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Neo][
Цитата(RAIMAN @ 25.02.2009, 23:56) *
Выбрал батник - что дальше?

RAIMAN, ммм, а что у тебя за проблема? Чёрный экран!? Я не видел твоего лога...
RusStarik

Эт комп...
pastor
Цитата(Neo][ @ 25.02.2009, 21:54) *
Цитата(pastor @ 25.02.2009, 23:53) *
((( а у меня такое после создания батника:

pastor, выключай все фаерволлы(включая стандартный виндосовский)...

Прости за тупость, а это как? Брандмаузер у меня отключён... Антивирус-Dr. Web... Тоже отключить?(((
*GANGSTA*
народ а дедсити как назеваетса точно? для команды jump_to_level нужен
Хэш
все карты в директории maps\koan\lvl01-16
как написано, так в консоле и набираем, до .level
l05_bar-rostok следует писать l05_bar_rostok

внесите это в faq наконец smile.gif
Rezak
Цитата(Neo][ @ 25.02.2009, 22:33) *
Код
У меня тоже чёрный экран и комп виснет наглухо , до диспечера не добратся что бы выруть ядро. Другие варианты есть ?

Rezak, посмотри по теме, предлагали какую-то программу для управления процом...

Код
Народ я так и непонял как к примеру сразу поиграть на локации болота?

DeadMaus, через консоль JUMP_TO_LEVEL НАЗВАНИЕ_УРОВНЯ

Код
Кто-то говорил, о том, что есть уже патч, это так?

Никаких патчей пока нет...


Прога помогла , спасибо. Только некоторые батники запускаются с ошибками....
Immxo
так что можно сказать?
DeadMaus
Код
Народ я так и непонял как к примеру сразу поиграть на локации болота?

DeadMaus, через консоль [b]JUMP_TO_LEVEL НАЗВАНИЕ_УРОВНЯ
Всё равно что то невыходит. Напишите полностю как там к примеру Jump_to_level_military или Jump_to_level military может подругому как то.
Neo][
Цитата(RusStarik @ 25.02.2009, 23:59) *
Эт комп...

RusStarik, меня интересовало несколько другое:
1. Полный лог(под кат обязательно, если решишь постом выкладывать)
2. Пуск-> Выполнить...
вводишь: cmd

В открывшейся консоли ipconfig /all Результат команды на форум.

Цитата(pastor @ 26.02.2009, 00:00) *
Прости за тупость, а это как? Брандмаузер у меня отключён... Антивирус-Dr. Web... Тоже отключить?(((

pastor, посмотри в панели управления апплет: Брандмауэр Windows, отключи в нём стандартный фаерволл. По поводу антивируса... я незнаю, что там накрутили сейчас Dr Web блокируют ли они, но на всяк. попробуй отключи smile.gif
RusStarik
3D аналайзер не помогает z_cry.gif
nemnogonado
Цитата(GeForsik @ 25.02.2009, 21:46) *
И на Windows 7... sad.gif

Я играю на W7 и плюс на 4-х ядерном процессоре.Вылеты присутствуют,но вроде пишут,что не надо брать квесты,а я взял sad.gif
А в общем - играть можно. smile.gif
Neo][
Immxo, ты какую-нибудь эмуляцию включил в 3d analyzer-e? Заэмулируй полность видеокарту какую-нибудь, для этого надо заполнить поля vendor id и что-то ещё, не помню уже точно... Но там вроде понятно сразу, как увидишь smile.gif

Цитата(Oles @ 26.02.2009, 00:02) *
народ а дедсити как назеваетса точно? для команды jump_to_level нужен

Цитата(DeadMaus @ 26.02.2009, 00:07) *
Всё равно что то невыходит. Напишите полностю как там к примеру Jump_to_level_military или Jump_to_level military может подругому как то.

Oles, DeadMaus, в теме ожидания билда в шапке перечислены все карты...

Цитата(RusStarik @ 26.02.2009, 00:09) *
3D аналайзер не помогает z_cry.gif

RusStarik, 3d analyzer эмулятор нек. функций видеокарты, а у тебя проблемы с сетью...

Вы проблемы то не путайте свои и чужие.
Undertaker
Кто нить смог запустить темную долину и военные склады? Даже карту не увидел):

Валит так, судя по всему при входе на карту.

Темная долина:
Цитата
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#422.ogf
! Uncached model loading: meshes\brkbl#422:1
! Uncached loading 'breakable_object'...
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
Can't find model file 'meshes\brkbl#423.ogf'.
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***


Военные склады
Цитата
! Uncached model loading: gamedata\meshes\physics\decor\bottle_bar_stakan.ogf
! Uncached model loading: physics\decor\bottle_bar_stakan:1
***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 248.
***Reason***: *** Assertion failed ***
Expression: R
gamedata\shaders\xr1\model_env_sl.ps
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***


И всегда именно на этих ошибках/файлах.
DeadMaus
Цитата(Oles @ 26.02.2009, 00:02) *
народ а дедсити как назеваетса точно? для команды jump_to_level нужен

Цитата(DeadMaus @ 26.02.2009, 00:07) *
Всё равно что то невыходит. Напишите полностю как там к примеру Jump_to_level_military или Jump_to_level military может подругому как то.

Oles, DeadMaus, в теме ожидания билда в шапке перечислены все карты...
Но всё же написать не сужденно?
Immxo

не подскажешь что именно
RusStarik
Цитата(Neo][ @ 25.02.2009, 22:12) *
RusStarik, 3d analyzer эмулятор нек. функций видеокарты, а у тебя проблемы с сетью...

У мну, так сказать, горе - пробую всё возможное.
Вот вам IPconfig:
Скринчик
Neo][
Цитата(Undertaker @ 26.02.2009, 00:12) *
И всегда именно на этих ошибках/файлах.

Undertaker, а как в старые добрые времена, подстановкой? Только аккуратнее с breakable объектами, для них ещё части нужны smile.gif

Цитата(DeadMaus @ 26.02.2009, 00:13) *
Но всё же написать не сужденно?

DeadMaus, не понял вопроса!? )

Цитата(Immxo @ 26.02.2009, 00:15) *
не подскажешь что именно

Immxo, слева в поля VendorID & DeviceID впиши данные указанные под видеокартой(R9800 pro например) справа.
Undertaker
Цитата(Neo][ @ 25.02.2009, 21:20) *
Undertaker, а как в старые добрые времена, подстановкой? Только аккуратнее с breakable объектами, для них ещё части нужны smile.gif


Эх, можно попробовать. Но, не установленный ТЧ. Места нету((:

И есть ли в ТЧ, эти файлы.
DeadMaus
Цитата(DeadMaus @ 26.02.2009, 00:13) *
Но всё же написать не сужденно?

DeadMaus, не понял вопроса!? )
Как правильно прописать что бы поиграть на локации болота?
Neo][
RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами.
Лог я тебя ещё просил выложить smile.gif
Undertaker
Цитата(DeadMaus @ 25.02.2009, 21:22) *
Как правильно прописать что бы поиграть на локации болота?

jump_to_level_l09_swamp
pastor
Скачал CPU-Control... Как ей пользоваться? ))) Что и в какой момент нажимать?
RAIMAN
Neo][,
Цитата
Лог я тебя ещё просил выложить


А откуда этот лог взять? Просто у меня точно такие же проблемы.
Neo][
Цитата(Undertaker @ 26.02.2009, 00:22) *
Эх, можно попробовать. Но, не установленный ТЧ. Места нету((:

Undertaker, так любой моделькой из этого же билда и подменить smile.gif

Цитата(DeadMaus @ 26.02.2009, 00:22) *
Как правильно прописать что бы поиграть на локации болота?

DeadMaus,
Код
Jump_to_level l09_swamp
- попробуй так
RusStarik
Цитата(Neo][ @ 25.02.2009, 22:23) *
RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами.
Лог я тебя ещё просил выложить smile.gif

Вот лог z_crazy.gif :
ГРОМАДИНО!!!
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
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* loading script StateAttack.script
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* loading script StateDangerSound.script
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* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound'.
EAX 2.0 extension: absent
EAX 2.0 deferred: absent
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: Radeon X1300/X1550 Series
* Vertex Processor: PURE HARDWARE
* Texture memory: 621 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
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! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
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Loading actor: actor
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* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
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* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
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! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
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! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
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! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
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Loading reference motions: actors\stalker_animation
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Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 10147 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 2.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Cannot find saved game savedgames\all.sav
* Creating new game...
* Loading spawn registry...
6176 spawn points are successfully loaded
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
* Loading ai space is successfully completed (0.211s, 15.558 Mb)
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 25.043 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!

xrServer : trying port 5446 - FAILED!

xrServer : trying port 5447 - FAILED!

xrServer : trying port 5448 - FAILED!

xrServer : trying port 5449 - FAILED!

xrServer : trying port 5450 - FAILED!

xrServer : trying port 5451 - FAILED!

xrServer : trying port 5452 - FAILED!

xrServer : trying port 5453 - FAILED!

xrServer : trying port 5454 - FAILED!

xrServer : trying port 5455 - FAILED!

xrServer : trying port 5456 - FAILED!

xrServer : trying port 5457 - FAILED!

xrServer : trying port 5458 - FAILED!

xrServer : trying port 5459 - FAILED!

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xrServer : trying port 5462 - FAILED!

xrServer : trying port 5463 - FAILED!

xrServer : trying port 5464 - FAILED!

xrServer : trying port 5465 - FAILED!

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xrServer : trying port 5467 - FAILED!

xrServer : trying port 5468 - FAILED!

xrServer : trying port 5469 - FAILED!

xrServer : trying port 5470 - FAILED!

xrServer : trying port 5471 - FAILED!

xrServer : trying port 5472 - FAILED!

xrServer : trying port 5473 - FAILED!

xrServer : trying port 5474 - FAILED!

xrServer : trying port 5475 - FAILED!

xrServer : trying port 5476 - FAILED!

xrServer : trying port 5477 - FAILED!

xrServer : trying port 5478 - FAILED!

xrServer : trying port 5479 - FAILED!

xrServer : trying port 5480 - FAILED!

xrServer : trying port 5481 - FAILED!

xrServer : trying port 5482 - FAILED!

xrServer : trying port 5483 - FAILED!

xrServer : trying port 5484 - FAILED!

xrServer : trying port 5485 - FAILED!

xrServer : trying port 5486 - FAILED!

xrServer : trying port 5487 - FAILED!

xrServer : trying port 5488 - FAILED!

xrServer : trying port 5489 - FAILED!

xrServer : trying port 5490 - FAILED!

xrServer : trying port 5491 - FAILED!

xrServer : trying port 5492 - FAILED!

xrServer : trying port 5493 - FAILED!

xrServer : trying port 5494 - FAILED!

xrServer : trying port 5495 - FAILED!

xrServer : trying port 5496 - FAILED!

xrServer : trying port 5497 - FAILED!

xrServer : trying port 5498 - FAILED!

xrServer : trying port 5499 - FAILED!

xrServer : trying port 5500 - FAILED!

xrServer : trying port 5501 - FAILED!

xrServer : trying port 5502 - FAILED!

xrServer : trying port 5503 - FAILED!

xrServer : trying port 5504 - FAILED!

xrServer : trying port 5505 - FAILED!

xrServer : trying port 5506 - FAILED!

xrServer : trying port 5507 - FAILED!

xrServer : trying port 5508 - FAILED!

xrServer : trying port 5509 - FAILED!

xrServer : trying port 5510 - FAILED!

xrServer : trying port 5511 - FAILED!

xrServer : trying port 5512 - FAILED!

xrServer : trying port 5513 - FAILED!

xrServer : trying port 5514 - FAILED!

xrServer : trying port 5515 - FAILED!

xrServer : trying port 5516 - FAILED!

xrServer : trying port 5517 - FAILED!

xrServer : trying port 5518 - FAILED!

xrServer : trying port 5519 - FAILED!

xrServer : trying port 5520 - FAILED!

xrServer : trying port 5521 - FAILED!

xrServer : trying port 5522 - FAILED!

xrServer : trying port 5523 - FAILED!

xrServer : trying port 5524 - FAILED!

xrServer : trying port 5525 - FAILED!

xrServer : trying port 5526 - FAILED!

xrServer : trying port 5527 - FAILED!

xrServer : trying port 5528 - FAILED!

xrServer : trying port 5529 - FAILED!

xrServer : trying port 5530 - FAILED!

xrServer : trying port 5531 - FAILED!

xrServer : trying port 5532 - FAILED!

xrServer : trying port 5533 - FAILED!

xrServer : trying port 5534 - FAILED!

xrServer : trying port 5535 - FAILED!

xrServer : trying port 5536 - FAILED!

xrServer : trying port 5537 - FAILED!

xrServer : trying port 5538 - FAILED!

xrServer : trying port 5539 - FAILED!

xrServer : trying port 5540 - FAILED!

xrServer : trying port 5541 - FAILED!

xrServer : trying port 5542 - FAILED!

xrServer : trying port 5543 - FAILED!

xrServer : trying port 5544 - FAILED!

xrServer : trying port 5545 - FAILED!

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
exp​ression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Нажми Сюда_02-25-09_22-24-39.mdmp'
VergiL
Как отключить одно ядро, кто сказать может? (вылетает стабильно в 5\2 минуты)

CODE
[LUA] get_level_object() is waiting for object "bar_stalker_14"
***STOP*** file 'x:\sources\xrcore\FixedVector.h', line 38.
***Reason***: *** Assertion failed ***
Expression: id<count
Immxo

ТАК?
berch
на ноуте запустить не могу...
Код
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
! Invalid syntax in call to 'vid_mode'
! Valid arguments: 320x240/512x384/640x480/800x600/1024x768/1280x1024/1600x1200
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: Mobile Intel(R) 945 Express Chipset Family
***STOP*** file 'D:\Projects\XRAY\xr3DA\HW.cpp', line 235.
***Reason***: *** API-failure ***
Invalid call
Expression: HW.pD3D->CreateDevice(DevAdapter, DevT, m_hWnd, GPU, &P, &pDevice )
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Admin_02-25-09_22-25-45.mdmp'

на большом компе ок играет... Переход между локациями есть?
Neo][
Цитата(Immxo @ 26.02.2009, 00:28) *
ТАК?

Immxo, где ты увидел 950? smile.gif Я по скрину вижу:
VendorID: 4098
Dev: 20040

Цитата(berch @ 26.02.2009, 00:28) *
на ноуте запустить не могу...

berch, 3d analyzer в помощь smile.gif
RusStarik
Цитата(RusStarik @ 25.02.2009, 22:26) *
Цитата(Neo][ @ 25.02.2009, 22:23) *

RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами.
Лог я тебя ещё просил выложить smile.gif

Вот лог z_crazy.gif :
ГРОМАДИНО!!!
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound'.
EAX 2.0 extension: absent
EAX 2.0 deferred: absent
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: Radeon X1300/X1550 Series
* Vertex Processor: PURE HARDWARE
* Texture memory: 621 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 10147 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 2.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Cannot find saved game savedgames\all.sav
* Creating new game...
* Loading spawn registry...
6176 spawn points are successfully loaded
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
* Loading ai space is successfully completed (0.211s, 15.558 Mb)
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 25.043 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!

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xrServer : trying port 5544 - FAILED!

xrServer : trying port 5545 - FAILED!

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
exp​ression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Нажми Сюда_02-25-09_22-24-39.mdmp'


Тук-тук - я лог выложил.
Спасибо за внимание! laugh.gif
Neo][
RusStarik, вот теперь я точно сдаюсь и по логу всё гуд, не считая невозможности открытия порта. А этому я знаю только 2 причины:
1. Фаерволы(включая стандартный), различные антивирь системы и т.п.
2. У тебя завис билд и окна уже нет, но процесс есть и порт занят им(хотя тут опять же небыло бы столько попыток открытия разных портов)...
RusStarik
Цитата(Neo][ @ 25.02.2009, 22:42) *
RusStarik, вот теперь я точно сдаюсь и по логу всё гуд, не считая невозможности открытия порта. А этому я знаю только 2 причины:
1. Фаерволы(включая стандартный), различные антивирь системы и т.п.
2. У тебя завис билд и окна уже нет, но процесс есть и порт занят им(хотя тут опять же небыло бы столько попыток открытия разных портов)...

wallbash.gif Злой-злой-злой БИЛД wallbash.gif
Настучал идею - перезагружу комп!!!
Скрестил пальцы и вперёд z_crazy.gif
Immxo
Не помогло:
ЛОГ
Uncached model loading: monsters\dog\dog_white:2
Loading reference motions: monsters\dog_animation
! Uncached loading 'm_pseudodog_e'...
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
! Uncached model loading: monsters\pseudodog\pseudodog:1
! Uncached model loading: monsters\pseudodog\pseudodog:2
! Uncached model loading: monsters\pseudodog\pseudodog:3
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
! Uncached model loading: monsters\pseudodog\pseudodog_grey:1
! Uncached model loading: monsters\pseudodog\pseudodog_grey:2
! Uncached model loading: monsters\pseudodog\pseudodog_grey:3
Loading reference motions: monsters\psevdodog_animation
! There are no sounds with prefix monsters\biting\defd_
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf
! Uncached model loading: monsters\zombi\zombi_4:1
* CL_TimeSync: DELTA: 0
Loading reference motions: monsters\zombi_animation
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf
! Uncached model loading: monsters\zombi\zombi_2:1
Loading reference motions: monsters\zombi_animation
! Uncached loading 'm_pseudodog_e'...
! There are no sounds with prefix monsters\biting\defd_
Core object m_army_soldier0002 is binded with the script object
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg
Core object m_army_soldier0003 is binded with the script object
Core object m_bandit_bandit0003 is binded with the script object
Core object m_bandit_bandit0004 is binded with the script object
Core object m_fraction_soldier0019 is binded with the script object
Core object m_fraction_soldier0020 is binded with the script object
Core object m_fraction_soldier0021 is binded with the script object
Core object m_fraction_soldier0022 is binded with the script object
Core object m_fraction_soldier0023 is binded with the script object
! Uncached loading 'wpn_ak74'...
Core object m_fraction_soldier0027 is binded with the script object
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'wpn_ak74'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
GAME PATH : 1585 -> 1584
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1585 -> 1584
GAME PATH : 1557 -> 1567
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1567
GAME PATH : 1580 -> 1584
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1580 -> 1584
GAME PATH : 1584 -> 1587
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1584 -> 1587
GAME PATH : 1584 -> 1580
GAME PATH LEVEL : 84 -> 84
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GAME PATH LEVEL : 84 -> 84
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GAME PATH : 1573 -> 1566
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1573 -> 1566
GAME PATH : 1557 -> 1556
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1556
GAME PATH : 1578 -> 1585
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1578 -> 1585
GAME PATH : 1557 -> 1558
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1558
GAME PATH : 1578 -> 1585
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1578 -> 1585
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GAME PATH LEVEL : 84 -> 84
GAME PATH : 1576 -> 1577
GAME PATH : 1557 -> 1567
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1567
GAME PATH : 1578 -> 1579
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1578 -> 1579
GAME PATH : 1584 -> 1585
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1584 -> 1585
GAME PATH : 1564 -> 1560
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1564 -> 1560
GAME PATH : 1557 -> 1558
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1558
GAME PATH : 1573 -> 1572
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1573 -> 1572
GAME PATH : 1577 -> 1563
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1577 -> 1563
GAME PATH : 1579 -> 1578
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1579 -> 1578
GAME PATH : 1585 -> 1586
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1585 -> 1586
GAME PATH : 1555 -> 1556
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1555 -> 1556
GAME PATH : 1587 -> 1590
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1587 -> 1590
GAME PATH : 1584 -> 1585
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1584 -> 1585
GAME PATH : 1557 -> 1556
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1557 -> 1556
GAME PATH : 1584 -> 1585
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1584 -> 1585
GAME PATH : 1583 -> 1582
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1583 -> 1582
GAME PATH : 1587 -> 1590
GAME PATH LEVEL : 84 -> 84
GAME PATH : 1587 -> 1590
***STOP*** file 'd:\projects\xray\xr3da\R_Backend_Runtime.h', line 208.
***Reason***: *** API-failure ***
Invalid call
exp​ression: HW.pDevice->DrawIndexedPrimitive(T,baseV, startV, countV,startI,PC)
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Admin_02-25-09_21-43-45.mdmp'
Ялтинец
Запустил без бубна. Vista SP1 (actual); C2D 8400, 260GTX, 4 Gb RAM. Драйвер видеокарты 181.22. Вылетает частенько, но вопрос временный, думается smile.gif . Ах, да. Создал свой "батник".
Cat
RusStarik А у тебя случаем червей на компе нету? Столько портов блокируеться...или используються.
Immxo
Цитата
А у тебя случаем червей на компе нету? Столько портов блокируеться...

говори кому говорил?
RusStarik
Цитата(aki[] @ 25.02.2009, 22:47) *
RusStarik А у тебя случаем червей на компе нету? Столько портов блокируеться...или используються.

Осталбное-то находит свободные. Перезапуск ничего не дал(кроме обновления виндовса) да и идея об отключении битторента тоже... dry.gif
berch
To Neo...
не помогло с Analyze smile.gif
RusStarik
z_cry.gif wallbash.gif wallbash.gif wallbash.gif stretcher.gif rip.gif
Immxo
отключение антивируса не помогло.....
Neo][
Immxo, попробуй добавить в командную строку ключ:
Код
-gpu_sw

И также с 3d analyzer-ом и без попробуй запустить...

Цитата(RusStarik @ 26.02.2009, 00:51) *
Осталбное-то находит свободные. Перезапуск ничего не дал(кроме обновления виндовса) да и идея об отключении битторента тоже... dry.gif

RusStarik, попробовал поиском по теме, не нашёл... Ты так и не сказал, отключен ли у тебя стандартный фаерволл и всякие антивири...
Cat
RusStarik ну тогда оключай все ненужные процессы и попробуй запустить
RusStarik
Говорил - всё отрублено, и антивирус, и бренмауэр... всё отрублено, а он свободных портов не находит... sad.gif
Neo][
Цитата(berch @ 26.02.2009, 00:55) *
To Neo...
не помогло с Analyze smile.gif

berch, Immxo, если не удаётся заэмулировать с помощью 3d analyzer-a тогда скорее всего облом... Про встроенные видяхи я не помню, а вот на 2-х джифорсах мы раньше запускали старые билды...
Cat
интернет отключен был года запускал?
RusStarik
Цитата(aki[] @ 25.02.2009, 23:01) *
RusStarik ну тогда оключай все ненужные процессы и попробуй запустить

Уже пробовал прогу геймпрелаунч - она оставляет лишь главные проги винды и всё, что требует выбранный файл/прога - не выходит.
С отрубленным инетом тоже пробовал - ничего.
Immxo
Цитата
Immxo, попробуй добавить в командную строку ключ:
Код
-gpu_sw

как это сделать?
pastor
Без понятия, что произошло, но всё заработало!!!! Прикольно)))
VIGUR
Цитата
По всей видимости билд не дружит с двухядерными процессорами.

У меня АтлонХ2 4200+ и все ок. Может быть проблема только с новыми?
Neo][
Цитата(Immxo @ 26.02.2009, 01:03) *
как это сделать?

Immxo, в тот файл который ты создавал(текстовый) добавь в строку этот ключ:

Код
@xr_3da.exe -gpu_sw -nocache -ltx user.ltx -external -start server(all/single/alife) client(localhost)
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