Chickenudoom(автор BCE2.0) делает новый мод:
Цитата
There is no ETA for my next project. If you want further info, then keep reading. If you don't care, you can skip the rest of this post.
My new project will be a true overhaul of the game, large portions of BCEv2 will be ported over. The world will be static, and by that I mean there will be no levels at all. You will earn skill points through quests instead of level ups. All armors and weapons will have roughly the same base stats (because 2 swords with vastly different damage output makes no sense), with secondary stats making them unique and different enough to create builds for different combat styles. All found relic items will be some form of "old" or "damaged" with very weak stats and will require a respective crafting schematic to bring the item to it's full glory. All monsters will have static stats as well, and you would be wise to use their weaknesses against them in battle. There will be an entirely new economy, and nearly everybody will be poor. There are plenty of scenes where Geralt is shocked at the price of anything over 100 gold, yet he's walking around with over 1,000. Everything will cost significantly less coin, but coins found/received for rewards will also be greatly reduced. Skills will be very similar to how they are in BCEv2, but general skills will be restored and some skills will do different things. Signs will act in a very different manner than vanilla or even this mod. All signs will only cost 20 stamina to cast, but the sing's overall strength will be determined by your current stamina %. So if you have 50 stamina and cast a sign, it'll only be 50% effective. Additionally, melee actions will continue to cost stamina, but at a much lower cost. Overall this new project will focus on the player's skill rather than overpowered items. Unfortunately this new project will also require a new game to work correctly. On the bright side, the new project will allow players to play the game at their own pace without level restrictions. I'm also going to try and get permission from the author or Preparations mod to import a custom version of that mod into the new project.
1) полная переделка ролевой системы
2) статичный мир без левелинга от слова "вообще"
3) скиллпоинты через квесты
4) всё оружие с +/- одним значением урона/брони, но сильно отличными вторичными статами
5) весь дроп будет требовать рекрафта-улучшения
6) монстру переработают под статические статы
7) новая экономика и новый уровень нищебродства в Северных Королевствах
8) ролёвка переделанная
9) возможно, встроит препарэйшн мод(реалтайм медитация, переделанная алхимия и т.д)
з.ы у меня ESGO сломал игру, скрипты перестали компилиться