* Vendor CPU: GenuineIntel
* Detected CPU: Intel® Pentium® CPU 3825U @ 1.90GHz
* Architecture CPU: AMD64
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4
Initializing File System...
using fs-ltx fsgame.ltx
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\ai\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\spawns\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\meshes\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\anims\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\meshes\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\environment\weathers\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\environment\weather_effects\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\
! FS: Invalid path: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\
FS: 39199 files cached 10 archives, 9054Kb memory used.
Init FileSystem 1.089521 sec
'xrCore' build 6763, Aug 12 2017
-----loading d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -nosound
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[-238676 K], reserved[117228 K], committed[121384 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[19985 K]
* [x-ray]: economy: strings[7957 K], smem[0 K]
Executing config-script "d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx"...
[d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: cl_cod_pickup_mode
! Unknown command: cl_mpdemosave
! Unknown command: draw_downloads
! Unknown command: g_corpsenum
! Unknown command: g_eventdelay
! Unknown command: mm_mm_net_srv_dedicated
! Unknown command: mm_net_con_publicserver
! Unknown command: mm_net_con_spectator
! Unknown command: mm_net_con_spectator_on
! Unknown command: mm_net_filter_empty
! Unknown command: mm_net_filter_full
! Unknown command: mm_net_filter_listen
! Unknown command: mm_net_filter_pass
! Unknown command: mm_net_filter_wo_ff
! Unknown command: mm_net_filter_wo_pass
! Unknown command: mm_net_srv_gamemode
! Unknown command: mm_net_srv_maxplayers
! Unknown command: mm_net_srv_name
! Unknown command: mm_net_srv_reinforcement_type
! Unknown command: mm_net_weather_rateofchange
! Unknown command: net_cl_icurvesize
! Unknown command: net_cl_icurvetype
! Unknown command: net_cl_interpolation
! Unknown command: net_cl_log_data
! Unknown command: net_compressor_enabled
! Unknown command: net_compressor_gather_stats
! Unknown command: net_dbg_dump_update_read
! Unknown command: net_dbg_dump_update_write
! Unknown command: net_sv_gpmode
! Unknown command: net_sv_log_data
! Unknown command: net_sv_pending_lim
! Unknown command: net_sv_update_rate
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
! Unknown command: r2_shadow_cascede_old
! Unknown command: r2_shadow_cascede_zcul
! Unknown command: r2_sun_far
! Unknown command: sv_activated_return
! Unknown command: sv_adm_menu_ban_time
! Unknown command: sv_adm_menu_ping_limit
! Unknown command: sv_anomalies_enabled
! Unknown command: sv_anomalies_length
! Unknown command: sv_artefact_respawn_delta
! Unknown command: sv_artefact_returning_time
! Unknown command: sv_artefact_spawn_force
! Unknown command: sv_artefact_stay_time
! Unknown command: sv_artefacts_count
! Unknown command: sv_auto_team_balance
! Unknown command: sv_auto_team_swap
! Unknown command: sv_bearercantsprint
! Unknown command: sv_client_reconnect_time
! Unknown command: sv_cta_runkup_to_arts_div
! Unknown command: sv_dmgblockindicator
! Unknown command: sv_dmgblocktime
! Unknown command: sv_dump_online_statistics_period
! Unknown command: sv_forcerespawn
! Unknown command: sv_fraglimit
! Unknown command: sv_friendly_indicators
! Unknown command: sv_friendly_names
! Unknown command: sv_friendlyfire
! Unknown command: sv_hail_to_winner_time
! Unknown command: sv_invincible_time
! Unknown command: sv_max_ping_limit
! Unknown command: sv_pda_hunt
! Unknown command: sv_reinforcement_time
! Unknown command: sv_remove_corpse
! Unknown command: sv_remove_weapon
! Unknown command: sv_returnplayers
! Unknown command: sv_rpoint_freeze_time
! Unknown command: sv_saveconfigs
! Unknown command: sv_savescreenshots
! Unknown command: sv_shieldedbases
! Unknown command: sv_show_player_scores_time
! Unknown command: sv_spectr_firsteye
! Unknown command: sv_spectr_freefly
! Unknown command: sv_spectr_freelook
! Unknown command: sv_spectr_lookat
! Unknown command: sv_spectr_teamcamera
! Unknown command: sv_statistic_collect
! Unknown command: sv_teamkill_limit
! Unknown command: sv_teamkill_punish
! Unknown command: sv_timelimit
! Unknown command: sv_traffic_optimization_level
! Unknown command: sv_vote_enabled
! Unknown command: sv_vote_participants
! Unknown command: sv_vote_quota
! Unknown command: sv_vote_time
! Unknown command: sv_warm_up
! Unknown command: sv_write_update_bin
[users\user.ltx] successfully loaded.
Starting RENDER device...
* GPU [vendor:8086]-[device:1606]: Intel® HD Graphics
* GPU driver: 20.19.15.4642
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2124 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
! AGS: Initialization failed (4)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 4
- r1_tf_mipbias -0.5
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
compiling shader yuv2rgb
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[-645140 K], reserved[82436 K], committed[562640 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[51629 K]
* [x-ray]: economy: strings[7929 K], smem[0 K]
compiling shader font2
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_options_background
* 0.0 : [ 1] ui\ui_hud
* 0.0 : [ 1] ui\video_window
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 1.5 : [ 1] ui\ui_console
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 32.1 : [ 1] ui\ui_magnifier2
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 170.8 : [ 4] fx\fx_noise2
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 705.4 : [ 1] ui\ui_noise
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
* phase time: 0 ms
* phase cmem: 79608 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] time: 6409 ms
* [prefetch] memory: 267077Kb
New client option: localhost/name=Render
New server option: all/single/alife/new
New server option: all/single/alife
* phase time: 6594 ms
* phase cmem: 345435 K
* phase time: 17 ms
* phase cmem: 345435 K
* Creating new game...
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* New game is successfully created!
* phase time: 1673 ms
* phase cmem: 429070 K
* phase time: 71 ms
* phase cmem: 429683 K
New client option: localhost/name=Render/port=0
* phase time: 23 ms
* phase cmem: 429687 K
* client : connection accepted - <All Ok>
* phase time: 34 ms
* phase cmem: 429726 K
* phase time: 21 ms
* phase cmem: 429726 K
* phase time: 3430 ms
* phase cmem: 794668 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 358 ms
* phase cmem: 796865 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1952 ms
* phase cmem: 894064 K
* phase time: 154 ms
* phase cmem: 902480 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 113 ms
* phase cmem: 902781 K
* Loading HOM: d:/games/gsc world publishing/s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 100 ms
* phase cmem: 903209 K
* phase time: 94 ms
* phase cmem: 903209 K
* phase time: 103 ms
* phase cmem: 903209 K
* t-report - base: 742, 209451 K
* t-report - lmap: 26, 26627 K
! ERROR: Player state not created - incorect message sequence!
* phase time: 1241 ms
* phase cmem: 1055720 K
* phase time: 106 ms
* phase cmem: 1055720 K
* [win32]: free[-1764544 K], reserved[98132 K], committed[1666348 K]
* [ D3D ]: textures[274326 K]
* [x-ray]: process heap[1055720 K]
* [x-ray]: economy: strings[24336 K], smem[10192 K]
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 1080336 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro
* [win32]: free[-2024328 K], reserved[105504 K], committed[1918760 K]
* [ D3D ]: textures[279045 K]
* [x-ray]: process heap[1080228 K]
* [x-ray]: economy: strings[24785 K], smem[10207 K]
* Saving spawns...
* Saving objects...
* 11083 objects are successfully saved
* Game render - начало игры.scop is successfully saved to file 'users\savedgames\render - начало игры.scop'
compiling shader yuv2rgb
* [win32]: free[-2029836 K], reserved[104736 K], committed[1925036 K]
* [ D3D ]: textures[280251 K]
* [x-ray]: process heap[1087003 K]
* [x-ray]: economy: strings[24770 K], smem[10207 K]
* ProcessGameEvents, spawn event postponed. Events rest = 23
@ vid_mode 800x600
@ vid_restart
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias -0.5
* SSample: 800x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 819
* RM_Dump: rtargets : 6
* RM_Dump: vs : 77
* RM_Dump: ps : 35
* RM_Dump: dcl : 15
* RM_Dump: states : 78
* RM_Dump: tex_list : 2768
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3319
* RM_Dump: v_elements: 3331
* RM_Dump: v_shaders : 1235
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
! AGS: Initialization failed (4)
* Starting rendering as 2-GPU.
*** RESET [555 ms]
compiling shader font2
* MEMORY USAGE: 1079167 K
* End of synchronization A[1] R[1]
* [win32]: free[-2038444 K], reserved[115936 K], committed[1922444 K]
* [ D3D ]: textures[281885 K]
* [x-ray]: process heap[1076392 K]
* [x-ray]: economy: strings[24912 K], smem[10208 K]
@ rs_fullscreen off
@ vid_restart
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias -0.5
* SSample: 800x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 822
* RM_Dump: rtargets : 6
* RM_Dump: vs : 77
* RM_Dump: ps : 35
* RM_Dump: dcl : 15
* RM_Dump: states : 78
* RM_Dump: tex_list : 2771
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3322
* RM_Dump: v_elements: 3334
* RM_Dump: v_shaders : 1238
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
! AGS: Initialization failed (4)
* Starting rendering as 2-GPU.
*** RESET [407 ms]
* MEMORY USAGE: 1067783 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_3
* ProcessGameEvents, spawn event postponed. Events rest = 20
compiling shader model_distort_1
* ProcessGameEvents, spawn event postponed. Events rest = 17
compiling shader model_def_lqs_2
* ProcessGameEvents, spawn event postponed. Events rest = 35
* ProcessGameEvents, spawn event postponed. Events rest = 4
* ProcessGameEvents, spawn event postponed. Events rest = 35
* ProcessGameEvents, spawn event postponed. Events rest = 6
* ProcessGameEvents, spawn event postponed. Events rest = 25
* ProcessGameEvents, spawn event postponed. Events rest = 13
* ProcessGameEvents, spawn event postponed. Events rest = 0
* ProcessGameEvents, spawn event postponed. Events rest = 7
* ProcessGameEvents, spawn event postponed. Events rest = 68
* ProcessGameEvents, spawn event postponed. Events rest = 54
* ProcessGameEvents, spawn event postponed. Events rest = 39
* ProcessGameEvents, spawn event postponed. Events rest = 27
* ProcessGameEvents, spawn event postponed. Events rest = 20
* ProcessGameEvents, spawn event postponed. Events rest = 8
* ProcessGameEvents, spawn event postponed. Events rest = 11
* ProcessGameEvents, spawn event postponed. Events rest = 11
* ProcessGameEvents, spawn event postponed. Events rest = 0
* ProcessGameEvents, spawn event postponed. Events rest = 14
* ProcessGameEvents, spawn event postponed. Events rest = 51
* ProcessGameEvents, spawn event postponed. Events rest = 35
* ProcessGameEvents, spawn event postponed. Events rest = 22
* ProcessGameEvents, spawn event postponed. Events rest = 9
* ProcessGameEvents, spawn event postponed. Events rest = 9
* ProcessGameEvents, spawn event postponed. Events rest = 38
* ProcessGameEvents, spawn event postponed. Events rest = 10
* ProcessGameEvents, spawn event postponed. Events rest = 7
* ProcessGameEvents, spawn event postponed. Events rest = 42
* ProcessGameEvents, spawn event postponed. Events rest = 27
* ProcessGameEvents, spawn event postponed. Events rest = 19
* ProcessGameEvents, spawn event postponed. Events rest = 5
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace:
0x000000014002F6F2 , CPerlinNoise3D::operator=() + 26242 byte(s)
stack trace: