Цитата(Modera @ 01.11.2014, 21:26)
lex99913, у меня такие же ошибки были при сборке r8384.
Решилось подключением stlport в инклюды, поверх всего.
Спасибо. Ваш совет помог. Файлы собрались без ошибок, но при создании библиотек появились ошибки:
[/hide
1>Linking...
1>crypto.lib(xr_sha.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1> Creating library ..\..\..\libraries\xrGame.lib and object ..\..\..\libraries\xrGame.exp
1>game_sv_mp_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>xrServer_Objects_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>PhysicsShellScript.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>UIWindow_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>game_base_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>game_cl_base_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>game_cl_mp_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>game_sv_base_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>HangingLamp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>CarScript.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>helicopter_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>HelicopterMovementManager.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_sound_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_engine_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>level_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>DestroyablePhysicsObject.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_sound_info_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_reader_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>fs_registrator_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_lanim.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_ini_file_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_monster_hit_info_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_net_packet_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_render_device_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_game_object_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_game_object_script2.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_game_object_script3.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_hit_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>patrol_path_params_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_effector_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_fmatrix_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_fvector_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_entity.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>base_monster_feel.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>smart_cover_animation_planner.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>game_graph_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>hit_memory_manager.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>alife_monster_patrol_path_manager_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>alife_smart_terrain_task_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>saved_game_wrapper_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_action_wrapper.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>action_planner_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>script_action_planner_action_wrapper.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>memory_space_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<void *,void *> __thiscall luabind::detail::class_rep::allocate(struct lua_State *)const " (__imp_?allocate@class_rep@detail@luabind@@QBE?AU?$pair@PAXPAX@stlp_std@@PAUlua_State@@@Z)
1>xrServer_Objects_ALife_Items.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>xrServer_sls_clear.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>UIActorMenu_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>ZoneVisual.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>map_location.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>game_sv_capture_the_artefact.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>xrServer_Objects_ALife.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>stalker_movement_manager_smart_cover.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>script_game_object3.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>PhysicsShellHolder.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>PhraseDialog.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>alife_simulator_base.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>saved_game_wrapper.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>inventory_upgrade.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>inventory_upgrade_property.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>movement_manager_game.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>patrol_path_manager.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>smart_cover_transition.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>alife_simulator_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::fail(char const *,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &,char const *,int,char const *,bool &)" (__imp_?fail@xrDebug@@QAEXPBDABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@0H0AA_N@Z)
1>alife_storage_manager.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall xrDebug::do_exit(class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class stlp_std::allocator<char> > const &)" (__imp_?do_exit@xrDebug@@QAEXABV?$basic_string@DV?$char_traits@D@stlp_std@@V?$allocator@D@2@@stlp_std@@@Z)
1>fs_registrator_script.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall CLocatorAPI::file_list(class xr_set<struct FS_File,struct stlp_std::less<struct FS_File>,class xalloc<struct FS_File> > &,char const *,unsigned int,char const *)" (__imp_?file_list@CLocatorAPI@@QAEHAAV?$xr_set@UFS_File@@U?$less@UFS_File@@@stlp_std@@V?$xalloc@UFS_File@@@@@@PBDI1@Z)
1>string_table.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall CLocatorAPI::file_list(class xr_set<struct FS_File,struct stlp_std::less<struct FS_File>,class xalloc<struct FS_File> > &,char const *,unsigned int,char const *)" (__imp_?file_list@CLocatorAPI@@QAEHAAV?$xr_set@UFS_File@@U?$less@UFS_File@@@stlp_std@@V?$xalloc@UFS_File@@@@@@PBDI1@Z)
1>MainMenu.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall CLocatorAPI::file_list(class xr_set<struct FS_File,struct stlp_std::less<struct FS_File>,class xalloc<struct FS_File> > &,char const *,unsigned int,char const *)" (__imp_?file_list@CLocatorAPI@@QAEHAAV?$xr_set@UFS_File@@U?$less@UFS_File@@@stlp_std@@V?$xalloc@UFS_File@@@@@@PBDI1@Z)
1>UIGameCustom.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall CLocatorAPI::file_list(class xr_set<struct FS_File,struct stlp_std::less<struct FS_File>,class xalloc<struct FS_File> > &,char const *,unsigned int,char const *)" (__imp_?file_list@CLocatorAPI@@QAEHAAV?$xr_set@UFS_File@@U?$less@UFS_File@@@stlp_std@@V?$xalloc@UFS_File@@@@@@PBDI1@Z)
1>Level_load.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct SGameMtl * * __thiscall CGameMtlLibrary::LastMaterial(void)" (__imp_?LastMaterial@CGameMtlLibrary@@QAEPAPAUSGameMtl@@XZ)
1>PHActorCharacter.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct SGameMtl * * __thiscall CGameMtlLibrary::LastMaterial(void)" (__imp_?LastMaterial@CGameMtlLibrary@@QAEPAPAUSGameMtl@@XZ)
1>Level_load.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct SGameMtl * * __thiscall CGameMtlLibrary::FirstMaterial(void)" (__imp_?FirstMaterial@CGameMtlLibrary@@QAEPAPAUSGameMtl@@XZ)
1>PHActorCharacter.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct SGameMtl * * __thiscall CGameMtlLibrary::FirstMaterial(void)" (__imp_?FirstMaterial@CGameMtlLibrary@@QAEPAPAUSGameMtl@@XZ)
1>Level_Bullet_Manager.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) char const * __cdecl _GetItem(char const *,int,class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > &,char,char const *,bool)" (__imp_?_GetItem@@YAPBDPBDHAAV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@D0_N@Z)
1>level_sounds.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall IReader::r_stringZ(class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > &)" (__imp_?r_stringZ@IReader@@QAEXAAV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@@Z)
1>map_location.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall IReader::r_stringZ(class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > &)" (__imp_?r_stringZ@IReader@@QAEXAAV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@@Z)
1>HudItem.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<float,float> const * __thiscall motion_marks::pick_mark(float const &)const " (__imp_?pick_mark@motion_marks@@QBEPBU?$pair@MM@stlp_std@@ABM@Z)
1>ik_anim_state.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct stlp_std::pair<float,float> const * __thiscall motion_marks::pick_mark(float const &)const " (__imp_?pick_mark@motion_marks@@QBEPBU?$pair@MM@stlp_std@@ABM@Z)
1>console_commands_mp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > __thiscall ip_address::to_string(void)const " (__imp_?to_string@ip_address@@QBE?AV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@XZ)
1>xrServer_Connect.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > __thiscall ip_address::to_string(void)const " (__imp_?to_string@ip_address@@QBE?AV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@XZ)
1>cdkey_ban_list.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > __thiscall ip_address::to_string(void)const " (__imp_?to_string@ip_address@@QBE?AV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@XZ)
1>game_sv_mp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > __thiscall ip_address::to_string(void)const " (__imp_?to_string@ip_address@@QBE?AV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@XZ)
1>xrServer_Object_Base.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall NET_Packet::r_stringZ(class stlp_std::basic_string<char,class stlp_std::char_traits<char>,class xalloc<char> > &)" (__imp_?r_stringZ@NET_Packet@@QAEXAAV?$basic_string@DV?$char_traits@D@stlp_std@@V?$xalloc@D@@@stlp_std@@@Z)
1>PHActorCharacter.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct SGameMtl * * __thiscall CGameMtlLibrary::GetMaterialIt(char const *)" (__imp_?GetMaterialIt@CGameMtlLibrary@@QAEPAPAUSGameMtl@@PBD@Z)
1>..\..\..\binaries\xrGame.dll : fatal error LNK1120: 12 unresolved externals
1>Build log was saved at "file://d:\intermediate\Release\xrGame\BuildLog.htm"
1>xrGame - 84 error(s), 0 warning(s)
========== Построение: успешно: 0, с ошибками: 1, без изменений: 0, пропущено: 0 ==========]
Что можно сделать?