'xrCore' build 2215, Apr 25 2005
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 742 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
* loading script ui_main_main_tab.script
* loading script ui_main_base_tab.script
* loading script ui_main_new_tab.script
* loading script ui_main_multi_tab.script
Loading actor: actor
* [Object-prefetch] objects: 1
* [Object-prefetch] time: 459 ms
* [Object-prefetch] memory: 17678Kb
* [Object-prefetch] average: 459.06 ms, 18103155 bytes
SERVER: Starting...
SERVER: Loading alife simulator...
Creating new game...
* Creating new game...
* Loading spawn registry...
1 spawn points are successfully loaded
* Navigation info : 29400 nodes, 1 sectors, 0 edges
* Saving spawns...
* Saving objects...
7 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2239 bytes)
* New game is successfully created!
SERVER: Connecting...
Executing config-script "banned.ltx"...
CLIENT: Connecting to 'localhost'...
* Client connect on port 5445
client : connection accepted - <All Ok>
Opening stream...
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
- Uncached model loading: gamedata\meshes\actors\neytral\stalker_neytral_balon_8.ogf
- Uncached model loading: actors\neytral\stalker_neytral_balon_8:1
- Uncached model loading: actors\neytral\stalker_neytral_balon_8:2
* loading script bind_stalker.script
* loading script db.script
- Uncached model loading: gamedata\meshes\equipments\item_pda.ogf
- Uncached model loading: equipments\item_pda:1
- Uncached model loading: equipments\item_pda:2
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x18_pmm.ogf
- Uncached model loading: weapons\ammo\ammo_9x18_pmm:1
- Uncached model loading: gamedata\meshes\weapons\ammo\ammo_9x19_fmj.ogf
- Uncached model loading: weapons\ammo\ammo_9x19_fmj:1
- Uncached model loading: gamedata\meshes\equipments\light_night.ogf
- Uncached model loading: equipments\light_night:1
* CL_TimeSync: DELTA: 0
- Uncached model loading: equipments\light_night:2
- Uncached model loading: equipments\light_night:3
- Uncached model loading: equipments\light_night:4
- Uncached model loading: equipments\light_night:5
- Uncached model loading: gamedata\meshes\weapons\fort\wpn_fort.ogf
- Uncached model loading: weapons\fort\wpn_fort:1
- Uncached model loading: weapons\fort\wpn_fort:2
- Uncached model loading: gamedata\meshes\weapons\fort\wpn_fort_hud.ogf
- Uncached model loading: weapons\fort\wpn_fort_hud:1
- Uncached model loading: weapons\fort\wpn_fort_hud:2
- Uncached model loading: weapons\fort\wpn_fort_hud:3
- Uncached model loading: gamedata\meshes\weapons\mp5\wpn_mp5.ogf
- Uncached model loading: weapons\mp5\wpn_mp5:1
- Uncached model loading: weapons\mp5\wpn_mp5:2
- Uncached model loading: gamedata\meshes\weapons\mp5\wpn_mp5_hud.ogf
- Uncached model loading: weapons\mp5\wpn_mp5_hud:1
- Uncached model loading: weapons\mp5\wpn_mp5_hud:2
- Uncached model loading: weapons\mp5\wpn_mp5_hud:3
* loading script level_tasks.script
* loading script mil_tasks.script
***STOP*** file 'P:\xr_3da\xrGame\ui\UIPdaWnd.cpp', line 47.
***Reason***: *** Assertion failed ***
expression: xml_result
xml file not found
pda.xml
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_Admin_09-21-08_15-12-23.mdmp'