* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 2813.00 mhz, 104-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 5935 files cached, 753Kb memory used.
'xrCore' build 1850, Jun 25 2004
* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script ce_new_attachable_item.script
* loading script se_new_attachable_item.script
* loading script classes.script
Executing config-script "user.ltx"...
! Invalid syntax in call to 'r2_tonemap_lowlum'
! Valid arguments: float value in range [0.001,1000.000]
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
Starting RENDER device...
* GPU: RADEON 9600 SERIES
* Vertex Processor: PURE HARDWARE
* Texture memory: 237 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(20),need(14)
Starting engine...
* prefetching: actor
Loading actor: actor
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\stalker_hood_multiplayer.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_killer_antigas.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_killer_head3.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_killer_head5.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_killer_mask.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_balon_10.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_hood_9.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_rukzak_2.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_rukzak_3.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_magnet
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\artifacts\artifact_1.ogf
skinning: hw, 0-weight
* prefetching: ammo_11.43x23_fmj
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_1143x23_fmj.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_11.43x23_hydro
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_1143x23_hydro.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_12x70_buck
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_12x70_buck.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_12x76_dart
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_12x76_dart.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_12x76_zhekan
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_12x76_zhekan.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.45x39_ap
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_545x39_ap.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.45x39_fmj
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_545x39_fmj.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.56x45_ap
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_556x45_ap.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.56x45_ss190
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_556x45_ss190.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.7x28_ap
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_57x28_ap.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_5.7x28_fmj
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_57x28_fmj.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_7.62x54_7h1
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_762x54_7h1.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_7.62x54_7h14
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_762x54_7h14.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_7.62x54_ap
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_762x54_ap.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x18_fmj
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x18_fmj.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x18_pbp
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x18_pbp.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x18_pmm
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x18_pmm.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x19_fmj
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x19_fmj.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x19_pbp
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x19_pbp.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x39_ap
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x39_ap.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x39_pab9
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x39_pab9.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_9x39_sp5
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_9x39_sp5.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: ammo_gauss
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_gauss.ogf
skinning: hw, 0-weight
* prefetching: ammo_m209
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_m209.ogf
skinning: hw, 0-weight
* prefetching: ammo_og-7b
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_og-7b.ogf
skinning: hw, 1-weight
* prefetching: ammo_vog-25
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_vog-25.ogf
skinning: hw, 0-weight
* prefetching: ammo_vog-25p
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ammo\ammo_vog-25p.ogf
skinning: hw, 0-weight
* prefetching: bolt
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\bolt\wpn_bolt.ogf
skinning: hw, 0-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\bolt\wpn_bolt_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: detector_simple
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\datchik1.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: device_pda
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\pda.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: device_torch
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\light_night.ogf
skinning: hw, 1-weight
skinning: hw, 0-weight
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: exo_outfit
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\exoskelet.ogf
skinning: hw, 1-weight
* prefetching: explosive_fuelcan
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\physics\balon\balon_01.ogf
skinning: hw, 1-weight
skinning: hw, 0-weight
* prefetching: explosive_tank
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\physics\balon\bomb_01.ogf
skinning: hw, 1-weight
skinning: hw, 0-weight
* prefetching: grenade_f1
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\grenade\wpn_f_1.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\grenade\wpn_f_1_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: grenade_rgd5
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\grenade\wpn_rgd_5.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\grenade\wpn_rgd_5_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: kolbasa
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\kolbasa\kolbasa.ogf
skinning: hw, 0-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\vodka\vodka_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: m_boar_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\mutantboar\mutantboar.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: m_burer_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\burer\burer.ogf
skinning: hw, 2-weight
* prefetching: m_chimera_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\chimera\chimera.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: m_controller_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\controller\kontroler.ogf
skinning: hw, 2-weight
* prefetching: m_crow
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\crow\crow.ogf
skinning: hw, 1-weight
skinning: hw, 1-weight
* prefetching: m_dog_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\dog\dog_cmn_1.ogf
skinning: hw, 2-weight
* prefetching: m_flesh_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\flesh\flesh.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: m_gigant_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\gigant\gigant.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: m_rat_e
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\rat\rat_1.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\rat\rat_2.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\rat\rat_3.ogf
skinning: hw, 1-weight
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\monsters\trader\trader.ogf
skinning: hw, 2-weight
* prefetching: medkit
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\aptechka.ogf
skinning: hw, 0-weight
* prefetching: mp_actor
Loading actor: mp_actor
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_nauchniy.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_sv_exoskeleton.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_ki_exoskeleton.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\actors\different_stalkers\mp_skins\stalker_ki_nauchniy.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
Loading reference motions: actors\different_stalkers\stalker_animation
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: scientific_outfit
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\equipment\stalker_scient_suit.ogf
skinning: hw, 1-weight
skinning: hw, 1-weight
* prefetching: wpn_addon_grenade_launcher
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\upgrade\wpn_grenade_launcher.ogf
skinning: hw, 1-weight
* prefetching: wpn_addon_grenade_launcher_m203
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\upgrade\wpn_grenade_launcher_m203.ogf
skinning: hw, 0-weight
skinning: hw, 1-weight
* prefetching: wpn_addon_scope
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\upgrade\wpn_scope.ogf
skinning: hw, 1-weight
* prefetching: wpn_addon_silencer
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\upgrade\wpn_silencer.ogf
skinning: hw, 0-weight
* prefetching: wpn_ak74
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ak74\wpn_ak74.ogf
skinning: hw, 1-weight
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\ak74\wpn_ak74_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_binoc
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\binoculars\wpn_binoculars.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\binoculars\wpn_binoculars_hud.ogf
skinning: hw, 0-weight
skinning: hw, 0-weight
* prefetching: wpn_bm16
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\bm_16\wpn_bm-16.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\bm_16\wpn_bm-16_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\fn2000\wpn_fn2000.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\fn2000\wpn_fn2000_hud.ogf
skinning: hw, 1-weight
skinning: hw, 1-weight
* prefetching: wpn_fort
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\fort\wpn_fort.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\fort\wpn_fort_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_gauss
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\gauss\wpn_gauss.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\gauss\wpn_gauss_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_groza
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\groza\wpn_groza.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\groza\wpn_groza_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_hpsa
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\hpsa\wpn_hpsa.ogf
skinning: hw, 2-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\hpsa\wpn_hpsa_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_knife
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\knife\wpn_knife.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\knife\wpn_knife_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_l85
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\l85\wpn_l85.ogf
skinning: hw, 1-weight
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\l85\wpn_l85_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_lr300
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\lr300\wpn_lr300.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\lr300\wpn_lr300_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_pb
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\pb\wpn_pb.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\pb\wpn_pb_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_pm
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\pm\wpn_pm.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\pm\wpn_pm_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_rpg7
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\rpg_7\wpn_rpg_7.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\rpg_7\wpn_rpg_7_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_rpg7_missile
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\rpg_7\wpn_rpg_7_grenade.ogf
skinning: hw, 0-weight
* prefetching: wpn_svd
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\svd\wpn_svd.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\svd\wpn_svd_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_svu
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\svu\wpn_svu.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\svu\wpn_svu_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_toz34
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\toz34\wpn_toz34_ext.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\toz34\wpn_toz34_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_usp
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\usp_45\wpn_usp_45.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\usp_45\wpn_usp_45_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_val
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\val\wpn_val.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\val\wpn_val_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_vintorez
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\vintorez\wpn_vintorez.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\vintorez\wpn_vintorez_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: wpn_walther
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\walter_99\wpn_walter_99.ogf
skinning: hw, 1-weight
skeleton: e:\stalker_build_mp_1850\stalker\gamedata\meshes\weapon\walter_99\wpn_walter_99_hud.ogf
skinning: hw, 2-weight
skinning: hw, 2-weight
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_mosquito_bald_weapon
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 3287
* [Object-prefetch] time: 5537 ms
* [Object-prefetch] memory: 60566Kb
* [Object-prefetch] average: 1.68 ms, 18868 bytes
SERVER: Starting...
! sv_Connect: agroprom/single
* Initializing game script processor
CLIENT: Connecting to 'localhost'...
Opening stream...
Loading CFORM...
Loading shaders...
* CL_TimeSync: DELTA: 0
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* created RT($user$shadow), 512x512
* created RT($user$temp), 512x512
* created RT($user$projector), 512x512
Loading geometry...
* [Loading VB] 20364 verts, 477 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 26870 verts, 734 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 20863 verts, 570 Kb
* [Loading IB] 811896 indices, 1585 Kb
Loading spatial-DB...
Loading details...
* [DETAILS] VertexConsts(256), Batch(50)
* [DETAILS] 11850 v(20), 10450 p
* [DETAILS] Batch(50), VB(231K), IB(61K)
Loading sectors & portals...
Loading lights...
* Loading HOM: e:\stalker_build_mp_1850\stalker\gamedata\levels\agroprom\level.hom
Loading game...
Loading AI objects...
* Initializing level script processor
Syncronizing...
CLIENT: Spawning...
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_1_05-20-11_13-30-24.mdmp'