Код
[error]expression : assertion failed
[error]Function : CLensFlare::OnFrame
[error]File : xr_efflensflare.cpp
[error]Line : 330
[error]Description : _valid(vecX)
Описание: Вылет происходит при получении ранения от монстра "Тушканчик".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : _valid( bi.mTransform )
[error]Function : CKinematics::CLBone
[error]File : ..\xrRender\SkeletonRigid.cpp
[error]Line : 157
[error]Description : callback kils bone matrix bone: front_gun_tower
Описание: Вылет происходит на локации "Тёмная лощина".
Причина: Точно неизвестна.
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842776
-------------------------
Код
expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[dm_artefact_merger_wnd]
Описание: Вылет происходит в диалоге с Сахаровым, после покупки всех рецептов.
Причина: Точно неизвестна.
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842768
-------------------------
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842986
Описание: Вылет происходит при переходе на локацию "Мёртвый город".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. - lost alpha\gamedata\scripts\tasks_yantar.script:25: attempt to call field 'id' (a number value)
Описание: Вылет происходит на локации "озеро Янтарь", при взятии проволки по сюжету.
Причина: Точно неизвестна.
.sav файл: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=843136
-------------------------
Код
expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[dm_help_wounded_medkit_dialog]
Описание: Вылет происходит при даче раненому NPC аптечки.
Причина: Точно неизвестна.
-------------------------
Код
expression : bone<obj->PHGetSyncItemsNumber()
Function : CPHSkeleton::RestoreNetState
File : PHSkeleton.cpp
Line : 246
Description : bone>obj->PHGetSyncItemsNumber() - bone[5], visual name[physics\vehicles\niva\veh_niva_u_02], id[6649]
Описание: Вылет происходит при переходе с локации "Тёмная Лощина", на локацию "Тёмная долина".
Причина: Точно неизвестна.
-------------------------
Код
Engine error. Last line in stack trace:
Описание: Вылет происходит при быстрой загрузке после смерти ГГ.
Причина: Точно неизвестна.
-------------------------
Код
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ..._-_lost alpha\gamedata\scripts\level_weathers.script:218: attempt to perform arithmetic on global 'iTimeIdle' (a nil value)
FATAL ERROR
[error]expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ..._-_lost alpha\gamedata\scripts\level_weathers.script:218: attempt to perform arithmetic on global 'iTimeIdle' (a nil value)
stack trace:
001B:5074461F xrCore.dll, xrDebug::fatal()
001B:03C67BC5 xrGame.dll, CDialogHolder::operator=()
001B:0100DC3D XR_3DA.exe, CEvent::operator=()
001B:01053273 XR_3DA.exe, CRenderDevice::FrameMove()
001B:010533BA XR_3DA.exe, CRenderDevice::on_idle()
001B:0105330A XR_3DA.exe, CRenderDevice::message_loop()
001B:01053E3E XR_3DA.exe, CRenderDevice::Run()
001B:01021E0A XR_3DA.exe, CApplication::CApplication()
Описание: Вылет происходит во время сна.
Причина: Точно неизвестна.
-------------------------
Код
* Detected CPU: Intel® Core™ i7 CPU 870 @ 2.93GHz [GenuineIntel], F6/M14/S5, 3049.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53202 files cached, 7924Kb memory used.
Init FileSystem 1.278105 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4050372 K], reserved[57200 K], committed[86668 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19163 K], process heap[19163 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:689C]: AMD Radeon HD 5900 Series
* GPU driver: 8.17.10.1267
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1747 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 2-Way CrossFire detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 12
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[3743416 K], reserved[91920 K], committed[358904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[120613 K], process heap[120613 K], game lua[3467 K], render[159 K]
* [x-ray]: economy: strings[6943 K], smem[0 K]
"c:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 127536 K
* phase time: 27 ms
* phase cmem: 122817 K
$ LA_DBG:[4061] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 192 ms
* phase cmem: 127337 K
* phase time: 1 ms
* phase cmem: 127336 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34955 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4061] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4061] load_storehouse: size=[12]/[2886]bytes : Build=[5529]
$ LA_DBG:[4061] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4061] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17144.145]kB
$ LA_DBG:[4061] GameTime=[14:23:06] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (3.008s)
* phase time: 3007 ms
* phase cmem: 189795 K
* phase time: 12 ms
* phase cmem: 190070 K
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 190134 K
* phase time: 16 ms
* phase cmem: 190134 K
* phase time: 3434 ms
* phase cmem: 278297 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 360 ms
* phase cmem: 282129 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 59 ms
* phase cmem: 282380 K
* phase time: 53 ms
* phase cmem: 287938 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 38 ms
* phase cmem: 288023 K
* Loading HOM: c:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 9 ms
* phase cmem: 288322 K
* phase time: 20 ms
* phase cmem: 288659 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 21 ms
* phase cmem: 304873 K
* t-report - base: 1933, 871745 K
* t-report - lmap: 30, 30723 K
* phase time: 1331 ms
* phase cmem: 309049 K
* phase time: 7 ms
* phase cmem: 309049 K
* [win32]: free[2383036 K], reserved[106900 K], committed[1704304 K]
* [ D3D ]: textures[913566 K]
* [x-ray]: crt heap[309046 K], process heap[309046 K], game lua[35316 K], render[205 K]
* [x-ray]: economy: strings[21636 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[12750] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq_2
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
compiling shader model_distort_2
* MEMORY USAGE: 380037 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1962932 K], reserved[112676 K], committed[2118632 K]
* [ D3D ]: textures[1016045 K]
* [x-ray]: crt heap[367419 K], process heap[367419 K], game lua[38894 K], render[17566 K]
* [x-ray]: economy: strings[24314 K], smem[10824 K]
$ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[118900] Game_Save:BuildMod=[5529]:[14:36:30]:MemUsage=[29511.436]kB:TimeFactor=[7]
$ LA_DBG:[118900] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[118900] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 163 objects in 8287b
~ NetPacket #2 stores 416 objects in 8251b
~ NetPacket #3 stores 555 objects in 8206b
~ NetPacket #4 stores 702 objects in 8198b
~ NetPacket #5 stores 811 objects in 8226b
~ NetPacket #6 stores 1019 objects in 5082b
~ Used 6 NetPacket(s) total objects 3666 total stored 46250b
* Saving spawns...
* Saving objects...
* 34940 objects are successfully saved
* Writing Store...
$ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[118900] save_storehouse: size=[12]/[3542]bytes : Build=[5529]
$ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1931240 K], reserved[109420 K], committed[2153580 K]
* [ D3D ]: textures[1040543 K]
* [x-ray]: crt heap[368389 K], process heap[368389 K], game lua[37799 K], render[19316 K]
* [x-ray]: economy: strings[25185 K], smem[10792 K]
* [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K]
* [ D3D ]: textures[1042087 K]
* [x-ray]: crt heap[369715 K], process heap[369715 K], game lua[38341 K], render[19317 K]
* [x-ray]: economy: strings[25200 K], smem[10792 K]
$ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[214256] Game_Save:BuildMod=[5529]:[14:47:37]:MemUsage=[29573.492]kB:TimeFactor=[7]
$ LA_DBG:[214256] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[214256] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 162 objects in 8275b
~ NetPacket #2 stores 404 objects in 8232b
~ NetPacket #3 stores 543 objects in 8214b
~ NetPacket #4 stores 690 objects in 8206b
~ NetPacket #5 stores 801 objects in 8233b
~ NetPacket #6 stores 1025 objects in 6272b
~ Used 6 NetPacket(s) total objects 3625 total stored 47432b
* Saving spawns...
* Saving objects...
* 34940 objects are successfully saved
* Writing Store...
$ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[214256] save_storehouse: size=[12]/[3202]bytes : Build=[5529]
$ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K]
* [ D3D ]: textures[1042087 K]
* [x-ray]: crt heap[369759 K], process heap[369759 K], game lua[38798 K], render[19362 K]
* [x-ray]: economy: strings[25404 K], smem[10792 K]
$ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[233918] Game_Save:BuildMod=[5529]:[14:49:55]:MemUsage=[29551.484]kB:TimeFactor=[7]
$ LA_DBG:[233918] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[233918] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 162 objects in 8275b
~ NetPacket #2 stores 399 objects in 8204b
~ NetPacket #3 stores 539 objects in 8234b
~ NetPacket #4 stores 685 objects in 8218b
~ NetPacket #5 stores 796 objects in 8203b
~ NetPacket #6 stores 1026 objects in 6358b
~ Used 6 NetPacket(s) total objects 3607 total stored 47492b
* Saving spawns...
* Saving objects...
* 34940 objects are successfully saved
* Writing Store...
$ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[233918] save_storehouse: size=[12]/[3202]bytes : Build=[5529]
$ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K]
* [ D3D ]: textures[1042087 K]
* [x-ray]: crt heap[369771 K], process heap[369771 K], game lua[36362 K], render[19368 K]
* [x-ray]: economy: strings[25482 K], smem[10792 K]
$ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[241572] Game_Save:BuildMod=[5529]:[14:50:48]:MemUsage=[29549.131]kB:TimeFactor=[7]
$ LA_DBG:[241572] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[241572] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 162 objects in 8275b
~ NetPacket #2 stores 398 objects in 8205b
~ NetPacket #3 stores 538 objects in 8234b
~ NetPacket #4 stores 684 objects in 8218b
~ NetPacket #5 stores 795 objects in 8201b
~ NetPacket #6 stores 1026 objects in 6358b
~ Used 6 NetPacket(s) total objects 3603 total stored 47491b
* Saving spawns...
* Saving objects...
* 34940 objects are successfully saved
* Writing Store...
$ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[241572] save_storehouse: size=[12]/[3202]bytes : Build=[5529]
$ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1927916 K], reserved[110624 K], committed[2155700 K]
* [ D3D ]: textures[1042087 K]
* [x-ray]: crt heap[369925 K], process heap[369925 K], game lua[37398 K], render[19393 K]
* [x-ray]: economy: strings[25600 K], smem[10792 K]
$ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[253021] Game_Save:BuildMod=[5529]:[14:52:09]:MemUsage=[29569.924]kB:TimeFactor=[7]
$ LA_DBG:[253021] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[253021] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 157 objects in 8275b
~ NetPacket #2 stores 397 objects in 8250b
~ NetPacket #3 stores 536 objects in 8214b
~ NetPacket #4 stores 683 objects in 8206b
~ NetPacket #5 stores 794 objects in 8203b
~ NetPacket #6 stores 1026 objects in 6150b
~ Used 6 NetPacket(s) total objects 3593 total stored 47298b
* Saving spawns...
* Saving objects...
* 34940 objects are successfully saved
* Writing Store...
$ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[253021] save_storehouse: size=[12]/[3202]bytes : Build=[5529]
$ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1927916 K], reserved[110608 K], committed[2155716 K]
* [ D3D ]: textures[1042087 K]
* [x-ray]: crt heap[370022 K], process heap[370022 K], game lua[38246 K], render[19455 K]
* [x-ray]: economy: strings[26002 K], smem[10792 K]
$ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[291906] Game_Save:BuildMod=[5529]:[14:56:41]:MemUsage=[29557.193]kB:TimeFactor=[7]
$ LA_DBG:[291906] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[291906] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 150 objects in 8350b
~ NetPacket #2 stores 415 objects in 8239b
~ NetPacket #3 stores 554 objects in 8206b
~ NetPacket #4 stores 702 objects in 8226b
~ NetPacket #5 stores 813 objects in 8252b
~ NetPacket #6 stores 1024 objects in 5601b
~ Used 6 NetPacket(s) total objects 3658 total stored 46874b
* Saving spawns...
* Saving objects...
* 34939 objects are successfully saved
* Writing Store...
$ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[291906] save_storehouse: size=[12]/[3202]bytes : Build=[5529]
$ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1908068 K], reserved[117392 K], committed[2168780 K]
* [ D3D ]: textures[1050822 K]
* [x-ray]: crt heap[375056 K], process heap[375056 K], game lua[43122 K], render[19712 K]
* [x-ray]: economy: strings[26690 K], smem[10866 K]
$ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[316292] Game_Save:BuildMod=[5529]:[14:59:32]:MemUsage=[30944.934]kB:TimeFactor=[7]
$ LA_DBG:[316292] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[316292] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 158 objects in 8261b
~ NetPacket #2 stores 231 objects in 8615b
~ NetPacket #3 stores 476 objects in 8222b
~ NetPacket #4 stores 616 objects in 8226b
~ NetPacket #5 stores 764 objects in 8210b
~ NetPacket #6 stores 868 objects in 8215b
~ NetPacket #7 stores 1122 objects in 5427b
~ Used 7 NetPacket(s) total objects 4235 total stored 55176b
* Saving spawns...
* Saving objects...
* 34938 objects are successfully saved
* Writing Store...
$ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[316292] save_storehouse: size=[12]/[3204]bytes : Build=[5529]
$ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1887360 K], reserved[112328 K], committed[2194552 K]
* [ D3D ]: textures[1064350 K]
* [x-ray]: crt heap[382491 K], process heap[382491 K], game lua[49203 K], render[20039 K]
* [x-ray]: economy: strings[27406 K], smem[11873 K]
$ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[389827] Game_Save:BuildMod=[5529]:[15:08:06]:MemUsage=[31652.574]kB:TimeFactor=[7]
$ LA_DBG:[389827] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[389827] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 189 objects in 8644b
~ NetPacket #2 stores 446 objects in 8263b
~ NetPacket #3 stores 585 objects in 8206b
~ NetPacket #4 stores 731 objects in 8218b
~ NetPacket #5 stores 848 objects in 8207b
~ NetPacket #6 stores 1167 objects in 8192b
~ NetPacket #7 stores 1182 objects in 503b
~ Used 7 NetPacket(s) total objects 5148 total stored 50233b
* Saving spawns...
* Saving objects...
* 34939 objects are successfully saved
* Writing Store...
$ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[389827] save_storehouse: size=[12]/[3204]bytes : Build=[5529]
$ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
$ LA_DBG:[424499] fRelocate_N_Items:NPC=[cordon_sidorovich],Section=[esc_killed_flash]<~QuestItem:<Info!>
* [win32]: free[1887424 K], reserved[111852 K], committed[2194964 K]
* [ D3D ]: textures[1064350 K]
* [x-ray]: crt heap[382294 K], process heap[382294 K], game lua[44288 K], render[20040 K]
* [x-ray]: economy: strings[27778 K], smem[11873 K]
$ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[428381] Game_Save:BuildMod=[5529]:[15:12:36]:MemUsage=[31694.688]kB:TimeFactor=[7]
$ LA_DBG:[428381] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[428381] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 189 objects in 8944b
~ NetPacket #2 stores 441 objects in 8232b
~ NetPacket #3 stores 581 objects in 8242b
~ NetPacket #4 stores 726 objects in 8230b
~ NetPacket #5 stores 844 objects in 8261b
~ NetPacket #6 stores 1162 objects in 8245b
~ NetPacket #7 stores 1186 objects in 644b
~ Used 7 NetPacket(s) total objects 5129 total stored 50798b
* Saving spawns...
* Saving objects...
* 34943 objects are successfully saved
* Writing Store...
$ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[428381] save_storehouse: size=[12]/[3177]bytes : Build=[5529]
$ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
* [win32]: free[1879168 K], reserved[112720 K], committed[2202352 K]
* [ D3D ]: textures[1064350 K]
* [x-ray]: crt heap[381569 K], process heap[381569 K], game lua[38014 K], render[20041 K]
* [x-ray]: economy: strings[27814 K], smem[11873 K]
$ LA_DBG:[431797] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 175 ms
* phase cmem: 387438 K
* phase time: 11 ms
* phase cmem: 387438 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34943 objects are successfully loaded
* Loading Store...
$ LA_DBG:[431797] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[431797] load_storehouse: size=[12]/[3177]bytes : Build=[5529]
$ LA_DBG:[431797] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[431797] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17134.168]kB
$ LA_DBG:[431797] GameTime=[15:12:36] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (2.989s)
* phase time: 2989 ms
* phase cmem: 397704 K
* phase time: 12 ms
* phase cmem: 397704 K
* phase time: 12 ms
* phase cmem: 397704 K
* [win32]: free[1886196 K], reserved[100856 K], committed[2207188 K]
* [ D3D ]: textures[1057376 K]
* [x-ray]: crt heap[397701 K], process heap[397701 K], game lua[34895 K], render[20041 K]
* [x-ray]: economy: strings[25781 K], smem[11862 K]
* Log file has been saved successfully!
$ LA_DBG:[435666] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_env_lq_1
* MEMORY USAGE: 396350 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1878400 K], reserved[101924 K], committed[2213916 K]
* [ D3D ]: textures[1061782 K]
* [x-ray]: crt heap[401955 K], process heap[401955 K], game lua[41567 K], render[20541 K]
* [x-ray]: economy: strings[20897 K], smem[11870 K]
$ LA_DBG:[519139] ui_repair_kit:adding items [wpn_pm] with cond [0.83921533823013] and id [860]
$ LA_DBG:[519139] ui_repair_kit:uiRepairKit inited
stack trace:
0023:5FFA709F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5FF9A413 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5FF9A413 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5FFA8A30 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5FF5DFED xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:5FFBAA7E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5FDE9629 xrGame.dll, CDialogHolder::operator=()
0023:5FDE9320 xrGame.dll, CDialogHolder::operator=()
0023:0120340A XR_3DA.exe, CInput::MouseUpdate()
[error][ 183] : Невозможно создать файл, так как он уже существует.
Описание: Вылет происходит при попытке использования ремонтного комплекта.
Причина: Точно неизвестна. На версии 1.3001
-------------------------
Код
expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 115
Description : item [bar_barmen_merger_info] not found!!
Описание: Вариант 1 - После взятия документов из локации "Лаборатория X-18", на локации "Бар-Росток", после прихода NPC без имени из "Греха", при попытке поговорить с кем-либо из NPC, происходит вылет.
Вариант 2 - До взятия документов из локации "Лаборатория X-18", при первом разговоре с Барменом.
Причина: Точно неизвестна.
-------------------------
Код
expression : ini_file.section_exist(section)
Function : CTradeParameters::process
File : c:\stalker_games_src\stalker\xray-svn-trunk\xr_3da\xrgame\trade_parameters_inline.h
Line : 111
Description : cannot find section bandit_generic_buy
Описание: Вылет происходит после взятия документов из сейфа Борова, который на локации "Тёмная долина".
Причина: Точно неизвестна.
-------------------------
Код
* Detected CPU: Intel® Core™ i7-2640M CPU @ 2.80GHz [GenuineIntel], F6/M10/S7, 2791.00 mhz, 104-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53130 files cached, 8916Kb memory used.
Init FileSystem 1.396558 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4038064 K], reserved[64180 K], committed[91996 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18303 K], process heap[18303 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:126]: Intel® HD Graphics 3000
* GPU driver: 9.17.10.3347
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1687 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
! c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\shaders_cache\r1\effects_gradient_p.ps\0100000
Can't compile shader hr=0x80004005
Описание: Вылет происходит при игре на "Статическом освещении".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 502
[error]Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Arguments : c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\wpn\wpn_bm-16.dds
Описание: Вылет происходит при использовании оружия "БМ-16".
Причина: Точно неизвестна.
-------------------------
Код
expression : fatal error
Function : CLevel::Load_GameSpecific_CFORM
File : Level_load.cpp
Line : 168
Description : <no expression>
Arguments : Game material '4135' not found
Описание: Вылет происходит при переходе с локации "НИИ Агропром", на локацию "Свалка" после квеста по поиску документов для бармена.
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_gulag.script:873: attempt to index field 'Object_didnt_begin_job' (a function value)
Описание: Вариант 1 - Вылет происходит на локации "Свалка". Точное место неизвестно.
Вариант 2 - Вылет происходит при переходе с локации "Тёмная Лощина", на локацию "Тёмная долина".
Причина: Точно неизвестна.
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842341
.log & .sav файлы 2: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842959
-------------------------
Код
expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 115
Description : item [bar_hunter_start] not found!!
Описание: Вылет происходит при диалоге с "Охотником" на локации "Бар-Росток".
Причина: Точно неизвестна.
-------------------------
Код
expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())
Function : CPatrolPathManager::select_point
File : .\patrol_path_manager.cpp
Line : 173
Description : patrol path[country_blockpost_patrol_leader_walk], point on path [name04],object [bcr_military_patrol_leader]
Описание: Вылет происходит при выходе из помещения бара на локации "Бар-Росток".
Причина: Точно неизвестна.
-------------------------
Код
expression : fatal error
Function : CHudItem::animGet
File : HudItem.cpp
Line : 308
Description : <no expression>
Arguments : [draw_wo_gl] animation not found in weapon, which has section [wpn_akm]
Описание: Вылет происходит около НИИ, на локации "НИИ Агропром".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ... - lost alpha\gamedata\scripts\ui_mm_opt_main.script:110: attempt to call global 'xrRender_test_r3_hw' (a nil value)
Описание: Вылет происходит при переходе к опциям игры.
Зафиксировано на WinXP 32-bit.
Причина: Точно неизвестна.
-------------------------
Код
expression : error handler is invoked!
Function : handler_base
File : xrDebugNew.cpp
Line : 777
Description : illegal instruction
Описание: Вылет происходит на локации "Тёмная Долина", около универмага с наёмниками.
Причина: Точно неизвестна.
-------------------------
Код
expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:264: attempt to index a nil value
Описание: На локации "Радар", после сбития вертолёта, ГГ идёт за "Монолитовцем", и получает на КПК сообщение. "Монолитовец" начинает что-то говорить, происходит вылет.
Причина: Точно неизвестна.
-------------------------
Код
[error]stack trace:
0023:696932F6 xrGame.dll, CDialogHolder::operator=()
0023:69690D7B xrGame.dll, CDialogHolder::operator=()
0023:71C4F084 xrRender_R3.dll, SupportsDX10Rendering()
0023:69636029 xrGame.dll, CDialogHolder::operator=()
0023:0009DBBC XR_3DA.exe, CEvent::operator=()
0023:000E397A XR_3DA.exe, CRenderDevice::on_idle()
0023:000E330A XR_3DA.exe, CRenderDevice::message_loop()
0023:000E3E3E XR_3DA.exe, CRenderDevice::Run()
0023:000B1E0A XR_3DA.exe, CApplication::CApplication()
Описание: Вылет происходит в инвентаре, при попытке двойным щелчком добавить оружие "АК-74" в слот.
Зафиксированно на "Полном динамическом освещении (DX10)".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. - lost alpha\gamedata\scripts\task_manager.script:478: attempt to index local 't' (a nil value)
Описание: Вылет происходит на локации "Кордон", при попытке сдачи квеста "Сидоровичу", по уничтожению зомби в тунеле.
Причина: Точно неизвестна.
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842269
-------------------------
Код
stack trace:
0023:6B7F57E9 xrGame.dll, CDialogHolder::operator=()
0023:6B7EBE12 xrGame.dll, CDialogHolder::operator=()
0023:6B64C7B1 xrGame.dll, CDialogHolder::operator=()
0023:6B6484F0 xrGame.dll, CDialogHolder::operator=()
0023:72EF4851 xrLua.dll, lua_getinfo()
Engine error. Last line in stack trace:
CDialogHolder::operator=()+2501449 byte(s) D:\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll
Описание: Вылет происходит на локации "Свалка", в ангаре.
Причина: Точно неизвестна.
-------------------------
Код
Engine error. Last line in stack trace:
PAPI::pDomain::transform_dir()+2931 byte(s)
D:\игры\S.T.A.L.K.E.R. - Lost Alpha2\bins\xrParticles.dll
Описание: Вылет происходит в локации "Лаборатория X-16", после получения квеста "Отключить пси-установку".
Причина: Точно неизвестна.
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=842502
-------------------------
Код
Engine error. Last line in stack trace: D3D11CreateDeviceAndSwapChain()+601373 byte(s) C:\Windows\system32\d3d11.dll
Описание: Вылет происходит при игре на "Полном динамическом освещении (DX10)".
Причина: Точно неизвестна. Возможно из-за игры с модом "Sweet FX 1.3".
-------------------------
Код
$ LA_DBG:[2447859] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2447859] save_storehouse: size=[12]/[5300]bytes : Build=[5529]
$ LA_DBG:[2447859] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1918696 K], reserved[129700 K], committed[2145844 K]
* [ D3D ]: textures[960292 K]
* [x-ray]: crt heap[400957 K], process heap[400957 K], game lua[55396 K], render[13806 K]
* [x-ray]: economy: strings[131016 K], smem[8637 K]
$ LA_DBG:[2464275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[2464275] Game_Save:BuildMod=[5529]:[17:31:34]:MemUsage=[36435.211]kB:TimeFactor=[7]
$ LA_DBG:[2464275] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2464275] treasure_manager:save: #treasure=[9],size=[83]
~ NetPacket #1 stores 34 objects in 11145b
~ NetPacket #2 stores 45 objects in 10485b
~ NetPacket #3 stores 66 objects in 11356b
~ NetPacket #4 stores 75 objects in 10532b
~ NetPacket #5 stores 86 objects in 10977b
~ NetPacket #6 stores 274 objects in 8268b
~ NetPacket #7 stores 502 objects in 8194b
~ NetPacket #8 stores 1181 objects in 8200b
~ NetPacket #9 stores 1390 objects in 8503b
~ NetPacket #10 stores 1501 objects in 8379b
~ NetPacket #11 stores 1526 objects in 1746b
~ Used 11 NetPacket(s) total objects 6680 total stored 97785b
* Saving spawns...
* Saving objects...
* 34114 objects are successfully saved
* Writing Store...
$ LA_DBG:[2464275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2464275] save_storehouse: size=[12]/[5300]bytes : Build=[5529]
$ LA_DBG:[2464275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav'
stack trace:
Описание: Вылет происходит при попытке открыть раздел "Контакты" в КПК, по нажатие горячей клавишы (H).
Причина: Точно неизвестна.
-------------------------
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=843262
Описание: Вылет происходит после перехода на локацию "озеро Янтарь", сразу после появления сделав буквально несколько шагов.
Причина: Точно неизвестна.
-------------------------
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=843309
Описание: Вылет происходит во время пси-выброса на локации "Тёмная Лощина".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[escape_wolf_greatings]
Описание: Вылет происходит при диалоге с "Волком".
Причина: Точно неизвестна.
-------------------------
Код
[error]expression : m_foot_bones[leg_type] != BI_NONE
[error]Function : CStepManager::get_foot_position
[error]File : step_manager.cpp
[error]Line : 196
[error]Description : [wild_rat_strong_2_0008] foot bone had not been set
Описание: Вылет происходит на локации "Большой металлический завод", при ранении от крысы.
Причина: Точно неизвестна.
-------------------------
.log & .sav файлы: http://www.amk-team.ru/forum/index.php?showtopic=12819&p=843368
Описание: Вылет происходит при переходе с локации "Свалка", в локацию "Тёмная долина".
Причина: Точно неизвестна.