Build 1935: Запуск и решение проблем |
Здравствуйте, гость ( Авторизация | Регистрация )
Build 1935: Запуск и решение проблем |
01.03.2009, 12:59
Сообщение
#341
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Кандидат Игровых Наук Репутация: 695 Группа: Забанен Сообщений: 3414 Регистрация: 05.02.2007 |
Прежде чем задать вопрос, ОБЯЗАТЕЛЬНО поглядите, нет ли ответа на него в FAQ.
Тема модерируется. Сообщение отредактировал mntmsk - 01.03.2009, 13:00 |
 
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26.02.2009, 16:14
Сообщение
#342
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Новичок Репутация: 2 Группа: Только зарегистрировался Сообщений: 4 Регистрация: 26.02.2009 |
-SL-, Лог давай(он создаётся каждый раз в папку Logs), но кажись у тебя - моя проблема! Вот такой лог: 'xrCore' build 1935, Oct 18 2004 * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound3D'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16386 kb, 3805 lines, 4410 bpl Starting RENDER device... * GPU: NVIDIA GeForce 7600 GS * Vertex Processor: PURE HARDWARE * Texture memory: 744 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(30),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 8491 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 1.81 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Loading spawn registry... 6176 spawn points are successfully loaded * Loading objects... * Loading ai space is successfully completed (0.150s, 15.542 Mb) Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] 13122 objects are successfully loaded * Loading events... * Loading tasks... * Loading anomalies... * Loading organizations and discoveries... * Loading news... * Game all is successfully loaded from file 'savedgames\all.sav' (2.399s) * Loading alife simulator is successfully completed ( 24.835 Mb) SERVER: Connecting... CLIENT: Connecting to 'localhost'... * Client connect on port 5445 ***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Client.cpp', line 250. ***Reason***: *** API-failure *** No response expression: res ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Admin_02-26-09_13-53-20.mdmp' |
 
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26.02.2009, 16:17
Сообщение
#343
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Ололо, старый аккаунт <3 Репутация: 351 Группа: Участник Сообщений: 3187 Награды: 6 Регистрация: 25.02.2009 |
ну помагите!!!
лог * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_koan.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound3D'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16386 kb, 3805 lines, 4410 bpl !OpenAL: Can't create source. Error: Invalid Value. !OpenAL: Max targets - 15 Starting RENDER device... * GPU: NVIDIA GeForce FX 5200 (Microsoft Corporation) * Vertex Processor: PURE HARDWARE * Texture memory: 233 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(20),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 38226 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 8.17 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Loading spawn registry... 6176 spawn points are successfully loaded * Loading objects... * Loading ai space is successfully completed (4.170s, 11.398 Mb) Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] 14609 objects are successfully loaded * Loading events... * Loading tasks... * Loading anomalies... * Loading organizations and discoveries... * Loading news... * Game all is successfully loaded from file 'savedgames\all.sav' (13.132s) * Loading alife simulator is successfully completed ( 22.075 Mb) SERVER: Connecting... CLIENT: Connecting to 'localhost'... * Client connect on port 5445 Client : Connect accepted - <All Ok> Opening stream... * CL_TimeSync: DELTA: 0 Loading CFORM... Loading shaders... * SSample: 1024x768 * created RT($user$rendertarget), 1024x768 * created RT($user$distort), 1024x768 * SSample: enabled * created RT($user$shadow), 512x512 * created RT($user$temp), 512x512 * created RT($user$projector), 512x512 Loading geometry... * [Loading VB] 65472 verts, 1534 Kb * [Loading VB] 27402 verts, 642 Kb * [Loading VB] 65488 verts, 1790 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 64369 verts, 1760 Kb * [Loading VB] 43243 verts, 1182 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 55230 verts, 1510 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 582330 indices, 1137 Kb Loading spatial-DB... Loading details... Loading sectors & portals... Loading lights... * Loading HOM: gamedata\levels\l08_deadcity\level.hom Loading game... Loading AI objects... ! Missing ogg-comment, file: gamedata\sounds\nature\new_drone2.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_drone1.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2a.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2b.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_flies1.ogg * Initializing level script process Syncronizing... CLIENT: Spawning... Loading textures... * t-report - base: 781, 0 K * t-report - lmap: 11, 0 K ***FATAL***: Too many base-textures (limit: 400 textures or 64M). Reduce number of textures (better) or their resolution (worse). ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). CLIENT: Synchronising... Core object actor is binded with the script object [LUA] SET DEFAULT INFOS * CL_TimeSync: DELTA: 0 ! Uncached loading 'bread'... ! Uncached model loading: gamedata\meshes\weapons\bred\bred.ogf ! Uncached model loading: weapons\bred\bred:1 ! Uncached loading 'zone_burning_fuzz'... ! Uncached loading 'zone_burning_fuzz'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'level_changer'... ! Uncached loading 'level_changer'... ! Uncached loading 'level_changer'... ! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf ! Uncached model loading: monsters\dog\dog_bulterier:1 ! Uncached model loading: monsters\dog\dog_bulterier:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf ! Uncached model loading: monsters\dog\dog_red:1 ! Uncached model loading: monsters\dog\dog_red:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf ! Uncached model loading: monsters\dog\dog_white:1 ! Uncached model loading: monsters\dog\dog_white:2 Loading reference motions: monsters\dog_animation ! Uncached loading 'm_pseudodog_e'... ! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf ! Uncached model loading: monsters\pseudodog\pseudodog:1 ! Uncached model loading: monsters\pseudodog\pseudodog:2 ! Uncached model loading: monsters\pseudodog\pseudodog:3 ! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf ! Uncached model loading: monsters\pseudodog\pseudodog_grey:1 ! Uncached model loading: monsters\pseudodog\pseudodog_grey:2 ! Uncached model loading: monsters\pseudodog\pseudodog_grey:3 Loading reference motions: monsters\psevdodog_animation ! There are no sounds with prefix monsters\biting\defd_ ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf ! Uncached model loading: monsters\zombi\zombi_4:1 Loading reference motions: monsters\zombi_animation ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf ! Uncached model loading: monsters\zombi\zombi_2:1 Loading reference motions: monsters\zombi_animation ! Uncached loading 'm_pseudodog_e'... ! There are no sounds with prefix monsters\biting\defd_ Core object m_army_soldier0002 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_army_soldier0002, section m_army_soldier ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg Core object m_army_soldier0003 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_army_soldier0003, section m_army_soldier Core object m_bandit_bandit0003 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_bandit_bandit0003, section m_bandit_bandit Core object m_bandit_bandit0004 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_bandit_bandit0004, section m_bandit_bandit Core object m_fraction_soldier0019 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0019, section m_fraction_soldier Core object m_fraction_soldier0020 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0020, section m_fraction_soldier Core object m_fraction_soldier0021 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0021, section m_fraction_soldier Core object m_fraction_soldier0022 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0022, section m_fraction_soldier Core object m_fraction_soldier0023 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0023, section m_fraction_soldier ! Uncached loading 'wpn_ak74'... Core object m_fraction_soldier0027 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0027, section m_fraction_soldier ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'wpn_ak74'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... * DVB created: 1024K * DIB created: 512K * SSample: 1024x768 * created RT($user$rendertarget), 1024x768 * created RT($user$distort), 1024x768 * SSample: enabled * created RT($user$shadow), 512x512 * created RT($user$temp), 512x512 * created RT($user$projector), 512x512 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 *** RESET [56080 ms] ***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 402. ***Reason***: *** Assertion failed *** expression: decl && vb |
 
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26.02.2009, 16:20
Сообщение
#344
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We will L&T™ the smell of your burning flesh, heretic. Репутация: 816 Группа: Участник Сообщений: 5766 Награды: 6 Регистрация: 23.02.2009 |
УПойду к соседу с билдом!
-------------------- Всё мной написанное - моё личное мнение. Оно никому не навязывается и может быть ошибочным. You have eyes!!! Use them!!! Observe your surroundings!!! Some things are better left unsaid unless you can say them in a hilarious voice. © Tara Strong, 2014 |
 
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26.02.2009, 16:24
Сообщение
#345
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Ололо, старый аккаунт <3 Репутация: 351 Группа: Участник Сообщений: 3187 Награды: 6 Регистрация: 25.02.2009 |
лог * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_koan.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound3D'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16386 kb, 3805 lines, 4410 bpl !OpenAL: Can't create source. Error: Invalid Value. !OpenAL: Max targets - 15 Starting RENDER device... * GPU: NVIDIA GeForce FX 5200 (Microsoft Corporation) * Vertex Processor: PURE HARDWARE * Texture memory: 233 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(20),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 38226 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 8.17 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Loading spawn registry... 6176 spawn points are successfully loaded * Loading objects... * Loading ai space is successfully completed (4.170s, 11.398 Mb) Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] 14609 objects are successfully loaded * Loading events... * Loading tasks... * Loading anomalies... * Loading organizations and discoveries... * Loading news... * Game all is successfully loaded from file 'savedgames\all.sav' (13.132s) * Loading alife simulator is successfully completed ( 22.075 Mb) SERVER: Connecting... CLIENT: Connecting to 'localhost'... * Client connect on port 5445 Client : Connect accepted - <All Ok> Opening stream... * CL_TimeSync: DELTA: 0 Loading CFORM... Loading shaders... * SSample: 1024x768 * created RT($user$rendertarget), 1024x768 * created RT($user$distort), 1024x768 * SSample: enabled * created RT($user$shadow), 512x512 * created RT($user$temp), 512x512 * created RT($user$projector), 512x512 Loading geometry... * [Loading VB] 65472 verts, 1534 Kb * [Loading VB] 27402 verts, 642 Kb * [Loading VB] 65488 verts, 1790 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 64369 verts, 1760 Kb * [Loading VB] 43243 verts, 1182 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 55230 verts, 1510 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 582330 indices, 1137 Kb Loading spatial-DB... Loading details... Loading sectors & portals... Loading lights... * Loading HOM: gamedata\levels\l08_deadcity\level.hom Loading game... Loading AI objects... ! Missing ogg-comment, file: gamedata\sounds\nature\new_drone2.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_drone1.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2a.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_wind2b.ogg ! Missing ogg-comment, file: gamedata\sounds\nature\new_flies1.ogg * Initializing level script process Syncronizing... CLIENT: Spawning... Loading textures... * t-report - base: 781, 0 K * t-report - lmap: 11, 0 K ***FATAL***: Too many base-textures (limit: 400 textures or 64M). Reduce number of textures (better) or their resolution (worse). ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). CLIENT: Synchronising... Core object actor is binded with the script object [LUA] SET DEFAULT INFOS * CL_TimeSync: DELTA: 0 ! Uncached loading 'bread'... ! Uncached model loading: gamedata\meshes\weapons\bred\bred.ogf ! Uncached model loading: weapons\bred\bred:1 ! Uncached loading 'zone_burning_fuzz'... ! Uncached loading 'zone_burning_fuzz'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'zone_rusty_hair'... ! Uncached loading 'level_changer'... ! Uncached loading 'level_changer'... ! Uncached loading 'level_changer'... ! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf ! Uncached model loading: monsters\dog\dog_bulterier:1 ! Uncached model loading: monsters\dog\dog_bulterier:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf ! Uncached model loading: monsters\dog\dog_red:1 ! Uncached model loading: monsters\dog\dog_red:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf ! Uncached model loading: monsters\dog\dog_white:1 ! Uncached model loading: monsters\dog\dog_white:2 Loading reference motions: monsters\dog_animation ! Uncached loading 'm_pseudodog_e'... ! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog.ogf ! Uncached model loading: monsters\pseudodog\pseudodog:1 ! Uncached model loading: monsters\pseudodog\pseudodog:2 ! Uncached model loading: monsters\pseudodog\pseudodog:3 ! Uncached model loading: gamedata\meshes\monsters\pseudodog\pseudodog_grey.ogf ! Uncached model loading: monsters\pseudodog\pseudodog_grey:1 ! Uncached model loading: monsters\pseudodog\pseudodog_grey:2 ! Uncached model loading: monsters\pseudodog\pseudodog_grey:3 Loading reference motions: monsters\psevdodog_animation ! There are no sounds with prefix monsters\biting\defd_ ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf ! Uncached model loading: monsters\zombi\zombi_4:1 Loading reference motions: monsters\zombi_animation ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf ! Uncached model loading: monsters\zombi\zombi_2:1 Loading reference motions: monsters\zombi_animation ! Uncached loading 'm_pseudodog_e'... ! There are no sounds with prefix monsters\biting\defd_ Core object m_army_soldier0002 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_army_soldier0002, section m_army_soldier ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg Core object m_army_soldier0003 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_army_soldier0003, section m_army_soldier Core object m_bandit_bandit0003 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_bandit_bandit0003, section m_bandit_bandit Core object m_bandit_bandit0004 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_bandit_bandit0004, section m_bandit_bandit Core object m_fraction_soldier0019 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0019, section m_fraction_soldier Core object m_fraction_soldier0020 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0020, section m_fraction_soldier Core object m_fraction_soldier0021 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0021, section m_fraction_soldier Core object m_fraction_soldier0022 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0022, section m_fraction_soldier Core object m_fraction_soldier0023 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0023, section m_fraction_soldier ! Uncached loading 'wpn_ak74'... Core object m_fraction_soldier0027 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_fraction_soldier0027, section m_fraction_soldier ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'ammo_5.45x39_fmj'... ! Uncached loading 'wpn_ak74'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... ! Uncached loading 'bolt'... * DVB created: 1024K * DIB created: 512K * SSample: 1024x768 * created RT($user$rendertarget), 1024x768 * created RT($user$distort), 1024x768 * SSample: enabled * created RT($user$shadow), 512x512 * created RT($user$temp), 512x512 * created RT($user$projector), 512x512 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 *** RESET [56080 ms] ***STOP*** file 'D:\Projects\XRAY\xr3DA\ResourceManager_Resources.cpp', line 402. ***Reason***: *** Assertion failed *** expression: decl && vb |
 
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26.02.2009, 16:27
Сообщение
#346
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Продвинутый геймер Репутация: 57 Группа: Участник Сообщений: 343 Награды: 1 Регистрация: 03.11.2008 |
вот у меня вылит
Entity Action removed!!! * [LUA] Object escape_trader has an empty script queue! [LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_02, index=0 * [LUA] Object blockpost_search_light has an empty script queue! * [LUA] Object blockpost_search_light has an empty script queue! [LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_06, index=3 Entity Action removed!!! * [LUA] Object blockpost_search_light has an empty script queue! * [LUA] Object blockpost_search_light has an empty script queue! [LUA] move_mgr:waypoint_callback(): name=blockpost_soldier_08, index=47 [LUA] _bp: set_walker: reset_scheme [LUA] reset_scheme, initialized=true ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_ЖуКа_02-26-09_18-53-38.mdmp' -------------------- |
 
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26.02.2009, 16:33
Сообщение
#347
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Репутация: 609 Группа: Участник Сообщений: 3450 Награды: 4 Регистрация: 10.06.2007 |
каждый раз создаётся новый all.spawn и его приходится удалять каждый раз перед запуском, а то вылетает sad.gif Fe1ix, новый .spawn файл создаваться не может, может создаётся .sav файл!? ну да, sav. нафиг он создаётся? и как сделать чтобы он не создавался каждый раз? |
 
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26.02.2009, 16:33
Сообщение
#348
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Like it. Репутация: 861 Группа: Участник Сообщений: 2802 Награды: 4 Регистрация: 15.08.2005 |
У кого нибудь милитари запускается? У меня вылетает все время, жалуется на шейдер.
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26.02.2009, 16:34
Сообщение
#349
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Игрок Репутация: 4 Группа: Только зарегистрировался Сообщений: 42 Регистрация: 23.02.2009 |
Откуда взять лог?
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26.02.2009, 16:36
Сообщение
#350
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не шалю, никого не трогаю, починяю примус Репутация: 230 Группа: Забанен Сообщений: 2277 Награды: 1 Регистрация: 15.05.2007 |
как сделать чтобы он не создавался каждый раз? никаг добавь в батник вот такую строчку: @del %~d0%~p0savedgames\all.sav перед запуском xr_3da.exe Сообщение отредактировал centrino - 26.02.2009, 16:41 -------------------- i know where you live
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26.02.2009, 16:36
Сообщение
#351
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Источник Излучения Репутация: 508 Группа: Участник Сообщений: 2295 Награды: 3 Регистрация: 22.11.2005 |
У кого нибудь милитари запускается? У меня вылетает все время, жалуется на шейдер. вчера еще писал как Милитари запустить: Цитата а милитари просило:
gamedata\shaders\xr1\model_env_sl.ps там его нет просто, я сделал копию с model_env_lq.ps судя по всему, нужно два файла, там должен быть еще model_env_sl.vs, опять же сделал из model_env_lq.vs потом ругнулось на gamedata\textures\sky\sky_cube.dds его тоже нет. сделал копию sky_1_cube.dds переименовав в sky_cube.dds все, запустилось без проблем Сообщение отредактировал Хэш - 26.02.2009, 16:37 |
 
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26.02.2009, 16:39
Сообщение
#352
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Продвинутый геймер Репутация: 76 Группа: Участник Сообщений: 298 Награды: 4 Регистрация: 21.08.2008 |
Кто-нибудь уже разобрался, как оптимально поменять звуковые опции в user.ltx, чтобы звуки были нормальными? А то, за полкарты слышно, как сталкеры насвистывают себе под нос это еще что... за пол карты слышно как они топают... слончеги... или добавить уже эффект сотресания камеры))) -------------------- |
 
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26.02.2009, 16:41
Сообщение
#353
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Высший Игровой Бог Репутация: 2288 Группа: Участник Сообщений: 10567 Награды: 10 Регистрация: 06.07.2005 |
Emissary, в "Общих документах".
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26.02.2009, 16:55
Сообщение
#354
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Like it. Репутация: 861 Группа: Участник Сообщений: 2802 Награды: 4 Регистрация: 15.08.2005 |
как запустить милитари Спасибо. А она оказывается почти не переделаная в финале, но глючная очень ровно как и бар. -------------------- |
 
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26.02.2009, 17:12
Сообщение
#355
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Опытный Игрок Репутация: 4 Группа: Участник Сообщений: 55 Регистрация: 25.02.2009 |
А что сделать, чтобы начать игру у Сидора? Какой батник запускать?
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26.02.2009, 17:12
Сообщение
#356
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Like it. Репутация: 861 Группа: Участник Сообщений: 2802 Награды: 4 Регистрация: 15.08.2005 |
Воробей, Удалить все сейвы надо
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26.02.2009, 17:15
Сообщение
#357
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The One Репутация: 744 Группа: Участник Сообщений: 2715 Награды: 5 Регистрация: 05.12.2005 |
ктонибуть!!!неужто всем по?? stalkers-life, хватит флудить, если тебе не отвечают, это не значит, что твоих постов не видят, просто у тебя сложная проблема... Попробуй другой уровень загрузить... -------------------- |
 
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26.02.2009, 17:24
Сообщение
#358
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Игрок Репутация: 4 Группа: Только зарегистрировался Сообщений: 42 Регистрация: 23.02.2009 |
а СОХРАНЯТЬСЯ в игре можно.?
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26.02.2009, 17:25
Сообщение
#359
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We will L&T™ the smell of your burning flesh, heretic. Репутация: 816 Группа: Участник Сообщений: 5766 Награды: 6 Регистрация: 23.02.2009 |
Так, у соседа комп не потянул...
Возвращаюсь сюда -------------------- Всё мной написанное - моё личное мнение. Оно никому не навязывается и может быть ошибочным. You have eyes!!! Use them!!! Observe your surroundings!!! Some things are better left unsaid unless you can say them in a hilarious voice. © Tara Strong, 2014 |
 
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26.02.2009, 17:25
Сообщение
#360
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Игрок Репутация: 4 Группа: Только зарегистрировался Сообщений: 42 Регистрация: 23.02.2009 |
Ялтинец,
Не просто лог. а откуда взять лог ошибки? |
 
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26.02.2009, 17:32
Сообщение
#361
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Игровой Бог Репутация: 670 Группа: Забанен Сообщений: 5219 Награды: 6 Регистрация: 22.12.2008 |
Всем привет!
Люди добрые, уж извиняйте, мож уже говорилось, а может нет, как решить проблему вот с этой ошибкой: Заранее благодарю! -------------------- undefined behaviour.
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Текстовая версия | Сейчас: 17.06.2024, 10:05 |