[LUA] get_level_object() is waiting for object "raid_0_commander"
* [LUA] Object blockpost_search_light has an empty script queue!
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] move_mgr:waypoint_callback(): name=factory_bandit_2, index=4
Entity Action removed!!!
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
* [LUA] Object blockpost_search_light has an empty script queue!
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] get_level_object() is waiting for object "raid_0_commander"
[LUA] move_mgr:waypoint_callback(): name=escape_robbed_novice, index=1
[LUA] ERROR: object 'escape_robbed_novice': path_walk 'factory_path_1', index 1: cannot find corresponding point(s) on path_look 'factory_path_2'
***STOP*** file 'x:\sources\xrgame\patrol_path_storage_inline.h', line 24.
***Reason***: *** Assertion failed ***
expression: no_assert
There is no patrol path
..object 'escape_robbed_novice': path_walk 'factory_path_1', index 1: cannot find corresponding point(s) on path_look 'factory_path_2'..
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Администратор_02-28-09_09-04-15.mdmp'