Разница в .ogf заключается в наличии двух новых форматов вертиксов, начиная с 1.5
/// Не помню, где именно лежит описания формата, поэтому просто приведу эти строки
Код
typedef void __stdcall xrSkin3W (vertRender* D, vertBoned3W* S, u32 vCount, CBoneInstance* Bones);
typedef void __stdcall xrSkin4W (vertRender* D, vertBoned4W* S, u32 vCount, CBoneInstance* Bones);
Так же разница в all.spawn
Код
//------------------------------------------------------------------------------
// Version history
//------------------------------------------------------------------------------
// 10 - xrSE_ALifeObjectPhysic appended with property 'fixed_bone'
// 11 - xrSE_ALifeObjectHangingLamp appended with property 'spot_brightness'
// 12 - xrSE_ALifeObjectHangingLamp appended with property 'flags'
// 13 - xrSE_ALifeObjectHangingLamp appended with property 'mass'
// 14 - xrSE_ALifeObjectPhysic inherited from CSE_ALifeObject
// 15 - xrSE_ALifeAnomalousZone inherited calls from CSE_ALifeDynamicObject
// 16 - xrSE_ALifeObjectPhysic inherited from CSE_ALifeDynamicObject
// 17 - xrSE_... inherited from CSE_Visual for smart Level Editor
// 18 - xrSE_ALifeObjectHangingLamp appended with 'startup_animation'
// 19 - xrSE_Teamed didn't save health parameter
// 20 - xrSE_ALife... saving vectors in UPDATE_Read/UPDATE_Write changed to STATE_Read/STATE_Write
// 21 - GLOBAL CLASS HIERARCHY UPDATE
// 22 - CSE_AnomalousZone appended with a artefact spawns
// 23 - CSE_ALifeObject appended with a spawn ID
// 24 - CSE_ALifeObject appended with a group control
// 25 - CSE_ALifeObject changed type of the property probability from u8 to float
// 26 - CSE_AnomalousZone appended with artefact spawn information
// 27 - CSE_AnomalousZone weights changed type from u32 to float
// 28 - CSE_AnomalousZone appended with an anomalous zone type
// 29 - CSE_ALifeObjectPhysic appended with an animation property
// 30 - CSE_ALifeTrader appended with an ordered artefacts property
// 31 - CSE_ALifeTrader appended with a supplies property
// 32 - CSE_ALifeDynamicObjectVisual the only this class saves and loads visual object
// 33 - CSE_ALifeGraphPoint and CSE_ALifeLevelChanger level id changed to level name
// 34 - CSE_ALifeLevelPoint and CSE_ALifeLevelChanger appended several _new properties
// 35 - CSE_ALifeTrader artefact order structures changed
// 36 - CSE_ALifeTrader appended with the organization identifier property
// and CSE_ALifeHumanAbstract appended with known_traders property
// and CSE_ALifeTask appended with try count property
// and CSE_ALifePersonalTask no more exists
// 37 - бинокль имеет ServerEntity не CSE_ALifeItemWeapon, а CSE_ALifeItem
// 38 - CSE_ALifeHumanAbstract appended with the equipment and weapon preferences
// 39 - CSE_ALifeAnomalousZone appended with the start power property
// 40 - CSE_ALifeObjectPhysic appended with activate flag
// and CSE_ALifeItemWeapon appended with weapon addons state flag
// 41 - CSE_ALifeItemTorch appended glow
// 42 - CSE_ALifeItemTorch appended guid_bone
// 43 - CSE_ALifeObjectHangingLamp appended glow_texture and glow_radius
// 44 - xrSE_ALifeObjectHangingLamp appended with property 'fixed bones'
// 45 - xrSE_ALifeObjectHangingLamp appended with property 'health'
// 46 - xrSE_ALifeObjectSearchLight appended with property 'guid_bone',
// appended with property 'rotation_bone'
// 47 - CSE_ALifeItemWeapon appended with ammo type index
// 48 - CSE_ALifeObjectSearchlight appended with property 'cone_bone'
// 49 - CSE_ALifeObjectHangingLamp remove some property
// 50 - CSE_ALifeObject appended with ALife flags property
// 51 - CSE_ALifeItemBolt new class based on CSE_ALifeDynamicObject and CSE_AlifeInventoryItem
// 52 - CSE_ALifeItemExplosive new class based on CSE_ALifeItem
// 53 - CSE_AlifeInventoryItem appended with property 'condition'
// 54 - CSE_AlifeLevelChanger property 'angles' changed from float to fvector
// 55 - CSE_AlifeItemCar->CSE_ALifeCar heritage changed
// 56 - CSE_ALifeObjectHangingLamp restore removed props + appended some new
// 57 - CSE_ALifeObjectPhysic appended with source_id
// 58 - CSE_ALifeObject appended with ini_string
// 59 - CSE_ALifeItemPDA appended with m_original_owner
// 60 - CSE_AlifeInventoryItem appended with property m_eItemPlace
// 61 - CSE_AlifeObjectPhysic appended with bones_mask, root_bone
// 62 - CSE_AlifeObject appended with m_story_id
// 63 - CSE_AlifeTraderAbstract remove bug with money
// 64 - CSE_ALifeObjectPhysic flags, source_id, saved_bones moved to CSE_AlifePHSkeletonObject
// 65 - CSE_ALifeObjectPhysic startup_anim moved to CSE_AlifePHSkeletonObject
// 66 - CSE_ALifeObjectPhysic CSE_ALifeCar - heritage changed
// 67 - CSE_ALifeCustomZone new class appended, heritage changed
// 68 - CSE_ALifeHumanStalker,
// CSE_ALifeMonsterBase new class appended, heritage changed
// 69 - object broker changed from this version
// CSE_ALifeObjectHangingLamp,
// CSE_ALifeHelicopter heritage changed
// 70 - CSE_Abstract appended with m_script_version, script version support
// 71 - CSE_Abstract appended with m_client_data, ability to save/load client data
// 72 - CSE_AlifeInventoryItem removed property m_eItemPlace, added flag
// 73 - CSE_AlifeMonsterAbstract appended with property m_space_restrictors
// 74 - CSE_AlifeMonsterAbstract appended with property m_in_space_restrictors
// 75 - CSE_AlifeSpaceRestrictor new class added, hierarchy changed
// 76 - CSE_AlifeTraderAbstract appended with m_iSpecificCharacter
// 77 - CSE_AlifeTraderAbstract added CSE_ObjectClimable
// 78 - CSE_AlifeTraderAbstract appended with flags for infinite ammo
// 79 - CSE_AlifeAnomalousZone appended with power properties (3)
// 80 - CSE_Abstract m_tSpawnID property moved from CSE_ALifeObject to CSE_Abstract
// 81 - CSE_SpawnGroup appended with 4 properties
// 82 - CSE_AlifeTraderAbstract load/save m_iCharacterProfile on state read/write
// 83 - CSE_AlifeObject m_fProbability moved to CSE_Abstract, m_dwSpawnGroup is removed completely
// 84 - CSE_SpawnGroup appended with a property
// 85 - CSE_SpawnGroup all the properties moved to CSE_Abstract
// 86 - CSE_AlifeTraderAbstract appended with m_community_index
// 87 - CSE_AlifeTraderAbstract appended with m_rank, m_reputation
// 88 - CSE_ALifeCreatureAbstract appended with m_dynamic_restrictions property
// 89 - CSE_AlifeCreatureActor appended with m_holderID
// 90 - CSE_ALifeItemPDA appended with m_specific_character, m_info_portion
// 91 - CSE_ALifeHumanStalker appended with property demo_mode
// 92 - CSE_AlifeCreatureActor added base class CSE_PHSkeleton
// 93 - CSE_AlifeCar health added in STATE_Read STATE_Write
// 94 - CSE_Abstract client_data size increased
// 95 - CSE_ALifeCreatureAbstract appended with m_killer_id property
// 96 - CSE_ALifeTraderAbstract changed m_iCharacterProfile(int) to m_sCharacterProfile(shared_str)
// 97 - CSE_ALifeItemPDA changed m_info_portion(int) to m_info_portion(shared_str) +m_specific_character +CSE_ALifeItemDocument m_wDoc (int-> shared_str)
// 98 - CSE_ALifeItemPDA changed m_info_portion(int) to m_info_portion(shared_str) +m_specific_character +CSE_ALifeItemDocument m_wDoc (int-> shared_str)
// 99 - CSE_ALifeObjectClimable inheritance changed CSE_Abstruct -> CSE_AlifeObject
// 100 - CSE_ALifeObjectClimable inheritance changed CSE_AlifeObject -> CSE_AlifeDynamicObject
// 101 - CSE_ALifeCreaturePhantom new class based on CSE_ALifeCreatureAbstract
// 102 - CSE_ALifeAnomalousZone appended m_owner_id
// 103 - CSE_ALifeCustomZone appended m_owner_id,removed from CSE_ALifeAnomalousZone
// 104 - CSE_Visual appended flags
// 105 - CSE_ALifeTraderAbstract added full name
// 106 - CSE_ALifeCustomZone enabled\disabled time
// 107 - CSE_ALifeCustomZone enabled\disabled time extended
// 108 - CSE_ALifeTraderAbstract removed property m_tpEvents
// 109 - CSE_ALifeBaseMonster added property m_spec_object
// 110 - CSE_ALifeHumanAbstract removed a lot
// 111 - CSE_ALifeHumanStalker removed demo mode
// 112 - CSE_Abstract removed all the spawn properties, sad but true
// - CSE_SpawnGroup is no more
// - CSE_Event is no more
// - CSE_Target_CS is no more
// - CSE_Target_CS_Cask is no more
// - CSE_Target_CS_Base is no more
// - CSE_TargetAssault is no more
// - CSE_Target is no more
// - CSE_ALifeObject appended with property m_spawn_story_id
// 113 - CSE_ALifeAnomalousZone removed property m_fStartPower
// - CSE_ALifeAnomalousZone removed property m_faWeights
// - CSE_ALifeAnomalousZone removed property m_cppArtefactSections
// - CSE_ALifeAnomalousZone removed property m_min_start_power
// - CSE_ALifeAnomalousZone removed property m_max_start_power
// - CSE_ALifeAnomalousZone removed property m_power_artefact_factor
// - CSE_ALifeCustomZone removed property m_attn
// - CSE_ALifeCustomZone removed property m_period
// 114 - CSE_ALifeMonsterAbstract m_task_reached, internal member, added
// 115 - CSE_ALifeCreatureAbstract fHealth now in range 0..1
// 116 - CSE_ALifeCreatureAbstract appended with property m_game_death_time
// 117 - CSE_ALifeLevelChanger appended with property m_bSilentMode
// 118 - CALifeHumanBrain removed property m_tpKnownCustomers, sad but true
// 119 - CSE_ALifeObjectHangingLamp added property m_volumetric_quality
// added property m_volumetric_intensity
// added property m_volumetric_distance
// 120 - CSE_SmartCover added property m_enter_min_enemy_distance
// added property m_exit_min_enemy_distance
// 121 - GameTypeChooser m_gameType using instead og u8 value;
// 122 - CSE_ALifeItemWeapon appended with count of grenades to spawn in grenade launcher (if it attached)
// 123 - CSE_ALifeInventoryItem added functions has_upgrade & add_upgrade, xr_vector<shared_str> m_upgrades
// 124 - CSE_ALifeInventoryBox added property m_can_take, m_closed
// CSE_ALifeTraderAbstract added property m_deadbody_can_take, m_deadbody_closed
// 127 CSE_ALifeObjectClimable added material;
// 128 CSE_ALifeObjectClimable added can_fire in smart covers;
//------------------------------------------------------------------------------