Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: VIA
System Model: K7VT4APro
BIOS: Default System BIOS
Processor: AMD Athlon XP 2200+, MMX, 3DNow, ~1.8GHz
Memory: 512MB RAM
Page File: 278MB used, 1736MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
Card name: NVIDIA GeForce 6200 [NGOHQ.com]
Manufacturer: NVIDIA
Chip type: GeForce 6200
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0221&SUBSYS_81E11043&REV_A1
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9792 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/21/2006 11:29:00, 5745536 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 12/21/2006 11:29:00, 5747488 bytes
Device Identifier: {D7B71E3E-4161-11CF-B355-EBA100C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0221
SubSys ID: 0x81E11043
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Was added in 2 minutes 5 seconds:
how do i post a screenshot?
Detected CPU: AuthenticAMD K7 Family, F6/M10/S0, 1798.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
Initializing File System...
FS: 29632 files cached, 5036Kb memory used.
Init FileSystem 2.023580 sec
'xrCore' build 2947, Feb 27 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2041144 K], reserved[8836 K], committed[47108 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6745 K], process heap[160 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[985 K], smem[0 K]
Executing config-script "d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command: ai_dbg_alife
! Unknown command: ai_dbg_anim
! Unknown command: ai_dbg_brain
! Unknown command: ai_dbg_cover
! Unknown command: ai_dbg_destroy
! Unknown command: ai_dbg_dialogs
! Unknown command: ai_dbg_frustum
! Unknown command: ai_dbg_funcs
! Unknown command: ai_dbg_goap
! Unknown command: ai_dbg_goap_object
! Unknown command: ai_dbg_goap_script
! Unknown command: ai_dbg_inactive_time
! Unknown command: ai_dbg_infoportion
! Unknown command: ai_dbg_lua
! Unknown command: ai_dbg_monster
! Unknown command: ai_dbg_motion
! Unknown command: ai_dbg_serialize
! Unknown command: ai_dbg_stalker
! Unknown command: ai_dbg_vision
! Unknown command: ai_debug
! Unknown command: ai_draw_game_graph
! Unknown command: ai_draw_game_graph_objects
! Unknown command: ai_draw_game_graph_stalkers
! Unknown command: ai_draw_visibility_rays
! Unknown command: dbg_destroy
! Unknown command: dbg_draw_actor_alive
! Unknown command: dbg_draw_actor_dead
! Unknown command: dbg_draw_actor_phys
! Unknown command: dbg_draw_autopickupbox
! Unknown command: dbg_draw_bullet_hit
! Unknown command: dbg_draw_car_plots_all_trans
! Unknown command: dbg_draw_climbable
! Unknown command: dbg_draw_customdetector
! Unknown command: dbg_draw_customzone
! Unknown command: dbg_draw_invitem
! Unknown command: dbg_draw_ph_car_dynamics
! Unknown command: dbg_draw_ph_car_plots
! Unknown command: dbg_draw_ph_cashed_tries_stats
! Unknown command: dbg_draw_ph_contacts
! Unknown command: dbg_draw_ph_death_boxes
! Unknown command: dbg_draw_ph_enabled_aabbs
! Unknown command: dbg_draw_ph_explosion_position
! Unknown command: dbg_draw_ph_explosions
! Unknown command: dbg_draw_ph_hit_app_pos
! Unknown command: dbg_draw_ph_ik_goal
! Unknown command: dbg_draw_ph_intersected_tries
! Unknown command: dbg_draw_ph_mass_centres
! Unknown command: dbg_draw_ph_negative_tries
! Unknown command: dbg_draw_ph_positive_tries
! Unknown command: dbg_draw_ph_ray_motions
! Unknown command: dbg_draw_ph_saved_tries
! Unknown command: dbg_draw_ph_statistics
! Unknown command: dbg_draw_ph_tri_point
! Unknown command: dbg_draw_ph_tri_test_aabb
! Unknown command: dbg_draw_ph_tri_trace
! Unknown command: dbg_draw_ph_tries_changes_sign
! Unknown command: dbg_draw_ph_zbuffer_disable
! Unknown command: dbg_draw_rp
! Unknown command: dbg_draw_skeleton
! Unknown command: dbg_draw_teamzone
! Unknown command: dbg_dump_physics_step
! Unknown command: dbg_ph_actor_restriction
! Unknown command: dbg_ph_ai_always_phmove
! Unknown command: dbg_ph_ai_never_phmove
! Unknown command: dbg_ph_character_control
! Unknown command: dbg_ph_ik_anim_goal_only
! Unknown command: dbg_ph_ik_limits
! Unknown command: dbg_ph_ladder
! Unknown command: dbg_ph_obj_collision_damage
! Unknown command: dbg_ph_vel_collid_damage_to_display
! Unknown command: dbg_show_ani_info
! Unknown command: ai_animation_stats
! Unknown command: ai_ignore_actor
! Unknown command: ai_nil_object_access
! Unknown command: ai_stats
Executing config-script "d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: cl_calculateping
! Unknown command: cl_leave_tdemo
! Unknown command: demo_delta_frame
! Unknown command: error_line_count
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: hud_adjust_mode
! Unknown command: hud_adjust_value
! Unknown command: hud_draw
! Unknown command: hud_fov
! Unknown command: hud_info
! Unknown command: hud_weapon
! Unknown command: lua_gcstep
! Unknown command: mt_ai_vision
! Unknown command: mt_alife
! Unknown command: mt_bullets
! Unknown command: mt_detail_path
! Unknown command: mt_level_path
! Unknown command: mt_level_sounds
! Unknown command: mt_network
! Unknown command: mt_object_handler
! Unknown command: mt_particles
! Unknown command: mt_physics
! Unknown command: mt_script_gc
! Unknown command: mt_sound
! Unknown command: mt_sound_player
! Unknown command: net_dbg_dump_export_obj
! Unknown command: net_dbg_dump_import_obj
! Unknown command: net_dbg_dump_update_read
! Unknown command: net_dbg_dump_update_write
! Unknown command: net_dump_size
! Unknown command: ph_break_common_factor
! Unknown command: ph_gravity
! Unknown command: ph_rigid_break_weapon_factor
! Unknown command: ph_timefactor
! Unknown command: ph_tri_clear_disable_count
! Unknown command: ph_tri_query_ex_aabb_rate
! Unknown command: psp_cam_offset
! Unknown command: r2_dhemi_count
! Unknown command: r2_dhemi_scale
! Unknown command: r2_dhemi_smooth
! Unknown command: r__d_tree_w_amp
! Unknown command: r__d_tree_w_rot
! Unknown command: r__d_tree_w_speed
! Unknown command: r__d_tree_wave
! Unknown command: r__detail_l_ambient
! Unknown command: r__detail_l_aniso
! Unknown command: r__dtex_range
! Unknown command: r__lsleep_frames
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_shift_pp
! Unknown command: r__wallmark_shift_v
! Unknown command: r__wallmark_ttl
! Unknown command: rs_cam_pos
! Unknown command: rs_clear_bb
! Unknown command: rs_constant_fps
! Unknown command: rs_detail
! Unknown command: rs_occ_draw
! Unknown command: rs_occ_stats
! Unknown command: rs_occlusion
! Unknown command: rs_render_dynamics
! Unknown command: rs_render_statics
! Unknown command: rs_skeleton_update
! Unknown command: rs_wireframe
! Unknown command: show_wnd_rect
! Unknown command: show_wnd_rect_all
! Unknown command: snd_stats
! Unknown command: snd_stats_ai_dist
! Unknown command: snd_stats_info_name
! Unknown command: snd_stats_info_object
! Unknown command: snd_stats_max_dist
! Unknown command: snd_stats_min_dist
! Unknown command: start_time_single
! Unknown command: string_table_error_msg
! Unknown command: sv_artefact_spawn_force
! Unknown command: sv_skip_winner_waiting
! Unknown command: sv_wait_for_players_ready
! Unknown command: time_factor_single
! Unknown command: vid_bpp
Executing config-script "d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:221]: NVIDIA GeForce 6200 [NGOHQ.com]
* GPU driver: 6.14.10.9792
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 299 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [734 ms]
* MEMORY USAGE: 115750 K
"d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 115917 K
* [win32]: free[1872896 K], reserved[29232 K], committed[194960 K]
* [ D3D ]: textures[7454 K]
* [x-ray]: crt heap[115917 K], process heap[9429 K], game lua[2177 K], engine lua[216 K], render[0 K]
* [x-ray]: economy: strings[715 K], smem[0 K]
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 52504 ms
* [prefetch] memory: 67376Kb
* phase time: 58481 ms
* phase cmem: 172405 K
* [win32]: free[1571776 K], reserved[85368 K], committed[439944 K]
* [ D3D ]: textures[135500 K]
* [x-ray]: crt heap[172405 K], process heap[200211 K], game lua[2177 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1366 K], smem[28221 K]
SERVER: Starting...
* phase time: 13149 ms
* phase cmem: 159631 K
* [win32]: free[1587572 K], reserved[87568 K], committed[421948 K]
* [ D3D ]: textures[132628 K]
* [x-ray]: crt heap[159631 K], process heap[197008 K], game lua[2308 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1386 K], smem[28221 K]
SERVER: Loading alife simulator...
* phase time: 136 ms
* phase cmem: 159631 K
* [win32]: free[1587572 K], reserved[87568 K], committed[421948 K]
* [ D3D ]: textures[132628 K]
* [x-ray]: crt heap[159631 K], process heap[197008 K], game lua[2308 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1385 K], smem[28221 K]
Creating new game...
* Creating new game...
* Loading spawn registry...
* 8591 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16714 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 18097 ms
* phase cmem: 191126 K
* [win32]: free[1529864 K], reserved[67032 K], committed[500192 K]
* [ D3D ]: textures[132628 K]
* [x-ray]: crt heap[191126 K], process heap[197008 K], game lua[24428 K], engine lua[264 K], render[0 K]
* [x-ray]: economy: strings[3878 K], smem[28221 K]
SERVER: Connecting...
MaxPlayers = 32
* phase time: 1027 ms
* phase cmem: 191126 K
* [win32]: free[1529864 K], reserved[67012 K], committed[500212 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[191126 K], process heap[197073 K], game lua[24480 K], engine lua[264 K], render[0 K]
* [x-ray]: economy: strings[3878 K], smem[28221 K]
CLIENT: Connecting to localhost...
Player not found
* client : connection accepted - <>
* phase time: 420 ms
* phase cmem: 197176 K
* [win32]: free[1529864 K], reserved[61504 K], committed[505720 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[197176 K], process heap[197073 K], game lua[24502 K], engine lua[264 K], render[0 K]
* [x-ray]: economy: strings[3877 K], smem[28221 K]
Opening stream...
* phase time: 216 ms
* phase cmem: 197176 K
* [win32]: free[1525768 K], reserved[61504 K], committed[509816 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[197176 K], process heap[197073 K], game lua[24502 K], engine lua[264 K], render[0 K]
* [x-ray]: economy: strings[3877 K], smem[28221 K]
Loading CFORM...
* phase time: 23870 ms
* phase cmem: 269844 K
* [win32]: free[1453112 K], reserved[61504 K], committed[582472 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[269844 K], process heap[197074 K], game lua[24502 K], engine lua[264 K], render[0 K]
* [x-ray]: economy: strings[3877 K], smem[28221 K]
Loading shaders...
* phase time: 22652 ms
* phase cmem: 270926 K
* [win32]: free[1452276 K], reserved[62268 K], committed[582544 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[270926 K], process heap[197168 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3914 K], smem[28221 K]
Loading geometry...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 2889 ms
* phase cmem: 271281 K
* [win32]: free[1397360 K], reserved[61620 K], committed[638108 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[271281 K], process heap[252476 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3914 K], smem[28221 K]
Loading spatial-DB...
* phase time: 11876 ms
* phase cmem: 274951 K
* [win32]: free[1397360 K], reserved[57948 K], committed[641780 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[274951 K], process heap[252479 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3914 K], smem[28221 K]
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 589 ms
* phase cmem: 275025 K
* [win32]: free[1388308 K], reserved[57652 K], committed[651128 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[275025 K], process heap[253434 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3914 K], smem[28221 K]
Loading sectors portals...
* Loading HOM: d:\paul\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 640 ms
* phase cmem: 275183 K
* [win32]: free[1388308 K], reserved[57436 K], committed[651344 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[275183 K], process heap[253435 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3914 K], smem[28221 K]
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 1526 ms
* phase cmem: 275222 K
* [win32]: free[1392404 K], reserved[57424 K], committed[647260 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[275222 K], process heap[253435 K], game lua[24502 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3913 K], smem[28221 K]
CLIENT: Spawning...
* phase time: 7392 ms
* phase cmem: 269866 K
* [win32]: free[1392404 K], reserved[62804 K], committed[641880 K]
* [ D3D ]: textures[132692 K]
* [x-ray]: crt heap[269866 K], process heap[253435 K], game lua[24506 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3916 K], smem[28221 K]
Loading textures...
* t-report - base: 865, 249323 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 18594 ms
* phase cmem: 269867 K
* [win32]: free[1169680 K], reserved[154144 K], committed[773264 K]
* [ D3D ]: textures[259564 K]
* [x-ray]: crt heap[269867 K], process heap[383755 K], game lua[24506 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3915 K], smem[28221 K]
CLIENT: Synchronizing...
* phase time: 21388 ms
* phase cmem: 269857 K
* [win32]: free[1169680 K], reserved[154076 K], committed[773332 K]
* [ D3D ]: textures[259564 K]
* [x-ray]: crt heap[269857 K], process heap[383755 K], game lua[24506 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3915 K], smem[28221 K]
Intro start 3314
* MEMORY USAGE: 285341 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 307945 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 307945 K
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [292 ms]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1