Билдовая флудилка |
Здравствуйте, гость ( Авторизация | Регистрация )
Билдовая флудилка |
13.02.2011, 02:40
Сообщение
#821
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Регистрация: 22.08.2009 |
Отдельная флудилка по билдам в принципе давно напрашивается. Но захламлять аккуратные темы по билдам нет желания. Также нет желания поганить барную стойку, а там постоянно всплывает флуд по билдам. Поэтому, если никто не против, то можно открыть флудилку сугубо по билдам, сразу всем скопом. Желающих много попищать от восторга и наоборот негодования, как же так злобные разработчики все порезали, испортили и искромсали. Можно делать это здесь.
Запрещаются: 1)Посты, не относящиеся к тематике раздела. 2)Безграмотные посты, а так же посты, состоящие из одного слова или смайла. Приятного общения! Раздачи концепт-артов, видеороликов, и прочего за период разработки всех игр сталкер (в подписи) Сообщение отредактировал RayTwitty - 12.01.2017, 21:42 |
 
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31.05.2011, 20:08
Сообщение
#822
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Босс Репутация: 950 Группа: Участник Сообщений: 4230 Награды: 2 Регистрация: 27.09.2010 |
РСФСР,
А в билдовсокй ТД волосатой крыши не было... -------------------- I NEED A BRAAAAAAAAAAAAAAAAAAAAAAP!!!!11
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31.05.2011, 22:46
Сообщение
#823
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Геймер Репутация: 21 Группа: Участник Сообщений: 133 Награды: 3 Регистрация: 20.02.2011 |
Кажется получилось, только вот надо скомпилировать, но у меня не получается. Вот вам, мучайте дальше портацию левела с 756 на 1098. http://narod.ru/disk/14387942001/heli.7z.html Что, никому не интерестно? Мучаюсь уже весь день и не только этот((( Код "LevelBuilder v3.0" beta build Compilation date: Feb 20 2002 Startup time: 22:41:35 Initializing geometry pipeline and mathematic routines... * Detected CPU: GenuineIntel , F15/M3/S3, 2799 mhz, 124 clk overhead * CPU Features: RDTSC, MMX, SSE, SSE2 * New phase started: Reading project... * New phase started: Loading shaders... * New phase started: Converting data structures... И дальше ничего((( Вот батник: Код xrlc -f heli Пробывал и так: Код xrlc -f heli -o Тоже ничего((( Все галки переключал, и ничего(( Сообщение отредактировал SIMPSON-NEKEK - 31.05.2011, 22:43 -------------------- |
 
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01.06.2011, 13:50
Сообщение
#824
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Игрок Репутация: 47 Группа: Участник Сообщений: 46 Награды: 2 Регистрация: 23.02.2011 |
'XRay Engine' build 1098, Feb 3 2002 Re-patch Aztec World
lev7_test lev7_metropoly t / test1 ai l1_escape Apr 22 2002 Oldest version of Escape: l1_escape Apr 22 2002 escape_koanyvrot build 1114, May 19 2002 Notes: -Choose between 1098 HUD color styles -There are a few data sets for build 1098: XR_3DA.exe Mar 5 2002 (Oblivion_lost.rar) XR_3DA.exe Feb 3 2002 @ 6:20PM (game.rar) XR_3DA.exe Feb 3 2002 @ 6:09PM (!Demo_Run.rar) I've included the necessary textures and shaders for the levels to work on any of them. Download: http://www.megaupload.com/?d=LKI4GPU0 (35.2MB) Mirrors for the original archives: Oblivion_lost - http://www.megaupload.com/?d=893E4OCU (69.3MB) game - http://www.megaupload.com/?d=HCJXE6Q7 (89.5MB) !Demo_Run - http://www.megaupload.com/?d=VT4WSJ2Z (69.3MB) |
 
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01.06.2011, 14:51
Сообщение
#825
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. Репутация: 750 Группа: Участник Сообщений: 7072 Награды: 4 Регистрация: 30.07.2010 |
THCCCCC,
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01.06.2011, 14:58
Сообщение
#826
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Игрок Репутация: 47 Группа: Участник Сообщений: 46 Награды: 2 Регистрация: 23.02.2011 |
Other levels in xray_aztecs_levels:
l1_escape_part stairsai QUOTE Кстати , в востност, есть !Demo от 0 до 2 , а потом 5, а где 4,3?) !Demo_0(heli) !Demo_1 !Demo_2 !Demo_5 Wtf? There are some other levels listed in 749-788 (test maps probably): death L m cs library room103 Tunnel1 door More from 2001/early 2002: test2 Dec 29 2001 HighPolyTest Dec 17 2001 VolumeLight_test Jan 4 2002 porttest Aug 29 2001 porttest2 Aug 29 2001 Lev_light Dec 24 2001 Grass_test Jan 23 2002 lev5_aztec_2 Dec 14 2001 lev5_aztec_15 Jan 31 2002 Player Sep 20 2001 / baba Nov 9 2001 More from 2002: Garbage - Earlier version, promotional screenshots 'xrCore' build 1465, Mar 5 2003, first build with Garbage Shotgun pictured here, first appears in the gamedata in 1230 Stancia - Earlier version, promotional screenshots 'xrCore' build 1472, May 12 2003, first build with Stancia Two styles of arms seen in the promotional screens above, 1154-1233 / 1254+ build 1230 also has the first terrain maps for Bar and Dead City: Bar terrain from build 1230, Nov 12 2002 Bar terrain from build 1465, Mar 5 2003 Note: Bar first appears in 1537, Sep 15 2003 Other: Bar glass texture from 1469, May 9 2003 (Which is a modified glas_dirt.dds, first in 1154) Dead City terrain from build 1230, Nov 12 2002 Dead City terrain from build 1254, Dec 6 2002 Note: Dead City first appears in 1472, May 12 2003 build 1154 textures / build 1472 |
 
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01.06.2011, 15:19
Сообщение
#827
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. Репутация: 750 Группа: Участник Сообщений: 7072 Награды: 4 Регистрация: 30.07.2010 |
THCCCCC, All this of course is useless but interesting
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01.06.2011, 15:37
Сообщение
#828
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Геймер Репутация: 21 Группа: Участник Сообщений: 133 Награды: 3 Регистрация: 20.02.2011 |
-------------------- |
 
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01.06.2011, 17:06
Сообщение
#829
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Геймер Репутация: 21 Группа: Участник Сообщений: 133 Награды: 3 Регистрация: 20.02.2011 |
На betaarchive тоже есть Тырса, и в форуме, в подписи есть это:
I am 'dezodor', level designer from dezowave group, responsible for lost alpha project И ава от Деза Может быть Тырса - Дез? Или я это брежу.. -------------------- |
 
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01.06.2011, 17:12
Сообщение
#830
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Игрок Репутация: 47 Группа: Участник Сообщений: 46 Награды: 2 Регистрация: 23.02.2011 |
'XRay Engine' build 1098, Feb 3 2002 Re-patch Extra
heli Download: http://www.megaupload.com/?d=3H5RAHJ2 (955KB) |
 
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01.06.2011, 17:15
Сообщение
#831
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Босс Репутация: 950 Группа: Участник Сообщений: 4230 Награды: 2 Регистрация: 27.09.2010 |
SIMPSON-NEKEK,
no, this level not compatible with 7xx SDK for OL. You have build.prj for this level? This file no changed in period of 2002-2004. Короче, сам файл-исходник (*.level; *.lv2) меняли 100500 раз, а build.prj - не менялся до 2006 года. При его наличии даже локации в СДК настраивать не надо. -------------------- I NEED A BRAAAAAAAAAAAAAAAAAAAAAAP!!!!11
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01.06.2011, 17:15
Сообщение
#832
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Геймер Репутация: 21 Группа: Участник Сообщений: 133 Награды: 3 Регистрация: 20.02.2011 |
Thanks big, can you convert map from 1850?)
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01.06.2011, 17:16
Сообщение
#833
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Босс Репутация: 950 Группа: Участник Сообщений: 4230 Награды: 2 Регистрация: 27.09.2010 |
SIMPSON-NEKEK,
Посмотри его релизы и кол-во постов, и всё сразу встанет на свои места. -------------------- I NEED A BRAAAAAAAAAAAAAAAAAAAAAAP!!!!11
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01.06.2011, 17:16
Сообщение
#834
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Геймер Репутация: 21 Группа: Участник Сообщений: 133 Награды: 3 Регистрация: 20.02.2011 |
del
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01.06.2011, 17:18
Сообщение
#835
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Босс Репутация: 950 Группа: Участник Сообщений: 4230 Награды: 2 Регистрация: 27.09.2010 |
SIMPSON-NEKEK,
No convert, use standart file without changes. Проверю чуть позже любой исходник из архивов локаций. -------------------- I NEED A BRAAAAAAAAAAAAAAAAAAAAAAP!!!!11
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01.06.2011, 21:54
Сообщение
#836
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. Репутация: 750 Группа: Участник Сообщений: 7072 Награды: 4 Регистрация: 30.07.2010 |
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01.06.2011, 22:41
Сообщение
#837
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. Репутация: 750 Группа: Участник Сообщений: 7072 Награды: 4 Регистрация: 30.07.2010 |
Кста я сделал верт для 1098 тока его невидно и сесть нельзя
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01.06.2011, 22:58
Сообщение
#838
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Геймер Репутация: 37 Группа: Участник Сообщений: 127 Награды: 2 Регистрация: 29.12.2009 |
При загрузке любого скомпилированного уровня в билде 1098 появляется такая ошибка:
Лог "XRay Engine" build 1098 Compilation date: Feb 3 2002 Initializing geometry pipeline and mathematic routines... * Detected CPU: AuthenticAMD ATHLON MP, F6/M6/S2, 1597 mhz, 11 clk overhead * CPU Features: RDTSC, MMX, 3DNow!, SSE Loading PSGP: xrCPU_Pipe.dll Initializing File System... FS: 1852 files cached Compiling scripts... Initializing Engine... * FS: Download 6 particle system(s). Loading game: xrGame.dll Executing config-script "startup.ltx"... ! Can't bind action: camera1 ! Syntax error. See 'list_actions'. ! Can't bind action: camera2 ! Syntax error. See 'list_actions'. ! Can't bind action: action ! Syntax error. See 'list_actions'. Executing config-script "user.ltx"... * FS: Download system.ltx Starting INPUT device... Starting SOUND device... DirectSound info... * DirectSound: available. * Max HW mix buf all: 1, stat: 1, strm: 1 * Free HW mix buf all: 0, stat: 0, strm: 0 * Max 3D HW buf all: 0, stat: 0, strm: 0 * Free 3D HW buf all: 0, stat: 0, strm: 0 * Total HW Mem kbytes: 0 * Free HW Mem kbytes: 0 * Max HW block size kbytes: 0 * Max HW transfer rate kb/s: 0 * CPU overhead SW buffers: 0 ! Warning: partially compiled level: l1_escape\ ! Warning: partially compiled level: l1_escape_part\ ! Warning: partially compiled level: lev5_aztec.!!!last!!!\ ! Warning: partially compiled level: lev5_aztec_30.01\ ! Warning: partially compiled level: lev5_aztec_31.01\ ! Warning: partially compiled level: lev5_aztec_31.01_2\ ! Warning: partially compiled level: stairsai\ ! Warning: partially compiled level: t\ ! Warning: partially compiled level: test1\ Starting RENDER device... * Video board: RADEON 9200 SERIES * Geometry Processor: PURE HARDWARE * Compiling shader "$ed_selection", created on "ALEXMX", Fri May 25 11:10:30 2001 * Compiling shader "$ed_selection_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "$ed_wire", created on "ALEXMX", Fri May 25 11:10:23 2001 * Compiling shader "$ed_wire_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "$light", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_collide", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy", created on "OLES", Wed Aug 22 18:03:44 2001 * Compiling shader "_energy_2", created on "OLES", Wed Aug 22 19:06:56 2001 * Compiling shader "_energy_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_base", created on "OLES", Mon Aug 27 11:36:52 2001 * Compiling shader "_energy_base_def", created on "OLES", Mon Aug 27 13:06:46 2001 * Compiling shader "_energy_base_def_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_base_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_unused_ground_pps", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "bullet_tracer", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "def_amb", created on "SERGE", Fri Aug 10 14:37:34 2001 * Compiling shader "def_amb_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_aref", created on "ALEXMX", Thu Jun 07 18:44:34 2001 * Compiling shader "def_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_blink", created on "OLES", Wed May 30 10:36:38 2001 * Compiling shader "def_blink_2", created on "OLES", Thu Aug 23 15:51:24 2001 * Compiling shader "def_blink_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_blink_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_burning_vein", created on "SERGE", Wed Dec 12 12:37:10 2001 * Compiling shader "def_burning_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_env", created on "OLES", Thu Aug 23 15:51:24 2001 * Compiling shader "def_env_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_leaf", created on "OLES", Mon Jul 16 14:40:46 2001 * Compiling shader "def_leaf2", created on "SERGE", Thu Dec 06 18:33:00 2001 * Compiling shader "def_leaf2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_leaf_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_refl", created on "OLES", Thu Aug 23 15:52:33 2001 * Compiling shader "def_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_specular_vein", created on "SERGE", Tue Dec 11 12:16:58 2001 * Compiling shader "def_specular_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_trans", created on "OLES", Thu Jun 14 18:17:32 2001 * Compiling shader "def_trans_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_transp", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "def_transp_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "def_vertex_detail", created on "OLES", Thu Jul 19 18:13:14 2001 * Compiling shader "def_vertex_detail_merge_0", created on "SERGE", Tue Dec 11 12:16:58 2001 * Compiling shader "def_vertex_detail_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_for_fog", created on "SERGE", Tue Dec 11 18:01:42 2001 * Compiling shader "def_vertex_for_fog_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_ghost", created on "SERGE", Thu Dec 06 18:35:10 2001 * Compiling shader "def_vertex_ghost_merge_0", created on "SERGE", Tue Dec 11 12:16:58 2001 * Compiling shader "def_vertex_ghost_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_merge_0", created on "SERGE", Tue Dec 11 12:16:58 2001 * Compiling shader "def_vertex_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default", created on "ALEXMX", Thu May 17 13:02:00 2001 * Compiling shader "default_detail", created on "OLES", Thu Aug 23 15:53:19 2001 * Compiling shader "default_detail_2nd", created on "OLES", Tue Aug 28 17:44:08 2001 * Compiling shader "default_detail_2nd_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default_lm-01", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "default_lm-03", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "default_lm01", created on "SERGE", Sun Dec 23 15:42:58 2001 * Compiling shader "default_lm03", created on "KARMA", Fri Apr 19 18:39:09 2002 * Compiling shader "default_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fire_trail", created on "ALEXMX", Sun Jul 08 16:43:02 2001 * Compiling shader "fire_trail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "flares", created on "OLES", Wed May 30 12:06:21 2001 * Compiling shader "flares_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "font", created on "ALEXMX", Thu May 17 17:26:32 2001 * Compiling shader "font_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fluids2", created on "SERGE", Fri Dec 28 12:29:32 2001 * Compiling shader "fx_fluids2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fog1", created on "SERGE", Wed Dec 12 14:23:58 2001 * Compiling shader "fx_fog1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fog2", created on "SERGE", Sun Dec 23 14:53:54 2001 * Compiling shader "fx_lava1", created on "SERGE", Wed Dec 12 14:21:31 2001 * Compiling shader "fx_lava1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "glass", created on "OLES", Thu Aug 23 18:40:25 2001 * Compiling shader "glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "glow", created on "ALEXMX", Thu May 17 17:04:13 2001 * Compiling shader "glow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "grass", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "ground_pps", created on "OLES", Sat Aug 25 15:54:59 2001 * Compiling shader "heli_glass", created on "SERGE", Tue Jun 26 15:26:38 2001 * Compiling shader "heli_glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "heli_rotor", created on "SERGE", Tue Jun 26 15:26:24 2001 * Compiling shader "heli_rotor_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "hud_hitmarker", created on "ALEXMX", Mon Sep 17 17:16:35 2001 * Compiling shader "hud_hitmarker_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "landscape_detail", created on "OLES", Thu Aug 23 17:29:21 2001 * Compiling shader "landscape_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "landscape_l1_escape", created on "KARMA", Fri Apr 19 14:42:24 2002 * Compiling shader "landscape_l1_escape_sand", created on "KARMA", Fri Apr 19 16:28:35 2002 * Compiling shader "landscape_lev5aztec", created on "SERGE", Fri Dec 14 11:51:51 2001 * Compiling shader "landscape_lev5aztec_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "model", created on "ALEXMX", Tue May 22 17:08:40 2001 * Compiling shader "model_aref", created on "OLES", Tue Aug 28 17:44:08 2001 * Compiling shader "model_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "model_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "null", created on "ALEXMX", Thu May 17 18:29:28 2001 * Compiling shader "null_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "ocean", created on "ALEXMX", Wed Sep 19 11:55:10 2001 * Compiling shader "ocean_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "particle_add", created on "OLES", Mon Oct 22 16:44:53 2001 * Compiling shader "particle_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "particle_blend", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "pure_refl", created on "OLES", Mon Aug 27 12:03:49 2001 * Compiling shader "pure_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "rockwalls7_detail", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "s_env_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_env_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_env_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_env_mul2x", created on "OLES", Thu Aug 23 17:38:06 2001 * Compiling shader "s_env_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_env_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_refl_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_refl_mul2x", created on "OLES", Thu Jul 12 14:13:33 2001 * Compiling shader "s_refl_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "shader_0000", created on "MALKO", Tue Jan 08 11:54:27 2002 * Compiling shader "shadow", created on "ALEXMX", Sun Jul 08 16:43:52 2001 * Compiling shader "shadow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "sky", created on "OLES", Fri Jun 22 11:14:48 2001 * Compiling shader "sky_lev5", created on "SERGE", Thu Nov 29 17:22:37 2001 * Compiling shader "sky_lev5_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "sky_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "test", created on "SERGE", Tue Dec 11 12:16:58 2001 * Compiling shader "tile_10x", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "tiny", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "tiny_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "vent", created on "SERGE", Fri Aug 10 14:44:32 2001 * Compiling shader "vent_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "wallmark", created on "ALEXMX", Fri May 18 16:40:16 2001 * Compiling shader "wallmark_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "water", created on "OLES", Tue Aug 28 17:31:29 2001 * Compiling shader "water_old", created on "OLES", Tue Aug 28 17:31:19 2001 * Compiling shader "water_x", created on "OLES", Tue Aug 28 12:25:27 2001 Starting engine... * Changing freq: 22050 req: 4096 * DVB created: 512K, 18725 verts. ~ server test_max * FS: Download data\textures\hud_hitmarker.tga * FS: Download data\textures\fonts\font_hud.tga SERVER: Starting... CLIENT: Connecting to 'localhost'... - SERVER: Player 'alexmx' connected * New reparse point received * FS: Download data\levels\test_max\level.ltx Opening virtual stream: data\levels\test_max\level. * FS: Download data\levels\test_max\$sky.ogf Description string: Unnamed place Loading CFORM... * Alloc: 1160, Init: 1159, TPL: 2 * Level CFORM memory usage: 108K Loading vertex buffers... * [Loading VB] 265 verts, 9 Kb * [Loading VB] 448 verts, 17 Kb * [Loading VB] 96 verts, 4 Kb Loading subdivisions... Loading lights... * Total number of light sources on level: 1 Loading sectors & portals... * Alloc: 2, Init: 1, TPL: 2 Loading details... Loading AI space... Loading entities... Loading sound and music... Syncronizing... CLIENT: Spawning... - SERVER: Spawning 'actor'(0,0,0) as #0, on 'alexmx' Loading actor: actor * FS: Download data\meshes\jeffry.ogf * FS: Download data\meshes\jeffry#0.ogf * FS: Download data\meshes\jeffry#1.ogf * FS: Download data\meshes\jeffry.ltx * FS: Download data\sounds\weapons\m134_fire_start.wav * FS: Download data\sounds\weapons\m134_fire_loop.wav * FS: Download data\sounds\weapons\m134_fire_end.wav * FS: Download data\sounds\weapons\m134_servo.wav * FS: Download data\sounds\weapons\ric1.wav * FS: Download data\sounds\weapons\ric2.wav * FS: Download data\sounds\weapons\ric3.wav * FS: Download data\sounds\weapons\ric4.wav * FS: Download data\sounds\weapons\ric5.wav * FS: Download data\meshes\wpn_m134.ogf * FS: Download data\meshes\wpn_m134#0.ogf * FS: Download data\meshes\wpn_m134.ltx * FS: Download data\meshes\wpn_m134_hud.ogf * FS: Download data\meshes\wpn_m134_hud#0.ogf * FS: Download data\meshes\wpn_m134_hud#1.ogf * FS: Download data\meshes\wpn_m134_hud.ltx * FS: Download data\sounds\weapons\groza_fire.wav * FS: Download data\meshes\wpn_fn2000.ogf * FS: Download data\meshes\wpn_fn2000_hud.ogf * FS: Download data\meshes\wpn_fn2000_hud#0.ogf * FS: Download data\meshes\wpn_fn2000_hud#1.ogf * FS: Download data\meshes\wpn_fn2000_hud.ltx * FS: Download data\sounds\actor\stepl.wav * FS: Download data\sounds\actor\stepr.wav * FS: Download data\sounds\actor\landing.wav * FS: Download data\sounds\amb_lev5_aztec.wav * FS: Download data\sounds\actor\weaponchange.wav * FS: Download data\sounds\actor\respawn.wav * FS: Download data\sounds\actor\bhit_flesh-1.wav * FS: Download data\sounds\actor\bhit_flesh-2.wav * FS: Download data\sounds\actor\bhit_flesh-3.wav * FS: Download data\sounds\actor\bhit_helmet-1.wav * FS: Download data\sounds\actor\bullet_hit1.wav * FS: Download data\sounds\actor\bullet_hit2.wav * FS: Download data\sounds\actor\ric_conc-1.wav * FS: Download data\sounds\actor\ric_conc-2.wav * FS: Download data\sounds\actor\die0.wav * FS: Download data\sounds\actor\die1.wav * FS: Download data\sounds\actor\die2.wav * FS: Download data\sounds\actor\die3.wav Assertion failed in file <unknown>, line 0. expression was 'Can't find variable 'RP_04'' |
 
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01.06.2011, 23:00
Сообщение
#839
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Босс Репутация: 950 Группа: Участник Сообщений: 4230 Награды: 2 Регистрация: 27.09.2010 |
Кста я сделал верт для 1098 тока его невидно и сесть нельзя Отжог!!!!!1!!!111 -------------------- I NEED A BRAAAAAAAAAAAAAAAAAAAAAAP!!!!11
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01.06.2011, 23:35
Сообщение
#840
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Геймер Репутация: 37 Группа: Участник Сообщений: 127 Награды: 2 Регистрация: 29.12.2009 |
К стати, сегодня дописал лаунчер для удобной работы с билдом 1098: Скачать. Для работы скопируйте программу в папку с билдом и запустите. Запускает все компиляторы кроме самой игры.
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02.06.2011, 09:28
Сообщение
#841
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. Репутация: 750 Группа: Участник Сообщений: 7072 Награды: 4 Регистрация: 30.07.2010 |
Filimon, Это из за level.ltx.
Смотри в секцию [respawn_point] добавь следующие: CODE RP_04 = 25.079, 7.000, 38.106, 0, 3.142 Кста я сделал верт для 1098 тока его невидно и сесть нельзя Отжог!!!!!1!!!111 Но видно если навести прицел, что вражеский helicopter_0002 !!! Сообщение отредактировал Modera - 02.06.2011, 09:35 |
 
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Текстовая версия | Сейчас: 09.05.2024, 23:14 |