* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3598.00 mhz, 36-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 32861 files cached, 0Kb memory used.
'xrCore' build 2588, Aug 2 2006
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3029260 K], reserved[58204 K], committed[1106776 K]
* [ D3D ]: textures[0 K]
* [x-ray]: total[19 K], lua[0 K]
* [x-ray]: economy: strings[939 K], smem[0 K]
Executing config-script "user.ltx"...
Executing config-script "gamedata\rspec_default.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
Starting INPUT device...
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4090 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1024K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
- r1_tf_aniso 4
- r1_tf_mipbias 0.
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script se_item.script
* loading script se_zones.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
Starting engine...
Tech Demo would be stored in - xray_DESKTOP-39RCNDM_04-14-2020_15-10-32.tdemo
bin\xr_3da.exe -nocache -xclsx -ltx user.ltx
* phase time: 0 ms
* phase cmem: 200 K
* [win32]: free[2827688 K], reserved[203108 K], committed[1163444 K]
* [ D3D ]: textures[1133 K]
* [x-ray]: total[200 K], lua[0 K]
* [x-ray]: economy: strings[1102 K], smem[0 K]
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 5554 ms
* [prefetch] memory: 82Kb
* phase time: 5604 ms
* phase cmem: 282 K
* [win32]: free[2610888 K], reserved[217340 K], committed[1366012 K]
* [ D3D ]: textures[122916 K]
* [x-ray]: total[282 K], lua[0 K]
* [x-ray]: economy: strings[1698 K], smem[16687 K]
SERVER: Starting...
* sv_Connect: all/single/alife/new
* Created server_game single
* Initializing game script process
* phase time: 122 ms
* phase cmem: 283 K
* [win32]: free[2610888 K], reserved[217340 K], committed[1366012 K]
* [ D3D ]: textures[122916 K]
* [x-ray]: total[283 K], lua[0 K]
* [x-ray]: economy: strings[1698 K], smem[16687 K]
SERVER: Loading alife simulator...
* phase time: 56 ms
* phase cmem: 283 K
* [win32]: free[2610888 K], reserved[217340 K], committed[1366012 K]
* [ D3D ]: textures[122916 K]
* [x-ray]: total[283 K], lua[0 K]
* [x-ray]: economy: strings[1698 K], smem[16687 K]
Creating new game...
* Creating new game...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 7438 spawn points are successfully loaded
* loading script task_manager.script
* loading script gulag_tasks.script
* loading script sim_statistic.script
* Loading ai space is successfully completed (0.031s, 0.000 Mb)
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [2], Object [tutorial_artefact] at level [l01_escape]
Adding Story item ID [29], Object [esc_suicidal_flesh] at level [l01_escape]
Adding Story item ID [6], Object [esc_wolf] at level [l01_escape]
* loading script db.script
* loading script actor_proxy.script
Adding Story item ID [7], Object [esc_vagon_wounded] at level [l01_escape]
Adding Story item ID [14], Object [esc_heli] at level [l01_escape]
Adding Story item ID [9], Object [esc_novice_attacker1] at level [l01_escape]
Adding Story item ID [24], Object [esc_factory_prisoner_guard] at level [l01_escape]
Adding Story item ID [17], Object [esc_fabrika_bandit_space_restrictor] at level [l01_escape]
Adding Story item ID [5], Object [esc_fox] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
Adding Story item ID [32], Object [esc_bridge_soldier5] at level [l01_escape]
Adding Story item ID [22], Object [esc_stalker_fanat] at level [l01_escape]
Adding Story item ID [18], Object [esc_matugalnik] at level [l01_escape]
Adding Story item ID [21], Object [esc_killer2] at level [l01_escape]
Adding Story item ID [28], Object [esc_mill_rest] at level [l01_escape]
Adding Story item ID [19], Object [esc_anomaly_field1] at level [l01_escape]
Adding Story item ID [25], Object [esc_tutorial_secret_place] at level [l01_escape]
Adding Story item ID [26], Object [esc_tutorial_bandits] at level [l01_escape]
Adding Story item ID [4], Object [esc_shustryi] at level [l01_escape]
Adding Story item ID [27], Object [esc_secret_shustryi] at level [l01_escape]
Adding Story item ID [2000], Object [esc_inventory_box_0000] at level [l01_escape]
Adding Story item ID [2001], Object [esc_inventory_box_0001] at level [l01_escape]
Adding Story item ID [2002], Object [esc_inventory_box_0002] at level [l01_escape]
Adding Story item ID [2003], Object [esc_inventory_box_0003] at level [l01_escape]
Adding Story item ID [104], Object [gar_dm_novice] at level [l02_garbage]
Adding Story item ID [101], Object [gar_dm_bandit_1] at level [l02_garbage]
Adding Story item ID [102], Object [gar_dm_bandit_2] at level [l02_garbage]
Adding Story item ID [103], Object [gar_dm_bandit_3] at level [l02_garbage]
Adding Story item ID [106], Object [gar_bandit_agr_6] at level [l02_garbage]
Adding Story item ID [108], Object [gar_dolg_blokpost_zone_warn] at level [l02_garbage]
Adding Story item ID [105], Object [gar_boars_territory2] at level [l02_garbage]
Adding Story item ID [100], Object [gar_seryi] at level [l02_garbage]
Adding Story item ID [111], Object [gar_bandits_lager2] at level [l02_garbage]
Adding Story item ID [109], Object [gar_wounded_bandit] at level [l02_garbage]
Adding Story item ID [123], Object [gar_seryi_drug3] at level [l02_garbage]
Adding Story item ID [112], Object [gar_fake_spot1] at level [l02_garbage]
Adding Story item ID [113], Object [gar_fake_spot2] at level [l02_garbage]
Adding Story item ID [119], Object [gar_fake_spot3] at level [l02_garbage]
Adding Story item ID [116], Object [gar_fake_spot4] at level [l02_garbage]
Adding Story item ID [118], Object [gar_fake_spot5] at level [l02_garbage]
Adding Story item ID [114], Object [gar_fake_spot6] at level [l02_garbage]
Adding Story item ID [117], Object [gar_fake_spot7] at level [l02_garbage]
Adding Story item ID [115], Object [gar_fake_spot8] at level [l02_garbage]
Adding Story item ID [120], Object [gar_fake_spot9] at level [l02_garbage]
Adding Story item ID [121], Object [gar_fake_spot10] at level [l02_garbage]
Adding Story item ID [122], Object [gar_fake_spot11] at level [l02_garbage]
Adding Story item ID [107], Object [gar_hellcar] at level [l02_garbage]
Adding Story item ID [192], Object [exit_to_agroprom_02] at level [l02_garbage]
Adding Story item ID [194], Object [exit_to_bar_01] at level [l02_garbage]
Adding Story item ID [196], Object [exit_to_darkvalley_01] at level [l02_garbage]
Adding Story item ID [193], Object [exit_to_escape_01] at level [l02_garbage]
Adding Story item ID [2005], Object [gar_inventory_box_0000] at level [l02_garbage]
Adding Story item ID [2006], Object [gar_inventory_box_0001] at level [l02_garbage]
Adding Story item ID [2007], Object [gar_inventory_box_0002] at level [l02_garbage]
Adding Story item ID [2008], Object [gar_inventory_box_0003] at level [l02_garbage]
Adding Story item ID [321], Object [agr_nii_space_restrictor] at level [l03_agroprom]
Adding Story item ID [311], Object [agr_collector_entrance1] at level [l03_agroprom]
Adding Story item ID [306], Object [agr_captains_chamber_location] at level [l03_agroprom]
Adding Story item ID [312], Object [agr_collector_entrance2] at level [l03_agroprom]
Adding Story item ID [313], Object [agr_collector_entrance3] at level [l03_agroprom]
Adding Story item ID [314], Object [agr_collector_entrance4] at level [l03_agroprom]
Adding Story item ID [315], Object [agr_collector_entrance5] at level [l03_agroprom]
Adding Story item ID [316], Object [agr_collector_entrance6] at level [l03_agroprom]
Adding Story item ID [302], Object [agr_krot] at level [l03_agroprom]
Adding Story item ID [303], Object [agr_factory_skirmish1_location] at level [l03_agroprom]
Adding Story item ID [393], Object [agr_helicopter2] at level [l03_agroprom]
Adding Story item ID [304], Object [agr_swamp_spot] at level [l03_agroprom]
Adding Story item ID [320], Object [agr_factory_location] at level [l03_agroprom]
Adding Story item ID [307], Object [agr_zaz_hint] at level [l03_agroprom]
Adding Story item ID [300], Object [agr_quest_case_02] at level [l03_agroprom]
Adding Story item ID [301], Object [agr_gunslinger_collector_entrance] at level [l03_agroprom]
Adding Story item ID [392], Object [exit_to_garbage_02] at level [l03_agroprom]
Adding Story item ID [2010], Object [agr_inventory_box_0000] at level [l03_agroprom]
Adding Story item ID [2011], Object [agr_inventory_box_0001] at level [l03_agroprom]
Adding Story item ID [395], Object [agr_u_controller_rest] at level [l03u_agr_underground]
Adding Story item ID [396], Object [kat2_physic_object_0011] at level [l03u_agr_underground]
Adding Story item ID [397], Object [kat2_physic_object_0001] at level [l03u_agr_underground]
Adding Story item ID [417], Object [exit_to_escape] at level [l04_darkvalley]
Adding Story item ID [416], Object [exit_to_garbage_02] at level [l04_darkvalley]
Adding Story item ID [409], Object [val_sacrifice_tunnel_bandit] at level [l04_darkvalley]
Adding Story item ID [401], Object [val_sacrifice_victim] at level [l04_darkvalley]
Adding Story item ID [404], Object [val_sacrifice_guard1] at level [l04_darkvalley]
Adding Story item ID [405], Object [val_sacrifice_guard2] at level [l04_darkvalley]
Adding Story item ID [422], Object [val_sos_wounded] at level [l04_darkvalley]
Adding Story item ID [436], Object [val_sos_bs] at level [l04_darkvalley]
Adding Story item ID [400], Object [val_escort_captive] at level [l04_darkvalley]
Adding Story item ID [408], Object [val_escort_guard2] at level [l04_darkvalley]
Adding Story item ID [407], Object [val_escort_guard1] at level [l04_darkvalley]
Adding Story item ID [406], Object [val_escort_nap1] at level [l04_darkvalley]
Adding Story item ID [424], Object [val_escort_bandit_halfdead] at level [l04_darkvalley]
Adding Story item ID [425], Object [val_lager_bandits_borov] at level [l04_darkvalley]
Adding Story item ID [402], Object [val_prisoner_captive] at level [l04_darkvalley]
Adding Story item ID [434], Object [val_exit_tunnel_zone] at level [l04_darkvalley]
Adding Story item ID [427], Object [val_location_zone3] at level [l04_darkvalley]
Adding Story item ID [426], Object [val_door_underground] at level [l04_darkvalley]
Adding Story item ID [421], Object [val_exit_gate] at level [l04_darkvalley]
Adding Story item ID [430], Object [val_location_zone2] at level [l04_darkvalley]
Adding Story item ID [431], Object [val_pipe_zone] at level [l04_darkvalley]
Adding Story item ID [435], Object [val_farm_zone] at level [l04_darkvalley]
Adding Story item ID [2025], Object [val_inventory_box_0000] at level [l04_darkvalley]
Adding Story item ID [2026], Object [val_inventory_box_0001] at level [l04_darkvalley]
Adding Story item ID [450], Object [dar_stalker0000] at level [l04u_labx18]
Adding Story item ID [451], Object [dar_stalker0000_0000] at level [l04u_labx18]
Adding Story item ID [452], Object [dar_control_poltergeist] at level [l04u_labx18]
Adding Story item ID [433], Object [dar_space_restrictor_0000] at level [l04u_labx18]
Adding Story item ID [432], Object [dar_space_restrictor_0001] at level [l04u_labx18]
Adding Story item ID [510], Object [bar_bar_drunk_dolg] at level [l05_bar]
Adding Story item ID [504], Object [bar_bar_visitor_hunter] at level [l05_bar]
Adding Story item ID [500], Object [bar_barman] at level [l05_bar]
Adding Story item ID [515], Object [bar_bar_osvedomitel] at level [l05_bar]
Adding Story item ID [508], Object [bar_water_tower_zone] at level [l05_bar]
Adding Story item ID [594], Object [exit_to_rostok_01] at level [l05_bar]
Adding Story item ID [517], Object [bar_bar_psih] at level [l05_bar]
Adding Story item ID [506], Object [bar_dolg_petrenko] at level [l05_bar]
Adding Story item ID [505], Object [bar_dolg_ivancov] at level [l05_bar]
Adding Story item ID [507], Object [bar_dolg_leader] at level [l05_bar]
Adding Story item ID [516], Object [bar_dolg_regular_5] at level [l05_bar]
Adding Story item ID [592], Object [exit_to_military_01] at level [l05_bar]
Adding Story item ID [593], Object [exit_to_garbage_01] at level [l05_bar]
Adding Story item ID [572], Object [bar_dolg_locator] at level [l05_bar]
Adding Story item ID [571], Object [bar_arena_locator] at level [l05_bar]
Adding Story item ID [570], Object [bar_bar_locator] at level [l05_bar]
Adding Story item ID [573], Object [bar_inv_box] at level [l05_bar]
Adding Story item ID [574], Object [bar_inventory_box_2] at level [l05_bar]
Adding Story item ID [2020], Object [bar_inventory_box_0000] at level [l05_bar]
Adding Story item ID [2021], Object [bar_inventory_box_0001] at level [l05_bar]
Adding Story item ID [511], Object [bar_evil_veteran_5] at level [l06_rostok]
Adding Story item ID [502], Object [bar_hunters_toz] at level [l06_rostok]
Adding Story item ID [503], Object [bar_ecolog_professor] at level [l06_rostok]
Adding Story item ID [514], Object [bar_killers_ambush] at level [l06_rostok]
Adding Story item ID [509], Object [bar_freedom_attacker_commander] at level [l06_rostok]
Adding Story item ID [595], Object [rostok_stalker_0004] at level [l06_rostok]
Adding Story item ID [596], Object [rostok_secret_way_mapspot] at level [l06_rostok]
Adding Story item ID [597], Object [rostok_volkodav_band_mapspot] at level [l06_rostok]
Adding Story item ID [601], Object [bar_freedom_attacker_10] at level [l06_rostok]
Adding Story item ID [603], Object [bar_freedom_attacker_11] at level [l06_rostok]
Adding Story item ID [604], Object [bar_freedom_attacker_12] at level [l06_rostok]
Adding Story item ID [602], Object [bar_freedom_attacker_9] at level [l06_rostok]
Adding Story item ID [605], Object [rostok_kruglov_finish_mapspot] at level [l06_rostok]
Adding Story item ID [2030], Object [ros_inventory_box_0000] at level [l06_rostok]
Adding Story item ID [2031], Object [ros_inventory_box_0001] at level [l06_rostok]
Adding Story item ID [2032], Object [ros_inventory_box_0002] at level [l06_rostok]
Adding Story item ID [903], Object [yantar_dead_scientist_01] at level [l08_yantar]
Adding Story item ID [902], Object [yantar_ecolog_general] at level [l08_yantar]
Adding Story item ID [900], Object [yan_scientist_help] at level [l08_yantar]
Adding Story item ID [906], Object [yan_zombie_zone_mapspot] at level [l08_yantar]
Adding Story item ID [907], Object [yan_mapspot_from_vasiliev] at level [l08_yantar]
Adding Story item ID [905], Object [yantar_semenov] at level [l08_yantar]
Adding Story item ID [920], Object [yan_helmet] at level [l08_yantar]
Adding Story item ID [908], Object [lab_switcher_hanging_lamp] at level [l08u_brainlab]
Adding Story item ID [909], Object [lab_switcher_hanging_lamp_0000] at level [l08u_brainlab]
Adding Story item ID [910], Object [lab_switcher_hanging_lamp_0001] at level [l08u_brainlab]
Adding Story item ID [912], Object [lab_primari_switcher_hanging_lamp_red_0000] at level [l08u_brainlab]
Adding Story item ID [914], Object [lab_primari_switcher_hanging_lamp_red_0001] at level [l08u_brainlab]
Adding Story item ID [916], Object [lab_primari_switcher_hanging_lamp_red_0002] at level [l08u_brainlab]
Adding Story item ID [911], Object [lab_primari_switcher_hanging_lamp_green_0000] at level [l08u_brainlab]
Adding Story item ID [913], Object [lab_primari_switcher_hanging_lamp_green_0001] at level [l08u_brainlab]
Adding Story item ID [915], Object [lab_primari_switcher_hanging_lamp_green_0002] at level [l08u_brainlab]
Adding Story item ID [918], Object [x16_stalker_ghost] at level [l08u_brainlab]
Adding Story item ID [921], Object [x16_space_restrictor_0001] at level [l08u_brainlab]
Adding Story item ID [923], Object [level_prefix_physic_object_0006] at level [l08u_brainlab]
Adding Story item ID [774], Object [mil_dolg_war_zone1] at level [l07_military]
Adding Story item ID [703], Object [mil_stalker0012] at level [l07_military]
Adding Story item ID [738], Object [mil_dolg_stalker0006] at level [l07_military]
Adding Story item ID [736], Object [mil_dolg_stalker0003] at level [l07_military]
Adding Story item ID [708], Object [mil_dolg_stalker0000] at level [l07_military]
Adding Story item ID [737], Object [mil_dolg_stalker0007] at level [l07_military]
Adding Story item ID [732], Object [mil_freedom_stalker0010] at level [l07_military]
Adding Story item ID [702], Object [mil_freedom_member0018] at level [l07_military]
Adding Story item ID [707], Object [mil_freedom_member0012] at level [l07_military]
Adding Story item ID [728], Object [mil_freedom_stalker0026] at level [l07_military]
Adding Story item ID [734], Object [mil_freedom_member0021] at level [l07_military]
Adding Story item ID [725], Object [mil_stalker0023] at level [l07_military]
Adding Story item ID [726], Object [mil_stalker0024] at level [l07_military]
Adding Story item ID [727], Object [mil_stalker0025] at level [l07_military]
Adding Story item ID [721], Object [mil_patrol_stalker0013] at level [l07_military]
Adding Story item ID [720], Object [mil_patrol_stalker0014] at level [l07_military]
Adding Story item ID [722], Object [mil_patrol_stalker_0000] at level [l07_military]
Adding Story item ID [713], Object [mil_ara_guard2] at level [l07_military]
Adding Story item ID [719], Object [mil_ara] at level [l07_military]
Adding Story item ID [714], Object [mil_ara_guard1] at level [l07_military]
Adding Story item ID [712], Object [mil_ara_guard3] at level [l07_military]
Adding Story item ID [710], Object [mil_freedom_member0001] at level [l07_military]
Adding Story item ID [705], Object [mil_bandit_outfit] at level [l07_military]
Adding Story item ID [706], Object [mil_wpn_rg-6] at level [l07_military]
Adding Story item ID [723], Object [mil_explosive_dinamit] at level [l07_military]
Adding Story item ID [733], Object [mil_freedom_gulag_defense_res] at level [l07_military]
Adding Story item ID [740], Object [mil_dolg_stalker0001] at level [l07_military]
Adding Story item ID [731], Object [mil_freedom_member0024] at level [l07_military]
Adding Story item ID [724], Object [mil_blockpost_freedomstalker001] at level [l07_military]
Adding Story item ID [730], Object [mil_freedom_member0025] at level [l07_military]
Adding Story item ID [770], Object [mil_locator1] at level [l07_military]
Adding Story item ID [704], Object [mil_freedom_stalker0004] at level [l07_military]
Adding Story item ID [771], Object [exit_to_bar_01] at level [l07_military]
Adding Story item ID [711], Object [mil_dolg_stalker0006_0000] at level [l07_military]
Adding Story item ID [735], Object [mil_space_restrictor_0001] at level [l07_military]
Adding Story item ID [2015], Object [mil_inventory_box_000] at level [l07_military]
Adding Story item ID [2016], Object [mil_inventory_box_001] at level [l07_military]
Adding Story item ID [2017], Object [mil_inventory_box_002] at level [l07_military]
Adding Story item ID [2018], Object [mil_inventory_box_003] at level [l07_military]
Adding Story item ID [2019], Object [mil_inventory_box_004] at level [l07_military]
Adding Story item ID [1073], Object [rad_curve_road_mid_guard2] at level [l10_radar]
Adding Story item ID [1072], Object [rad_curve_road_mid_guard1] at level [l10_radar]
Adding Story item ID [1075], Object [rad_curve_road_high_guard1] at level [l10_radar]
Adding Story item ID [1074], Object [rad_curve_road_high_guard2] at level [l10_radar]
Adding Story item ID [1091], Object [rad_explosive_barrel_0001] at level [l10_radar]
Adding Story item ID [1095], Object [rad_explosive_barrel_0002] at level [l10_radar]
Adding Story item ID [1090], Object [rad_explosive_barrel] at level [l10_radar]
Adding Story item ID [1094], Object [rad_explosive_barrel_0000] at level [l10_radar]
Adding Story item ID [1071], Object [rad_curve_road_low_guard] at level [l10_radar]
Adding Story item ID [1080], Object [rad_explosive_barrel_0003] at level [l10_radar]
Adding Story item ID [1081], Object [rad_explosive_barrel_0004] at level [l10_radar]
Adding Story item ID [1084], Object [rad_explosive_barrel_0005] at level [l10_radar]
Adding Story item ID [1099], Object [rad_explosive_barrel_0006] at level [l10_radar]
Adding Story item ID [1097], Object [rad_explosive_barrel_0007] at level [l10_radar]
Adding Story item ID [1096], Object [rad_explosive_barrel_0008] at level [l10_radar]
Adding Story item ID [1082], Object [rad_explosive_barrel_0009] at level [l10_radar]
Adding Story item ID [1083], Object [rad_explosive_barrel_0010] at level [l10_radar]
Adding Story item ID [1092], Object [rad_explosive_barrel_0011] at level [l10_radar]
Adding Story item ID [1093], Object [rad_explosive_barrel_0012] at level [l10_radar]
Adding Story item ID [1098], Object [rad_explosive_barrel_0013] at level [l10_radar]
Adding Story item ID [1085], Object [rad_explosive_barrel_0014] at level [l10_radar]
Adding Story item ID [1000], Object [rad2_space_restrictor] at level [l10_radar]
Adding Story item ID [1005], Object [rad2_space_restrictor_0001] at level [l10_radar]
Adding Story item ID [809], Object [pri_corner_monolith1] at level [l11_pripyat]
Adding Story item ID [823], Object [pri_followers] at level [l11_pripyat]
Adding Story item ID [806], Object [pri_followers_bomber] at level [l11_pripyat]
Adding Story item ID [800], Object [pri_helicopter1] at level [l11_pripyat]
Adding Story item ID [801], Object [pri_helicopter2] at level [l11_pripyat]
Adding Story item ID [803], Object [pri_helicopter4] at level [l11_pripyat]
Adding Story item ID [822], Object [pri_hotel_door] at level [l11_pripyat]
Adding Story item ID [825], Object [pri_hotel_zone] at level [l11_pripyat]
Adding Story item ID [824], Object [pri_depot_base_restr] at level [l11_pripyat]
Adding Story item ID [810], Object [pri_depot_controller1] at level [l11_pripyat]
Adding Story item ID [811], Object [pri_depot_controller2] at level [l11_pripyat]
Adding Story item ID [812], Object [pri_depot_controller3] at level [l11_pripyat]
Adding Story item ID [827], Object [pri_stadium_restr] at level [l11_pripyat]
Adding Story item ID [828], Object [pri_monolith_leader] at level [l11_pripyat]
Adding Story item ID [826], Object [pri_monolith_sniper_to_walker_zone] at level [l11_pripyat]
Adding Story item ID [807], Object [pri_wave3_btr] at level [l11_pripyat]
Adding Story item ID [808], Object [pri_wave1_monolith1_rsniper1] at level [l11_pripyat]
Adding Story item ID [821], Object [pri_wave4_monolith5_free1] at level [l11_pripyat]
Adding Story item ID [829], Object [pri_snork_spawn_restrictor] at level [l11_pripyat]
Adding Story item ID [1104], Object [aes_soldier_desant_wave_0006] at level [l12_stancia]
Adding Story item ID [1113], Object [aes_btr] at level [l12_stancia]
Adding Story item ID [1107], Object [aes_soldier_desant_wave_0023] at level [l12_stancia]
Adding Story item ID [1103], Object [aes_soldier_desant_wave_0029] at level [l12_stancia]
Adding Story item ID [1108], Object [aes_soldier_desant_wave_0042] at level [l12_stancia]
Adding Story item ID [1110], Object [aes_soldier_desant_wave_0052] at level [l12_stancia]
Adding Story item ID [1109], Object [aes_soldier_desant_wave_0053] at level [l12_stancia]
Adding Story item ID [1101], Object [aes_explosive_dinamit] at level [l12_stancia]
Adding Story item ID [1114], Object [aes_btr_0002] at level [l12_stancia]
Adding Story item ID [1102], Object [aes_space_restrictor_task_0000] at level [l12_stancia]
Adding Story item ID [1115], Object [aes_space_restrictor_map_spot] at level [l12_stancia]
Adding Story item ID [1116], Object [aes_space_restrictor_map_spot_0000] at level [l12_stancia]
Adding Story item ID [1117], Object [aes_space_restrictor_map_spot_0001] at level [l12_stancia]
Adding Story item ID [1112], Object [aes_btr_0000] at level [l12_stancia]
Adding Story item ID [1105], Object [aes_soldier_desant_wave_0007] at level [l12_stancia]
Adding Story item ID [1106], Object [aes_soldier_desant_wave_0015] at level [l12_stancia]
Adding Story item ID [1300], Object [sar_monolith_spot] at level [l12u_sarcofag]
Adding Story item ID [1303], Object [sar_door] at level [l12u_sarcofag]
Adding Story item ID [1305], Object [mon_physic_destroyable_object_0006] at level [l12u_control_monolith]
Adding Story item ID [1118], Object [aes2_physic_object_0002] at level [l12_stancia_2]
Adding Story item ID [1400], Object [warlab_pointer] at level [l12_stancia_2]
Adding Story item ID [1006], Object [bun_space_restrictor_0002] at level [l10u_bunker]
* Saving spawns...
* Saving objects...
* 15475 objects are successfully saved
* Game all.sav is successfully saved to file 'savedgames\all.sav' (3409512 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 0.006 Mb)
* phase time: 5259 ms
* phase cmem: 290 K
* [win32]: free[2593992 K], reserved[217444 K], committed[1382804 K]
* [ D3D ]: textures[122916 K]
* [x-ray]: total[290 K], lua[0 K]
* [x-ray]: economy: strings[4067 K], smem[16687 K]
SERVER: Connecting...
MaxPlayers = 0