* Detected CPU: AuthenticAMD , F15/M2/S0,
3915.00 mhz, 67-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
olr.ltx _bin_olr_\fsolr.ltx
FS: 44482 files cached, 6402Kb memory used.
Init FileSystem 1.172510 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[d:\games\stalker-olr25\_appdata_\user.ltx]
successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4040848 K], reserved[62836 K],
committed[90556 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8592 K], process heap[1939 K],
game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1615 K], smem[0 K]
Executing config-script "d:\games\stalker-
olr25\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\stalker-olr25\gamedata\config
\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\stalker-
olr25\gamedata\config\rspec_extreme.ltx"...
[d:\games\stalker-olr25\gamedata\config
\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\stalker-
olr25\gamedata\config\default_controls.ltx"...
[d:\games\stalker-olr25\gamedata\config
\default_controls.ltx] successfully loaded.
[d:\games\stalker-olr25\_appdata_\user.ltx]
successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Audio
SOUND: OpenAL: system default SndDevice name is
Generic Audio
SOUND: OpenAL: All available devices:
1. Generic Audio, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Audio
1.1
SOUND: OpenAL: Required device: Generic Audio.
Created device: Generic Audio.
EnvFX build 87, Jun 17 2015
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce
GTX 750 Ti
* GPU driver: 22.21.13.8494
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1674 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps
(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 1024K
count of .thm files=61
load time=26 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias -0.5
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps
(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1477 ms]
xr_3da.exe -smap4096
* phase time: 0 ms
* phase cmem: 118879 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 14065 ms
* [prefetch] memory: 125696Kb
* phase time: 14085 ms
* phase cmem: 230968 K
CLIENT: Starting...
* phase time: 88 ms
* phase cmem: 231160 K
Loading alife simulator...
* phase time: 8 ms
* phase cmem: 231160 K
Loading saved game "egor2.sav"...
* Loading spawn registry...
* 18915 spawn points are successfully loaded
* Loading objects...
* 26459 objects are successfully loaded
* Game egor2 is successfully loaded from file 'd:
\games\stalker-olr25\_appdata_\savedgames
\egor2.sav' (1.824s)
* phase time: 1823 ms
* phase cmem: 274029 K
CLIENT: Connecting...
MaxPlayers = 32
* phase time: 130 ms
* phase cmem: 274075 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 35 ms
* phase cmem: 274099 K
Opening stream...
* phase time: 37 ms
* phase cmem: 277986 K
Loading cform...
* phase time: 1784 ms
* phase cmem: 315996 K
CLIENT: Loading shaders...
* phase time: 519 ms
* phase cmem: 324313 K
CLIENT: Loading geometry...
* phase time: 498 ms
* phase cmem: 324329 K
CLIENT: Loading spatial db...
* phase time: 823 ms
* phase cmem: 328789 K
CLIENT: Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 86864 v(20), 71431 p
* [DETAILS] Batch(61), VB(1696K), IB(418K)
* phase time: 60 ms
* phase cmem: 328901 K
CLIENT: Loading sectors and portals...
* Loading HOM: d:\games\stalker-olr25\gamedata
\levels\lvl1_escape\level.hom
! Invalid HOM triangle (125.722000,-122.401588,-
144.968979)-(125.722000,-122.401588,-
144.968979)-(125.722000,33.763191,-144.968994)
* phase time: 86 ms
* phase cmem: 329443 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 153 ms
* phase cmem: 325626 K
Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 403 ms
* phase cmem: 349286 K
Loading textures...
* t-report - base: 1759, 733652 K
* t-report - lmap: 131, 134160 K
***FATAL***: Too many lmap-textures (limit: 8
textures or 32M).
Reduce pixel density (worse) or use more
vertex lighting (better).
* phase time: 15383 ms
* phase cmem: 349286 K
CLIENT: Synchronising...
* phase time: 56 ms
* phase cmem: 349286 K
* [win32]: free[2378044 K], reserved[91456 K],
committed[1724740 K]
* [ D3D ]: textures[867812 K]
* [x-ray]: crt heap[349286 K], process heap[58351
K], game lua[16338 K], engine lua[274 K], render[0
K]
* [x-ray]: economy: strings[5001 K], smem[103235
K]
Scheduler tried to update object
lvl1_escape_stalker_0001
Scheduler tried to update object lvl1_escape_stalker