* Detected CPU: GenuineIntel Pentium-II, F6/M5/S5, 2527.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 36928 files cached, 4405Kb memory used.
'xrCore' build 2604, Aug 18 2006
Initializing Engine...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2040792 K], reserved[13200 K], committed[43096 K]
* [ D3D ]: textures[0 K]
* [x-ray]: total[6333 K], lua[0 K]
* [x-ray]: economy: strings[948 K], smem[0 K]
Executing config-script "user.ltx"...
Executing config-script "gamedata\rspec_default.ltx"...
! Unknown command: r__dtex_range
! Unknown command: rs_detail
Executing config-script "default_controls.ltx"...
Starting INPUT device...
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
SOUND: OpenAL: Required device: . Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68E4]: AMD Radeon HD 6370M
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 748 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 4096K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
* created RT($user$position), 1024x768
* created RT($user$normal), 1024x768
* created RT($user$albedo), 1024x768
* created RT($user$accum), 1024x768
* created RT($user$generic0), 1024x768
* created RT($user$generic1), 1024x768
* created RT($user$smap_depth), 2048x2048
* created RT($user$smap_surf), 2048x2048
* created RT($user$bloom1), 256x256
* created RT($user$bloom2), 256x256
* created RT($user$lum_t64), 64x64
* created RT($user$lum_t8), 8x8
* created RT($user$luminance_0), 1x1
* created RT($user$luminance_1), 1x1
* created RT($user$luminance_2), 1x1
* created RT($user$luminance_3), 1x1
- r2_tf_aniso 4
- r2_tf_mipbias 0.
* loading script _G.script
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script se_item.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
Starting engine...
* loading script ui_load_dialog.script
* loading script ui_base_dialog.script
Tech Demo would be stored in - xray_ANDY_08-30-2012_12-13-21.tdemo
bin2604b\xr_3da.exe -r2 -nocache -xclsx -ltx user.ltx
* phase time: 0 ms
* phase cmem: 89190 K
* [win32]: free[1868812 K], reserved[45164 K], committed[183112 K]
* [ D3D ]: textures[4599 K]
* [x-ray]: total[89190 K], lua[0 K]
* [x-ray]: economy: strings[1084 K], smem[0 K]
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 34744 ms
* [prefetch] memory: 83756Kb
* phase time: 34778 ms
* phase cmem: 172927 K
* [win32]: free[1215316 K], reserved[90608 K], committed[791164 K]
* [ D3D ]: textures[415039 K]
* [x-ray]: total[172927 K], lua[0 K]
* [x-ray]: economy: strings[2170 K], smem[40822 K]
SERVER: Starting...
* phase time: 136 ms
* phase cmem: 173146 K
* [win32]: free[1215316 K], reserved[91164 K], committed[790608 K]
* [ D3D ]: textures[415039 K]
* [x-ray]: total[173146 K], lua[0 K]
* [x-ray]: economy: strings[2170 K], smem[40822 K]
SERVER: Loading alife simulator...
* phase time: 62 ms
* phase cmem: 173146 K
* [win32]: free[1210012 K], reserved[91164 K], committed[795912 K]
* [ D3D ]: textures[415039 K]
* [x-ray]: total[173146 K], lua[0 K]
* [x-ray]: economy: strings[2170 K], smem[40822 K]
Loading saved game "marco_autosave.sav"...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 8494 spawn points are successfully loaded
* Loading objects...
* loading script task_manager.script
* loading script gulag_tasks.script
* loading script sim_statistic.script
* 22985 objects are successfully loaded
* loading script agroprom_tasks.script
* loading script garbage_tasks.script
* loading script bar_rostok_tasks.script
* loading script mil_tasks.script
* loading script darkvalley_tasks.script
* loading script yantar_tasks.script
* Game marco_autosave is successfully loaded from file 'savedgames\marco_autosave.sav' (5.508s)
* phase time: 5508 ms
* phase cmem: 234989 K
* [win32]: free[1069028 K], reserved[167552 K], committed[860508 K]
* [ D3D ]: textures[415039 K]
* [x-ray]: total[234989 K], lua[0 K]
* [x-ray]: economy: strings[4807 K], smem[40822 K]
SERVER: Connecting...
MaxPlayers = 0
Executing config-script "banned.ltx"...
* loading script db.script
* loading script actor_proxy.script
* phase time: 3519 ms
* phase cmem: 235062 K
* [win32]: free[1012588 K], reserved[207512 K], committed[876988 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[235062 K], lua[0 K]
* [x-ray]: economy: strings[4817 K], smem[40822 K]
CLIENT: Connecting to 'localhost'...
Player not found
auth - 1346384363
_our - 1346384363
_him - 1346384363
* client : connection accepted - <All Ok>
* phase time: 1209 ms
* phase cmem: 242196 K
* [win32]: free[1012588 K], reserved[200504 K], committed[883996 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[242196 K], lua[0 K]
* [x-ray]: economy: strings[4817 K], smem[40822 K]
Opening stream...
* phase time: 91 ms
* phase cmem: 246176 K
* [win32]: free[1008604 K], reserved[200504 K], committed[887980 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[246176 K], lua[0 K]
* [x-ray]: economy: strings[4817 K], smem[40822 K]
Loading CFORM...
* phase time: 332 ms
* phase cmem: 316873 K
* [win32]: free[933816 K], reserved[203572 K], committed[959700 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[316873 K], lua[0 K]
* [x-ray]: economy: strings[4817 K], smem[40822 K]
Loading shaders...
* phase time: 983 ms
* phase cmem: 318680 K
* [win32]: free[931692 K], reserved[203292 K], committed[962104 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[319960 K], lua[0 K]
* [x-ray]: economy: strings[4836 K], smem[40822 K]
Loading geometry...
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65437 verts, 2044 Kb
* [Loading VB] 24561 verts, 767 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 25361 verts, 792 Kb
* [Loading VB] 56898 verts, 1778 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 47991 indices, 93 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 26575 verts, 311 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 700677 indices, 1368 Kb
* phase time: 799 ms
* phase cmem: 329373 K
* [win32]: free[848988 K], reserved[202636 K], committed[1045464 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[330013 K], lua[0 K]
* [x-ray]: economy: strings[4837 K], smem[40822 K]
Loading spatial-DB...
* phase time: 2508 ms
* phase cmem: 365151 K
* [win32]: free[818076 K], reserved[198216 K], committed[1080796 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[365151 K], lua[0 K]
* [x-ray]: economy: strings[4837 K], smem[40822 K]
Loading details...
* [DETAILS] VertexConsts(256), Batch(50)
* [DETAILS] 15950 v(20), 10300 p
* [DETAILS] Batch(50), VB(311K), IB(60K)
* phase time: 249 ms
* phase cmem: 365171 K
* [win32]: free[815324 K], reserved[197824 K], committed[1083940 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[367091 K], lua[0 K]
* [x-ray]: economy: strings[4837 K], smem[40822 K]
Loading sectors & portals...
* Loading HOM: gamedata\levels\l10_radar\level.hom
* phase time: 267 ms
* phase cmem: 369129 K
* [win32]: free[810172 K], reserved[197684 K], committed[1089232 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[371049 K], lua[0 K]
* [x-ray]: economy: strings[4837 K], smem[40822 K]
Loading AI objects...
- Loading music tracks from 'l10_radar_musics'...
* phase time: 422 ms
* phase cmem: 374190 K
* [win32]: free[805784 K], reserved[197616 K], committed[1093688 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[376110 K], lua[0 K]
* [x-ray]: economy: strings[4837 K], smem[40822 K]
CLIENT: Spawning...
* connection sync: 0 ms
* loading script ui_wpn_params.script
* phase time: 983 ms
* phase cmem: 389739 K
* [win32]: free[790972 K], reserved[196752 K], committed[1109364 K]
* [ D3D ]: textures[415103 K]
* [x-ray]: total[391659 K], lua[0 K]
* [x-ray]: economy: strings[4840 K], smem[40822 K]
Loading textures...
* t-report - base: 1595, 656927 K
* t-report - lmap: 8, 4097 K
* phase time: 25506 ms
* phase cmem: 349448 K
* [win32]: free[574956 K], reserved[202080 K], committed[1320052 K]
* [ D3D ]: textures[661024 K]
* [x-ray]: total[349448 K], lua[0 K]
* [x-ray]: economy: strings[4840 K], smem[40822 K]
CLIENT: Synchronising...
* phase time: 216 ms
* phase cmem: 349438 K
* [win32]: free[574956 K], reserved[202472 K], committed[1319660 K]
* [ D3D ]: textures[661024 K]
* [x-ray]: total[349438 K], lua[0 K]
* [x-ray]: economy: strings[4840 K], smem[40822 K]
* loading script bind_stalker.script
* loading script level_weathers.script
* loading script level_tasks.script
* loading script escape_tasks.script
* loading script radar_tasks.script
* loading script pripyat_tasks.script
* loading script deadcity_tasks.script
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
LUA error: gamedata\scripts\escape_tasks.script:4: attempt to index local 'actor' (a nil value)
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#0.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#1.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#2.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#3.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#4.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#5.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#6.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#7.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#8.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#9.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#10.ogf
- Uncached model loading: gamedata\levels\l10_radar\meshes\brkbl#11.ogf
* loading script bind_restrictor.script
* loading script bind_physic_object.script
* loading script xr_motivator.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_goap.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script death_manager.script
* loading script dialog_manager.script
* loading script modules.script
* loading script xr_combat.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_meet.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_danger.script
* loading script xr_combat_zombied.script
* loading script xr_combat_camper.script
* loading script xr_wounded.script
* loading script xr_abuse.script
* loading script xr_death.script
* loading script trade_manager.script
* loading script stalker_generic.script
* loading script xr_walker.script
* loading script move_mgr.script
* loading script xr_sound.script
* loading script sound_theme.script
* loading script bind_smart_terrain.script
* loading script ranks.script
* loading script xr_camper.script
* loading script bind_heli.script
* loading script heli_combat.script
* loading script bind_respawn.script
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
LUA error: gamedata\scripts\mil_tasks.script:231: attempt to index field 'actor' (a nil value)
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Marco_08-30-12_12-15-47.mdmp'