Build 1935: Запуск и решение проблем |
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Build 1935: Запуск и решение проблем |
01.03.2009, 12:59
Сообщение
#161
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Кандидат Игровых Наук Репутация: 695 Группа: Забанен Сообщений: 3414 Регистрация: 05.02.2007 |
Прежде чем задать вопрос, ОБЯЗАТЕЛЬНО поглядите, нет ли ответа на него в FAQ.
Тема модерируется. Сообщение отредактировал mntmsk - 01.03.2009, 13:00 |
 
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25.02.2009, 22:10
Сообщение
#162
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Продвинутый геймер Репутация: 249 Группа: Участник Сообщений: 421 Награды: 4 Регистрация: 11.03.2008 |
И на Windows 7... Я играю на W7 и плюс на 4-х ядерном процессоре.Вылеты присутствуют,но вроде пишут,что не надо брать квесты,а я взял А в общем - играть можно. -------------------- Лебедев не продается!!!
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25.02.2009, 22:12
Сообщение
#163
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
Immxo, ты какую-нибудь эмуляцию включил в 3d analyzer-e? Заэмулируй полность видеокарту какую-нибудь, для этого надо заполнить поля vendor id и что-то ещё, не помню уже точно... Но там вроде понятно сразу, как увидишь
народ а дедсити как назеваетса точно? для команды jump_to_level нужен Всё равно что то невыходит. Напишите полностю как там к примеру Jump_to_level_military или Jump_to_level military может подругому как то. Oles, DeadMaus, в теме ожидания билда в шапке перечислены все карты... 3D аналайзер не помогает z_cry.gif RusStarik, 3d analyzer эмулятор нек. функций видеокарты, а у тебя проблемы с сетью... Вы проблемы то не путайте свои и чужие. -------------------- |
 
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25.02.2009, 22:12
Сообщение
#164
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-=Гробовщик-затейник=- Репутация: 1419 Группа: Участник Сообщений: 5581 Награды: 7 Регистрация: 01.04.2004 |
Кто нить смог запустить темную долину и военные склады? Даже карту не увидел):
Валит так, судя по всему при входе на карту. Темная долина: Цитата ! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#422.ogf ! Uncached model loading: meshes\brkbl#422:1 ! Uncached loading 'breakable_object'... ***STOP*** file '(null)', line 0. ***Reason***: *** Fatal Error *** Can't find model file 'meshes\brkbl#423.ogf'. ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Военные склады Цитата ! Uncached model loading: gamedata\meshes\physics\decor\bottle_bar_stakan.ogf ! Uncached model loading: physics\decor\bottle_bar_stakan:1 ***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 248. ***Reason***: *** Assertion failed *** Expression: R gamedata\shaders\xr1\model_env_sl.ps ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** И всегда именно на этих ошибках/файлах. -------------------- Лучше быть последним среди львов, чем первым среди шакалов
Сжимаю кулак, оттопыриваю средний палец. Ну здравствуй, сонц... Пришел 30.03.2004 Увидел 01.04.2004 Охренел 30.03.2009 :taker: |
 
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25.02.2009, 22:13
Сообщение
#165
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Почти Игрок Репутация: 3 Группа: Участник Сообщений: 20 Награды: 1 Регистрация: 25.02.2009 |
народ а дедсити как назеваетса точно? для команды jump_to_level нужен Всё равно что то невыходит. Напишите полностю как там к примеру Jump_to_level_military или Jump_to_level military может подругому как то. Oles, DeadMaus, в теме ожидания билда в шапке перечислены все карты... Но всё же написать не сужденно? |
 
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25.02.2009, 22:15
Сообщение
#166
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Почти Игрок Репутация: 1 Группа: Только зарегистрировался Сообщений: 25 Регистрация: 24.02.2009 |
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25.02.2009, 22:16
Сообщение
#167
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We will L&T™ the smell of your burning flesh, heretic. Репутация: 816 Группа: Участник Сообщений: 5766 Награды: 6 Регистрация: 23.02.2009 |
RusStarik, 3d analyzer эмулятор нек. функций видеокарты, а у тебя проблемы с сетью... У мну, так сказать, горе - пробую всё возможное. Вот вам IPconfig: -------------------- Всё мной написанное - моё личное мнение. Оно никому не навязывается и может быть ошибочным. You have eyes!!! Use them!!! Observe your surroundings!!! Some things are better left unsaid unless you can say them in a hilarious voice. © Tara Strong, 2014 |
 
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25.02.2009, 22:20
Сообщение
#168
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
И всегда именно на этих ошибках/файлах. Undertaker, а как в старые добрые времена, подстановкой? Только аккуратнее с breakable объектами, для них ещё части нужны Но всё же написать не сужденно? DeadMaus, не понял вопроса!? ) не подскажешь что именно Immxo, слева в поля VendorID & DeviceID впиши данные указанные под видеокартой(R9800 pro например) справа. -------------------- |
 
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25.02.2009, 22:22
Сообщение
#169
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-=Гробовщик-затейник=- Репутация: 1419 Группа: Участник Сообщений: 5581 Награды: 7 Регистрация: 01.04.2004 |
Undertaker, а как в старые добрые времена, подстановкой? Только аккуратнее с breakable объектами, для них ещё части нужны smile.gif Эх, можно попробовать. Но, не установленный ТЧ. Места нету((: И есть ли в ТЧ, эти файлы. -------------------- Лучше быть последним среди львов, чем первым среди шакалов
Сжимаю кулак, оттопыриваю средний палец. Ну здравствуй, сонц... Пришел 30.03.2004 Увидел 01.04.2004 Охренел 30.03.2009 :taker: |
 
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25.02.2009, 22:22
Сообщение
#170
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Почти Игрок Репутация: 3 Группа: Участник Сообщений: 20 Награды: 1 Регистрация: 25.02.2009 |
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25.02.2009, 22:23
Сообщение
#171
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами.
Лог я тебя ещё просил выложить -------------------- |
 
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25.02.2009, 22:24
Сообщение
#172
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-=Гробовщик-затейник=- Репутация: 1419 Группа: Участник Сообщений: 5581 Награды: 7 Регистрация: 01.04.2004 |
Как правильно прописать что бы поиграть на локации болота? jump_to_level_l09_swamp -------------------- Лучше быть последним среди львов, чем первым среди шакалов
Сжимаю кулак, оттопыриваю средний палец. Ну здравствуй, сонц... Пришел 30.03.2004 Увидел 01.04.2004 Охренел 30.03.2009 :taker: |
 
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25.02.2009, 22:24
Сообщение
#173
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Новичок Репутация: 1 Группа: Только зарегистрировался Сообщений: 10 Регистрация: 24.02.2009 |
Скачал CPU-Control... Как ей пользоваться? ))) Что и в какой момент нажимать?
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25.02.2009, 22:25
Сообщение
#174
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Опытный Игрок Репутация: 2 Группа: Участник Сообщений: 70 Регистрация: 28.03.2007 |
Neo][,
Цитата Лог я тебя ещё просил выложить А откуда этот лог взять? Просто у меня точно такие же проблемы. |
 
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25.02.2009, 22:25
Сообщение
#175
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
Эх, можно попробовать. Но, не установленный ТЧ. Места нету((: Undertaker, так любой моделькой из этого же билда и подменить Как правильно прописать что бы поиграть на локации болота? DeadMaus, Код Jump_to_level l09_swamp - попробуй так
-------------------- |
 
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25.02.2009, 22:26
Сообщение
#176
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We will L&T™ the smell of your burning flesh, heretic. Репутация: 816 Группа: Участник Сообщений: 5766 Награды: 6 Регистрация: 23.02.2009 |
RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами. Лог я тебя ещё просил выложить Вот лог : ГРОМАДИНО!!! 'xrCore' build 1935, Oct 18 2004 * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_koan.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound'. EAX 2.0 extension: absent EAX 2.0 deferred: absent * sound : cache: 16386 kb, 3805 lines, 4410 bpl Starting RENDER device... * GPU: Radeon X1300/X1550 Series * Vertex Processor: PURE HARDWARE * Texture memory: 621 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(30),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 10147 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 2.17 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Cannot find saved game savedgames\all.sav * Creating new game... * Loading spawn registry... 6176 spawn points are successfully loaded Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] * Loading ai space is successfully completed (0.211s, 15.558 Mb) Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] * Saving spawn extra info... * Saving objects... 13122 objects are successfully saved * Saving events... * Saving tasks... * Saving anomalies... * Saving organizations and discoveries... * Saving news... * Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes) * Saving spawn extra info... * Saving objects... 13122 objects are successfully saved * Saving events... * Saving tasks... * Saving anomalies... * Saving organizations and discoveries... * Saving news... * Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes) * New game is successfully created! * Loading alife simulator is successfully completed ( 25.043 Mb) SERVER: Connecting... xrServer : trying port 5445 - FAILED! xrServer : trying port 5446 - FAILED! xrServer : trying port 5447 - FAILED! xrServer : trying port 5448 - FAILED! xrServer : trying port 5449 - FAILED! xrServer : trying port 5450 - FAILED! xrServer : trying port 5451 - FAILED! xrServer : trying port 5452 - FAILED! xrServer : trying port 5453 - FAILED! xrServer : trying port 5454 - FAILED! xrServer : trying port 5455 - FAILED! xrServer : trying port 5456 - FAILED! xrServer : trying port 5457 - FAILED! xrServer : trying port 5458 - FAILED! xrServer : trying port 5459 - FAILED! xrServer : trying port 5460 - FAILED! xrServer : trying port 5461 - FAILED! xrServer : trying port 5462 - FAILED! xrServer : trying port 5463 - FAILED! xrServer : trying port 5464 - FAILED! xrServer : trying port 5465 - FAILED! xrServer : trying port 5466 - FAILED! xrServer : trying port 5467 - FAILED! xrServer : trying port 5468 - FAILED! xrServer : trying port 5469 - FAILED! xrServer : trying port 5470 - FAILED! xrServer : trying port 5471 - FAILED! xrServer : trying port 5472 - FAILED! xrServer : trying port 5473 - FAILED! xrServer : trying port 5474 - FAILED! xrServer : trying port 5475 - FAILED! xrServer : trying port 5476 - FAILED! xrServer : trying port 5477 - FAILED! xrServer : trying port 5478 - FAILED! xrServer : trying port 5479 - FAILED! xrServer : trying port 5480 - FAILED! xrServer : trying port 5481 - FAILED! xrServer : trying port 5482 - FAILED! xrServer : trying port 5483 - FAILED! xrServer : trying port 5484 - FAILED! xrServer : trying port 5485 - FAILED! xrServer : trying port 5486 - FAILED! xrServer : trying port 5487 - FAILED! xrServer : trying port 5488 - FAILED! xrServer : trying port 5489 - FAILED! xrServer : trying port 5490 - FAILED! xrServer : trying port 5491 - FAILED! xrServer : trying port 5492 - FAILED! xrServer : trying port 5493 - FAILED! xrServer : trying port 5494 - FAILED! xrServer : trying port 5495 - FAILED! xrServer : trying port 5496 - FAILED! xrServer : trying port 5497 - FAILED! xrServer : trying port 5498 - FAILED! xrServer : trying port 5499 - FAILED! xrServer : trying port 5500 - FAILED! xrServer : trying port 5501 - FAILED! xrServer : trying port 5502 - FAILED! xrServer : trying port 5503 - FAILED! xrServer : trying port 5504 - FAILED! xrServer : trying port 5505 - FAILED! xrServer : trying port 5506 - FAILED! xrServer : trying port 5507 - FAILED! xrServer : trying port 5508 - FAILED! xrServer : trying port 5509 - FAILED! xrServer : trying port 5510 - FAILED! xrServer : trying port 5511 - FAILED! xrServer : trying port 5512 - FAILED! xrServer : trying port 5513 - FAILED! xrServer : trying port 5514 - FAILED! xrServer : trying port 5515 - FAILED! xrServer : trying port 5516 - FAILED! xrServer : trying port 5517 - FAILED! xrServer : trying port 5518 - FAILED! xrServer : trying port 5519 - FAILED! xrServer : trying port 5520 - FAILED! xrServer : trying port 5521 - FAILED! xrServer : trying port 5522 - FAILED! xrServer : trying port 5523 - FAILED! xrServer : trying port 5524 - FAILED! xrServer : trying port 5525 - FAILED! xrServer : trying port 5526 - FAILED! xrServer : trying port 5527 - FAILED! xrServer : trying port 5528 - FAILED! xrServer : trying port 5529 - FAILED! xrServer : trying port 5530 - FAILED! xrServer : trying port 5531 - FAILED! xrServer : trying port 5532 - FAILED! xrServer : trying port 5533 - FAILED! xrServer : trying port 5534 - FAILED! xrServer : trying port 5535 - FAILED! xrServer : trying port 5536 - FAILED! xrServer : trying port 5537 - FAILED! xrServer : trying port 5538 - FAILED! xrServer : trying port 5539 - FAILED! xrServer : trying port 5540 - FAILED! xrServer : trying port 5541 - FAILED! xrServer : trying port 5542 - FAILED! xrServer : trying port 5543 - FAILED! xrServer : trying port 5544 - FAILED! xrServer : trying port 5545 - FAILED! ***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232. ***Reason***: *** API-failure *** Invalid device address expression: HostSuccess ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Нажми Сюда_02-25-09_22-24-39.mdmp' -------------------- Всё мной написанное - моё личное мнение. Оно никому не навязывается и может быть ошибочным. You have eyes!!! Use them!!! Observe your surroundings!!! Some things are better left unsaid unless you can say them in a hilarious voice. © Tara Strong, 2014 |
 
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25.02.2009, 22:26
Сообщение
#177
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Почти Игроман Репутация: 155 Группа: Участник Сообщений: 686 Награды: 1 Регистрация: 10.12.2007 |
Как отключить одно ядро, кто сказать может? (вылетает стабильно в 5\2 минуты)
CODE [LUA] get_level_object() is waiting for object "bar_stalker_14"
***STOP*** file 'x:\sources\xrcore\FixedVector.h', line 38. ***Reason***: *** Assertion failed *** Expression: id<count |
 
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25.02.2009, 22:28
Сообщение
#178
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Почти Игрок Репутация: 1 Группа: Только зарегистрировался Сообщений: 25 Регистрация: 24.02.2009 |
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25.02.2009, 22:28
Сообщение
#179
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Заслуженный Мастер Игры Репутация: 455 Группа: Участник Сообщений: 1718 Награды: 4 Регистрация: 30.03.2005 |
на ноуте запустить не могу...
Код 'xrCore' build 1935, Oct 18 2004 * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_koan.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] ! Invalid syntax in call to 'vid_mode' ! Valid arguments: 320x240/512x384/640x480/800x600/1024x768/1280x1024/1600x1200 Starting INPUT device... OpenAL: Using device 'DirectSound3D'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16386 kb, 3805 lines, 4410 bpl Starting RENDER device... * GPU: Mobile Intel(R) 945 Express Chipset Family ***STOP*** file 'D:\Projects\XRAY\xr3DA\HW.cpp', line 235. ***Reason***: *** API-failure *** Invalid call Expression: HW.pD3D->CreateDevice(DevAdapter, DevT, m_hWnd, GPU, &P, &pDevice ) ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Admin_02-25-09_22-25-45.mdmp' на большом компе ок играет... Переход между локациями есть? |
 
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25.02.2009, 22:39
Сообщение
#180
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
ТАК? Immxo, где ты увидел 950? Я по скрину вижу: VendorID: 4098 Dev: 20040 на ноуте запустить не могу... berch, 3d analyzer в помощь -------------------- |
 
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25.02.2009, 22:41
Сообщение
#181
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We will L&T™ the smell of your burning flesh, heretic. Репутация: 816 Группа: Участник Сообщений: 5766 Награды: 6 Регистрация: 23.02.2009 |
RusStarik, на первый взгляд всё гуд и у меня остаётся вариант только с фаерволами/антивирусами. Лог я тебя ещё просил выложить Вот лог : ГРОМАДИНО!!! 'xrCore' build 1935, Oct 18 2004 * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_koan.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound'. EAX 2.0 extension: absent EAX 2.0 deferred: absent * sound : cache: 16386 kb, 3805 lines, 4410 bpl Starting RENDER device... * GPU: Radeon X1300/X1550 Series * Vertex Processor: PURE HARDWARE * Texture memory: 621 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(30),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 10147 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 2.17 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Cannot find saved game savedgames\all.sav * Creating new game... * Loading spawn registry... 6176 spawn points are successfully loaded Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] * Loading ai space is successfully completed (0.211s, 15.558 Mb) Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] * Saving spawn extra info... * Saving objects... 13122 objects are successfully saved * Saving events... * Saving tasks... * Saving anomalies... * Saving organizations and discoveries... * Saving news... * Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes) * Saving spawn extra info... * Saving objects... 13122 objects are successfully saved * Saving events... * Saving tasks... * Saving anomalies... * Saving organizations and discoveries... * Saving news... * Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes) * New game is successfully created! * Loading alife simulator is successfully completed ( 25.043 Mb) SERVER: Connecting... xrServer : trying port 5445 - FAILED! xrServer : trying port 5446 - FAILED! xrServer : trying port 5447 - FAILED! xrServer : trying port 5448 - FAILED! xrServer : trying port 5449 - FAILED! xrServer : trying port 5450 - FAILED! xrServer : trying port 5451 - FAILED! xrServer : trying port 5452 - FAILED! xrServer : trying port 5453 - FAILED! xrServer : trying port 5454 - FAILED! xrServer : trying port 5455 - FAILED! xrServer : trying port 5456 - FAILED! xrServer : trying port 5457 - FAILED! xrServer : trying port 5458 - FAILED! xrServer : trying port 5459 - FAILED! xrServer : trying port 5460 - FAILED! xrServer : trying port 5461 - FAILED! xrServer : trying port 5462 - FAILED! xrServer : trying port 5463 - FAILED! xrServer : trying port 5464 - FAILED! xrServer : trying port 5465 - FAILED! xrServer : trying port 5466 - FAILED! xrServer : trying port 5467 - FAILED! xrServer : trying port 5468 - FAILED! xrServer : trying port 5469 - FAILED! xrServer : trying port 5470 - FAILED! xrServer : trying port 5471 - FAILED! xrServer : trying port 5472 - FAILED! xrServer : trying port 5473 - FAILED! xrServer : trying port 5474 - FAILED! xrServer : trying port 5475 - FAILED! xrServer : trying port 5476 - FAILED! xrServer : trying port 5477 - FAILED! xrServer : trying port 5478 - FAILED! xrServer : trying port 5479 - FAILED! xrServer : trying port 5480 - FAILED! xrServer : trying port 5481 - FAILED! xrServer : trying port 5482 - FAILED! xrServer : trying port 5483 - FAILED! xrServer : trying port 5484 - FAILED! xrServer : trying port 5485 - FAILED! xrServer : trying port 5486 - FAILED! xrServer : trying port 5487 - FAILED! xrServer : trying port 5488 - FAILED! xrServer : trying port 5489 - FAILED! xrServer : trying port 5490 - FAILED! xrServer : trying port 5491 - FAILED! xrServer : trying port 5492 - FAILED! xrServer : trying port 5493 - FAILED! xrServer : trying port 5494 - FAILED! xrServer : trying port 5495 - FAILED! xrServer : trying port 5496 - FAILED! xrServer : trying port 5497 - FAILED! xrServer : trying port 5498 - FAILED! xrServer : trying port 5499 - FAILED! xrServer : trying port 5500 - FAILED! xrServer : trying port 5501 - FAILED! xrServer : trying port 5502 - FAILED! xrServer : trying port 5503 - FAILED! xrServer : trying port 5504 - FAILED! xrServer : trying port 5505 - FAILED! xrServer : trying port 5506 - FAILED! xrServer : trying port 5507 - FAILED! xrServer : trying port 5508 - FAILED! xrServer : trying port 5509 - FAILED! xrServer : trying port 5510 - FAILED! xrServer : trying port 5511 - FAILED! xrServer : trying port 5512 - FAILED! xrServer : trying port 5513 - FAILED! xrServer : trying port 5514 - FAILED! xrServer : trying port 5515 - FAILED! xrServer : trying port 5516 - FAILED! xrServer : trying port 5517 - FAILED! xrServer : trying port 5518 - FAILED! xrServer : trying port 5519 - FAILED! xrServer : trying port 5520 - FAILED! xrServer : trying port 5521 - FAILED! xrServer : trying port 5522 - FAILED! xrServer : trying port 5523 - FAILED! xrServer : trying port 5524 - FAILED! xrServer : trying port 5525 - FAILED! xrServer : trying port 5526 - FAILED! xrServer : trying port 5527 - FAILED! xrServer : trying port 5528 - FAILED! xrServer : trying port 5529 - FAILED! xrServer : trying port 5530 - FAILED! xrServer : trying port 5531 - FAILED! xrServer : trying port 5532 - FAILED! xrServer : trying port 5533 - FAILED! xrServer : trying port 5534 - FAILED! xrServer : trying port 5535 - FAILED! xrServer : trying port 5536 - FAILED! xrServer : trying port 5537 - FAILED! xrServer : trying port 5538 - FAILED! xrServer : trying port 5539 - FAILED! xrServer : trying port 5540 - FAILED! xrServer : trying port 5541 - FAILED! xrServer : trying port 5542 - FAILED! xrServer : trying port 5543 - FAILED! xrServer : trying port 5544 - FAILED! xrServer : trying port 5545 - FAILED! ***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232. ***Reason***: *** API-failure *** Invalid device address expression: HostSuccess ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Нажми Сюда_02-25-09_22-24-39.mdmp' Тук-тук - я лог выложил. Спасибо за внимание! -------------------- Всё мной написанное - моё личное мнение. Оно никому не навязывается и может быть ошибочным. You have eyes!!! Use them!!! Observe your surroundings!!! Some things are better left unsaid unless you can say them in a hilarious voice. © Tara Strong, 2014 |
 
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Текстовая версия | Сейчас: 09.05.2024, 05:24 |