на 4 патче - вылет с логом при старте игры
лог
FATAL ERROR
[error]expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG,0, &T_sysmem )
[error]Arguments : d:\games\s.t.a.l.k.e.r\gamedata\textures\map\map_darkvalley.dds
stack trace:
на пятом - игра намертво зависла при старте новой игры
на шестом патче - вылет с таким же логом как и на четвёртом патче
полный лог вылета
* Detected CPU: GenuineIntel P3 family, F6/M15/S6, 2839.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30420 files cached, 4508Kb memory used.
Init FileSystem 0.771547 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2004936 K], reserved[19624 K], committed[72528 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6556 K], process heap[666 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1163 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4600 Series
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1776 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=16
load time=31 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias -0.5
Starting engine...
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\ambient\rain.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\scarywind.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\scarywind2.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\scarywind3.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\scarywind4.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\scarywind5.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill2.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill3.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill4.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill5.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill6.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill7.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\windchill8.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder2.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder3.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder4.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder5.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder6.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder7.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder8.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder9.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder10.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\pre-storm-thunder11.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_4.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_5.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-1.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-2.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-3.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-4.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-5.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-8.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-9.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-10.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-11.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-12.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-13.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-17.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-18.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-19.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-20.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-21.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-24.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-25.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-27.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-29.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-33.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-34.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-35.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-36.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-37.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-40.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-16.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-6.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-7.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-14.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-15.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-23.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-31.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-32.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-38.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\nature\storm\thunder-39.ogg
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\strange_noise_1.ogg
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [533 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro
* phase time: 0 ms
* phase cmem: 106847 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 33902 ms
* [prefetch] memory: 82542Kb
* phase time: 33945 ms
* phase cmem: 178519 K
Сервер: Старт...
* phase time: 118 ms
* phase cmem: 178757 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 178757 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16761 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 4026 ms
* phase cmem: 210010 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 26 ms
* phase cmem: 210010 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 210034 K
Открытие потока...
* phase time: 15 ms
* phase cmem: 210034 K
Загрузка формы объектов...
* phase time: 3807 ms
* phase cmem: 282702 K
Загрузка шейдеров...
* phase time: 444 ms
* phase cmem: 283910 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 1514 ms
* phase cmem: 284269 K
Загрузка базы пространств...
* phase time: 673 ms
* phase cmem: 288730 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 126 ms
* phase cmem: 288740 K
Загрузка секторов и порталов...
* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 39 ms
* phase cmem: 288929 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 130 ms
* phase cmem: 288985 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 345 ms
* phase cmem: 296953 K
Загрузка текстур...
FATAL ERROR
[error]expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG,0, &T_sysmem )
[error]Arguments : d:\games\s.t.a.l.k.e.r\gamedata\textures\map\map_darkvalley.dds
stack trace: