QUOTE (Salazar)
Low estimations not always reflect quality of game.
Я сейчас говорю не о качестве игры. Мафия была 4 на Eurogamer, мы привыкли к массовым убийствам английских и американских журналистов на матчи в Европе и даже больше немцев, чехов, славян и русских, наконец, - коммунистического красного демона -. Я говорю о продажах, очень трудно с этими баллов. Этот журнал дает высокие оценки и близки к средним.
QUOTE
the good part:
''the feeling of potential and atmosphere in these early stages of mafia 2 rivals the very best open world world games. The city-especially one small segment of alleyways that is seen when you walk from the roadside to your mother's apartment - is stunningly put together. walking into cafeterias and clothes boutiques, listening to period radio, even just sticking vito's nose against the wall to read games WWII propaganda posters or beautiful textures, you get a sense of craftmanship that makes you think you've got one hell of a game coming up.''
the bad parts (mainly the characters):
''nobody in mafia2, not vito, nor his friends, nor the rest of the extended cosa nostra, is somebody you'd want to spend any amount of time with. good mafia movies (not to mention the mafia game that spawned this one) understand the importance of making their mafiosos entertaining and fundamentally warm people, and then delicately applying the kind of fear and tension that has to exist in an organisation built almost exclusively from career-minded killers. mafia 2's cast don't quite make the grade in any respect. At best they are relatively boring people to be stuck ina car withand the banter routinely reaches such lows as 'says the guy who can barely change a lightbulb'. At worst they are childish, misogynistic idiots. Having quickly repaid his mothers loan, Vito in particular does not seem to have any kind of decent reason for being in the mob besides being work-averse, which doesn't drum up a great deal of sympathy as he 'moiders' his way to riches and respect.''
''which isn't to say the script is completely terrible, it will hold your attention - it just won't give anything back. its exactly the same with the driving and shooting. for all the hundreds of man hours that have gone into making Empire city, mafia's 2 missions feel a little drab. You're not quite driving the cars as much as dragging them through the city...and while the 3rd person based cover based shooting is perfectly satisfying, 95 percent of enemies will spawn run to a certain piece of cover and stay in the same position just popping up and down forever like a target at a funfair. the stealth are missions traditionally the bane of games like this - are actually really fun to play, but there are only a couple of them clocking in at about 8-10 mintues each.
''still throughout it all there is something untouchably seductive about wearing a sharp suit, sat in a bulbous car, travelling down various 1940's american streets with some delta bluesman howling at you fromt he radio. if you can't wait for L.A Noire, Mafia 2 might just make the wait a little bit more bearable.''
''the feeling of potential and atmosphere in these early stages of mafia 2 rivals the very best open world world games. The city-especially one small segment of alleyways that is seen when you walk from the roadside to your mother's apartment - is stunningly put together. walking into cafeterias and clothes boutiques, listening to period radio, even just sticking vito's nose against the wall to read games WWII propaganda posters or beautiful textures, you get a sense of craftmanship that makes you think you've got one hell of a game coming up.''
the bad parts (mainly the characters):
''nobody in mafia2, not vito, nor his friends, nor the rest of the extended cosa nostra, is somebody you'd want to spend any amount of time with. good mafia movies (not to mention the mafia game that spawned this one) understand the importance of making their mafiosos entertaining and fundamentally warm people, and then delicately applying the kind of fear and tension that has to exist in an organisation built almost exclusively from career-minded killers. mafia 2's cast don't quite make the grade in any respect. At best they are relatively boring people to be stuck ina car withand the banter routinely reaches such lows as 'says the guy who can barely change a lightbulb'. At worst they are childish, misogynistic idiots. Having quickly repaid his mothers loan, Vito in particular does not seem to have any kind of decent reason for being in the mob besides being work-averse, which doesn't drum up a great deal of sympathy as he 'moiders' his way to riches and respect.''
''which isn't to say the script is completely terrible, it will hold your attention - it just won't give anything back. its exactly the same with the driving and shooting. for all the hundreds of man hours that have gone into making Empire city, mafia's 2 missions feel a little drab. You're not quite driving the cars as much as dragging them through the city...and while the 3rd person based cover based shooting is perfectly satisfying, 95 percent of enemies will spawn run to a certain piece of cover and stay in the same position just popping up and down forever like a target at a funfair. the stealth are missions traditionally the bane of games like this - are actually really fun to play, but there are only a couple of them clocking in at about 8-10 mintues each.
''still throughout it all there is something untouchably seductive about wearing a sharp suit, sat in a bulbous car, travelling down various 1940's american streets with some delta bluesman howling at you fromt he radio. if you can't wait for L.A Noire, Mafia 2 might just make the wait a little bit more bearable.''