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Полная версия этой страницы: S.T.A.L.K.E.R. build 1100 (05. Jun 2002.)
GAMEINATOR forums > S.T.A.L.K.E.R. > S.T.A.L.K.E.R. БИЛДЫ
dezodor
Here is an other oldie, just like the 1104 I uploaded in the other topic. It contains very early test levels from that time when GSC were switching from the old concept to chernobyl zone concept.

levels list:
-lest
-zakat
-stancia
-props
-podval
-escape_terrain
-gorod
-doma
-escape
-escape_props
-dima
-construct
-dach
-blockpost

screenshots:
  
  
  



Download / скачать:
Ссылка https://cloud.mail.ru/public/DLcu/WYu4p8GU9
Зеркало http://s.gameru.net/stalker/build1100.rar

Happy easter!
Vector
Опа, старые-родные сборочки за 2002 год подъехали.

Цитата(dezodor @ 28.03.2016, 18:31) *
-podval

Самопал?
Vadyanchikus
Самопальчиком попахивает. Прям смердит smile.gif
21 локация... Ну это даже не смешно.
Cartoteka
Are there any patches for this "samopal"? I've catched about 50 BugTraps per minute.


RedMagic
totstalkir.gif
builds... builds everywhere...
--Kalan--
hi_flyer
dezodor,
Thanks again! smile.gif

dezodor
QUOTE (Cartoteka @ 28.03.2016, 18:02) *
Are there any patches for this "samopal"? I've catched about 50 BugTraps per minute.




Just like the previous 1104, this does not work on win7 and above. Only win xp! sad.gif
drksnc
Долго скачивается конечно, 100кб/с что-то. Вот мне интересно в билде какие-нибудь враги есть? И работает ли еще кооператив?
vinc
https://yadi.sk/d/6fbEIHvoqYVEY
яд подкатил (оригинальный архив с меги)
RayTwitty
Цитата(Vadyanchikus @ 28.03.2016, 18:59) *
21 локация... Ну это даже не смешно.

Для тестов может быть и 9000 отдельных локаций, ничего удивительного в этом нет.
jamakasi
почти все локации пошли на Win10 x64. Главное не менять оружие и не пытаться стрелять, иначе стабильный вылет.
Cartoteka
Цитата(RayTwitty @ 28.03.2016, 20:11) *
Цитата(Vadyanchikus @ 28.03.2016, 18:59) *
21 локация... Ну это даже не смешно.

Для тестов может быть и 9000 отдельных локаций, ничего удивительного в этом нет.



Удивительно то, что представленные локации/текстуры и прочие файлы были созданы гораздо позднее даты, указанной в архиве со сборкой. Дата "19.06.2002 18:02" стоит на всех файлах. Вывод: самопал.
Vadyanchikus
Страннее то, что 1114, 1096 и 1154 работают просто шикарно, а "новослепленные" 1100 и 1104 дают стабильное зависание на Client:Spawning.
Молния в вакууме
Ставьте отключалку ботов. Часто вылетает из за них.
Чтобы при стрельбе не вылетало скопируйте particles.xr из оригинального 1098. Впрочем, всё-ровно лучше не стрелять.
Vector
Цитата(Cartoteka @ 28.03.2016, 20:15) *
Вывод: самопал.

А также текстуры из OL, ТЧ, ЧН, ЗП и .xr с сигнатурами, отличимыми от остальных БД с других сборок и иные директории текстур. Наличие ЧАЭС, МГ и Саркофага (которые появились позже лета 2002) только в очередной раз подтверждают что это самопал. Основанный на билде 1098.
Молния в вакууме
Гадают они, dezodor же в первой теме написал что эти билды самодельные tongue.gif
Vector
saas, да не, это понятно, просто с такими косяками так совсем неинтересно sad.gif
--Kalan--
Вообще не запускается sad.gif

*****
Stack dump:
*****
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
Билдоман
О, тот самый, который я 3 года ждал laugh.gif Уряяя!!1
Johny Klebitz
Цитата(Билдоман @ 28.03.2016, 20:57) *
О, тот самый, который я 3 года ждал laugh.gif Уряяя!!1

Та да, такие то сливы за два дня smile.gif
hi_flyer
А shader test map (2001), blockpost of cordon (early 2002), cordon's factory test (late 2001), lm2 level (early 2002) таки нет в сборках.
Зы, ещё для полного счастья бы заценить МГ за 01-02е года.
Лунафаг
Старую Свалку в fallout-стиле завезли? Всё, вижу, завезли в 1104.
RayTwitty
Цитата(dezodor @ 28.03.2016, 18:31) *
screenshots:
  
  
  

more screenshots:
https://plus.google.com/u/0/photos/10234970...=CIb5n7G81quQVQ

Все-таки, нельзя не согласиться с Сергием - графика 2001-2002 года выдавала графон даже по меркам 2016.
--Kalan--
Цитата(RayTwitty @ 28.03.2016, 21:46) *
графика 2001-2002 года выдавала графон даже по меркам 2016.

Да ну, не заливай (:
Cossack-HD
Цитата(RayTwitty @ 28.03.2016, 22:46) *
Все-таки, нельзя не согласиться с Сергием - графика 2001-2002 года выдавала графон даже по меркам 2016.


Не графон, а "art-direction".
Запечёные light maps, статичные skybox'ы, статичные detail'ы - все эти "устарелые технологии" помогают для каждого места правильно настроить атмосферу. Чем-то напоминает платформер 2015 года, которым я уже всех достал - там вообще все фоны рисовались вручную и атмосфера стыковалась с музлом.
В современных "ААА" играх с открытым миром всё под одну кальку: мало ручной работы, один небосвод или цикл погоды на весь мир (за редким исключением). В ручную настроеная погода и куча мелочей для отдельных уровней дают им настояющую оригинальность и атмосферность. В Witcher 3 вроде красивое небо, других игр за последние годы с такой работой над погодой не припомню.
Гы, во многих совремемнных играх небо не такое красивоо и разнообразие, как в оригинальном ТЧ. Динамические 3D облака с их неестественными алгоритмами не заменят ручной работы художника, и точка. Как в Ведьмаке обстоят дела с небом?
Asterix
как запустить?
RayTwitty
Цитата(--Kalan-- @ 28.03.2016, 22:07) *
Да ну, не заливай (:

Ну мысленно замени модельки на хайполи, увеличь разрешение текстур и получишь то, что я имел ввиду))

З.Ы. можно взять Mirrors Edge и заменить там погоду на билдовские варианты z_haha.gif
jamakasi
Цитата(RayTwitty @ 28.03.2016, 23:40) *
Ну мысленно замени модельки на хайполи, увеличь разрешение текстур и получишь то, что я имел ввиду))

Не путай статичный свет, обычные фото которые опять же со своими тенями и засветами в роли текстуры и поверх всего этого лайтмап тени. На хл2 как то тоже были умельцы которые в 3д максе полносью соделили уровень небольшой, отрендрили каждую текстуру и упихали все это в хл2. Очень много игр было с таким подходом и красиво они смотрелись на dx7-8 но кромешно надоедали если это были не коротенькие карты а попытки сделать многоразово проходимые карты или открытый мир.
Zapilivatell
Во дела, ещё живет билдомания laugh.gif totstalkir.gif
Rezzoxe
Цитата(vinc @ 28.03.2016, 19:52) *
https://yadi.sk/d/6fbEIHvoqYVEY
яд подкатил (оригинальный архив с меги)


Добавил в шапку...
RayTwitty
Цитата(jamakasi @ 28.03.2016, 23:47) *
Не путай статичный свет, обычные фото которые опять же со своими тенями и засветами в роли текстуры и поверх всего этого лайтмап тени

А кто сказал что путаю? Или ты думаешь что я не в курсе, что такое динамическое освещение и статическое?))

В сталкере к слову, на всех рендерах юзаются одни и те же фототекстуры, кое-где есть нарисованные тени, но как правило большинство текстур подобным не грешат.
RedMagic
Оффтоп удален.
Rezzoxe
18 сообщений перемещено во флудилку билдов. Продолжайте там. Спасибо
nuan
Не могу запустить ...

ЛОГ
Цитата
"XRay Engine" build 1100
Compilation date: Jun 5 2002

Initializing geometry pipeline and mathematic routines...
* Detected CPU: GenuineIntel Unknown, F6/M10/S7, 3092 mhz, 29 clk overhead
* CPU Features: RDTSC, MMX, SSE, SSE2

Loading PSGP: xrCPU_Pipe.dll
Initializing File System...
FS: 3958 files cached
Compiling scripts...
Initializing Engine...
* FS: Download 9 particle system(s).
Loading game: xrGame.dll
Executing config-script "startup.ltx"...
! Can't bind action: camera1
! Syntax error. See 'list_actions'.
! Can't bind action: camera2
! Syntax error. See 'list_actions'.
! Can't bind action: action
! Syntax error. See 'list_actions'.
Executing config-script "user.ltx"...
* FS: Download system.ltx
Starting INPUT device...
Starting SOUND device...

DirectSound info...
* DirectSound: available.
* Max HW mix buf all: 1, stat: 1, strm: 1
* Free HW mix buf all: 0, stat: 0, strm: 0
* Max 3D HW buf all: 0, stat: 0, strm: 0
* Free 3D HW buf all: 0, stat: 0, strm: 0
* Total HW Mem kbytes: 0
* Free HW Mem kbytes: 0
* Max HW block size kbytes: 0
* Max HW transfer rate kb/s: 0
* CPU overhead SW buffers: 0


! Level not compiled: gt\
! Level not compiled: koanyvrot\
! Level not compiled: lev_grass\
! Level not compiled: test_aaa1\
Starting RENDER device...
* Video board: NVIDIA GeForce GTX 550 Ti
* Geometry Processor: PURE HARDWARE
* Compiling shader "$ed_selection", created on "ALEXMX", Fri May 25 11:10:30 2001
* Compiling shader "$ed_selection_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "$ed_wire", created on "ALEXMX", Fri May 25 11:10:23 2001
* Compiling shader "$ed_wire_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "$light", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "$light_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "_collide", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_collide_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "_energy", created on "OLES", Wed Aug 22 18:03:44 2001
* Compiling shader "_energy_2", created on "OLES", Wed Aug 22 19:06:56 2001
* Compiling shader "_energy_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_energy_base", created on "OLES", Mon Aug 27 11:36:52 2001
* Compiling shader "_energy_base_def", created on "OLES", Mon Aug 27 13:06:46 2001
* Compiling shader "_energy_base_def_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_energy_base_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_energy_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_unused_ground_pps", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "_unused_ground_pps_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "blend", created on "XRAY-WORK", Sat Oct 27 18:30:12 2012
* Compiling shader "blend1", created on "XRAY-WORK", Sat Oct 27 18:28:31 2012
* Compiling shader "blend2", created on "XRAY-WORK", Sat Oct 27 18:28:46 2012
* Compiling shader "bullet_tracer", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "bullet_tracer_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_amb", created on "SERGE", Fri Aug 10 14:37:34 2001
* Compiling shader "def_amb_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_aref", created on "ALEXMX", Thu Jun 07 18:44:34 2001
* Compiling shader "def_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_aref_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_blink", created on "OLES", Wed May 30 10:36:38 2001
* Compiling shader "def_blink_2", created on "OLES", Thu Aug 23 15:51:24 2001
* Compiling shader "def_blink_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_blink_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_burning_vein", created on "SERGE", Wed Dec 12 13:37:10 2001
* Compiling shader "def_burning_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_burning_vein_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_env", created on "OLES", Thu Aug 23 15:51:24 2001
* Compiling shader "def_env_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_env_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_leaf", created on "OLES", Mon Jul 16 14:40:46 2001
* Compiling shader "def_leaf2", created on "SERGE", Thu Dec 06 19:33:00 2001
* Compiling shader "def_leaf2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_leaf2_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_leaf_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_leaf_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_refl", created on "OLES", Thu Aug 23 15:52:33 2001
* Compiling shader "def_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_refl_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_specular_vein", created on "SERGE", Tue Dec 11 13:16:58 2001
* Compiling shader "def_specular_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_specular_vein_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_trans", created on "OLES", Thu Jun 14 18:17:32 2001
* Compiling shader "def_trans_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_trans_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012
* Compiling shader "def_transp", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "def_transp_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_transp_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "def_vertex", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "def_vertex_detail", created on "OLES", Thu Jul 19 18:13:14 2001
* Compiling shader "def_vertex_detail_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001
* Compiling shader "def_vertex_detail_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_vertex_detail_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "def_vertex_for_fog", created on "SERGE", Tue Dec 11 19:01:42 2001
* Compiling shader "def_vertex_for_fog_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_vertex_for_fog_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "def_vertex_ghost", created on "SERGE", Thu Dec 06 19:35:10 2001
* Compiling shader "def_vertex_ghost_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001
* Compiling shader "def_vertex_ghost_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_vertex_ghost_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "def_vertex_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001
* Compiling shader "def_vertex_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "def_vertex_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "default", created on "ALEXMX", Thu May 17 13:02:00 2001
* Compiling shader "default_detail", created on "OLES", Thu Aug 23 15:53:19 2001
* Compiling shader "default_detail_2nd", created on "OLES", Tue Aug 28 17:44:08 2001
* Compiling shader "default_detail_2nd_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "default_detail_2nd_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "default_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "default_detail_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "default_lm-01", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "default_lm-01_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "default_lm-03", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "default_lm-03_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "default_lm01", created on "SERGE", Sun Dec 23 16:42:58 2001
* Compiling shader "default_lm03", created on "KARMA", Fri Apr 19 18:39:09 2002
* Compiling shader "default_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "default_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "fire_trail", created on "ALEXMX", Sun Jul 08 16:43:02 2001
* Compiling shader "fire_trail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "flares", created on "OLES", Wed May 30 12:06:21 2001
* Compiling shader "flares_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "font", created on "ALEXMX", Thu May 17 17:26:32 2001
* Compiling shader "font_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "fx_fluids2", created on "SERGE", Fri Dec 28 13:29:32 2001
* Compiling shader "fx_fluids2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "fx_fluids2_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "fx_fog1", created on "SERGE", Wed Dec 12 15:23:58 2001
* Compiling shader "fx_fog1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "fx_fog1_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "fx_fog2", created on "SERGE", Sun Dec 23 15:53:54 2001
* Compiling shader "fx_lava1", created on "SERGE", Wed Dec 12 15:21:31 2001
* Compiling shader "fx_lava1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "glass", created on "OLES", Thu Aug 23 18:40:25 2001
* Compiling shader "glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "glass_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "glow", created on "ALEXMX", Thu May 17 17:04:13 2001
* Compiling shader "glow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "grass", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "grass_cordon", created on "XRAY-PROJECT", Thu Oct 25 02:01:09 2012
* Compiling shader "grass_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "ground_pps", created on "OLES", Sat Aug 25 15:54:59 2001
* Compiling shader "heli_glass", created on "SERGE", Tue Jun 26 15:26:38 2001
* Compiling shader "heli_glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "heli_rotor", created on "SERGE", Tue Jun 26 15:26:24 2001
* Compiling shader "heli_rotor_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "hud_hitmarker", created on "ALEXMX", Mon Sep 17 17:16:35 2001
* Compiling shader "hud_hitmarker_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "l2_stancia_asf", created on "XRAY-PROJECT", Thu Oct 25 14:51:10 2012
* Compiling shader "l2_stancia_gr", created on "XRAY-PROJECT", Thu Oct 25 14:51:42 2012
* Compiling shader "landscape_detail", created on "OLES", Thu Aug 23 17:29:21 2001
* Compiling shader "landscape_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "landscape_detail_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "landscape_l12_asf", created on "XRAY-PROJECT", Thu Oct 25 21:01:00 2012
* Compiling shader "landscape_l12_asfalt", created on "XRAY-PROJECT", Thu Oct 25 21:01:39 2012
* Compiling shader "landscape_l12_asphalt", created on "XRAY-PROJECT", Sun Oct 28 01:15:34 2012
* Compiling shader "landscape_l12_gras", created on "XRAY-PROJECT", Fri Oct 26 14:13:46 2012
* Compiling shader "landscape_l1_escape", created on "XRAY-PROJECT", Thu Oct 25 21:05:58 2012
* Compiling shader "landscape_l1_escape_sand", created on "XRAY-PROJECT", Thu Oct 25 14:53:58 2012
* Compiling shader "landscape_l2_gra", created on "XRAY-WORK", Sat Oct 27 04:33:43 2012
* Compiling shader "landscape_l2_grass", created on "XRAY-PROJECT", Sat Oct 27 11:47:29 2012
* Compiling shader "landscape_lev5aztec", created on "SERGE", Fri Dec 14 12:51:51 2001
* Compiling shader "landscape_lev5aztec_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "landscape_lev5aztec_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "model", created on "ALEXMX", Tue May 22 17:08:40 2001
* Compiling shader "model_aref", created on "OLES", Tue Aug 28 17:44:08 2001
* Compiling shader "model_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "model_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "model_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "null", created on "ALEXMX", Thu May 17 18:29:28 2001
* Compiling shader "null_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "ocean", created on "ALEXMX", Wed Sep 19 11:55:10 2001
* Compiling shader "ocean_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "particle_add", created on "OLES", Mon Oct 22 16:44:53 2001
* Compiling shader "particle_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "particle_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "particle_blend", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "particle_blend_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "particles\blent", created on "XRAY-WORK", Sat Oct 27 18:36:30 2012
* Compiling shader "pure_refl", created on "OLES", Mon Aug 27 12:03:49 2001
* Compiling shader "pure_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "rockwalls7_detail", created on "KARMA", Sat Apr 20 15:28:44 2002
* Compiling shader "rockwalls7_detail_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_env_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "s_env_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_env_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_env_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "s_env_mul2x", created on "OLES", Thu Aug 23 17:38:06 2001
* Compiling shader "s_env_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_env_mul2x_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_env_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_env_mul_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_refl_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "s_refl_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_refl_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_refl_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "s_refl_mul2x", created on "OLES", Thu Jul 12 14:13:33 2001
* Compiling shader "s_refl_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_refl_mul2x_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "s_refl_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "s_refl_mul_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012
* Compiling shader "shader_0000", created on "MALKO", Tue Jan 08 12:54:27 2002
* Compiling shader "shader_0001", created on "XRAY-PROJECT", Thu Oct 25 14:52:13 2012
* Compiling shader "shader_0002", created on "XRAY-PROJECT", Fri Oct 26 14:47:00 2012
* Compiling shader "shader_0003", created on "XRAY-WORK", Sat Oct 27 18:25:30 2012
* Compiling shader "shader_0004", created on "XRAY-WORK", Sat Oct 27 18:33:25 2012
* Compiling shader "shader_0005", created on "XRAY-WORK", Sat Oct 27 18:35:53 2012
* Compiling shader "shadow", created on "ALEXMX", Sun Jul 08 16:43:52 2001
* Compiling shader "shadow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "sky", created on "OLES", Fri Jun 22 11:14:48 2001
* Compiling shader "sky_lev5", created on "SERGE", Thu Nov 29 18:22:37 2001
* Compiling shader "sky_lev5_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "sky_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "skybox", created on "XRAY-WORK", Sun Oct 28 04:47:23 2012
* Compiling shader "skydome", created on "XRAY-PROJECT", Fri Oct 26 14:46:01 2012
* Compiling shader "test", created on "SERGE", Tue Dec 11 13:16:58 2001
* Compiling shader "tile_10x", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "tiny", created on "ALEXMX", Sun Jul 08 13:57:43 2001
* Compiling shader "tiny_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "vent", created on "SERGE", Fri Aug 10 14:44:32 2001
* Compiling shader "vent_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "wallmark", created on "ALEXMX", Fri May 18 16:40:16 2001
* Compiling shader "wallmark_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002
* Compiling shader "water", created on "OLES", Tue Aug 28 17:31:29 2001
* Compiling shader "water_old", created on "OLES", Tue Aug 28 17:31:19 2001
* Compiling shader "water_x", created on "OLES", Tue Aug 28 12:25:27 2001
Starting engine...
req: 4096
* DVB created: 512K, 18725 verts.
SERVER: Starting...
CLIENT: Connecting to 'localhost'...
- SERVER: Player 'karma' connected
* New reparse point received
* FS: Download data\levels\stancia\level.ltx
Opening virtual stream: data\levels\stancia\level.
* FS: Download data\levels\stancia\$sky.ogf
* FS: Download data\levels\stancia\$sky#0.ogf
* FS: Download data\levels\stancia\$sky#1.ogf
* FS: Download data\levels\stancia\$sky#2.ogf
* FS: Download data\levels\stancia\$sky#3.ogf
* FS: Download data\levels\stancia\$sky#4.ogf
Description string: stancia
Loading CFORM...
* Alloc: 795136, Init: 795135, TPL: 2
* Level CFORM memory usage: 74446K
Loading vertex buffers...
* [Loading VB] 85910 verts, 3355 Kb
* [Loading VB] 89985 verts, 3163 Kb
* [Loading VB] 89986 verts, 3163 Kb
* [Loading VB] 12596 verts, 393 Kb
* [Loading VB] 89984 verts, 3163 Kb
* [Loading VB] 89994 verts, 3163 Kb
* [Loading VB] 89998 verts, 3163 Kb
* [Loading VB] 89998 verts, 3163 Kb
* [Loading VB] 89988 verts, 3163 Kb
* [Loading VB] 89982 verts, 3163 Kb
* [Loading VB] 89963 verts, 3162 Kb
* [Loading VB] 89958 verts, 3162 Kb
* [Loading VB] 89394 verts, 3142 Kb
* [Loading VB] 5205 verts, 182 Kb
Loading subdivisions...
Loading lights...
* Total number of light sources on level: 1
Loading sectors & portals...
* Alloc: 2, Init: 1, TPL: 2
Loading details...
Loading AI space...
Loading entities...
Loading sound and music...
Syncronizing...
CLIENT: Spawning...
- SERVER: Spawning 'actor'(0,0,0) as #0, on 'karma'
Loading actor: actor
* FS: Download data\meshes\stalker.ogf
* FS: Download data\meshes\stalker#0.ogf
* FS: Download data\meshes\stalker#1.ogf
* FS: Download data\meshes\stalker#2.ogf
* FS: Download data\meshes\stalker.ltx
* FS: Download data\sounds\weapons\m134_fire_start.wav
* FS: Download data\sounds\weapons\m134_fire_loop.wav
* FS: Download data\sounds\weapons\m134_fire_end.wav
* FS: Download data\sounds\weapons\m134_servo.wav
* FS: Download data\sounds\weapons\ric1.wav
* FS: Download data\sounds\weapons\ric2.wav
* FS: Download data\sounds\weapons\ric3.wav
* FS: Download data\sounds\weapons\ric4.wav
* FS: Download data\sounds\weapons\ric5.wav
* FS: Download data\meshes\wpn_m134.ogf
* FS: Download data\meshes\wpn_m134#0.ogf
* FS: Download data\meshes\wpn_m134.ltx
* FS: Download data\meshes\wpn_m134_hud.ogf
* FS: Download data\meshes\wpn_m134_hud#0.ogf
* FS: Download data\meshes\wpn_m134_hud#1.ogf
* FS: Download data\meshes\wpn_m134_hud.ltx
* FS: Download data\sounds\weapons\groza_fire.wav
* FS: Download data\meshes\wpn_fn2000.ogf
* FS: Download data\meshes\wpn_fn2000_hud.ogf
* FS: Download data\meshes\wpn_fn2000_hud#0.ogf
* FS: Download data\meshes\wpn_fn2000_hud#1.ogf
* FS: Download data\meshes\wpn_fn2000_hud.ltx
* FS: Download data\sounds\actor\stepl.wav
* FS: Download data\sounds\actor\stepr.wav
* FS: Download data\sounds\actor\landing.wav
* FS: Download data\sounds\amb_lev5_aztec.wav
* FS: Download data\sounds\actor\weaponchange.wav
* FS: Download data\sounds\actor\respawn.wav
* FS: Download data\sounds\actor\bhit_flesh-1.wav
* FS: Download data\sounds\actor\bhit_flesh-2.wav
* FS: Download data\sounds\actor\bhit_flesh-3.wav
* FS: Download data\sounds\actor\bhit_helmet-1.wav
* FS: Download data\sounds\actor\bullet_hit1.wav
* FS: Download data\sounds\actor\bullet_hit2.wav
* FS: Download data\sounds\actor\ric_conc-1.wav
* FS: Download data\sounds\actor\ric_conc-2.wav
* FS: Download data\sounds\actor\die0.wav
* FS: Download data\sounds\actor\die1.wav
* FS: Download data\sounds\actor\die2.wav
* FS: Download data\sounds\actor\die3.wav
*****
Stack dump:
*****
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>
<Unknown Function>


Собственно лог
--Kalan--
nuan, значит не судьба. Во всяком случае мне никто не ответил unsure.gif
http://www.gameru.net/forum/index.php?s=&a...t&p=1579325
nuan
Может дело в win7 64?)))
dezodor
only works on win xp. On win7 64, it crashes a lot. you can try to use the xrgame.dll from the 2nd page, and set the xr3da.exe to windows me - 2000 in compatiblity mode.
nuan
Цитата(dezodor @ 03.04.2016, 23:59) *
only works on win xp. On win7 64, it crashes a lot. you can try to use the xrgame.dll from the 2nd page, and set the xr3da.exe to windows me - 2000 in compatiblity mode.


Т.е. xr3da.exe - запустить в совместимости с 2000х- виндой?
P.S. Сории, что не убрал под кат.
Ksen
Обе ссылки в шапке битые. Может кто-нибудь перезалить?
Degtyar
Thank you, Dez. smile.gif But still I would like to see original material wink.gif

Присоединяюсь, перезалейте пожалуйста.
SIMPSON-NEKEK
Вот вам перезалив
https://cloud.mail.ru/public/DLcu/WYu4p8GU9
Rezzoxe
Цитата(SIMPSON-NEKEK @ 06.10.2016, 22:00) *

Добавил в шапку...
Accer2009
Решение запуска - xr3da.exe поставить совместимость с 98 виндой. Мне с win7 x64 помогло.
THCCCCC
dezodor Do you still happen to have the rawdata for this build? I'm interested in the objects for historical purposes.
RSFSR
есть у кого ссылка? та, что в шапке не работает

этой версии карты тут нет так понимаю?
1001v
Цитата(RSFSR @ 13.07.2019, 21:21) *
та, что в шапке не работает

Работает
OlegatoR
В шапку добавлена ссылка на s.gameru.net
RSFSR
у кого вылетает с Unknown Function - можно запустить карты этого билда на 1104 с правленным xrGame, но интересного ничего нет.
Для просмотра полной версии этой страницы, пожалуйста, пройдите по ссылке.
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