Loading textures...
* t-report - base: 824, 156019 K
* t-report - lmap: 20, 15362 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* loading script modules.script
* loading script sr_idle.script
* loading script level_tasks.script
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt.ogf
- Uncached model loading: weapons\bolt\wpn_bolt:1
- Uncached model loading: gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
- Uncached model loading: weapons\bolt\wpn_bolt_hud:1
- Uncached model loading: weapons\bolt\wpn_bolt_hud:2
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_myasorubka2.ogf
- Uncached model loading: physics\anomaly\artefact_myasorubka2:1
- Uncached model loading: gamedata\meshes\physics\anomaly\artefact_myasorubka1.ogf
- Uncached model loading: physics\anomaly\artefact_myasorubka1:1
* loading script mil_tasks.script
- Uncached model loading: gamedata\meshes\actors\hero\stalker_specops.ogf
- Uncached model loading: actors\hero\stalker_specops:1
- Uncached model loading: actors\hero\stalker_specops:2
* loading script level_weathers.script
***STOP*** file 'P:\xr_3da\Environment.cpp', line 450.
***Reason***: *** Assertion failed ***
expression: it!=Weathers.end()
Invalid weather name.
pripyat