Хая)))
Короче, тут такая проблема. Все запускается замечательно, начинается новая игра, которая длится 5 минут, после чего вдруг появляется загрузочное лого, Client: Spawning и так далее..... И вылетает с ошибкой. Хотя я не сохраняюсь и ничего не загружаю, ессесно...
Вот лог :
[news]04:52 \nВсем прием…На заводе на заставе опять бандюки обосновались. Хабар у сталкеров отбирают…Кто там поблизости из «опытных» пугните тварей…За мной не заржавеет.
[news]05:04 \nНедавно на блокпосте взяли курьера Бармена с товаром…Вобщем, лакомый кусочек – ящик с артефактами, где-то у командира поста лежит…Так, что если кому жить надоело – может рискнуть.
Destroying binded object m_stalker_wolf0003
[news]05:15 \nГоспода сталкеры…Срочно нужна «Ночная звезда»...Плачу приличные бабки…Говорят на заставе с прошлого Выброса одна до сих пор есть…
[news]05:26 \nНарод, вояки опять возобновили патруль под разрушенным мостом на заставе. И вроде снайпер ихний там засел…рассмотреть где не успел – пришлось оттуда сматывать…
[news]05:38 \nВсем внимание. На север от моста на заставе, метрах в 100 за брошенным БТР-ом наткнулся на скопление «Электр»…Кому инфа пригодится – с того пиво.
[news]05:50 \nВсем прием…Братва, на блокпост не суйтесь..Какие-то придурки напали на патруль…Вобщем там сейчас гарячо…Наверняка опять карательный рейд будет.
Core object m_stalker_wolf0000 is binded with the script object
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf
! Uncached model loading: monsters\zombi\zombi_4:1
Loading reference motions: monsters\zombi_animation
[news]06:04 \nК востоку от моста на заставе видел стаю собак – в 20-30 штыков
…Так что делайте выводы, господа…
GAME PATH : 412 -> 246
GAME PATH LEVEL : 76 -> 76
GAME PATH : 412 -> 246
GAME PATH : 232 -> 244
GAME PATH LEVEL : 76 -> 76
GAME PATH : 232 -> 244
GAME PATH : 217 -> 216
GAME PATH LEVEL : 76 -> 76
GAME PATH : 217 -> 216
GAME PATH : 203 -> 210
GAME PATH LEVEL : 76 -> 76
GAME PATH : 203 -> 210
! Uncached model loading: gamedata\meshes\actors\soldier\soldier_beret_1.ogf
! Uncached model loading: actors\soldier\soldier_beret_1:1
! Uncached model loading: actors\soldier\soldier_beret_1:2
Loading reference motions: actors\stalker_animation
Core object escape_robbed_novice is binded with the script object
GAME PATH : 244 -> 245
GAME PATH LEVEL : 76 -> 76
GAME PATH : 244 -> 245
SURGE started
* Saving spawn extra info...
* Saving objects...
13323 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2547519 bytes)
- Disconnect
Destroying binded object escape_robbed_novice
Destroying binded object m_stalker_wolf0000
Destroying binded object actor
Destroying binded object escape_patrol_zone
Destroying binded object escape_blockpost
Destroying binded object sniper_zone01
Destroying binded object m_stalker_wolf0007
Destroying binded object m_stalker_wolf0006
Destroying binded object trader_light_0004
Destroying binded object trader_door_0002
Destroying binded object trader_door_0001
Destroying binded object trader_door_0000
Destroying binded object trader_zone0000
Destroying binded object trader_door
Destroying binded object m_stalker_e
Destroying binded object most_sniper
Destroying binded object escape_patrol_commander2
Destroying binded object escape_patrol_soldier1
Destroying binded object escape_patrol_soldier2
Destroying binded object factory_bandit_2
Destroying binded object factory_bandit_1
Destroying binded object blockpost_commander
Destroying binded object blockpost_soldier_09
Destroying binded object blockpost_soldier_08
Destroying binded object blockpost_soldier_07
Destroying binded object blockpost_soldier_06
Destroying binded object blockpost_soldier_05
Destroying binded object blockpost_soldier_04
Destroying binded object blockpost_soldier_03
Destroying binded object blockpost_soldier_02
Destroying binded object blockpost_soldier_01
Destroying binded object sound_zone_0020
Destroying binded object sound_zone_0019
Destroying binded object sound_zone_0018
Destroying binded object sound_zone_0017
Destroying binded object sound_zone_0016
Destroying binded object sound_zone_0015
Destroying binded object sound_zone_0014
Destroying binded object sound_zone_0013
Destroying binded object sound_zone_0012
Destroying binded object sound_zone_0011
Destroying binded object sound_zone_0010
Destroying binded object sound_zone_0009
Destroying binded object sound_zone_0008
Destroying binded object sound_zone_0007
Destroying binded object sound_zone_0006
Destroying binded object sound_zone_0005
Destroying binded object sound_zone_0004
Destroying binded object sound_zone_0003
Destroying binded object sound_zone_0002
Destroying binded object sound_zone_0001
Destroying binded object sound_zone_0000
Destroying binded object sound_zone_01
Destroying binded object raid_script_zone
Destroying binded object zone_commander_box
Destroying binded object trader_zone
Destroying binded object lights_abajur_0000
cl_netADR_Server 1
cl_netADR_Device 1
cl_netCORE 1
- Destroying level
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (0.254s, 8.280 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
13323 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (3.374s)
* Loading alife simulator is successfully completed ( 6.079 Mb)
SERVER: Connecting...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445
Client : Connect accepted - <All Ok>
Opening stream...
Loading CFORM...
* CL_TimeSync: DELTA: 0
Loading shaders...
* SSample: 2048x1536
* created RT($user$rendertarget), 2048x1536
* created RT($user$distort), 2048x1536
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 64845 verts, 1519 Kb
* [Loading VB] 15430 verts, 361 Kb
* [Loading VB] 65340 verts, 1786 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 6989 verts, 191 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65532 verts, 1791 Kb
* [Loading VB] 65530 verts, 1791 Kb
* [Loading VB] 65532 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65512 verts, 1791 Kb
* [Loading VB] 60322 verts, 1649 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048257 indices, 2047 Kb
* [Loading IB] 18297 indices, 35 Kb
Loading spatial-DB...
Loading details...
* [DETAILS] VertexConsts(256), Batch(50)
* [DETAILS] 44900 v(20), 31400 p
* [DETAILS] Batch(50), VB(876K), IB(183K)
Loading sectors & portals...
Loading lights...
* Loading HOM: gamedata\levels\l01_escape\level.hom
Loading game...
Loading AI objects...
* Initializing level script process
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 933, 0 K
* t-report - lmap: 14, 0 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* Loading design script escape_patrol2
* Loading design script level_news
* Loading design script escape_raid_heli
* Loading design script escape_sound_events
* Loading design script escape_raids
* Loading design script scr_trader
* Saving spawn extra info...
* Saving objects...
13426 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2560010 bytes)
Core object actor is binded with the script object
* CL_TimeSync: DELTA: 0
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#0.ogf
! Uncached model loading: meshes\brkbl#0:1
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#1.ogf
! Uncached model loading: meshes\brkbl#1:1
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#2.ogf
! Uncached model loading: meshes\brkbl#2:1
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#3.ogf
! Uncached model loading: meshes\brkbl#3:1
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#4.ogf
! Uncached model loading: meshes\brkbl#4:1
! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#5.ogf
! Uncached model loading: meshes\brkbl#5:1
Core object lights_abajur_0000 is binded with the script object
---CHelicopter::state[255269]==(eIdleState)
Core object trader_zone is binded with the script object
Core object zone_commander_box is binded with the script object
Core object raid_script_zone is binded with the script object
Core object sound_zone_01 is binded with the script object
Core object sound_zone_0000 is binded with the script object
Core object sound_zone_0001 is binded with the script object
Core object sound_zone_0002 is binded with the script object
Core object sound_zone_0003 is binded with the script object
Core object sound_zone_0004 is binded with the script object
Core object sound_zone_0005 is binded with the script object
Core object sound_zone_0006 is binded with the script object
Core object sound_zone_0007 is binded with the script object
Core object sound_zone_0008 is binded with the script object
Core object sound_zone_0009 is binded with the script object
Core object sound_zone_0010 is binded with the script object
Core object sound_zone_0011 is binded with the script object
Core object sound_zone_0012 is binded with the script object
Core object sound_zone_0013 is binded with the script object
Core object sound_zone_0014 is binded with the script object
Core object sound_zone_0015 is binded with the script object
Core object sound_zone_0016 is binded with the script object
Core object sound_zone_0017 is binded with the script object
Core object sound_zone_0018 is binded with the script object
Core object sound_zone_0019 is binded with the script object
Core object sound_zone_0020 is binded with the script object
Core object escape_robbed_novice is binded with the script object
Core object blockpost_soldier_01 is binded with the script object
Core object blockpost_soldier_02 is binded with the script object
Core object blockpost_soldier_03 is binded with the script object
Core object blockpost_soldier_04 is binded with the script object
Core object blockpost_soldier_05 is binded with the script object
Core object blockpost_soldier_06 is binded with the script object
Core object blockpost_soldier_07 is binded with the script object
Core object blockpost_soldier_08 is binded with the script object
Core object blockpost_soldier_09 is binded with the script object
Core object blockpost_commander is binded with the script object
Core object factory_bandit_1 is binded with the script object
Core object factory_bandit_2 is binded with the script object
Core object escape_patrol_soldier2 is binded with the script object
Core object escape_patrol_soldier1 is binded with the script object
Core object escape_patrol_commander2 is binded with the script object
Core object most_sniper is binded with the script object
Core object m_stalker_wolf0000 is binded with the script object
car spawn
car spawn
Core object m_stalker_e is binded with the script object
car spawn
car spawn
car spawn
car spawn
Core object trader_door is binded with the script object
Core object trader_zone0000 is binded with the script object
Core object trader_door_0000 is binded with the script object
Core object trader_door_0001 is binded with the script object
Core object trader_door_0002 is binded with the script object
! There are no sounds with prefix monsters\biting\defd_
! There are no sounds with prefix monsters\biting\defd_
Core object trader_light_0004 is binded with the script object
Core object m_stalker_wolf0006 is binded with the script object
Core object m_stalker_wolf0007 is binded with the script object
Core object sniper_zone01 is binded with the script object
Core object escape_blockpost is binded with the script object
Core object escape_patrol_zone is binded with the script object
[news]02:34 \nНарод, вояки опять возобновили патруль под разрушенным мостом на заставе. И вроде снайпер ихний там засел…рассмотреть где не успел – пришлось оттуда сматывать…
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Tregubov_03-10-09_14-51-37.mdmp'
Был бы очень признателен за лечение