* Detected CPU: AuthenticAMD , F15/M11/S2, 2839.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
FS: 35302 files cached, 4197Kb memory used.
'xrCore' build 2571, Mar 16 2006
Initializing Engine...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1960728 K], reserved[56420 K], committed[79940 K]
* [ D3D ]: textures[0 K]
* [x-ray]: total[6034 K], lua[0 K]
* [x-ray]: economy: strings[881 K], smem[0 K]
Executing config-script "user.ltx"...
Executing config-script "gamedata\rspec_default.ltx"...
! Unknown command: r__detail_density
! Unknown command: r__dtex_range
! Unknown command: rs_detail
Executing config-script "default_controls.ltx"...
! Cannot open script file.
Starting INPUT device...
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68B8]: ATI Radeon HD 5700 Series
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1768 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
* created RT($user$position), 1280x1024
* created RT($user$normal), 1280x1024
* created RT($user$albedo), 1280x1024
* created RT($user$accum), 1280x1024
* created RT($user$generic0), 1280x1024
* created RT($user$generic1), 1280x1024
* created RT($user$smap_depth), 2048x2048
* created RT($user$smap_surf), 2048x2048
* created RT($user$bloom1), 256x256
* created RT($user$bloom2), 256x256
* created RT($user$lum_t64), 64x64
* created RT($user$lum_t8), 8x8
* created RT($user$luminance_0), 1x1
* created RT($user$luminance_1), 1x1
* created RT($user$luminance_2), 1x1
* created RT($user$luminance_3), 1x1
- r2_tf_aniso 4
- r2_tf_mipbias 0.
* loading script class_registrator.script
* loading script _G.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script se_item.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Starting engine...
* loading script ui_mm_opt_main.script
* loading script ui_mm_opt_video.script
* loading script ui_mm_opt_sound.script
* loading script ui_mm_opt_gameplay.script
* loading script ui_mm_opt_controls.script
* loading script ui_mm_opt_video_adv.script
Executing config-script "gamedata\rspec_extreme.ltx"...
! Cannot open script file.
* loading script ui_load_dialog.script
* loading script ui_base_dialog.script
Tech Demo would be stored in - xray_VIK-PC_09-24-2010_18-02-54.tdemo
* phase time: 0 ms
* phase cmem: 53208 K
* [win32]: free[1751292 K], reserved[107308 K], committed[238488 K]
* [ D3D ]: textures[6046 K]
* [x-ray]: total[53208 K], lua[0 K]
* [x-ray]: economy: strings[1000 K], smem[0 K]
Prefetching objects...
* phase time: 87 ms
* phase cmem: 53189 K
* [win32]: free[1750264 K], reserved[107308 K], committed[239516 K]
* [ D3D ]: textures[7070 K]
* [x-ray]: total[53189 K], lua[0 K]
* [x-ray]: economy: strings[1000 K], smem[0 K]
SERVER: Starting...
* phase time: 24 ms
* phase cmem: 53403 K
* [win32]: free[1750264 K], reserved[107304 K], committed[239520 K]
* [ D3D ]: textures[7070 K]
* [x-ray]: total[53403 K], lua[0 K]
* [x-ray]: economy: strings[1000 K], smem[0 K]
SERVER: Loading alife simulator...
* phase time: 25 ms
* phase cmem: 53403 K
* [win32]: free[1746420 K], reserved[107304 K], committed[243364 K]
* [ D3D ]: textures[7070 K]
* [x-ray]: total[53403 K], lua[0 K]
* [x-ray]: economy: strings[1000 K], smem[0 K]
Loading saved game "vik_autosave.sav"...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 8494 spawn points are successfully loaded
* Loading objects...
* loading script gulag_tasks.script
* loading script sim_statistic.script
* loading script task_manager.script
* 17338 objects are successfully loaded
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* loading script agroprom_tasks.script
* loading script garbage_tasks.script
* loading script darkvalley_tasks.script
* Game vik_autosave is successfully loaded from file 'savedgames\vik_autosave.sav' (6.371s)
* phase time: 6370 ms
* phase cmem: 89227 K
* [win32]: free[1703696 K], reserved[96664 K], committed[296728 K]
* [ D3D ]: textures[7070 K]
* [x-ray]: total[89227 K], lua[0 K]
* [x-ray]: economy: strings[3178 K], smem[0 K]
SERVER: Connecting...
MaxPlayers = 0
Executing config-script "banned.ltx"...
* loading script db.script
* loading script actor_proxy.script
* loading script xr_spawner.script
* phase time: 2838 ms
* phase cmem: 89228 K
* [win32]: free[1681752 K], reserved[114728 K], committed[300608 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[89228 K], lua[0 K]
* [x-ray]: economy: strings[3178 K], smem[0 K]
CLIENT: Connecting to 'localhost'...
auth - -1529234103
_our - -1529234103
_him - -1529234103
* client : connection accepted - <All Ok>
* phase time: 737 ms
* phase cmem: 92361 K
* [win32]: free[1663244 K], reserved[126980 K], committed[306864 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[94924 K], lua[0 K]
* [x-ray]: economy: strings[3178 K], smem[0 K]
Opening stream...
* phase time: 120 ms
* phase cmem: 98308 K
* [win32]: free[1659856 K], reserved[126980 K], committed[310252 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[98308 K], lua[0 K]
* [x-ray]: economy: strings[3178 K], smem[0 K]
Loading CFORM...
* phase time: 321 ms
* phase cmem: 133648 K
* [win32]: free[1618120 K], reserved[129244 K], committed[349724 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[137749 K], lua[0 K]
* [x-ray]: economy: strings[3178 K], smem[0 K]
Loading shaders...
* phase time: 574 ms
* phase cmem: 142693 K
* [win32]: free[1613420 K], reserved[128824 K], committed[354844 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[142693 K], lua[0 K]
* [x-ray]: economy: strings[3196 K], smem[0 K]
Loading geometry...
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 55030 verts, 1719 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 52902 verts, 1653 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 36910 verts, 1153 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 440184 indices, 859 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 7896 verts, 92 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 924165 indices, 1805 Kb
* phase time: 1345 ms
* phase cmem: 164623 K
* [win32]: free[1517152 K], reserved[128824 K], committed[451112 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[165263 K], lua[0 K]
* [x-ray]: economy: strings[3197 K], smem[0 K]
Loading spatial-DB...
* phase time: 1533 ms
* phase cmem: 191363 K
* [win32]: free[1493324 K], reserved[125104 K], committed[478660 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[192004 K], lua[0 K]
* [x-ray]: economy: strings[3197 K], smem[0 K]
Loading details...
* phase time: 75 ms
* phase cmem: 192644 K
* [win32]: free[1492680 K], reserved[125104 K], committed[479304 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[193284 K], lua[0 K]
* [x-ray]: economy: strings[3197 K], smem[0 K]
Loading sectors & portals...
* Loading HOM: gamedata\levels\l04_darkvalley\level.hom
* phase time: 138 ms
* phase cmem: 194724 K
* [win32]: free[1487676 K], reserved[127672 K], committed[481740 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[195364 K], lua[0 K]
* [x-ray]: economy: strings[3197 K], smem[0 K]
Loading AI objects...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 191 ms
* phase cmem: 194656 K
* [win32]: free[1487200 K], reserved[127452 K], committed[482436 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[195296 K], lua[0 K]
* [x-ray]: economy: strings[3196 K], smem[0 K]
CLIENT: Spawning...
* connection sync: 0 ms
* loading script ui_wpn_params.script
* phase time: 867 ms
* phase cmem: 213392 K
* [win32]: free[1469812 K], reserved[126620 K], committed[500656 K]
* [ D3D ]: textures[7134 K]
* [x-ray]: total[214032 K], lua[0 K]
* [x-ray]: economy: strings[3199 K], smem[0 K]
Loading textures...
! auto-generated bump map: detail\detail_bitum_det1_bump
! auto-generated bump map: detail\detail_metall_det3_bump
! auto-generated bump map: detail\detail_stucco_det2_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det2_v_bump
! auto-generated bump map: grnd\grnd_asfalt_det_bump
! auto-generated bump map: ston\ston_beton_pod_04_bump
! auto-generated bump map: ston\ston_det11_beton_bump
! auto-generated bump map: ston\ston_det3a_bump
* t-report - base: 944, 314676 K
* t-report - lmap: 14, 8193 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 13630 ms
* phase cmem: 156833 K
* [win32]: free[1196316 K], reserved[126804 K], committed[773968 K]
* [ D3D ]: textures[322870 K]
* [x-ray]: total[156833 K], lua[0 K]
* [x-ray]: economy: strings[3199 K], smem[0 K]
CLIENT: Synchronising...
* phase time: 194 ms
* phase cmem: 156824 K
* [win32]: free[1196316 K], reserved[126724 K], committed[774048 K]
* [ D3D ]: textures[322870 K]
* [x-ray]: total[156824 K], lua[0 K]
* [x-ray]: economy: strings[3199 K], smem[0 K]
- Uncached model loading: gamedata\meshes\actors\hero\stalker_novice.ogf
* loading script dream.script
* loading script bind_stalker.script
* loading script level_weathers.script
* loading script game_stats.script
- Uncached model loading: gamedata\meshes\equipments\item_datchik1.ogf
* loading script level_tasks.script
* loading script escape_tasks.script
* loading script bar_rostok_tasks.script
* loading script yantar_tasks.script
* loading script mil_tasks.script
* loading script radar_tasks.script
* loading script pripyat_tasks.script
* loading script deadcity_tasks.script
* loading script xr_motivator.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_goap.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script xr_info.script
* loading script ranks.script
* loading script dialog_manager.script
* loading script modules.script
* loading script xr_combat.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_meet.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_danger.script
* loading script xr_wounded.script
* loading script xr_abuse.script
* loading script xr_death.script
* loading script trade_manager.script
* loading script stalker_generic.script
* loading script xr_walker.script
* loading script move_mgr.script
* loading script xr_sound.script
* loading script sound_theme.script
- Uncached model loading: gamedata\meshes\physics\door\door_prison_pult_01.ogf
* loading script bind_physic_object.script
* loading script bind_restrictor.script
* loading script bind_smart_terrain.script
- Uncached model loading: gamedata\meshes\actors\bandit\stalker_bandit_4.ogf
* loading script xr_combat_zombied.script
* loading script xr_combat_camper.script
* loading script xr_camper.script
* loading script bind_heli.script
* loading script heli_combat.script
* loading script xr_patrol.script
* loading script state_lib.script
* loading script xr_remark.script
* loading script bind_respawn.script
* loading script bind_monster.script
* loading script xr_statistic.script
* loading script mob_combat.script
* loading script mob_trade.script
* loading script mob_death.script
* loading script mob_panic.script
* loading script mob_home.script
- Uncached model loading: gamedata\meshes\monsters\dog\dog.ogf
- Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
- Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
- Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
- Uncached model loading: gamedata\meshes\equipments\stalker_suit.ogf
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: gamedata\meshes\weapons\upgrade\wpn_silencer.ogf
- Uncached model loading: gamedata\meshes\weapons\spas12\wpn_spas12.ogf
- Uncached model loading: gamedata\meshes\weapons\spas12\wpn_spas12_hud.ogf
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
- Uncached model loading: gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
* loading script sr_idle.script
* loading script sr_danger.script
* loading script sr_tip.script
* loading script sr_psy_antenna.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip.ogf
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_blackdrip_2.ogf
- Uncached model loading: gamedata\meshes\weapons\rpg_7\wpn_rpg_7_grenade.ogf
- Uncached model loading: gamedata\meshes\equipments\item_dog_tail.ogf
- Uncached model loading: gamedata\meshes\equipments\item_psevdodog_tail.ogf
* loading script xr_conditions.script
* loading script sr_light.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script heli_move.script
* loading script ph_gate.script
* loading script ph_door.script
* loading script mob_sound.script
* loading script xr_sleeper.script
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Vik_09-24-10_18-04-07.mdmp'