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RusStarik
Цитата(aki[] @ 26.02.2009, 14:03) *
client(localhost:5445) так пробуй

Неа... и лог тот же. z_crazy.gif
Попробовал:
5444, 2321-2340, 5555, 6666, 7777, и ещё 2-3 dry.gif
STRELOK-2007
У меня все с первого раза как по маслу!
-Intel Pentium DualCode 2000Mhz
-4096Mb DDR2
-8600GT 512
-Vista Ultimate SP1 x86
ho2
Придется сейчас ставить ТЧ и подставлять из него ресурсы к билду.. смотрим лог - подставляем, смотрим лог - подставляем..проблема в том что в логах часто пишется совсем не то что нужно =J
centrino
blink.gif должно работать..
посмотри, что за хрень использует это соединение TCP 127.0.0.1:2571 127.0.0.1:2572 командой netstat -b

Цитата(aki[] @ 26.02.2009, 14:03) *
client(localhost:5445) так пробуй

все порты из диапазона 5445 - 5545 у него недоступны, лог смотри
s\R
Ребята, у меня что то жестокое "out of memory" и варианты стоп или дебуг, я все понимаю, но у меня 2Гб памяти (ddr1). Никто не вылетал так? Есть варианты действий?
G-offspring
Ха-ха, нажал то ли Ф9, то ли Ф10 и вылетел с такой ошибкой - чуть под стол не упал smile.gif
Код
***STOP*** file 'X:\Sources\XRGame\xrServer.cpp', line 492.
***Reason***: *** Assertion failed ***
Expression: J != entities.end()
SERVER : Cannot find children in the map
escape_trader
RusStarik
Цитата(centrino @ 26.02.2009, 14:33) *
посмотри, что за хрень использует это соединение TCP 127.0.0.1:2571 127.0.0.1:2572 командой netstat -b

Через прогу вышемнеданную посмотрел - ФаерФокс это соединение держит laugh.gif
hornes
Цитата(G-offspring @ 26.02.2009, 14:39) *
Ха-ха, нажал то ли Ф9, то ли Ф10 и вылетел с такой ошибкой - чуть под стол не упал smile.gif
Код
***STOP*** file 'X:\Sources\XRGame\xrServer.cpp', line 492.
***Reason***: *** Assertion failed ***
Expression: J != entities.end()
SERVER : Cannot find children in the map
escape_trader

Children это образное понятие в программировании. Я не знаю, что за чилды он не нашел. smile.gif
G-offspring
hornes, Ааа, понятно smile.gif А мне уже с Бала Монстров "Дети Зоны" вспомнились smile.gif
RusStarik
Цитата(centrino @ 26.02.2009, 14:33) *
blink.gif должно работать..

Должно.... А не работает ведь... dry.gif
xbox
Цитата
Ребята, у меня что то жестокое "out of memory" и варианты стоп или дебуг, я все понимаю, но у меня 2Гб памяти (ddr1). Никто не вылетал так? Есть варианты действий?


проверь user.ltx
Сахаров
Цитата(RusStarik @ 26.02.2009, 15:00) *
Должно.... А не работает ведь...

игра создаёт сервер и присоединяет к нему клиента, твоя венда этого по каким то причинам сделать не даёт, ты под админской учеткой или как?
Neo][
Цитата(sR @ 26.02.2009, 16:34) *
Ребята, у меня что то жестокое "out of memory" и варианты стоп или дебуг, я все понимаю, но у меня 2Гб памяти (ddr1). Никто не вылетал так? Есть варианты действий

sR, а что в логе? Либо проверь файл fs***.ltx. Очень похоже на то, что двиг ушёл в рекурсию при парсинге файла...
Смокер
У меня вылет с таким логом.

***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
LUA error: gamedata\scripts\xr_trivial.script:35: attempt to index a nil value
***STOP*** file '(null)', line 0.
RusStarik
Цитата(Сахаров @ 26.02.2009, 15:03) *
Цитата(RusStarik @ 26.02.2009, 15:00) *
Должно.... А не работает ведь...

игра создаёт сервер и присоединяет к нему клиента, твоя венда этого по каким то причинам сделать не даёт, ты под админской учеткой или как?

У меня только админка и есть... dry.gif
Может есть способ в ТЧ карты перекинуть и из игры в них зайти? blink.gif
DANGER
лан напишу свой вылит может быть исправит кто нить
[LUA] _bp: set_walker: reset_scheme
[LUA] reset_scheme, initialized=<nil>
* [LUA] Object blockpost_search_light has an empty script queue!
***STOP*** file 'd:\projects\xray\xr3da\R_Backend_Runtime.h', line 41.
***Reason***: *** API-failure ***
Invalid call
Expression: HW.pDevice->SetRenderTarget(ID,RT)
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_ЖуКа_02-26-09_17-56-53.mdmp'
игра запустилась!!!с первого раза!!!
Neo][
Цитата(ЖуКа @ 26.02.2009, 17:08) *
лан напишу свой вылит может быть исправит кто нить

ЖуКа, судя по логу у тебя видюха не поддерживает какую то фичу... Что у тебя за видюха?
s\R
вот лог.. последняя часть
*** RESET [153 ms]
* MEMORY USAGE: 490995 K
GAME PATH : 170 -> 171
GAME PATH LEVEL : 76 -> 76
GAME PATH : 170 -> 171
GAME PATH : 186 -> 187
GAME PATH LEVEL : 76 -> 76
GAME PATH : 186 -> 187
GAME PATH : 176 -> 167
GAME PATH LEVEL : 76 -> 76
GAME PATH : 176 -> 167
---CHelicopter::state[553767]==(eIdleState)
---CHelicopter::state[553785]==(eInitiatePatrolByPath)
GAME PATH : 147 -> 148
GAME PATH LEVEL : 76 -> 76
GAME PATH : 147 -> 148
---CHelicopter::state[554873]==(eMovingByPatrolPath)
! Uncached model loading: gamedata\meshes\actors\neytral\stalker_neytral_hood_1.ogf
! Uncached model loading: actors\neytral\stalker_neytral_hood_1:1
! Uncached model loading: actors\neytral\stalker_neytral_hood_1:2
! Uncached model loading: actors\neytral\stalker_neytral_hood_1:3
Loading reference motions: actors\stalker_animation
Core object m_stalker_wolf0002 is binded with the script object
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
Out of memory. Memory request: 116879 K
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_User_02-26-09_14-05-11.mdmp'

а что в fs**** проверить то? В User только инфу и полный экран прописывал.
Ялтинец
Я правильно понял, папку с сейвами желательно удалять перед каждым запуском билда?
RusStarik
Такой вопрос: в папке MODS в Тенях чернобыля в каком расширении лежат карты(та что даётся модом и одна - скачиваемая с офф сайта?
Neo][
Цитата(Ялтинец @ 26.02.2009, 17:11) *
Я правильно понял, папку с сейвами желательно удалять перед каждым запуском билда?

Ялтинец, по-моему нет, смотря с какого батника ты запускаешь... По умолчанию игра пытается загрузить сейв указанный в командной строке батника -start server(ИМЯ_СЕЙВА/single/alife), если его нет, то ищет .spawn файл с таким же именем... Т.е. в принципе зависит от того, сохранялся ты или нет. Другое дело, что вроде в билде игра сохраняется при смерти(не уверен, билда у меня пока нет)
centrino
RusStarik, ты что-то про маршрутизатор говорил.. посмотри не осталось ли от него чего-нить в автозагрузке пуск->выполнить: msconfig - автозагрузка
Fe1ix
Цитата(Neo][ @ 26.02.2009, 15:17) *
Цитата(Ялтинец @ 26.02.2009, 17:11) *
Я правильно понял, папку с сейвами желательно удалять перед каждым запуском билда?

Ялтинец, по-моему нет, смотря с какого батника ты запускаешь... По умолчанию игра пытается загрузить сейв указанный в командной строке батника -start server(ИМЯ_СЕЙВА/single/alife), если его нет, то ищет .spawn файл с таким же именем... Т.е. в принципе зависит от того, сохранялся ты или нет.

каждый раз создаётся новый all.spawn и его приходится удалять каждый раз перед запуском, а то вылетает sad.gif
запускаю с такого:
Код
@start bin\xr_3da.exe -noprefetch -nocache -external -start server(all/single/alife) client(localhost)


-start server(all/single/alife)
"all" убрать надо? или как это исправить?
RusStarik
Цитата(centrino @ 26.02.2009, 15:18) *
RusStarik, ты что-то про маршрутизатор говорил.. посмотри не осталось ли от него чего-нить в автозагрузке пуск->выполнить: msconfig - автозагрузка

Не-ет, от него не могло ничего остаться
Neo][
Цитата(Fe1ix @ 26.02.2009, 17:20) *
каждый раз создаётся новый all.spawn и его приходится удалять каждый раз перед запуском, а то вылетает sad.gif

Fe1ix, новый .spawn файл создаваться не может, может создаётся .sav файл!?
s\R
Еще момент такой, меня почему то стали игнорировать нпс и военные даже на блокпосте, только когда швальну по ком нить - "отвечают".
ho2
странно запустил первый раз пострелял зомбей и вояк около получаса и на - вылет=]главное что без логов..поставил фиксы все что выложены в факе.
Blodyrus
Что за хрень?
Лог
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#415.ogf
! Uncached model loading: meshes\brkbl#415:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#416.ogf
! Uncached model loading: meshes\brkbl#416:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#417.ogf
! Uncached model loading: meshes\brkbl#417:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#418.ogf
! Uncached model loading: meshes\brkbl#418:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#419.ogf
! Uncached model loading: meshes\brkbl#419:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#420.ogf
! Uncached model loading: meshes\brkbl#420:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#421.ogf
! Uncached model loading: meshes\brkbl#421:1
! Uncached loading 'breakable_object'...
! Uncached model loading: gamedata\levels\l04_darkdolina\meshes\brkbl#422.ogf
! Uncached model loading: meshes\brkbl#422:1
! Uncached loading 'breakable_object'...
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
Can't find model file 'meshes\brkbl#423.ogf'.
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Сергей_02-26-09_15-31-00.mdmp'
RusStarik
Blodyrus,
Цитата
Can't find model file 'meshes\brkbl#423.ogf'.

Как я понял - это и есть причина - модельку не может билд найти...

Говорили что через SDK можно открыть карты - мне они-то, в общем и нужны - не подскажите как это сделать(SDK уже качаю...)
StUnDeR
ребят... помогите плиз... у меня игра запускается, там загружается(геометрия , текстуры, синхронизация идет, вообщем как всегда) а потом черный экран и зависает... помогите... второй день мучаюсь(((
Neo][
Цитата(RusStarik @ 26.02.2009, 17:34) *
Говорили что через SDK можно открыть карты - мне они-то, в общем и нужны - не подскажите как это сделать(SDK уже качаю...)

RusStarik, инфу по СДК(а именно по LE) можешь найти на нашей вики.

Цитата(stalkers-life @ 26.02.2009, 17:35) *
ребят... помогите плиз... у меня игра запускается, там загружается(геометрия , текстуры, синхронизация идет, вообщем как всегда) а потом черный экран и зависает... помогите... второй день мучаюсь(((

stalkers-life, конфигурация компа, лог, совет из шапки темы!?
StUnDeR
интел. одно я дро. совет не помагает. зависает наглухо, только диспечером вырубить. поэтому лога нету... хелп плиз(((
RusStarik
Эх... Был бы LE как в Фар Крае втором... rolleyes.gif
StUnDeR
ХЕЛП ПЛИЗ((((
DarK_tORt
Кто-нибудь уже разобрался, как оптимально поменять звуковые опции в user.ltx, чтобы звуки были нормальными? А то, за полкарты слышно, как сталкеры насвистывают себе под нос smile.gif
-SL-
Привет всем!!! Может кто подскажет,у меня при запуске выдаёт вот примерно такую тему:
***API-failure***
No response
Expression:pes
D:\projects\XRAY\xrNETserver\Net_client.cpp

250
Stop Debug
После нажатия Stop,или Debug выдает следущее:

***Internal Error***
Saved dump file to `logs xray_admin_02-26-09_13-45-35.mdmp`
Stop Debug
После нажатия Stop,или Debug вылетает.
Как с этим бороться? Было у кого такое?
RusStarik
-SL-, Лог давай(он создаётся каждый раз в папку Logs), но кажись у тебя - моя проблема! laugh.gif
centrino
Цитата(-SL- @ 26.02.2009, 15:59) *
***API-failure***
No response
Expression:pes
D:\projects\XRAY\xrNETserver\Net_client.cpp

серв не отвечает, firewall? router?
Цитата(-SL- @ 26.02.2009, 15:59) *
Было у кого такое?

терь вас двое laugh.gif

http://2ip.ru/firewalltest.php
-SL-
Цитата(centrino @ 26.02.2009, 17:02) *
Цитата(-SL- @ 26.02.2009, 15:59) *
***API-failure***
No response
Expression:pes
D:\projects\XRAY\xrNETserver\Net_client.cpp

серв не отвечает, firewall? router?
Цитата(-SL- @ 26.02.2009, 15:59) *
Было у кого такое?

терь вас двое laugh.gif

http://2ip.ru/firewalltest.php

Ладно будем ждать,и искать дальше laugh.gif
StUnDeR
так. загрузилось, зависло как всегда. я решил подождать.он вылетел и файл лога оказался не пустой(мама....)
лог

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
!OpenAL: Can't create source. Error: Invalid Value.
!OpenAL: Max targets - 15
Starting RENDER device...
* GPU: NVIDIA GeForce FX 5200 (Microsoft Corporation)
* Vertex Processor: PURE HARDWARE
* Texture memory: 233 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(20),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 38226 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 8.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (4.170s, 11.398 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
14609 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (13.132s)
* Loading alife simulator is successfully completed ( 22.075 Mb)
SERVER: Connecting...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

Client : Connect accepted - <All Ok>
Opening stream...
* CL_TimeSync: DELTA: 0
Loading CFORM...
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 65472 verts, 1534 Kb
* [Loading VB] 27402 verts, 642 Kb
* [Loading VB] 65488 verts, 1790 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 64369 verts, 1760 Kb
* [Loading VB] 43243 verts, 1182 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 55230 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 582330 indices, 1137 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
Loading lights...
* Loading HOM: gamedata\levels\l08_deadcity\level.hom
Loading game...
Loading AI objects...
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone2.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone1.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2a.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2b.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_flies1.ogg
* Initializing level script process
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 781, 0 K
* t-report - lmap: 11, 0 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
Core object actor is binded with the script object
[LUA] SET DEFAULT INFOS
* CL_TimeSync: DELTA: 0
! Uncached loading 'bread'...
! Uncached model loading: gamedata\meshes\weapons\bred\bred.ogf
! Uncached model loading: weapons\bred\bred:1
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
! Uncached model loading: monsters\dog\dog_bulterier:1
! Uncached model loading: monsters\dog\dog_bulterier:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
! Uncached model loading: monsters\dog\dog_red:1
! Uncached model loading: monsters\dog\dog_red:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf
! Uncached model loading: monsters\dog\dog_white:1
! Uncached model loading: monsters\dog\dog_white:2
Loading reference motions: monsters\dog_animation
! Uncached loading 'm_pseudodog_e'...
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
! Uncached model loading: monsters\pseudodog\pseudodog:1
! Uncached model loading: monsters\pseudodog\pseudodog:2
! Uncached model loading: monsters\pseudodog\pseudodog:3
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
! Uncached model loading: monsters\pseudodog\pseudodog_grey:1
! Uncached model loading: monsters\pseudodog\pseudodog_grey:2
! Uncached model loading: monsters\pseudodog\pseudodog_grey:3
Loading reference motions: monsters\psevdodog_animation
! There are no sounds with prefix monsters\biting\defd_
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf
! Uncached model loading: monsters\zombi\zombi_4:1
Loading reference motions: monsters\zombi_animation
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf
! Uncached model loading: monsters\zombi\zombi_2:1
Loading reference motions: monsters\zombi_animation
! Uncached loading 'm_pseudodog_e'...
! There are no sounds with prefix monsters\biting\defd_
Core object m_army_soldier0002 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0002, section m_army_soldier
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg
Core object m_army_soldier0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0003, section m_army_soldier
Core object m_bandit_bandit0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0003, section m_bandit_bandit
Core object m_bandit_bandit0004 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0004, section m_bandit_bandit
Core object m_fraction_soldier0019 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0019, section m_fraction_soldier
Core object m_fraction_soldier0020 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0020, section m_fraction_soldier
Core object m_fraction_soldier0021 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0021, section m_fraction_soldier
Core object m_fraction_soldier0022 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0022, section m_fraction_soldier
Core object m_fraction_soldier0023 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0023, section m_fraction_soldier
! Uncached loading 'wpn_ak74'...
Core object m_fraction_soldier0027 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0027, section m_fraction_soldier
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'wpn_ak74'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
* DVB created: 1024K
* DIB created: 512K
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
*** RESET [56080 ms]
***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 402.
***Reason***: *** Assertion failed ***
exp​ression: decl && vb

ктонибуть знает в чем дело??
-SL-
Цитата(RusStarik @ 26.02.2009, 17:02) *
-SL-, Лог давай(он создаётся каждый раз в папку Logs), но кажись у тебя - моя проблема! laugh.gif

Вот такой лог:

'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: NVIDIA GeForce 7600 GS
* Vertex Processor: PURE HARDWARE
* Texture memory: 744 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 8491 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 1.81 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (0.150s, 15.542 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
13122 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (2.399s)
* Loading alife simulator is successfully completed ( 24.835 Mb)
SERVER: Connecting...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Client.cpp', line 250.
***Reason***: *** API-failure ***
No response
exp​ression: res
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Admin_02-26-09_13-53-20.mdmp'
StUnDeR
ну помагите!!!
лог

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
!OpenAL: Can't create source. Error: Invalid Value.
!OpenAL: Max targets - 15
Starting RENDER device...
* GPU: NVIDIA GeForce FX 5200 (Microsoft Corporation)
* Vertex Processor: PURE HARDWARE
* Texture memory: 233 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(20),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 38226 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 8.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (4.170s, 11.398 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
14609 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (13.132s)
* Loading alife simulator is successfully completed ( 22.075 Mb)
SERVER: Connecting...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

Client : Connect accepted - <All Ok>
Opening stream...
* CL_TimeSync: DELTA: 0
Loading CFORM...
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 65472 verts, 1534 Kb
* [Loading VB] 27402 verts, 642 Kb
* [Loading VB] 65488 verts, 1790 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 64369 verts, 1760 Kb
* [Loading VB] 43243 verts, 1182 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 55230 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 582330 indices, 1137 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
Loading lights...
* Loading HOM: gamedata\levels\l08_deadcity\level.hom
Loading game...
Loading AI objects...
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone2.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone1.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2a.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2b.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_flies1.ogg
* Initializing level script process
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 781, 0 K
* t-report - lmap: 11, 0 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
Core object actor is binded with the script object
[LUA] SET DEFAULT INFOS
* CL_TimeSync: DELTA: 0
! Uncached loading 'bread'...
! Uncached model loading: gamedata\meshes\weapons\bred\bred.ogf
! Uncached model loading: weapons\bred\bred:1
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
! Uncached model loading: monsters\dog\dog_bulterier:1
! Uncached model loading: monsters\dog\dog_bulterier:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
! Uncached model loading: monsters\dog\dog_red:1
! Uncached model loading: monsters\dog\dog_red:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf
! Uncached model loading: monsters\dog\dog_white:1
! Uncached model loading: monsters\dog\dog_white:2
Loading reference motions: monsters\dog_animation
! Uncached loading 'm_pseudodog_e'...
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
! Uncached model loading: monsters\pseudodog\pseudodog:1
! Uncached model loading: monsters\pseudodog\pseudodog:2
! Uncached model loading: monsters\pseudodog\pseudodog:3
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
! Uncached model loading: monsters\pseudodog\pseudodog_grey:1
! Uncached model loading: monsters\pseudodog\pseudodog_grey:2
! Uncached model loading: monsters\pseudodog\pseudodog_grey:3
Loading reference motions: monsters\psevdodog_animation
! There are no sounds with prefix monsters\biting\defd_
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf
! Uncached model loading: monsters\zombi\zombi_4:1
Loading reference motions: monsters\zombi_animation
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf
! Uncached model loading: monsters\zombi\zombi_2:1
Loading reference motions: monsters\zombi_animation
! Uncached loading 'm_pseudodog_e'...
! There are no sounds with prefix monsters\biting\defd_
Core object m_army_soldier0002 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0002, section m_army_soldier
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg
Core object m_army_soldier0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0003, section m_army_soldier
Core object m_bandit_bandit0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0003, section m_bandit_bandit
Core object m_bandit_bandit0004 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0004, section m_bandit_bandit
Core object m_fraction_soldier0019 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0019, section m_fraction_soldier
Core object m_fraction_soldier0020 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0020, section m_fraction_soldier
Core object m_fraction_soldier0021 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0021, section m_fraction_soldier
Core object m_fraction_soldier0022 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0022, section m_fraction_soldier
Core object m_fraction_soldier0023 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0023, section m_fraction_soldier
! Uncached loading 'wpn_ak74'...
Core object m_fraction_soldier0027 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0027, section m_fraction_soldier
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'wpn_ak74'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
* DVB created: 1024K
* DIB created: 512K
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
*** RESET [56080 ms]
***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 402.
***Reason***: *** Assertion failed ***
exp​ression: decl && vb

RusStarik
УПойду к соседу с билдом! z_crazy.gif
StUnDeR
лог

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
!OpenAL: Can't create source. Error: Invalid Value.
!OpenAL: Max targets - 15
Starting RENDER device...
* GPU: NVIDIA GeForce FX 5200 (Microsoft Corporation)
* Vertex Processor: PURE HARDWARE
* Texture memory: 233 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(20),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 38226 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 8.17 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Loading spawn registry...
6176 spawn points are successfully loaded
* Loading objects...
* Loading ai space is successfully completed (4.170s, 11.398 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
14609 objects are successfully loaded
* Loading events...
* Loading tasks...
* Loading anomalies...
* Loading organizations and discoveries...
* Loading news...
* Game all is successfully loaded from file 'savedgames\all.sav' (13.132s)
* Loading alife simulator is successfully completed ( 22.075 Mb)
SERVER: Connecting...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445

Client : Connect accepted - <All Ok>
Opening stream...
* CL_TimeSync: DELTA: 0
Loading CFORM...
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 65472 verts, 1534 Kb
* [Loading VB] 27402 verts, 642 Kb
* [Loading VB] 65488 verts, 1790 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 64369 verts, 1760 Kb
* [Loading VB] 43243 verts, 1182 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 55230 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 582330 indices, 1137 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
Loading lights...
* Loading HOM: gamedata\levels\l08_deadcity\level.hom
Loading game...
Loading AI objects...
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone2.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_drone1.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2a.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2b.ogg
! Missing ogg-comment, file: gamedata\sounds\nature\new_flies1.ogg
* Initializing level script process
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 781, 0 K
* t-report - lmap: 11, 0 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
Core object actor is binded with the script object
[LUA] SET DEFAULT INFOS
* CL_TimeSync: DELTA: 0
! Uncached loading 'bread'...
! Uncached model loading: gamedata\meshes\weapons\bred\bred.ogf
! Uncached model loading: weapons\bred\bred:1
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_burning_fuzz'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'zone_rusty_hair'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached loading 'level_changer'...
! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf
! Uncached model loading: monsters\dog\dog_bulterier:1
! Uncached model loading: monsters\dog\dog_bulterier:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf
! Uncached model loading: monsters\dog\dog_red:1
! Uncached model loading: monsters\dog\dog_red:2
Loading reference motions: monsters\dog_animation
! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf
! Uncached model loading: monsters\dog\dog_white:1
! Uncached model loading: monsters\dog\dog_white:2
Loading reference motions: monsters\dog_animation
! Uncached loading 'm_pseudodog_e'...
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf
! Uncached model loading: monsters\pseudodog\pseudodog:1
! Uncached model loading: monsters\pseudodog\pseudodog:2
! Uncached model loading: monsters\pseudodog\pseudodog:3
! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf
! Uncached model loading: monsters\pseudodog\pseudodog_grey:1
! Uncached model loading: monsters\pseudodog\pseudodog_grey:2
! Uncached model loading: monsters\pseudodog\pseudodog_grey:3
Loading reference motions: monsters\psevdodog_animation
! There are no sounds with prefix monsters\biting\defd_
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf
! Uncached model loading: monsters\zombi\zombi_4:1
Loading reference motions: monsters\zombi_animation
! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf
! Uncached model loading: monsters\zombi\zombi_2:1
Loading reference motions: monsters\zombi_animation
! Uncached loading 'm_pseudodog_e'...
! There are no sounds with prefix monsters\biting\defd_
Core object m_army_soldier0002 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0002, section m_army_soldier
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg
Core object m_army_soldier0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_army_soldier0003, section m_army_soldier
Core object m_bandit_bandit0003 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0003, section m_bandit_bandit
Core object m_bandit_bandit0004 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_bandit_bandit0004, section m_bandit_bandit
Core object m_fraction_soldier0019 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0019, section m_fraction_soldier
Core object m_fraction_soldier0020 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0020, section m_fraction_soldier
Core object m_fraction_soldier0021 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0021, section m_fraction_soldier
Core object m_fraction_soldier0022 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0022, section m_fraction_soldier
Core object m_fraction_soldier0023 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0023, section m_fraction_soldier
! Uncached loading 'wpn_ak74'...
Core object m_fraction_soldier0027 is binded with the script object
[LUA] Base evaluator ID 24
[LUA] Base action ID 30
[LUA] SOUNDS BASE 10
[LUA] All sounds loaded for m_fraction_soldier0027, section m_fraction_soldier
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'ammo_5.45x39_fmj'...
! Uncached loading 'wpn_ak74'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
! Uncached loading 'bolt'...
* DVB created: 1024K
* DIB created: 512K
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
*** RESET [56080 ms]
***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 402.
***Reason***: *** Assertion failed ***
exp​ression: decl && vb

ктонибуть!!!неужто всем по??
DANGER
вот у меня вылит
Entity Action removed!!!
* [LUA] Object escape_trader has an empty script queue!
[LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_02, index=0
* [LUA] Object blockpost_search_light has an empty script queue!
* [LUA] Object blockpost_search_light has an empty script queue!
[LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_06, index=3
Entity Action removed!!!
* [LUA] Object blockpost_search_light has an empty script queue!
* [LUA] Object blockpost_search_light has an empty script queue!
[LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_08, index=47
[LUA] _bp: set_walker: reset_scheme
[LUA] reset_scheme, initialized=true
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_ЖуКа_02-26-09_18-53-38.mdmp'
Fe1ix
Цитата(Neo][ @ 26.02.2009, 15:24) *
Цитата(Fe1ix @ 26.02.2009, 17:20) *
каждый раз создаётся новый all.spawn и его приходится удалять каждый раз перед запуском, а то вылетает sad.gif

Fe1ix, новый .spawn файл создаваться не может, может создаётся .sav файл!?

ну да, sav. нафиг он создаётся? smile.gif и как сделать чтобы он не создавался каждый раз?
M i k e
У кого нибудь милитари запускается? У меня вылетает все время, жалуется на шейдер.
Emissary
Откуда взять лог?
centrino
Цитата(Fe1ix @ 26.02.2009, 16:33) *
как сделать чтобы он не создавался каждый раз?

никаг smile.gif добавь в батник вот такую строчку: @del %~d0%~p0savedgames\all.sav перед запуском xr_3da.exe
Хэш
Цитата(*Оптимист* @ 26.02.2009, 15:33) *
У кого нибудь милитари запускается? У меня вылетает все время, жалуется на шейдер.

вчера еще писал как Милитари запустить:
Цитата
а милитари просило:
gamedata\shaders\xr1\model_env_sl.ps
там его нет просто, я сделал копию с model_env_lq.ps
судя по всему, нужно два файла, там должен быть еще model_env_sl.vs, опять же сделал из model_env_lq.vs

потом ругнулось на gamedata\textures\sky\sky_cube.dds
его тоже нет. сделал копию sky_1_cube.dds переименовав в sky_cube.dds

все, запустилось без проблем
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