* Detected CPU: Intel® Pentium® Dual CPU E2160 @ 1.80GHz [GenuineIntel], F6/M15/S13, 2209.00 mhz, 63-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 51072 files cached, 6337Kb memory used.
Init FileSystem 2.633523 sec
Lost Alpha 'xrCore' build 5357, Oct 5 2013
Initializing Engine...
Executing config-script "user.ltx"...
[c:\la\appdata\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2544780 K], reserved[16088 K], committed[60508 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9809 K], process heap[1659 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3047 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "c:\la\gamedata\config\default_controls.ltx"...
! Unknown command: keypress_on_start
[c:\la\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\la\gamedata\config\rspec_minimum.ltx"...
[c:\la\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\la\gamedata\config\default_controls.ltx"...
! Unknown command: keypress_on_start
[c:\la\gamedata\config\default_controls.ltx] successfully loaded.
[c:\la\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Hardware
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:71C2]: Radeon X1600/X1650 Series
* GPU driver: 6.14.10.6925
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 751 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 6144K
* DIB created: 1024K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=921
load time=210 ms
* DF24/F4 supported and used [34324644]
* smap pool size is 2048
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
* PCACHE: start for 0...
Script debugger succesfully restarted.
$ LA_DBG:[0] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[0] Initializing: 04/07/14 19:50:05 VidMode=[1280x720]
$ LA_DBG:[0] ScriptBuild 5357 MemUsage=[1685.028]kB
$ LA_DBG:[0] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] Disconnect:[reload]:MemUsage=[2017.365]kB
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bins\xr_3da.exe -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 91412 K
Кэширование объектов...
* phase time: 45 ms
* phase cmem: 86692 K
Старт...
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] Initializing: 04/07/14 19:50:15 VidMode=[1280x720]
$ LA_DBG:[7269] ScriptBuild 5357 MemUsage=[1685.028]kB
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] Game_Start: Engine v1.1000 RC2(7) , Game: v1.0.rc3(131005)
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] * Modules initialization section=[basic_modules](4):
$ LA_DBG:[7269] * Modules initialization section=[game_modules](19):
$ LA_DBG:[7269] * Modules initialization section=[main_modules](13):
$ LA_DBG:[7269] * Modules initialization section=[ai_modules](8):
$ LA_DBG:[7269] * Module(08/07)= la_ai_watcher <~INFO!_SCRIPT_NOT_FOUND:<xxx>
$ LA_DBG:[7269] * Modules initialization section=[user_modules](1):
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Log file has been saved successfully!
* phase time: 648 ms
* phase cmem: 85904 K
Сервер: Загрузка симуляции жизни...
* phase time: 1 ms
* phase cmem: 85904 K
Загрузка игры "Дмитрий_quicksave.sav"...
* Loading spawn registry...
* 17270 spawn points are successfully loaded
* Loading objects...
* 27695 objects are successfully loaded
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[dol_anomaly_zone1],ID=[6873]
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[dol_anomaly_zone2],ID=[6885]
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[yan_anomaly_zone1],ID=[10430]
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[yan_anomaly_zone2],ID=[10441]
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[gen_anomaly_zone1],ID=[18869]
$ LA_DBG:[7269] se_anom_zone:on_before_register:anom_zone=[gen_anomaly_zone2],ID=[18885]
* Loading Store...
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] load_storehouse: size=[11]/[559]bytes : Build=[5357]
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[7269] Game_Init: Ver=[1.1000 RC2] Build=[5357=>5357] MemUsage=[14712.744]kB
$ LA_DBG:[7269] GameTime=[08:04:12] Map(19)=[la01_escape], knowMaps=[1]
$ LA_DBG:[7269] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
* Log file has been saved successfully!
* Game Дмитрий_quicksave is successfully loaded from file 'c:\la\savedgames\Дмитрий_quicksave.sav' (7.344s)
* phase time: 7344 ms
* phase cmem: 136353 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 51 ms
* phase cmem: 136401 K
Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 49 ms
* phase cmem: 136451 K
Открытие потока...
* phase time: 24 ms
* phase cmem: 136451 K
Загрузка формы объектов...
* phase time: 5805 ms
* phase cmem: 223897 K
Загрузка шейдеров...
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 1047 ms
* phase cmem: 228397 K
Загрузка геометрии...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65339 verts, 2041 Kb
* [Loading VB] 16822 verts, 525 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53356 verts, 1667 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 28071 verts, 877 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 945549 indices, 1846 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65528 verts, 767 Kb
* [Loading VB] 13600 verts, 159 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 891288 indices, 1740 Kb
* phase time: 1099 ms
* phase cmem: 228705 K
Загрузка базы пространств...
* phase time: 20134 ms
* phase cmem: 234304 K
Загрузка детальных объектов...
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 97 ms
* phase cmem: 234359 K
Загрузка секторов и порталов...
* Loading HOM: c:\la\gamedata\levels\la01_escape\level.hom
* Hemisphere loaded...
* phase time: 40 ms
* phase cmem: 234642 K
Загрузка ИИ объектов...
* phase time: 245 ms
* phase cmem: 235037 K
Создание объектов...
- Game configuring : Started
- Game configuring : Finished
* phase time: 701 ms
* phase cmem: 252868 K
Загрузка текстур...
* t-report - base: 1859, 437970 K
* t-report - lmap: 33, 33796 K
* phase time: 15219 ms
* phase cmem: 252868 K
Синхронизация игровых объектов...
* PCACHE: start for 30...
* phase time: 68 ms
* phase cmem: 252868 K
* [win32]: free[1490584 K], reserved[69996 K], committed[1060796 K]
* [ D3D ]: textures[471766 K]
* [x-ray]: crt heap[252868 K], process heap[617717 K], game lua[31594 K], engine lua[195 K], render[0 K]
* [x-ray]: economy: strings[16755 K], smem[0 K]
compiling shader deffer_base_steep-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
$ LA_DBG:[59995] Correct_Max_idLevelVertex:=[638943]=>[642577](+3634), Map(19)=[la01_escape] :[Info!]
$ LA_DBG:[59995] Load(actor): Size=[53]=[44+9], game difficulty=[1]
* Log file has been saved successfully!
$ LA_DBG:[59995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[59995] PreSets: Run: MemUsage=[22114.676]kB
$ LA_DBG:[59995] level_weathers:WeatherManager:__init: r2_active = true : 08:10:21
$ LA_DBG:[59995] level_weathers:Load: curr=[af_foggy], next=[alpha_r2], change sec=[342.521]=>time=[08:16:04]
$ LA_DBG:[59995] task_manager:PreSets:load:#tasks=[0],size=[16]
$ LA_DBG:[59995] treasure_manager:onLoad:#treasures=[0],size=[20]
$ LA_DBG:[59995] la_actor_sleep:Sleep_Mgr:(re)start_timer:[08:10:21] phase=[0] GameTimer'•GT_SLEEP•' id[1] action(la_actor_sleep.OnTimer) timeRest[04:49:12] timeEnd[12:59:33:834]
$ LA_DBG:[59995] la_actor_thirst:Reset:[08:10:21] phase=[0] GameTimer'•GT_THIRST•' id[2] action(la_actor_thirst.OnTimer) timeRest[06:49:12] timeEnd[14:59:33:834]
$ LA_DBG:[59995] la_actor_hunger:Reset:[08:10:21] phase=[0] GameTimer'•GT_HUNGER•' id[4] action(la_actor_hunger.OnTimer) timeRest[07:49:12] timeEnd[15:59:33:834]
$ LA_DBG:[59995] stalker_network:enable_network: QuickTimer'•QT_NEWS•' id[5] action(function) timeRest[21:00] timeEnd[22:00] news=[43]
$ LA_DBG:[59995] PreSets: Done: MemUsage=[22823.340]kB : TimeFactor=[7] : PTime=[0.437]s
$ LA_DBG:[59995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_lq_1
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_base_steep_d-hq
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq_2
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
* MEMORY USAGE: 309516 K
* End of synchronization A[1] R[1]
~ save 3
$ LA_DBG:[94052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[94052] Save(actor): Size=[61]=[52+9], game difficulty=[1]
$ LA_DBG:[94052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[94052] Game_Save:BuildMod=[5357]:[08:14:20]:MemUsage=[26517.117]kB:TimeFactor=[7]
$ LA_DBG:[94052] level_weathers:Save: curr=[af_foggy], next=[alpha_r2], change sec=[104.122]=>time=[08:16:04]
$ LA_DBG:[94052] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[94052] treasure_manager:save: #treasure=[0],size=[20]
$ LA_DBG:[94052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ NetPacket #1 stores 234 objects in 12296b
~ NetPacket #2 stores 556 objects in 12355b
~ NetPacket #3 stores 776 objects in 12335b
~ NetPacket #4 stores 1074 objects in 10628b
~ Used 4 NetPacket(s) total objects 2640 total stored 47614b
* Saving spawns...
* Saving objects...
* 27698 objects are successfully saved
* Writing Store...
$ LA_DBG:[94052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[94052] save_storehouse: size=[11]/[559]bytes : Build=[5357]
$ LA_DBG:[94052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 3.sav is successfully saved to file 'c:\la\savedgames\3.sav'
$ LA_DBG:[95796] state_mgr_animation:a:update:NPC=[cordon_stalker_0025] item=[guitar_a1049] ~> [attach]
$ LA_DBG:[96700] state_mgr_animation:a:update:NPC=[cordon_stalker_0024] item=[guitar_a1039] ~> [attach]
$ LA_DBG:[102321] xr_logic:try_switch_to_another_section:Obj=[cordon_physic_object_0075],on_signal
=[sound_end]=>TRUE
$ LA_DBG:[104239] xr_logic:try_switch_to_another_section:Obj=[cordon_blockpost_rupor],on_signal=[s
ound_end]=>TRUE
$ LA_DBG:[109230] level_weathers:current transition: [af_foggy]~>[af_foggy_to_alpha_r2_at_08_00] : 08:16:06 ~> 09:00:06
$ LA_DBG:[129673] xr_logic:try_switch_to_another_section:Obj=[cordon_physic_object_0075],on_signal
=[sound_end]=>TRUE
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart7]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart11]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart4]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_karl_smart2]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart2]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart6]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_karl_smart3]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart10]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_zombie_smart12]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_rats_smart1]: state=[0] => [1]
$ LA_DBG:[131958] xr_gulag:changeState:gulag=[war_rats_smart2]: state=[0] => [1]
$ LA_DBG:[132286] xr_gulag:changeState:gulag=[war_rats_smart3]: state=[0] => [1]
$ LA_DBG:[132286] xr_gulag:changeState:gulag=[war_rats_smart4]: state=[0] => [1]
$ LA_DBG:[132286] xr_gulag:changeState:gulag=[war_rats_smart6]: state=[0] => [1]
$ LA_DBG:[135123] xr_gulag:changeState:gulag=[secret_bloodsucker_terrain]: state=[0] => [2]
$ LA_DBG:[136590] xr_logic:try_switch_to_another_section:Obj=[cordon_sidorovich],on_signal=[animat
ion_end]=>TRUE
$ LA_DBG:[136657] Event`s Error! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[136657] Error! Broken event:(1) Event='actor_task'
$ LA_DBG:[136657] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
$ LA_DBG:[136657] [error]ABORT CALLED:
$ LA_DBG:[136657] [error]From: gamedata\scripts\la_framework.script in function '<unknown>' (287)
$ LA_DBG:[136657] [error]Line: 292
$ LA_DBG:[136657] [error]Description: la_framework: Broken events: [1]
$ LA_DBG:[136657] ABORT:
stack traceback:
c:\la\gamedata\scripts\la_framework.script:292: in function <c:\la\gamedata\scripts\la_framework.script:287>
[C]: in function 'sound_object'
c:\la\gamedata\scripts\news_manager.script:101: in main chunk
[C]: ?
c:\la\gamedata\scripts\task_manager.script:534: in function 'task_callback'
c:\la\gamedata\scripts\task_manager.script:1209: in function 'func'
c:\la\gamedata\scripts\la_framework.script:99: in function 'trigger'
c:\la\gamedata\scripts\bind_actor.script:319: in function <c:\la\gamedata\scripts\bind_actor.script:318>
$ LA_DBG:[136657] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
$ LA_DBG:[136657] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
- Disconnect
$ LA_DBG:[136724] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
$ LA_DBG:[136724] Actor_Destroy:[08:19:18]:MemUsage=[26461.977]kB
$ LA_DBG:[136724] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~
- Destroying level
~ CClientSpawnManager is empty
Input: 1
Config-file [c:\la\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 166
* : 58: $null
* : 1: fx\fx_flare0
* : 1: fx\fx_flare1
* : 1: fx\fx_flare2
* : 1: fx\fx_flare3
* : 1: fx\fx_flares_blue_hollow
* : 1: fx\fx_flares_blue_solid
* : 1: fx\fx_flares_gray_ring
* : 1: fx\fx_flares_gray_ring2
* : 1: fx\fx_flares_orange_hollow
* : 1: fx\fx_flares_orange_solid
* : 1: fx\fx_flares_pink_dot
* : 1: fx\fx_flares_pink_haze
* : 1: fx\fx_flares_pink_hollow
* : 1: fx\fx_flares_pink_solid
* : 1: fx\fx_flares_purple_dot
* : 1: fx\fx_flares_purple_haze
* : 1: fx\fx_flares_purple_hollow
* : 1: fx\fx_flares_purple_solid
* : 1: fx\fx_flares_rainbow_blur_half
* : 1: fx\fx_flares_rainbow_ring
* : 1: fx\fx_flares_red_ring
* : 1: fx\fx_flares_sun
* : 1: fx\fx_flares_sun_streaks1
* : 1: fx\fx_gradient
* : 1: fx\fx_gradient1
* : 1: fx\fx_gradient1b
* : 1: fx\fx_gradient_orange
* : 1: fx\fx_lightning
* : 1: fx\fx_moon2
* : 1: fx\fx_moon_halo
* : 1: fx\fx_moon_halo2
* : 1: fx\fx_rain
* : 1: fx\fx_rainsplash1
* : 1: fx\fx_sun
* : 1: fx\fx_sun_fog_2
* : 1: fx\fx_sun_gradient
* : 1: fx\fx_sun_halo
* : 1: fx\fx_sun_morning
* : 1: fx\fx_sun_rise
* : 1: fx\fx_sun_rise_gar
* : 1: fx\fx_sun_rise_on
* : 1: fx\fx_sun_rise_red
* : 1: map\map_la01_escape
* : 1: map\map_la02_garbage
* : 1: map\map_la03_agroprom
* : 1: map\map_la04_darkdolina
* : 1: map\map_la05_bar_rostok
* : 1: map\map_la06_yantar
* : 1: map\map_la07_military
* : 1: map\map_la08_deadcity
* : 1: map\map_la09_swamp
* : 1: map\map_la10_radar
* : 1: map\map_la11_pripyat
* : 1: map\map_la12_stancia
* : 1: map\map_la13_generators
* : 1: map\map_la14_rostok_factory
* : 1: map\map_la15_darkscape
* : 1: map\map_la16_lost_factory
* : 1: map\map_la17_outskirts
* : 1: map\map_la19_country
* : 1: map\map_la20_forgotten
* : 1: map\map_la22_forest
* : 1: pfx\pfx_anomaly_8
* : 1: pfx\pfx_lighting_stancia_01
* : 1: pfx\pfx_lighting_stancia_02
* : 1: ui\cursor
* : 1: ui\ui_ani_cursor
* : 1: ui\ui_bottom_background
* : 1: ui\ui_common
* : 1: ui\ui_disk_io
* : 1: ui\ui_font_arial_14_1024
* : 1: ui\ui_font_console_02
* : 1: ui\ui_font_graff_19_1024
* : 1: ui\ui_font_graff_22_1024
* : 1: ui\ui_font_graff_32_1024
* : 1: ui\ui_font_graff_50_1024
* : 1: ui\ui_font_hud_01
* : 1: ui\ui_font_hud_02
* : 1: ui\ui_font_letter_16_1024
* : 1: ui\ui_font_letter_18_1024
* : 1: ui\ui_font_letter_25_1024
* : 1: ui\ui_global_map
* : 1: ui\ui_grid
* : 1: ui\ui_hud
* : 1: ui\ui_hud_hit_mark
* : 1: ui\ui_hud_la_gauge_arrow
* : 1: ui\ui_icon_equipment
* : 1: ui\ui_inv_belt_w_slots
* : 1: ui\ui_la_hud
* : 1: ui\ui_la_inventory
* : 1: ui\ui_la_inventory3
* : 1: ui\ui_la_talk
* : 1: ui\ui_la_talk3
* : 1: ui\ui_la_trade
* : 1: ui\ui_la_trade3
* : 1: ui\ui_nomap2
* : 1: ui\ui_old_textures
* : 1: ui\ui_pda_anims_01
* : 1: ui\ui_pda_anims_02
* : 1: ui\ui_pda_anims_03
* : 1: ui\ui_pda_anims_04
* : 1: ui\ui_pda_anims_05
* : 1: ui\ui_pda_back_big
* : 1: ui\ui_pda_horizontal_line
* : 1: ui\ui_pda_vertical_line_r_l
* : 1: ui\ui_pda_vertical_line_r_r
* : 1: ui\ui_top_background
* : 1: wm\wm_blood_1
* : 1: wm\wm_blood_1_1
* : 1: wm\wm_blood_1_2
* : 1: wm\wm_blood_1_3
* : 1: wm\wm_blood_2
* : 1: wm\wm_blood_3
* : 1: wm\wm_blood_drop_1
* : 1: wm\wm_blood_drop_2
* : 1: wm\wm_blood_drop_3
* : 1: wm\wm_blood_drop_4
* : 1: wm\wm_bullet_asfalt_1
* : 1: wm\wm_bullet_asfalt_2
* : 1: wm\wm_bullet_asfalt_3
* : 1: wm\wm_bullet_brick_1
* : 1: wm\wm_bullet_brick_2
* : 1: wm\wm_bullet_concrete
* : 1: wm\wm_bullet_concrete_1
* : 1: wm\wm_bullet_concrete_2
* : 1: wm\wm_bullet_concrete_3
* : 1: wm\wm_bullet_concrete_4
* : 1: wm\wm_bullet_concrete_5
* : 1: wm\wm_bullet_concrete_6
* : 1: wm\wm_bullet_concrete_7
* : 1: wm\wm_bullet_glass01
* : 1: wm\wm_bullet_glass02
* : 1: wm\wm_bullet_glass03
* : 1: wm\wm_bullet_glass04
* : 1: wm\wm_bullet_ground
* : 1: wm\wm_bullet_ground_1
* : 1: wm\wm_bullet_ground_2
* : 1: wm\wm_bullet_metall_thik
* : 1: wm\wm_bullet_metall_thik_1
* : 1: wm\wm_bullet_metall_thik_2
* : 1: wm\wm_bullet_metall_thik_3
* : 1: wm\wm_bullet_metall_thin
* : 1: wm\wm_bullet_metall_thin_1
* : 1: wm\wm_bullet_metall_thin_2
* : 1: wm\wm_bullet_metall_thin_3
* : 1: wm\wm_bullet_metall_thin_4
* : 1: wm\wm_bullet_wood
* : 1: wm\wm_bullet_wood_1
* : 1: wm\wm_bullet_wood_2
* : 1: wm\wm_bullet_wood_3
* : 1: wm\wm_bullet_wood_4
* : 1: wm\wm_bullet_wood_5
* : 1: wm\wm_bullet_wood_6
* : 1: wm\wm_bullet_wood_7
* : 1: wm\wm_bullet_wood_8
* : 1: wm\wm_bullet_wood_9
* : 1: wm\wm_knife_dead
* : 1: wm\wm_knife_horiz
* : 1: wm\wm_knife_horiz_blood
* : 1: wm\wm_knife_horiz_blood1
* : 1: wm\wm_knife_horiz_metal
* : 1: wm\wm_knife_horiz_ston
* : 1: wm\wm_knife_wood
* : 1: wm\wm_knife_wood1
* : 1: wm\wm_knife_wood2
* RM_Dump: rtargets : 0
* RM_Dump: vs : 3
* : 30: ecb_fx_generic
* : 16: effects_sun
* : 126: null
* RM_Dump: ps : 5
* : 25: effects_flare_p
* : 5: effects_gradient_p
* : 125: null
* : 1: simple_color
* : 16: stub_default
* RM_Dump: dcl : 3
* RM_Dump: states : 9
* RM_Dump: tex_list : 166
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 172
* RM_Dump: v_elements: 172
* RM_Dump: v_shaders : 172
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 200