Цитата(Cray @ 24.08.2008, 10:41)
drnet.com.ua, увелич файл подкачкы
необходимо скинуться фанам и игрокам на молотки для ПЫСа, руки им ровнять. Эксперемент:
стоит 4 гб, доступно 3.4ГБ.
запущена всякая мелкая фигня + макстон + ева-классик.
выделенно
1.09ГБ, файл подкачки по умолчанию, текущее 3ГБ
запускаем сталкер, загружаем сейв. стоим на выходе из базы ЧН, перед проводником, 1-ое задание.
1) главное меню - 130мб
2) загрузились - 1339мб
3) Ф5 - вылет в тихую
лог:
CODE
* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2405.00 mhz, 63-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 26180 files cached 29 archives, 4079Kb memory used.
Init FileSystem 0.861106 sec
'xrCore' build 3487, Aug 21 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1964964 K], reserved[20708 K], committed[111416 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7965 K], process heap[1242 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4057 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\с.т.а.л.к.е.р. - чистое небо\gamedata\configs\rspec_extreme.ltx"...
[d:\с.т.а.л.к.е.р. - чистое небо\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 7.15.11.7519
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1892 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [2047 ms]
* MEMORY USAGE: 98243 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1485 ms]
"d:\с.т.а.л.к.е.р. - чистое небо\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 120022 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 964 ms
* [prefetch] memory: 0Kb
* phase time: 1030 ms
* phase cmem: 110940 K
Сервер: Старт...
* phase time: 1026 ms
* phase cmem: 97584 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 97584 K
Загрузка игры "антон_quicksave.sav"...
* Loading spawn registry...
* 11561 spawn points are successfully loaded
* Loading objects...
* 24274 objects are successfully loaded
* Game антон_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\антон_quicksave.sav' (8.315s)
* phase time: 8314 ms
* phase cmem: 153652 K
Сервер: Соединение...
* phase time: 86 ms
* phase cmem: 153664 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 41 ms
* phase cmem: 153696 K
Открытие потока...
* phase time: 20 ms
* phase cmem: 153696 K
Загрузка формы объектов...
* phase time: 6831 ms
* phase cmem: 264660 K
Загрузка шейдеров...
* phase time: 480 ms
* phase cmem: 265610 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 1948 ms
* phase cmem: 265811 K
Загрузка базы пространств...
* phase time: 268 ms
* phase cmem: 277137 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 84 ms
* phase cmem: 277170 K
Загрузка секторов и порталов...
* Loading HOM: d:\с.т.а.л.к.е.р. - чистое небо\gamedata\levels\marsh\level.hom
* phase time: 69 ms
* phase cmem: 277449 K
Загрузка ИИ объектов...
* phase time: 38 ms
* phase cmem: 277449 K
Клиент: Создание...
* phase time: 21 ms
* phase cmem: 277465 K
Загрузка текстур...
* t-report - base: 927, 380055 K
* t-report - lmap: 11, 11265 K
* phase time: 7935 ms
* phase cmem: 305678 K
Клиент: Синхронизация...
* phase time: 49 ms
* phase cmem: 305678 K
* [win32]: free[665956 K], reserved[80464 K], committed[1350668 K]
* [ D3D ]: textures[426172 K]
* [x-ray]: crt heap[305678 K], process heap[9813 K], game lua[49788 K], render[174 K]
* [x-ray]: economy: strings[14672 K], smem[1219 K]
* MEMORY USAGE: 354625 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [2603 ms]
* MEMORY USAGE: 354886 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* [x-ray]: crt heap[359264 K], process heap[11352 K]
* [x-ray]: economy: strings[15897 K], smem[6267 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 318
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 8192 K
stack trace:
это вторая и последняя игра от ПЫСа, за которую я плачу деньги.