BACKGROUND
Today we start working in the Teamplay Initiative. The goal of this initiative is to make objective and team oriented play more desirable and understandable.
We have identified a short list of tasks which we aim to be part of Final Stand release (which is coming up fast) – but also have a longer list of identified improvements for release post Final Stand.
FINAL STAND RELEASE
For this release we are focusing on a small set of initial tasks:
Gameplay objective scoring v1
Make playing the objective more desirable
Health & ammo pack re-balance
Change cooldowns in combat and look at points given out through these gadgets
Fix for Neutral/Friendly roadkills exploit & getting killed by own vehicle
One solution for both these issues.
Distance Spotting changes
Make spotting more precise, not automatically spotting big groups of enemies at a distance.
Footstep sound improvements
Improve on footstep sounds being more audible in the game for enemies
Random callout cleanup
Move some of the combat chatter to team only (so your soldier don’t randomly give away your position)
These might not all look to be directly connected to teamplay or objective play – but they indirectly affect this kind of play in a negative way in our opinion.
FUTURE RELEASE – TASK LIST
Our list of PROPOSED changes has been put together based on what we internally think would be the best places to start changing the way we play objectives in this game.
We will post more details about our high level thoughs in coming updates this initiative.
We are looking for your feedback on this list – and would like to know what your top items are, both based on this list and new items, post your thoughts in the Teamplay Initiative Forum.
This is our current list of items, note that this list is far from complete and bound to change several times during the initiatives lifespan:
Gameplay Objective Scoring v2
Field Upgrades 2.0
Squad Leader & Commander communication
Intra Squad Leader communication
Squad Leader selection
Squad Respawns
Commander UAV
Teamplay Vehicles
Objective play tutorials & Personal Objectives
Kit usage/Summary on spawn screen
UI & HUD Objective Clarity pass
End of Round UI – Winning/Objetive team oriented update