* Detected CPU: GenuineIntel P3 family, F6/M15/S6, 2400.00 mhz, 71-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 32896 files cached, 3909Kb memory used.
'xrCore' build 2588, Aug 2 2006
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1934028 K], reserved[62544 K], committed[100516 K]
* [ D3D ]: textures[0 K]
* [x-ray]: total[6079 K], lua[0 K]
* [x-ray]: economy: strings[939 K], smem[0 K]
Executing config-script "user.ltx"...
Executing config-script "gamedata\rspec_default.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
Starting INPUT device...
SOUND: OpenAL: All available devices:
1. Динамики (SB X-Fi Xtreme Audio), Spec Version 1.1 (default)
2. Интерфейс цифрового звука (SB X-Fi Xtreme Audio), Spec Version 1.1
3. Generic Software, Spec Version 1.1
SOUND: OpenAL: Required device: Динамики (SB X-Fi Xtreme Audio). Created device: Динамики (SB X-Fi Xtreme Audio).
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6898]: ATI Radeon HD 5800 Series
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2800 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
- r1_tf_aniso 4
- r1_tf_mipbias 0.
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script se_item.script
* loading script se_zones.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
Starting engine...
* loading script ui_mm_opt_main.script
* loading script ui_mm_opt_video.script
* loading script ui_mm_opt_sound.script
* loading script ui_mm_opt_gameplay.script
* loading script ui_mm_opt_controls.script
* loading script ui_mm_opt_video_adv.script
* RESET: before: DeviceREF: 57
* RESET: after : DeviceREF: 57
* DVB created: 1024K
* DIB created: 512K
- r1_tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 57909 K
Tech Demo would be stored in - xray_ТОХА-ПК_10-21-2010_13-13-55.tdemo
bin\xr_3da.exe -nocache -xclsx -ltx user.ltx
* phase time: 0 ms
* phase cmem: 58203 K
* [win32]: free[1723380 K], reserved[102912 K], committed[270796 K]
* [ D3D ]: textures[3695 K]
* [x-ray]: total[58203 K], lua[0 K]
* [x-ray]: economy: strings[1108 K], smem[0 K]
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 14149 ms
* [prefetch] memory: 54360Kb
* phase time: 14199 ms
* phase cmem: 112545 K
* [win32]: free[1484808 K], reserved[98924 K], committed[513356 K]
* [ D3D ]: textures[124454 K]
* [x-ray]: total[112545 K], lua[0 K]
* [x-ray]: economy: strings[1704 K], smem[16687 K]
SERVER: Starting...
* sv_Connect: all/single/alife/new
* Created server_game single
* Initializing game script process
* phase time: 114 ms
* phase cmem: 112763 K
* [win32]: free[1484808 K], reserved[98920 K], committed[513360 K]
* [ D3D ]: textures[124454 K]
* [x-ray]: total[112763 K], lua[0 K]
* [x-ray]: economy: strings[1704 K], smem[16687 K]
SERVER: Loading alife simulator...
* phase time: 101 ms
* phase cmem: 112763 K
* [win32]: free[1484808 K], reserved[98920 K], committed[513360 K]
* [ D3D ]: textures[124454 K]
* [x-ray]: total[112763 K], lua[0 K]
* [x-ray]: economy: strings[1704 K], smem[16687 K]
Creating new game...
* Creating new game...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 7438 spawn points are successfully loaded
* loading script task_manager.script
* loading script gulag_tasks.script
* loading script sim_statistic.script
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
bad node in heap