На примере m_stalker.ltx:
Код
sound_death = fight\death\death_
sound_anomaly_death = fight\death\anomaly_
sound_hit = fight\hit\hit_
sound_humming = states\idle\idle_
sound_alarm = fight\enemy\enemy_
sound_backup = fight\backup\backup_,fight\threat\threat_close_
sound_detour = fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire = fight\friendly_fire\friendly_fire_
sound_panic_human = states\panic_human\panic_human_
sound_panic_monster = states\panic_monster\panic_monster_
sound_tolls = fight\tolls\tolls_
sound_grenade_alarm = fight\grenade\grenade_
sound_friendly_grenade_alarm = fight\friendly_grenade\friendly_grenade_
sound_need_backup = fight\cover_fire\cover_fire_
sound_running_in_danger = states\breath\breath_1
sound_walking_in_danger = states\breath\breath_2
sound_kill_wounded = help\wounded\kill_wounded_
sound_enemy_critically_wounded = fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded = fight\enemy_down\enemy_down_
sound_attack = fight\attack\attack_
sound_search = fight\searching_enemy\search_
sound_attack_no_allies = fight\fire\fire_,fight\threat\threat_distant_
sound_attack_allies_single_enemy = fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies = fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies = fight\threat\threat_distant_
sound_search1_with_allies = fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
sound_anomaly_death = fight\death\anomaly_
sound_hit = fight\hit\hit_
sound_humming = states\idle\idle_
sound_alarm = fight\enemy\enemy_
sound_backup = fight\backup\backup_,fight\threat\threat_close_
sound_detour = fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire = fight\friendly_fire\friendly_fire_
sound_panic_human = states\panic_human\panic_human_
sound_panic_monster = states\panic_monster\panic_monster_
sound_tolls = fight\tolls\tolls_
sound_grenade_alarm = fight\grenade\grenade_
sound_friendly_grenade_alarm = fight\friendly_grenade\friendly_grenade_
sound_need_backup = fight\cover_fire\cover_fire_
sound_running_in_danger = states\breath\breath_1
sound_walking_in_danger = states\breath\breath_2
sound_kill_wounded = help\wounded\kill_wounded_
sound_enemy_critically_wounded = fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded = fight\enemy_down\enemy_down_
sound_attack = fight\attack\attack_
sound_search = fight\searching_enemy\search_
sound_attack_no_allies = fight\fire\fire_,fight\threat\threat_distant_
sound_attack_allies_single_enemy = fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies = fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies = fight\threat\threat_distant_
sound_search1_with_allies = fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
В ЧН добавился:
Код
sound_throw_grenade = fight\grenade\grenade_ready_
Остался и в ЗП.Но в ЗП вроде исчезли:
Код
sound_attack = fight\attack\attack_
sound_search = fight\searching_enemy\search_
sound_search = fight\searching_enemy\search_
А также добавились:
Код
sound_wounded = fight\friend_hitted\hit_friend_
sound_enemy_lost_no_allies =
sound_enemy_lost_with_allies = fight\searching_enemy\enemy_lost_
sound_enemy_lost_no_allies =
sound_enemy_lost_with_allies = fight\searching_enemy\enemy_lost_
Разумеется приветствуется реальные данные, а не только копипаст из интернета.