* Detected CPU: AuthenticAMD , F15/M11/S1, 2194.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
olr.ltx _bin_olr_\fsolr.ltx
FS: 46256 files cached, 9218Kb memory used.
Init FileSystem 3.876497 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2023556 K], reserved[16804 K], committed[56728 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[11393 K], process heap[608 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1630 K], smem[0 K]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\rspec_extreme.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\config\default_controls.ltx] successfully loaded.
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A65]: NVIDIA GeForce 210
* GPU driver: 6.14.13.3528
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 978 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 6144K
* DIB created: 1024K
count of .thm files=53
load time=295 ms
* distortion: used, dev(30),need(14)
* SSample: 1280x1024
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias -0.5
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 16
- r1_tf_mipbias -0.5
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [148 ms]
xr_3da.exe -smap4096
* phase time: 0 ms
* phase cmem: 114160 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 27553 ms
* [prefetch] memory: 127645Kb
* phase time: 27639 ms
* phase cmem: 228198 K
CLIENT: Starting...
* phase time: 103 ms
* phase cmem: 228219 K
Loading alife simulator...
* phase time: 16 ms
* phase cmem: 228219 K
Loading saved game "user_quicksave_258.sav"...
* Loading spawn registry...
* 18915 spawn points are successfully loaded
* Loading objects...
* 25071 objects are successfully loaded
* Game user_quicksave_258 is successfully loaded from file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\savedgames\user_quicksave_258.sav' (3.107s)
* phase time: 3106 ms
* phase cmem: 270625 K
CLIENT: Connecting...
MaxPlayers = 32
* phase time: 175 ms
* phase cmem: 270657 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 67 ms
* phase cmem: 270682 K
Opening stream...
* phase time: 28 ms
* phase cmem: 270682 K
Loading cform...
* phase time: 3587 ms
* phase cmem: 308682 K
CLIENT: Loading shaders...
* phase time: 3238 ms
* phase cmem: 317086 K
CLIENT: Loading geometry...
* [Loading VB] 42115 verts, 1316 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 29878 verts, 933 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 13513 verts, 422 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 679134 indices, 1326 Kb
* phase time: 590 ms
* phase cmem: 317098 K
CLIENT: Loading spatial db...
* phase time: 4988 ms
* phase cmem: 320985 K
CLIENT: Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 86864 v(20), 71431 p
* [DETAILS] Batch(61), VB(1696K), IB(418K)
* phase time: 213 ms
* phase cmem: 321080 K
CLIENT: Loading sectors and portals...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\levels\lvl1_escape\level.hom
* phase time: 42 ms
* phase cmem: 321271 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 170 ms
* phase cmem: 321348 K
Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 2362 ms
* phase cmem: 332737 K
Loading textures...
* t-report - base: 1135, 380285 K
* t-report - lmap: 240, 245790 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 27882 ms
* phase cmem: 332737 K
CLIENT: Synchronising...
* phase time: 41 ms
* phase cmem: 332753 K
* [win32]: free[627728 K], reserved[196532 K], committed[1272828 K]
* [ D3D ]: textures[626075 K]
* [x-ray]: crt heap[332753 K], process heap[785750 K], game lua[16344 K], engine lua[261 K], render[0 K]
* [x-ray]: economy: strings[4990 K], smem[97690 K]
* MEMORY USAGE: 360872 K
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 16
- r1_tf_mipbias -0.5
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [335 ms]
xr_3da.exe -smap4096
* phase time: 25 ms
* phase cmem: 252715 K
CLIENT: Starting...
* phase time: 768 ms
* phase cmem: 252529 K
Loading alife simulator...
* phase time: 15 ms
* phase cmem: 252529 K
Loading saved game "user_quicksave_245.sav"...
* Loading spawn registry...
* 18915 spawn points are successfully loaded
* Loading objects...
* 25078 objects are successfully loaded
* Game user_quicksave_245 is successfully loaded from file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\savedgames\user_quicksave_245.sav' (2.697s)
* phase time: 2696 ms
* phase cmem: 261219 K
CLIENT: Connecting...
MaxPlayers = 32
* phase time: 68 ms
* phase cmem: 261219 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 63 ms
* phase cmem: 261243 K
Opening stream...
* phase time: 20 ms
* phase cmem: 261243 K
Loading cform...
* phase time: 3550 ms
* phase cmem: 299230 K
CLIENT: Loading shaders...
* phase time: 1594 ms
* phase cmem: 306883 K
CLIENT: Loading geometry...
* [Loading VB] 42115 verts, 1316 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 29878 verts, 933 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 13513 verts, 422 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 679134 indices, 1326 Kb
* phase time: 579 ms
* phase cmem: 306888 K
CLIENT: Loading spatial db...
* phase time: 4409 ms
* phase cmem: 309149 K
CLIENT: Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 86864 v(20), 71431 p
* [DETAILS] Batch(61), VB(1696K), IB(418K)
* phase time: 133 ms
* phase cmem: 309165 K
CLIENT: Loading sectors and portals...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\gamedata\levels\lvl1_escape\level.hom
* phase time: 43 ms
* phase cmem: 309356 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 26 ms
* phase cmem: 309356 K
Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 46 ms
* phase cmem: 319988 K
Loading textures...
* t-report - base: 853, 269102 K
* t-report - lmap: 240, 245790 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 2702 ms
* phase cmem: 319988 K
CLIENT: Synchronising...
* phase time: 27 ms
* phase cmem: 319988 K
* [win32]: free[681572 K], reserved[305440 K], committed[1110076 K]
* [ D3D ]: textures[514892 K]
* [x-ray]: crt heap[319988 K], process heap[599038 K], game lua[16241 K], engine lua[250 K], render[817 K]
* [x-ray]: economy: strings[4191 K], smem[97675 K]
* MEMORY USAGE: 339696 K
* phase time: 249 ms
* phase cmem: 332648 K
Loading alife simulator...
* phase time: 16 ms
* phase cmem: 332648 K
Loading saved game "user_autosave.sav"...
* Loading spawn registry...
* 18915 spawn points are successfully loaded
* Loading objects...
* 25090 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\savedgames\user_autosave.sav' (2.692s)
* phase time: 2691 ms
* phase cmem: 336057 K
CLIENT: Connecting...
* phase time: 16 ms
* phase cmem: 336057 K
CLIENT: Synchronising...
* phase time: 15 ms
* phase cmem: 336057 K
* [win32]: free[633932 K], reserved[274816 K], committed[1188340 K]
* [ D3D ]: textures[529149 K]
* [x-ray]: crt heap[336057 K], process heap[614150 K], game lua[16042 K], engine lua[270 K], render[4866 K]
* [x-ray]: economy: strings[4626 K], smem[97675 K]
* MEMORY USAGE: 343129 K
~ demo_record 1
~ demo_record 1
* Saving spawns...
* Saving objects...
* 25100 objects are successfully saved
* Game user_quicksave_259.sav is successfully saved to file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r. - oblivion lost - remake\_appdata_\savedgames\user_quicksave_259.sav'
FATAL ERROR
[error]expression : motion_ID.valid()
[error]Function : CKinematicsAnimated::ID_Cycle
[error]File : E:\stalker\sources\trunk\xr_3da\SkeletonAnimated.cpp
[error]Line : 136
[error]Description : ! MODEL: can't find cycle:
[error]Arguments : idle_aim
stack trace: