Цитата(ed_dream @ Jan 24 2006, 07:48 PM)
Приципи аттачем лог.
Похоже глюк. Такое ощущение что не на то порт цепляеться или просто что ты сам на себя грузишься.
Вот посмотри log толькошто сделал. Только ошибка новая появилась:
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script ui_main_menu.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script _G.script
Executing config-script "user_net.ltx"...
Executing config-script "default_controls.ltx"...
Starting INPUT device...
* sound: OpenAL: Using device 'DirectSound3D'.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:141]: NVIDIA GeForce 6600
* Vertex Processor: PURE HARDWARE
* Texture memory: 488 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 512K
* DIB created: 512K
* distortion: used, dev(30),need(14)
- r1_tf_aniso 2
- r1_tf_mipbias -0.5
Starting engine...
SERVER: Starting...
Executing config-script "banned.ltx"...
GameSpy::QR2 : Initialized
CLIENT: Connecting to '82.42.202.193'...
* Client connect on port 5445
* HOST #1:
client : connection accepted - <All Ok>
Opening stream...
* boevik respawned as spectator
Loading CFORM...
Material remapping ID: [Max:88, StaticMax:88]
Loading shaders...
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 8084 verts, 252 Kb
* [Loading VB] 65504 verts, 2302 Kb
* [Loading VB] 65533 verts, 2303 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 65534 verts, 2303 Kb
* [Loading VB] 24389 verts, 857 Kb
* [Loading VB] 65535 verts, 2303 Kb
* [Loading VB] 49532 verts, 1741 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 974265 indices, 1902 Kb
Loading spatial-DB...
Loading details...
Loading sectors & portals...
* Loading HOM: gamedata\levels\testers_mp_factory\level.hom
Loading lights...
Loading game...
Loading AI objects...
Syncronizing...
CLIENT: Spawning...
- Uncached model loading: gamedata\meshes\physics\balon\bochka_fuel.ogf
- Uncached model loading: physics\balon\bochka_fuel:1
- Uncached model loading: physics\balon\bochka_fuel:2
* CL_TimeSync: DELTA: 4
Loading textures...
* t-report - base: 562, 63997 K
* t-report - lmap: 48, 36870 K
***FATAL***: Too many base-textures (limit: 400 textures or 64M).
Reduce number of textures (better) or their resolution (worse).
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
CLIENT: Synchronising...
* MEMORY USAGE: 82066 K
* boevik respawned as spectator
* Skin - actors\stalker_mp\stalker_killer_head_1.ogf
* boevik respawned as actor
Loading actor: mp_actor
- Uncached model loading: gamedata\meshes\actors\hero\stalker_hood.ogf
- Uncached model loading: actors\hero\stalker_hood:1
- Uncached model loading: actors\hero\stalker_hood:2
- Uncached model loading: gamedata\meshes\actors\stalker_mp\stalker_killer_head_1.ogf
- Uncached model loading: actors\stalker_mp\stalker_killer_head_1:1
- Uncached model loading: actors\stalker_mp\stalker_killer_head_1:2
- Uncached model loading: actors\stalker_mp\stalker_killer_head_1:3
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife.ogf
- Uncached model loading: weapons\knife\wpn_knife:1
- Uncached model loading: gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
- Uncached model loading: weapons\knife\wpn_knife_hud:1
- Uncached model loading: weapons\knife\wpn_knife_hud:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm.ogf
- Uncached model loading: weapons\pm\wpn_pm:1
- Uncached model loading: weapons\pm\wpn_pm:2
- Uncached model loading: gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
- Uncached model loading: weapons\pm\wpn_pm_hud:1
- Uncached model loading: weapons\pm\wpn_pm_hud:2
- Uncached model loading: weapons\pm\wpn_pm_hud:3
* CL_TimeSync: DELTA: 5
boevik killed by hit from boevik mp_factory_explosive_barrel_0000
* [512] killed by [512] - sended by [boevik:512]
* [512] is [mp_actor:boevik]
* [512] is [mp_actor:boevik]
* boevik respawned as spectator
* loading script ui_main_main_tab.script
* loading script ui_main_base_tab.script
* loading script ui_main_new_tab.script
* loading script ui_main_multi_tab.script
- Disconnect
***STOP*** file 'P:\xrNetServer\NET_Client.cpp', line 630.
***Reason***: *** API-failure ***No connection
Expression: NET->GetSendQueueInfo(&dwPending,0,0)
cl_netADR_Server 1
cl_netADR_Device 1
cl_netCORE 1
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc: 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 1
* RM_Dump: states : 0
DeviceREF: 41