function load_job(sj, gname, type, squad, groups)
local t = {}
if type == "ds_kem4" then
t = { section = "logic@ds_kem4_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem4_camper2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem4_camper3",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_deb1" then
t = { section = "logic@ds_deb1_walker1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_deb1_walker2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_kem3" then
t = { section = "logic@ds_kem3_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem3_camper2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem3_camper3",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem3_camper4",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_kem1" then
t = { section = "logic@ds_kem1_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem1_camper2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem1_camper3",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_kem2" then
t = { section = "logic@ds_kem2_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem2_camper2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_kem2_camper3",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_ptr" then
t = { section = "logic@ds_ptr_patrol1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_ptr_patrol2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_ptr2" then
t = { section = "logic@ds_ptr2_patrol1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_ptr2_patrol2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_ptr3" then
t = { section = "logic@ds_ptr3_patrol1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_ptr3_patrol2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_ptr4" then
t = { section = "logic@ds_ptr4_patrol1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_ptr4_patrol2",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_snp1" then
t = { section = "logic@ds_snp1_sniper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_grverfer1" then
t = { section = "logic@ds_grverfer1_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_grverfer2" then
t = { section = "logic@ds_grverfer1_camper1",
idle = 0,
prior = 1, state = {0},
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_boars_nest" then
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
end
if type == "ds_boars_nest_1" then
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest1",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = ""
}
table.insert(sj, t)
end
if type == "ds_boars_nest2" then
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
t = { section = "logic@ds_boars_nest2",
idle = 0,
prior = 5, state = {0}, squad = squad, group = groups[0],
in_rest = "", out_rest = "ds_boars_tusniyak"
}
table.insert(sj, t)
end
end
function load_states(gname, type)
if type == "ds_kem3" then
return function(gulag)
return 0
end
end
if type == "ds_deb1" then
return function(gulag)
return 0
end
end
if type == "ds_kem4" then
return function(gulag)
return 0
end
end
if type == "ds_kem1" then
return function(gulag)
return 0
end
end
if type == "ds_kem2" then
return function(gulag)
return 0
end
end
if type == "ds_grverfer1" then
return function(gulag)
return 0
end
end
if type == "ds_grverfer2" then
return function(gulag)
return 0
end
end
if type == "ds_ptr" then
return function(gulag)
return 0
end
end
if type == "ds_ptr2" then
return function(gulag)
return 0
end
end
if type == "ds_ptr3" then
return function(gulag)
return 0
end
end
if type == "ds_ptr4" then
return function(gulag)
return 0
end
end
if type == "ds_snp1" then
return function(gulag)
return 0
end
end
if type == "ds_boars_nest" then
return function(gulag)
return 0
end
end
if type == "ds_boars_nest1" then
return function(gulag)
return 0
end
end
if type == "ds_boars_nest2" then
return function(gulag)
return 0
end
end
end
--------------------------------------------------------------------------
-- Dynamic ltx
--------------------------------------------------------------------------
function load_ltx(gname, type)
return nil
end
function checkStalker(npc_community, gulag_type)
if gulag_type == "ds_kem3" then
return npc_community == "military"
end
if gulag_type == "ds_deb1" then
return npc_community == "military"
end
if gulag_type == "ds_kem4" then
return npc_community == "military"
end
if gulag_type == "ds_kem1" then
return npc_community == "military"
end
if gulag_type == "ds_kem2" then
return npc_community == "military"
end
if gulag_type == "ds_grverfer1" then
return npc_community == "military"
end
if gulag_type == "ds_grverfer2" then
return npc_community == "military"
end
if gulag_type == "ds_ptr4" then
return npc_community == "military"
end
if gulag_type == "ds_snp1" then
return npc_community == "military"
end
if gulag_type == "ds_ptr" then
return npc_community == "military"
end
if gulag_type == "ds_ptr2" then
return npc_community == "military"
end
if gulag_type == "ds_ptr3" then
return npc_community == "military"
end
return false
end
function checkMonster(npc_community, gulag_type)
if gulag_type == "ds_boars_nest" then
return npc_community == "boar"
end
if gulag_type == "ds_boars_nest1" then
return npc_community == "boar"
end
if gulag_type == "ds_boars_nest2" then
return npc_community == "boar"
end
return false
end