = 5, time = 75.961166381836
$ LA_DBG:[408766] ph_car:car <move>: action_car:walk_arrival_callback(12)
$ LA_DBG:[408766] ph_car:car <move>: target_walk_pt = 13.
$ LA_DBG:[408766] ph_car:car <move>: curVel = 3.3452823162079, speed = 3
$ LA_DBG:[408766] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.855766296387
$ LA_DBG:[408766] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[408829] ph_car:car <move>: curVel = 3.3602049350739, speed = 3
$ LA_DBG:[408829] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.733329772949
$ LA_DBG:[408892] ph_car:car <move>: curVel = 3.3258409500122, speed = 3
$ LA_DBG:[408892] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.613204956055
$ LA_DBG:[408952] ph_car:car <move>: curVel = 3.2995111942291, speed = 3
$ LA_DBG:[408952] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.46728515625
$ LA_DBG:[409019] ph_car:car <move>: curVel = 3.2906539440155, speed = 3
$ LA_DBG:[409019] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.388885498047
$ LA_DBG:[409083] ph_car:car <move>: curVel = 3.2899172306061, speed = 3
$ LA_DBG:[409083] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.284400939941
$ LA_DBG:[409147] ph_car:car <move>: curVel = 3.2902328968048, speed = 3
$ LA_DBG:[409147] ph_car:car <move>: must rotate: left? <false>. speed = 3, time = 75.181816101074
$ LA_DBG:[409209] ph_car:car <move>: action_car:walk_arrival_callback(13)
$ LA_DBG:[409209] ph_car:car <move>: target_walk_pt = 14.
$ LA_DBG:[409209] ph_car:car <move>: curVel = 3.2900764942169, speed = 4
$ LA_DBG:[409209] ph_car:car <move>: forward
$ LA_DBG:[409209] ph_car:car <move>: no_need_to_rotate. speed = 4, time = 75.063064575195
$ LA_DBG:[409209] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[409274] ph_car:car <move>: curVel = 3.2992839813232, speed = 4
$ LA_DBG:[409274] ph_car:car <move>: forward
$ LA_DBG:[409340] ph_car:car <move>: curVel = 3.445485830307, speed = 4
$ LA_DBG:[409340] ph_car:car <move>: forward
$ LA_DBG:[409402] ph_car:car <move>: curVel = 3.671514749527, speed = 4
$ LA_DBG:[409402] ph_car:car <move>: forward
$ LA_DBG:[409464] ph_car:car <move>: curVel = 3.6733832359314, speed = 4
$ LA_DBG:[409464] ph_car:car <move>: forward
$ LA_DBG:[409525] ph_car:car <move>: curVel = 3.6738064289093, speed = 4
$ LA_DBG:[409525] ph_car:car <move>: forward
$ LA_DBG:[409585] ph_car:car <move>: curVel = 3.6749756336212, speed = 4
$ LA_DBG:[409585] ph_car:car <move>: forward
$ LA_DBG:[409645] ph_car:car <move>: action_car:walk_arrival_callback(14)
$ LA_DBG:[409645] ph_car:car <move>: target_walk_pt = 15.
$ LA_DBG:[409645] ph_car:car <move>: curVel = 3.6757543087006, speed = 5
$ LA_DBG:[409645] ph_car:car <move>: forward
$ LA_DBG:[409645] ph_car:car <fire>: action_car:change_fire_pts()
$ LA_DBG:[409706] ph_car:car <move>: curVel = 3.6777005195618, speed = 5
$ LA_DBG:[409706] ph_car:car <move>: forward
$ LA_DBG:[409765] ph_car:car <move>: curVel = 3.6782095432281, speed = 5
$ LA_DBG:[409765] ph_car:car <move>: forward
$ LA_DBG:[409823] ph_car:car <move>: curVel = 3.681499004364, speed = 5
$ LA_DBG:[409823] ph_car:car <move>: forward
$ LA_DBG:[409882] ph_car:car <move>: curVel = 3.684027671814, speed = 5
$ LA_DBG:[409882] ph_car:car <move>: forward
$ LA_DBG:[409939] ph_car:car <move>: curVel = 3.6992573738098, speed = 5
$ LA_DBG:[409939] ph_car:car <move>: forward
$ LA_DBG:[409997] ph_car:car <move>: curVel = 3.7118730545044, speed = 5
$ LA_DBG:[409997] ph_car:car <move>: forward
$ LA_DBG:[410053] ph_car:car <move>: curVel = 3.7095441818237, speed = 5
$ LA_DBG:[410053] ph_car:car <move>: forward
$ LA_DBG:[410114] ph_car:car <move>: curVel = 3.6938073635101, speed = 5
$ LA_DBG:[410114] ph_car:car <move>: forward
$ LA_DBG:[410172] ph_car:car <move>: curVel = 3.6806364059448, speed = 5
$ LA_DBG:[410172] ph_car:car <move>: forward
$ LA_DBG:[410229] ph_car:car <move>: curVel = 3.6713151931763, speed = 5
$ LA_DBG:[410229] ph_car:car <move>: forward
$ LA_DBG:[410287] ph_car:car <move>: curVel = 3.6712791919708, speed = 5
$ LA_DBG:[410287] ph_car:car <move>: forward
$ LA_DBG:[410343] ph_car:car <move>: curVel = 3.7079885005951, speed = 5
$ LA_DBG:[410343] ph_car:car <move>: forward
$ LA_DBG:[410404] ph_car:car <move>: curVel = 3.6767008304596, speed = 5
$ LA_DBG:[410404] ph_car:car <move>: forward
$ LA_DBG:[410459] ph_car:car <move>: action_car:walk_arrival_callback(15)
$ LA_DBG:[410459] ph_car:ac:set_signal: [reached]
$ LA_DBG:[410459] ph_car:car <move>: target_walk_pt = -2.
$ LA_DBG:[410459] ph_car:car <move>: stop moving.
$ LA_DBG:[410459] ph_car:car <fire>: action_car:change_fire_pts()
compiling shader shadow_direct_model_aref_2
$ LA_DBG:[450567] xr_wounded:ac_wounded:initialize: NPC=[army_stalker_killer_sniper_1] hp=[0.732] state=[wounded] => cover dist=[0.794]
$ LA_DBG:[450567] xr_wounded:ac_wounded:can_cover: NPC=[army_stalker_killer_sniper_1], cover=(true) dist=[0.794]
x)
$ LA_DBG:[451682] xr_wounded:ac_wounded:finalize:NPC=[army_stalker_killer_sniper_1]
x)
! Can't find texture 'grenadier\fake_'
$ LA_DBG:[462860] la_ai_grenader:Check_Self_Blasting:Owner=[army_stalker_0007]=>Grenade=[grenade_rgd536616/36616]
! ERROR: SV: can't find children [36610] of parent [370857720]
$ LA_DBG:[487026] xr_effects:teleport_npc:=[army_stalker_killer_leader]
$ LA_DBG:[487615] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[39181] => BOOM !!!
! ERROR: SV: can't find children [38407] of parent [371494584]
$ LA_DBG:[529538] xr_effects:mil_hurry_snd mil_contact
$ LA_DBG:[529538] xr_effects:mil_start_reject_scripted
$ LA_DBG:[531873] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[40710] => BOOM !!!
! ERROR: SV: can't find children [820] of parent [371326392]
$ LA_DBG:[536267] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[41216] => BOOM !!!
$ LA_DBG:[541891] xr_wounded:ac_wounded:initialize: NPC=[mil_killer_kamper3] hp=[0.116] state=[wounded] => cover dist=[19.350]
$ LA_DBG:[542141] xr_wounded:ac_wounded:finalize:NPC=[mil_killer_kamper3]
x)
! ERROR: SV: can't find children [821] of parent [370854360]
$ LA_DBG:[561379] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[44547] => BOOM !!!
compiling shader yuv2rgb
* [win32]: free[2186424 K], reserved[90880 K], committed[1916936 K]
* [ D3D ]: textures[899243 K]
* [x-ray]: crt heap[495749 K], process heap[495749 K], game lua[47578 K], render[10965 K]
* [x-ray]: economy: strings[20425 K], smem[11219 K]
$ LA_DBG:[563313] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[563313] Game_Save:BuildMod=[5529]:[18:20:06]:MemUsage=[33999.188]kB:TimeFactor=[10]
$ LA_DBG:[563313] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[563313] treasure_manager:save: #treasure=[18],size=[146]
$ LA_DBG:[563313] la_ai_grenader:cleaning:Obj=[grenade_rgd5_fake],cid=[76]~>release:[x]
$ LA_DBG:[563313] la_ai_grenader:cleaning:Obj=[grenade_f1_fake],cid=[76]~>release:[x]
~ NetPacket #1 stores 29 objects in 8833b
~ NetPacket #2 stores 138 objects in 8233b
~ NetPacket #3 stores 157 objects in 8446b
~ NetPacket #4 stores 186 objects in 8888b
~ NetPacket #5 stores 197 objects in 8460b
~ NetPacket #6 stores 206 objects in 8507b
~ NetPacket #7 stores 599 objects in 8200b
~ NetPacket #8 stores 945 objects in 8221b
~ NetPacket #9 stores 1195 objects in 8291b
~ NetPacket #10 stores 1224 objects in 1874b
~ Used 10 NetPacket(s) total objects 4876 total stored 77953b
* Saving spawns...
* Saving objects...
* 32809 objects are successfully saved
* Writing Store...
$ LA_DBG:[563313] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[563313] save_storehouse: size=[14]/[6751]bytes : Build=[5529]
$ LA_DBG:[563313] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game kraken_quicksave.sav is successfully saved to file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kraken_quicksave.sav'
$ LA_DBG:[566324] xr_wounded:ac_wounded:initialize: NPC=[army_stalker_killer_sniper_4] hp=[0.445] state=[wounded_heavy] => cover dist=[4.129]
$ LA_DBG:[566773] xr_wounded:ac_wounded:finalize:NPC=[army_stalker_killer_sniper_4]
x)
! ERROR: SV: can't find children [12679] of parent [371491224]
$ LA_DBG:[575560] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[45056] => BOOM !!!
FATAL ERROR
[error]expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 84
[error]Description : XML node not found
[error]Argument 0 : global_wnd
[error]Argument 1 : ui\game_tutorials_rus_16.xml
stack trace:
0023:63A5B017 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:63AAD249 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:63997663 xrGame.dll, xrFactory_Create()
0023:6F3BE7DD xrLua.dll, luaJIT_compile()
0023:6F3B4C70 xrLua.dll, lua_yield()
0023:6F3A9BD2 xrLua.dll, lua_pcall()