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Полная версия этой страницы: Build 1935: Запуск и решение проблем
GAMEINATOR forums > S.T.A.L.K.E.R. > S.T.A.L.K.E.R. БИЛДЫ > S.T.A.L.K.E.R.: DREAM (Build 1935)
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батька
есть какиенибудь предложения по моему вопросу?буду очень признателен!!! smile.gif
Lekzd
Цитата(батька @ 23.07.2009, 03:16) *
есть какиенибудь предложения по моему вопросу?буду очень признателен!!! smile.gif


скинь свой конфиг user.ltx
Hey-Pi-Ron
Цитата
билд в принципе неоптимизирован...да и не должен был - у всех там фпс ниже, чем в ТЧ на статике

У меня финалка тормозит даже не средних настройках на статике, однако 1935 бегает на максималках. Комп весьма чахлый у меня.
батька
запускал через game prelauncher (думал,что может оперативки не хватает) но никакого толку это не дало-как тормозило,так и тормозит!!!но зато в Мёртвом Городе тормозить стало меньше чем на кордоне,смог немного пробежаться!

помогите решить проблему!!!!!!
Vetal17
При передачи СВУ солдату dry.gif :

Toster83
Извиняюсь за офф-топ, мне кажется или модель кожаной куртки в билде более детальна чем в финалке?
Lekzd
про винтовку FN р90:



худ для сталкера я нашел в инете, но к билду он не подходит((( - кто знает, как конфертить модели из финалки для билда????
батька
и никого на горизонте...
shad0w
Цитата(Lekzd @ 23.07.2009, 14:02) *
худ для сталкера я нашел в инете, но к билду он не подходит((( - кто знает, как конфертить модели из финалки для билда????

Что конкретно не подходит?
Lekzd
Цитата(батька @ 23.07.2009, 15:08) *
и никого на горизонте...


Попробуй запускать билд с ключом -launcher - там вылезет окно с графическими настройками

впринципе по дефолту там даже детали текстур отмененны

Цитата(Shadow. @ 23.07.2009, 15:10) *
Цитата(Lekzd @ 23.07.2009, 14:02) *
худ для сталкера я нашел в инете, но к билду он не подходит((( - кто знает, как конфертить модели из финалки для билда????

Что конкретно не подходит?


ну вот в логе: происходит загрузка модели и после этого:
Код
***STOP*** file 'P:\xrCore\xrsharedmem.cpp', line 10.
***Reason***: *** Assertion failed ***
Expression: dwCRC && dwLength && ptr
Hey-Pi-Ron
Цитата
Попробуй запускать билд с ключом -launcher - там вылезет окно с графическими настройками

А у меня вылезает окно с ошибкой. Лаунчер вообще не запускается.
CrematorWii
Цитата(Hey-Pi-Ron @ 23.07.2009, 17:51) *
Цитата
Попробуй запускать билд с ключом -launcher - там вылезет окно с графическими настройками

А у меня вылезает окно с ошибкой. Лаунчер вообще не запускается.

Билд чистый, или с фиксами?
Hey-Pi-Ron
и чистый и с патчем 1.2.8 пробовал. И со сборкой Lekzd'а тоже.
CrematorWii
Цитата(Hey-Pi-Ron @ 23.07.2009, 18:25) *
и чистый и с патчем 1.2.8 пробовал. И со сборкой Lekzd'а тоже.

У меня лаунчер с любым фиксом запускаться не хочет О_о
Тогда незнаю, почему он у тебя не включаеться...
Rant
Цитата(Lekzd @ 23.07.2009, 22:10) *
Цитата(b1935 @ 23.07.2009, 22:05) *
А перед запуском рекомендуется обновить драйвера?

попробуй, если ТЧ идет нормально, то и билд должен не отставать



У меня на ноутбуке разрешение 1280х800, это как-то может повлиять на работу билда?
Lekzd
Цитата(b1935 @ 23.07.2009, 22:33) *
Цитата(Lekzd @ 23.07.2009, 22:10) *
Цитата(b1935 @ 23.07.2009, 22:05) *
А перед запуском рекомендуется обновить драйвера?

попробуй, если ТЧ идет нормально, то и билд должен не отставать

У меня на ноутбуке разрешение 1280х800, это как-то может повлиять на работу билда?


Это влияет лишь на загруженность твоей видяхи
jocker_27
Ребят помогите плз у мя проблнмы с запуском билда,загрузка зависает на Client connecting to "localhost".(Самое интиресное что игра раньше запускалась нормально).
Rant
Раньше - это когда?
jocker_27
Цитата(b1935 @ 23.07.2009, 22:06) *
Раньше - это когда?

Примерно месяц назад.
Lekzd
Цитата(jocker_27 @ 23.07.2009, 23:07) *
Цитата(b1935 @ 23.07.2009, 22:06) *
Раньше - это когда?

Примерно месяц назад.


Демо-лицензия истекла - плати ПЫСам laugh.gif
Бобёр
Попробуй откатиться, если очень надо.
jocker_27
Цитата(Бобёр @ 23.07.2009, 22:22) *
Попробуй откатиться, если очень надо.

К сожалению откат на месяц делать немогу.Неужели никто не знает как это исправить?
Le Raux
Цитата(jocker_27 @ 23.07.2009, 23:32) *
К сожалению откат на месяц делать немогу.Неужели никто не знает как это исправить?

Инет не отрубался\провайдера не менял?
батька
с ключом launcher не запускается.
попробовал запустить чистый (без фиксов,патчей) ,выдало такую ошибку Expression: HW.pDevice->DrawIndexedPrimitive(T,baseV, startV, countV,startI,PC).
вопрос:что это значит? blink.gif
Lekzd
Цитата(батька @ 24.07.2009, 03:44) *
с ключом launcher не запускается.
попробовал запустить чистый (без фиксов,патчей) ,выдало такую ошибку Expression: HW.pDevice->DrawIndexedPrimitive(T,baseV, startV, countV,startI,PC).
вопрос:что это значит? blink.gif


Окно рисоваться не хочет и все тут - из-за чего? не знаю...
батька
т.е. видяха здеся ни причём?
Lekzd
Цитата(батька @ 24.07.2009, 04:29) *
т.е. видяха здеся ни причём?


Сейчас перечитывал тему и увидел обсуждения данной траблы:

сошлись на том, что ошибка возникает при изменении граф настроек, а так же на ноутах с видяхами ATI

у меня такое случается только если во время загрузки свернуть движок, то при старте рендеринга уровня он вылетает как раз с такой ошибкой

а насчет твоей проблемы с производительностью
поменяй параметр fullscreen на on - из-за этого тоже фпс падает
батька
уже пробовал-ничего не вышло! а если запускать опять же через swiftshader с fulscreen on,то выдаёт такую печень
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: TransGaming SwiftShader Software 3D Renderer
***STOP*** file 'D:\Projects\XRAY\xr3DA\HW.cpp', line 196.
***Reason***: *** Assertion failed ***
Expression: fTarget != D3DFMT_UNKNOWN
jocker_27
Цитата(Леха Коммунист @ 24.07.2009, 01:04) *
Цитата(jocker_27 @ 23.07.2009, 23:32) *
К сожалению откат на месяц делать немогу.Неужели никто не знает как это исправить?

Инет не отрубался\провайдера не менял?

Интернет иногда глючил,провайдера не менял.
=Diablo=
Цитата(батька @ 24.07.2009, 04:47) *
уже пробовал-ничего не вышло! а если запускать опять же через swiftshader с fulscreen on,то выдаёт такую печень
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: TransGaming SwiftShader Software 3D Renderer
***STOP*** file 'D:\Projects\XRAY\xr3DA\HW.cpp', line 196.
***Reason***: *** Assertion failed ***
Expression: fTarget != D3DFMT_UNKNOWN

У тебя в user.ltx точно стоит разрешение, которое поддерживает твой монитор? проверь строку vid_mode
У меня была точно такая же ошибка из-за разрешения
батька
самое смешное это то,что в user.ltx стоит 1024\768!!!а если запускать без swiftshadera,то всплывает Expression: HW.pDevice->DrawIndexedPrimitive (это при включенном fullscreen )

билд живёт своей жизнью у меня на ноуте.
Rant
Батька - у меня билд тоже живёт на ноуте. И я тоже могу запустить его только с SwiftShader. Может уже стоит внести правку в FAQ насчёт запуска ни ноутбуках?
батька
b1935
а какой именно у тебя ноут?

я думаю пока рано вносить правку в FAQ по запуску на ноутах,так как я всё ещё надеюсь запустить билд с минимальным кол-вом тормозов,ведь почему то ТЧ идёт вообще без тормозов,а этот билд мля с ЖУТКИМИ тормозами,даже побегать не удаётся!
Rant
Цитата(батька @ 24.07.2009, 12:41) *
b1935
а какой именно у тебя ноут?

я думаю пока рано вносить правку в FAQ по запуску на ноутах,так как я всё ещё надеюсь запустить билд с минимальным кол-вом тормозов,ведь почему то ТЧ идёт вообще без тормозов,а этот билд мля с ЖУТКИМИ тормозами,даже побегать не удаётся!



Acer Extensa 5210.
1.6 Ггц.
1 Гб RAM
64 mb video (ТЧ я нормально проходил на минимуме+ ковыряние в консоли)

А с этим билдом просто никак.
батька
а видяха случайно не Intelовская?
Vetal17
Цитата([A]_Vetal17 @ 23.07.2009, 12:32) *
При передачи СВУ солдату dry.gif :


Эта ошибка стабильная кстати, несколько раз проверял, не делайте данное действие если что biggrin.gif wink_old.gif
jocker_27
Самое интиресное что все заработало когда я выключил интернет. Получается проблема в роутере, 2 недели назад я его перепрошил. Кто знает, что надо сделать чтобы я смог играть в этот билд по сети? Ато билд не запускается при включенном роутере.
Lekzd
Вручил неписю рпг с ракетам и заставил по себе выстрелить: в итоге

Код
***STOP*** file 'X:\Sources\XRGame\CustomRocket.cpp', line 328.
***Reason***: *** Assertion failed ***
Expression: getVisible() && m_pPhysicsShell


самое интересное, что даже из РПГ неписи стреляют актору в голову

так же они умеют использовать гранаты, но те, почему-то не взрываются...
Rant
А антивирус может душить отрисовку окна? Я просто уже не знаю, что билду от меня надо для запуска.
батька
я запускал через Game prelauncher,а он,какизвестно,почти всё отрубает!!!не помогло!!!! sad.gif
батька
хотел бы задать вопрос умным знающим людям:куда следует копать чтоб разобраться с этой проблемой?в сторону конфигов ,или в сторону видяхи?
RusStarik
Я так понимаю решение моейпроблемы так и не нашли?
Новый лог тута
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound'.
EAX 2.0 extension: absent
EAX 2.0 deferred: absent
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: Radeon X1300/X1550 Series
* Vertex Processor: PURE HARDWARE
* Texture memory: 621 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 15253 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 3.26 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (0.630s, 11.398 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
14609 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (3.028s)
* Loading alife simulator is successfully completed ( 22.075 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!

xrServer : trying port 5446 - FAILED!

xrServer : trying port 5447 - FAILED!

xrServer : trying port 5448 - FAILED!

xrServer : trying port 5449 - FAILED!

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xrServer : trying port 5457 - FAILED!

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xrServer : trying port 5459 - FAILED!

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xrServer : trying port 5461 - FAILED!

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xrServer : trying port 5465 - FAILED!

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xrServer : trying port 5483 - FAILED!

xrServer : trying port 5484 - FAILED!

xrServer : trying port 5485 - FAILED!

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xrServer : trying port 5487 - FAILED!

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xrServer : trying port 5500 - FAILED!

xrServer : trying port 5501 - FAILED!

xrServer : trying port 5502 - FAILED!

xrServer : trying port 5503 - FAILED!

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xrServer : trying port 5544 - FAILED!

xrServer : trying port 5545 - FAILED!

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
exp​ression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Нажми Сюда_07-27-09_18-57-30.mdmp'

Это лог с билда скаченного с одного из торрентов
Ссыль на источник
http://www.tfile.ru/forum/viewtopic.php?t=223963

Но он слабо отличается от изначального лога(ошибка всё таже)
Старый лог тута
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound'.
EAX 2.0 extension: absent
EAX 2.0 deferred: absent
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: Radeon X1300/X1550 Series
* Vertex Processor: PURE HARDWARE
* Texture memory: 621 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
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* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
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* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
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! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
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* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 10147 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 2.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Cannot find saved game savedgames\all.sav
* Creating new game...
* Loading spawn registry...
6176 spawn points are successfully loaded
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
* Loading ai space is successfully completed (0.211s, 15.558 Mb)
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468453 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 25.043 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!

xrServer : trying port 5446 - FAILED!

xrServer : trying port 5447 - FAILED!

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xrServer : trying port 5545 - FAILED!

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
exp​ression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Нажми Сюда_02-25-09_22-24-39.mdmp'


Что пытался делать

Отключал фаерволл
Отключал антивирус
Отклчал брэндмауэр
Переустанавливал винду


Система
Процессор - AMD Athlon 64x2 Dual Core Processor 3800+
Видеокарта - ATI Radeon X1300
2Гб ОЗУ
Сетевуха - Broadcom 440x 10/100 Integrated Controller
Rant
Если на ноутбуке установлено разрешение 1280х800, может ли это быть причиной незапуска билда?
Fe1ix
Цитата(b1935 @ 10.08.2009, 20:14) *
Если на ноутбуке установлено разрешение 1280х800, может ли это быть причиной незапуска билда?

может) попробуй запустить на 1024х768 /в окне
батька
как,спомощью чего можно испаравть(избавиться)от этой ошибки:

Expression: HW.pDevice->DrawIndexedPrimitive(T,baseV, startV, countV,startI,PC)
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Максим_08-10-09_10-06-20.mdmp'

swiftshader не катит(запускается,но ах.енно тормозит)
с 3d analyze вообще не запустить

с помощью чего ещё можно запустить этот билд?помогите.зараенне благодарен.надеюсь на вашу помощь. smile.gif
macron
Цитата(батька @ 10.08.2009, 21:17) *
как,спомощью чего можно испаравть(избавиться)от этой ошибки:
Expression: HW.pDevice->DrawIndexedPrimitive(T,baseV, startV, countV,startI,PC)

Перечитать всю тему, FAQ, полностью отключить TV-out на видюхе, если есть.
Roman
батька, походу с новой видеокартой.

Бери NVIDIA позпарошлого года. Дешего и проблем не будет.
батька
всю тему 3 раза перечитывал
TV-out нету
у меня ноут
Флинн
Не могу никак найти по поиску, кто-то уже писал про ошибку Not Enough Id's?
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