Код
vs_mainmenu = begin
version u16 = 16;
class stringz = 'VISUALSCRIPT';
static_data_key stringz = '_G.config.entity.vs';
id u16 = 8205;
parent_id u16 = 65535;
att_bone_id locator_str;
att_bone_id stringz = '';
att_offset pose, matrix = [ 1.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 1.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 1.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 1.00000000000000E+0000];
oflags bool8 = 139;
pose, matrix = [ 1.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 1.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000, 1.00000000000000E+0000, 0.00000000000000E+0000, -2.76464074850082E-0001, 0.00000000000000E+0000, -6.81849479675293E+0000, 1.00000000000000E+0000];
name name;
name stringz = 'vs_mainmenu';
visual ref_model;
visual stringz = '';
dao_val fp32 = 0.00000000000000E+0000;
vss_ver_6 array;
vss_ver_6 = begin
count u32 = 1;
rec_0000 = begin
groups array;
groups = begin
count u32 = 0;
end;
blocks = begin
block_count u32 = 4294967295;
array with no key array;
count u32 = 115;
block_0000 = begin
clsid stringz = 'triggers/game/main_menu';
posx u16 = 92;
posy u16 = 37;
active bool = TRUE;
new_game_entity entity_link, uobject_link = 257;
continue_game_entity entity_link, uobject_link = 261;
load_game_entity entity_link, uobject_link = 28417;
options_entity entity_link, uobject_link = 56320;
credits_entity entity_link, uobject_link = 62720;
exit_entity entity_link, uobject_link = 58880;
end;
block_0001 = begin
clsid stringz = 'actions/play motion';
posx u16 = 202;
posy u16 = 64444;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\ui_typewriter';
dbg_skel stringz = 'dynamic\objects\ui\ui_typewriter_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'phase_2';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0002 = begin
clsid stringz = 'logic/locker';
posx u16 = 157;
posy u16 = 64444;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0003 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 377;
posy u16 = 64444;
target entity_link, uobject_link = 257;
end;
block_0004 = begin
clsid stringz = 'logic/locker';
posx u16 = 157;
posy u16 = 64489;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0005 = begin
clsid stringz = 'actions/play motion';
posx u16 = 202;
posy u16 = 64489;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\ui_typewriter';
dbg_skel stringz = 'dynamic\objects\ui\ui_typewriter_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'phase_1';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0006 = begin
clsid stringz = 'actions/play motion';
posx u16 = 242;
posy u16 = 64814;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\televisor_01';
dbg_skel stringz = 'dynamic\objects\ui\televisor_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'start_01';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0007 = begin
clsid stringz = 'logic/locker';
posx u16 = 197;
posy u16 = 64814;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0008 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 302;
posy u16 = 64814;
target entity_link, uobject_link = 261;
end;
block_0009 = begin
clsid stringz = 'logic/locker';
posx u16 = 197;
posy u16 = 64859;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0010 = begin
clsid stringz = 'actions/play motion';
posx u16 = 242;
posy u16 = 64859;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\televisor_01';
dbg_skel stringz = 'dynamic\objects\ui\televisor_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'finish_01';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0011 = begin
clsid stringz = 'actions/play sound';
posx u16 = 237;
posy u16 = 64349;
sound sound;
sound stringz = 'interface\typing_return_0';
volume fp32 = 1.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0012 = begin
clsid stringz = 'logic/locker';
posx u16 = 202;
posy u16 = 64349;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0013 = begin
clsid stringz = 'logic/locker';
posx u16 = 152;
posy u16 = 64574;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0014 = begin
clsid stringz = 'actions/play motion';
posx u16 = 197;
posy u16 = 64574;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\ui_typewriter';
dbg_skel stringz = 'dynamic\objects\ui\ui_typewriter_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'phase_4';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0015 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 272;
posy u16 = 64544;
target entity_link, uobject_link = 257;
end;
block_0016 = begin
clsid stringz = 'actions/play sound';
posx u16 = 232;
posy u16 = 64614;
sound sound;
sound stringz = 'interface\typing_return_1';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0017 = begin
clsid stringz = 'logic/locker';
posx u16 = 197;
posy u16 = 64614;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0018 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 302;
posy u16 = 64919;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$continue_menu';
size fp32 = 6.50000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 1.00000000000000E+0000, 2.43137270212173E-0001, 4.43137288093567E-0001, 9.96078491210938E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0019 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 342;
posy u16 = 64919;
target entity_link, uobject_link = 65024;
end;
block_0020 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 277;
posy u16 = 64309;
target entity_link, uobject_link = 62976;
end;
block_0021 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 237;
posy u16 = 64309;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$new_game';
size fp32 = 7.00000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 0;
color color, vec4f = [ 1.00000000000000E+0000, 8.27451050281525E-0001, 9.64705944061279E-0001, 1.00000000000000E+0000];
bone bone_str;
bone stringz = 'joint1';
end;
block_0022 = begin
clsid stringz = 'actions/play motion';
posx u16 = 237;
posy u16 = 65339;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\planshet_01';
dbg_skel stringz = 'dynamic\objects\ui\planshet_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'start_01';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0023 = begin
clsid stringz = 'logic/locker';
posx u16 = 192;
posy u16 = 65339;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0024 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 297;
posy u16 = 65339;
target entity_link, uobject_link = 28417;
end;
block_0025 = begin
clsid stringz = 'logic/locker';
posx u16 = 192;
posy u16 = 65384;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0026 = begin
clsid stringz = 'actions/play motion';
posx u16 = 237;
posy u16 = 65384;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\planshet_01';
dbg_skel stringz = 'dynamic\objects\ui\planshet_01';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'finish_01';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0027 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 222;
posy u16 = 65479;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$load_game_short';
size fp32 = 6.00000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 9.01960849761963E-0001, 7.49019622802734E-0001, 9.41176533699036E-0001, 9.96078491210938E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0028 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 262;
posy u16 = 65479;
target entity_link, uobject_link = 55808;
end;
block_0029 = begin
clsid stringz = 'logic/locker';
posx u16 = 182;
posy u16 = 88;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0030 = begin
clsid stringz = 'logic/locker';
posx u16 = 182;
posy u16 = 133;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0031 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 212;
posy u16 = 228;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$options';
size fp32 = 6.50000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 1.00000000000000E+0000, 1.00000000000000E+0000, 9.64705944061279E-0001, 9.25490260124207E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0032 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 252;
posy u16 = 228;
target entity_link, uobject_link = 54016;
end;
block_0033 = begin
clsid stringz = 'actions/play sound';
posx u16 = 257;
posy u16 = 2;
sound sound;
sound stringz = 'objects\radio\radio_draft_0';
volume fp32 = 1.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0034 = begin
clsid stringz = 'logic/locker';
posx u16 = 222;
posy u16 = 2;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0035 = begin
clsid stringz = 'actions/play motion';
posx u16 = 437;
posy u16 = 378;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\ui_door';
dbg_skel stringz = 'dynamic\objects\ui\ui_door';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'open_1';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0036 = begin
clsid stringz = 'logic/locker';
posx u16 = 392;
posy u16 = 378;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0037 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 562;
posy u16 = 377;
target entity_link, uobject_link = 58880;
end;
block_0038 = begin
clsid stringz = 'logic/locker';
posx u16 = 392;
posy u16 = 423;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0039 = begin
clsid stringz = 'actions/play motion';
posx u16 = 437;
posy u16 = 423;
dbg_model ref_model;
dbg_model stringz = 'dynamic\objects\ui\ui_door';
dbg_skel stringz = 'dynamic\objects\ui\ui_door';
initial_offset fp32 = 0.00000000000000E+0000;
animation animation_str;
animation stringz = 'close_1';
bone_part part_id;
bone_part stringz = 'default';
force_looped u8 = 0;
overlay bool = FALSE;
end;
block_0040 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 437;
posy u16 = 468;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$quit';
size fp32 = 2.00000000000000E+0002;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 1.00000000000000E+0000, 1.00000000000000E+0000, 1.00000000000000E+0000, 1.00000000000000E+0000];
bone bone_str;
bone stringz = 'joint1';
end;
block_0041 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 477;
posy u16 = 468;
target entity_link, uobject_link = 53504;
end;
block_0042 = begin
clsid stringz = 'logic/locker';
posx u16 = 162;
posy u16 = 843;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0043 = begin
clsid stringz = 'logic/locker';
posx u16 = 162;
posy u16 = 888;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0044 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 337;
posy u16 = 803;
target entity_link, uobject_link = 52992;
end;
block_0045 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 337;
posy u16 = 827;
target entity_link, uobject_link = 52992;
end;
block_0046 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 202;
posy u16 = 887;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$credits';
size fp32 = 1.75000000000000E+0002;
h_alignment u8 = 0;
v_alignment u8 = 0;
color color, vec4f = [ 8.00000071525574E-0001, 9.96078491210938E-0001, 9.96078491210938E-0001, 9.96078491210938E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0047 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 242;
posy u16 = 888;
target entity_link, uobject_link = 62721;
end;
block_0048 = begin
clsid stringz = 'actions/play sound';
posx u16 = 237;
posy u16 = 788;
sound sound;
sound stringz = 'material_new\footsteps\rubber_toy';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0049 = begin
clsid stringz = 'logic/locker';
posx u16 = 202;
posy u16 = 788;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0050 = begin
clsid stringz = 'logic/locker';
posx u16 = 387;
posy u16 = 563;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0051 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 507;
posy u16 = 563;
target entity_link, uobject_link = 58880;
end;
block_0052 = begin
clsid stringz = 'actions/play sound';
posx u16 = 467;
posy u16 = 602;
sound sound;
sound stringz = 'objects\door\close_door_01';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0053 = begin
clsid stringz = 'logic/locker';
posx u16 = 427;
posy u16 = 603;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0054 = begin
clsid stringz = 'actions/console command';
posx u16 = 467;
posy u16 = 647;
cmd stringz = 'mainmenu quit_main_menu';
end;
block_0055 = begin
clsid stringz = 'logic/locker';
posx u16 = 202;
posy u16 = 65009;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0056 = begin
clsid stringz = 'actions/console command';
posx u16 = 257;
posy u16 = 87;
cmd stringz = 'mainmenu load_game_menu';
end;
block_0057 = begin
clsid stringz = 'actions/console command';
posx u16 = 257;
posy u16 = 122;
cmd stringz = 'mainmenu options_menu';
end;
block_0058 = begin
clsid stringz = 'actions/console command';
posx u16 = 122;
posy u16 = 197;
cmd stringz = 'mainmenu credits_menu';
end;
block_0059 = begin
clsid stringz = 'triggers/startgame';
posx u16 = 65534;
posy u16 = 37;
active bool = TRUE;
trigger_on_game_load bool = FALSE;
end;
block_0060 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 412;
posy u16 = 64529;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$new_game';
size fp32 = 7.00000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 0;
color color, vec4f = [ 4.03921604156494E-0001, 3.37254911661148E-0001, 2.74509817361832E-0001, 2.90196090936661E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0061 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 452;
posy u16 = 64529;
target entity_link, uobject_link = 62976;
end;
block_0062 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 432;
posy u16 = 64919;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$continue_menu';
size fp32 = 6.50000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 1.00000000000000E+0000, 1.96078449487686E-0001, 7.05882385373116E-0002, 7.84313753247261E-0002];
bone bone_str;
bone stringz = 'joint1';
end;
block_0063 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 472;
posy u16 = 64919;
target entity_link, uobject_link = 65024;
end;
block_0064 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 602;
posy u16 = 64164;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$options';
size fp32 = 6.50000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 3.01960796117783E-0001, 2.74509817361832E-0001, 1.96078449487686E-0001, 1.17647066712379E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0065 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 642;
posy u16 = 64164;
target entity_link, uobject_link = 54016;
end;
block_0066 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 647;
posy u16 = 64259;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$quit';
size fp32 = 2.00000000000000E+0002;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 6.00000023841858E-0001, 2.74509817361832E-0001, 1.96078449487686E-0001, 1.17647066712379E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0067 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 687;
posy u16 = 64259;
target entity_link, uobject_link = 53504;
end;
block_0068 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 602;
posy u16 = 64208;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$credits';
size fp32 = 1.75000000000000E+0002;
h_alignment u8 = 0;
v_alignment u8 = 0;
color color, vec4f = [ 7.01960802078247E-0001, 3.13725501298904E-0001, 4.78431403636932E-0001, 6.50980412960052E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0069 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 642;
posy u16 = 64209;
target entity_link, uobject_link = 62721;
end;
block_0070 = begin
clsid stringz = 'triggers/startgame';
posx u16 = 422;
posy u16 = 64364;
active bool = TRUE;
trigger_on_game_load bool = FALSE;
end;
block_0071 = begin
clsid stringz = 'actions/engine/3d_text';
posx u16 = 417;
posy u16 = 65324;
offset vec3f = [ 0.00000000000000E+0000, 0.00000000000000E+0000, 0.00000000000000E+0000];
rotation fp32 = 0.00000000000000E+0000;
key stringz = '$load_game_short';
size fp32 = 6.00000000000000E+0001;
h_alignment u8 = 2;
v_alignment u8 = 2;
color color, vec4f = [ 5.01960813999176E-0001, 1.17647066712379E-0001, 1.96078449487686E-0001, 2.74509817361832E-0001];
bone bone_str;
bone stringz = 'joint1';
end;
block_0072 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 462;
posy u16 = 65324;
target entity_link, uobject_link = 55808;
end;
block_0073 = begin
clsid stringz = 'actions/turn light';
posx u16 = 277;
posy u16 = 64459;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0074 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 377;
posy u16 = 64469;
target entity_link, uobject_link = 61184;
end;
block_0075 = begin
clsid stringz = 'actions/turn light';
posx u16 = 307;
posy u16 = 87;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0076 = begin
clsid stringz = 'logic/locker';
posx u16 = 367;
posy u16 = 64529;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0077 = begin
clsid stringz = 'logic/locker';
posx u16 = 392;
posy u16 = 64919;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0078 = begin
clsid stringz = 'logic/locker';
posx u16 = 557;
posy u16 = 64164;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0079 = begin
clsid stringz = 'logic/locker';
posx u16 = 602;
posy u16 = 64259;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0080 = begin
clsid stringz = 'logic/locker';
posx u16 = 557;
posy u16 = 64209;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0081 = begin
clsid stringz = 'logic/locker';
posx u16 = 372;
posy u16 = 65324;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
block_0082 = begin
clsid stringz = 'logic/delay';
posx u16 = 472;
posy u16 = 64364;
min u32 = 200;
max u32 = 200;
one_at_a_time bool = FALSE;
active bool = TRUE;
end;
block_0083 = begin
clsid stringz = 'actions/console command';
posx u16 = 242;
posy u16 = 65009;
cmd stringz = 'continue';
end;
block_0084 = begin
clsid stringz = 'logic/delay';
posx u16 = 42;
posy u16 = 37;
min u32 = 10;
max u32 = 10;
one_at_a_time bool = FALSE;
active bool = TRUE;
end;
block_0085 = begin
clsid stringz = 'checker/platform';
posx u16 = 557;
posy u16 = 64259;
end;
block_0086 = begin
clsid stringz = 'triggers/startgame';
posx u16 = 512;
posy u16 = 64259;
active bool = TRUE;
trigger_on_game_load bool = FALSE;
end;
block_0087 = begin
clsid stringz = 'actions/turn light';
posx u16 = 497;
posy u16 = 407;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0088 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 562;
posy u16 = 407;
target entity_link, uobject_link = 58112;
end;
block_0089 = begin
clsid stringz = 'actions/play sound';
posx u16 = 257;
posy u16 = 157;
sound sound;
sound stringz = 'objects\radio\radio_noise';
volume fp32 = 1.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 2.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0090 = begin
clsid stringz = 'logic/locker';
posx u16 = 222;
posy u16 = 157;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0091 = begin
clsid stringz = 'entities/entity player';
posx u16 = 302;
posy u16 = 157;
end;
block_0092 = begin
clsid stringz = 'logic/delay';
posx u16 = 302;
posy u16 = 197;
min u32 = 2000;
max u32 = 2000;
one_at_a_time bool = FALSE;
active bool = TRUE;
end;
block_0093 = begin
clsid stringz = 'actions/turn light';
posx u16 = 237;
posy u16 = 832;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0094 = begin
clsid stringz = 'actions/console command';
posx u16 = 272;
posy u16 = 64569;
cmd stringz = 'new_game';
end;
block_0095 = begin
clsid stringz = 'actions/play sound';
posx u16 = 442;
posy u16 = 327;
sound sound;
sound stringz = 'objects\door\door_hall_open';
volume fp32 = 1.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0096 = begin
clsid stringz = 'entities/entity player';
posx u16 = 502;
posy u16 = 327;
end;
block_0097 = begin
clsid stringz = 'logic/locker';
posx u16 = 407;
posy u16 = 327;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0098 = begin
clsid stringz = 'entities/entity player';
posx u16 = 312;
posy u16 = 2;
end;
block_0099 = begin
clsid stringz = 'checker/platform';
posx u16 = 557;
posy u16 = 64299;
end;
block_0100 = begin
clsid stringz = 'logic/locker';
posx u16 = 237;
posy u16 = 65284;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0101 = begin
clsid stringz = 'actions/play sound';
posx u16 = 267;
posy u16 = 65284;
sound sound;
sound stringz = 'objects\paper_elements\book';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0102 = begin
clsid stringz = 'actions/play sound';
posx u16 = 267;
posy u16 = 65239;
sound sound;
sound stringz = 'objects\usable_items\lamp_kerosene_on';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0103 = begin
clsid stringz = 'actions/turn light';
posx u16 = 322;
posy u16 = 65284;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0104 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 372;
posy u16 = 65299;
target entity_link, uobject_link = 16384;
end;
block_0105 = begin
clsid stringz = 'logic/locker';
posx u16 = 242;
posy u16 = 64759;
locked bool = FALSE;
auto_lock bool = TRUE;
next_frame bool = TRUE;
end;
block_0106 = begin
clsid stringz = 'actions/play sound';
posx u16 = 282;
posy u16 = 64759;
sound sound;
sound stringz = 'objects\usable_items\lamp_electric_2_on';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0107 = begin
clsid stringz = 'entities/entity player';
posx u16 = 337;
posy u16 = 64759;
end;
block_0108 = begin
clsid stringz = 'actions/turn light';
posx u16 = 347;
posy u16 = 64814;
onoff u8 = 2;
on_or_off bool = FALSE;
end;
block_0109 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 392;
posy u16 = 64814;
target entity_link, uobject_link = 304;
end;
block_0110 = begin
clsid stringz = 'actions/play sound';
posx u16 = 267;
posy u16 = 65189;
sound sound;
sound stringz = 'scenario\d6\objects\funikuler\squeak_little';
volume fp32 = 2.00000000000000E+0000;
instant bool = TRUE;
ai_sound_type u32 = 0;
stop_interval fp32 = 1.00000000000000E+0000;
startus_intervalus fp32 = 0.00000000000000E+0000;
looped bool = FALSE;
enable_slowmo bool = TRUE;
enable_fx bool = TRUE;
play_as_music bool = FALSE;
end;
block_0111 = begin
clsid stringz = 'actions/engine/signal';
posx u16 = 92;
posy u16 = 65479;
localus bool = FALSE;
signal stringz = 'quit_act';
end;
block_0112 = begin
clsid stringz = 'actions/engine/signal';
posx u16 = 92;
posy u16 = 65504;
localus bool = FALSE;
signal stringz = 'quit_dia';
end;
block_0113 = begin
clsid stringz = 'entities/entity ref';
posx u16 = 357;
posy u16 = 87;
target entity_link, uobject_link = 51712;
end;
block_0114 = begin
clsid stringz = 'logic/locker';
posx u16 = 392;
posy u16 = 64964;
locked bool = FALSE;
auto_lock bool = FALSE;
next_frame bool = TRUE;
end;
end;
link_count u32 = 175;
0 vec4s16 = [0, 0, 2, 2];
1 vec4s16 = [0, 1, 4, 2];
2 vec4s16 = [0, 2, 13, 2];
3 vec4s16 = [0, 3, 7, 2];
4 vec4s16 = [0, 4, 9, 2];
5 vec4s16 = [0, 5, 55, 2];
6 vec4s16 = [0, 6, 23, 2];
7 vec4s16 = [0, 7, 25, 2];
8 vec4s16 = [0, 8, 56, 0];
9 vec4s16 = [0, 9, 29, 2];
10 vec4s16 = [0, 10, 30, 2];
11 vec4s16 = [0, 11, 90, 2];
12 vec4s16 = [0, 11, 57, 0];
13 vec4s16 = [0, 12, 42, 2];
14 vec4s16 = [0, 13, 43, 2];
15 vec4s16 = [0, 14, 58, 0];
16 vec4s16 = [0, 15, 111, 0];
17 vec4s16 = [0, 15, 36, 2];
18 vec4s16 = [0, 16, 112, 0];
19 vec4s16 = [0, 16, 38, 2];
20 vec4s16 = [0, 17, 50, 2];
21 vec4s16 = [0, 18, 62, 1];
22 vec4s16 = [0, 18, 114, 0];
23 vec4s16 = [0, 18, 71, 1];
24 vec4s16 = [0, 18, 77, 0];
25 vec4s16 = [0, 18, 81, 0];
26 vec4s16 = [0, 19, 71, 0];
27 vec4s16 = [0, 19, 77, 0];
28 vec4s16 = [0, 19, 62, 1];
29 vec4s16 = [0, 19, 114, 0];
30 vec4s16 = [0, 20, 71, 1];
31 vec4s16 = [0, 20, 81, 0];
32 vec4s16 = [0, 21, 71, 0];
33 vec4s16 = [0, 21, 114, 1];
34 vec4s16 = [0, 21, 99, 0];
35 vec4s16 = [1, 0, 3, 0];
36 vec4s16 = [2, 0, 1, 0];
37 vec4s16 = [2, 0, 73, 0];
38 vec4s16 = [2, 0, 21, 0];
39 vec4s16 = [2, 0, 76, 0];
40 vec4s16 = [2, 0, 12, 2];
41 vec4s16 = [4, 0, 60, 0];
42 vec4s16 = [4, 0, 73, 0];
43 vec4s16 = [4, 0, 21, 1];
44 vec4s16 = [4, 0, 5, 0];
45 vec4s16 = [5, 0, 3, 0];
46 vec4s16 = [6, 0, 8, 0];
47 vec4s16 = [7, 0, 6, 0];
48 vec4s16 = [7, 0, 108, 0];
49 vec4s16 = [7, 0, 18, 0];
50 vec4s16 = [7, 0, 105, 2];
51 vec4s16 = [7, 0, 77, 0];
52 vec4s16 = [9, 0, 105, 2];
53 vec4s16 = [9, 0, 108, 0];
54 vec4s16 = [9, 0, 18, 1];
55 vec4s16 = [9, 0, 114, 2];
56 vec4s16 = [9, 0, 10, 0];
57 vec4s16 = [10, 0, 8, 0];
58 vec4s16 = [11, 0, 3, 0];
59 vec4s16 = [11, 2, 12, 1];
60 vec4s16 = [12, 0, 11, 0];
61 vec4s16 = [13, 0, 4, 0];
62 vec4s16 = [13, 0, 2, 0];
63 vec4s16 = [13, 0, 17, 2];
64 vec4s16 = [13, 0, 94, 0];
65 vec4s16 = [13, 0, 14, 0];
66 vec4s16 = [14, 0, 15, 0];
67 vec4s16 = [14, 1, 5, 0];
68 vec4s16 = [14, 1, 2, 1];
69 vec4s16 = [14, 1, 4, 1];
70 vec4s16 = [14, 1, 13, 1];
71 vec4s16 = [16, 0, 15, 0];
72 vec4s16 = [16, 2, 17, 1];
73 vec4s16 = [17, 0, 16, 0];
74 vec4s16 = [18, 0, 19, 0];
75 vec4s16 = [21, 0, 20, 0];
76 vec4s16 = [22, 0, 24, 0];
77 vec4s16 = [23, 0, 103, 0];
78 vec4s16 = [23, 0, 22, 0];
79 vec4s16 = [23, 0, 100, 2];
80 vec4s16 = [23, 0, 27, 0];
81 vec4s16 = [25, 0, 103, 0];
82 vec4s16 = [25, 0, 71, 0];
83 vec4s16 = [25, 0, 27, 1];
84 vec4s16 = [25, 0, 26, 0];
85 vec4s16 = [26, 0, 24, 0];
86 vec4s16 = [27, 0, 28, 0];
87 vec4s16 = [29, 0, 31, 0];
88 vec4s16 = [29, 0, 75, 0];
89 vec4s16 = [29, 0, 34, 2];
90 vec4s16 = [30, 0, 75, 0];
91 vec4s16 = [30, 0, 31, 1];
92 vec4s16 = [31, 0, 32, 0];
93 vec4s16 = [33, 0, 98, 0];
94 vec4s16 = [33, 2, 34, 1];
95 vec4s16 = [34, 0, 33, 0];
96 vec4s16 = [35, 0, 37, 0];
97 vec4s16 = [36, 0, 40, 0];
98 vec4s16 = [36, 0, 87, 0];
99 vec4s16 = [36, 0, 35, 0];
100 vec4s16 = [36, 0, 97, 2];
101 vec4s16 = [38, 0, 40, 1];
102 vec4s16 = [38, 0, 87, 0];
103 vec4s16 = [38, 0, 39, 0];
104 vec4s16 = [39, 0, 37, 0];
105 vec4s16 = [40, 0, 41, 0];
106 vec4s16 = [42, 0, 46, 0];
107 vec4s16 = [42, 0, 93, 0];
108 vec4s16 = [42, 0, 49, 2];
109 vec4s16 = [43, 0, 93, 0];
110 vec4s16 = [43, 0, 46, 1];
111 vec4s16 = [46, 0, 47, 0];
112 vec4s16 = [48, 0, 44, 0];
113 vec4s16 = [48, 2, 49, 1];
114 vec4s16 = [49, 0, 48, 0];
115 vec4s16 = [50, 0, 38, 0];
116 vec4s16 = [50, 0, 36, 0];
117 vec4s16 = [50, 0, 53, 2];
118 vec4s16 = [52, 0, 51, 0];
119 vec4s16 = [52, 2, 50, 1];
120 vec4s16 = [52, 2, 36, 1];
121 vec4s16 = [52, 2, 53, 1];
122 vec4s16 = [52, 2, 38, 1];
123 vec4s16 = [53, 0, 52, 0];
124 vec4s16 = [53, 0, 54, 0];
125 vec4s16 = [55, 0, 83, 0];
126 vec4s16 = [59, 0, 84, 0];
127 vec4s16 = [60, 0, 61, 0];
128 vec4s16 = [62, 0, 63, 0];
129 vec4s16 = [64, 0, 65, 0];
130 vec4s16 = [66, 0, 67, 0];
131 vec4s16 = [68, 0, 69, 0];
132 vec4s16 = [70, 0, 82, 0];
133 vec4s16 = [71, 0, 72, 0];
134 vec4s16 = [73, 0, 74, 0];
135 vec4s16 = [75, 0, 113, 0];
136 vec4s16 = [76, 0, 60, 0];
137 vec4s16 = [77, 0, 62, 0];
138 vec4s16 = [78, 0, 64, 0];
139 vec4s16 = [79, 0, 66, 0];
140 vec4s16 = [80, 0, 68, 0];
141 vec4s16 = [81, 0, 71, 0];
142 vec4s16 = [82, 0, 77, 2];
143 vec4s16 = [82, 0, 81, 2];
144 vec4s16 = [82, 0, 80, 2];
145 vec4s16 = [82, 0, 76, 2];
146 vec4s16 = [82, 0, 79, 2];
147 vec4s16 = [82, 0, 78, 2];
148 vec4s16 = [84, 0, 0, 0];
149 vec4s16 = [85, 1, 79, 0];
150 vec4s16 = [86, 0, 85, 0];
151 vec4s16 = [87, 0, 88, 0];
152 vec4s16 = [89, 0, 91, 0];
153 vec4s16 = [90, 0, 92, 0];
154 vec4s16 = [90, 0, 89, 0];
155 vec4s16 = [92, 0, 89, 1];
156 vec4s16 = [92, 0, 90, 1];
157 vec4s16 = [93, 0, 45, 0];
158 vec4s16 = [95, 0, 96, 0];
159 vec4s16 = [95, 2, 97, 1];
160 vec4s16 = [97, 0, 95, 0];
161 vec4s16 = [99, 0, 79, 1];
162 vec4s16 = [100, 0, 110, 0];
163 vec4s16 = [100, 0, 101, 0];
164 vec4s16 = [100, 0, 102, 0];
165 vec4s16 = [101, 0, 104, 0];
166 vec4s16 = [101, 2, 100, 1];
167 vec4s16 = [102, 0, 104, 0];
168 vec4s16 = [103, 0, 104, 0];
169 vec4s16 = [105, 0, 106, 0];
170 vec4s16 = [106, 0, 107, 0];
171 vec4s16 = [106, 2, 105, 1];
172 vec4s16 = [108, 0, 109, 0];
173 vec4s16 = [110, 0, 104, 0];
174 vec4s16 = [114, 0, 62, 0];
end;
end;
end;