Окей. Разбанили. Хорошо.
Пока всё заливается, я составил скриптом список файлов-сорцев в первом архиве.
Actor.cpp
ActorCondition.cpp
ActorEffector.cpp
ActorVehicle.cpp
Actor_Network.cpp
Actor_Weapon.cpp
Ai\Stalker\ai_stalker.cpp
Ai\Stalker\ai_stalker_events.cpp
Ai\Trader\ai_trader.cpp
BoneProtections.cpp
BreakableObject.cpp
Car.cpp
CarDamageParticles.cpp
CarDoors.cpp
CarWheels.cpp
CharacterPhysicsSupport.cpp
CustomDetector.cpp
CustomMonster.cpp
CustomRocket.cpp
CustomZone.cpp
DestroyablePhysicsObject.cpp
Entity.cpp
Explosive.cpp
GameMtlLib.cpp
GameMtlLib_Engine.cpp
GameObject.cpp
GamePersistent.cpp
GameSpy\GameSpy_Available.cpp
GameSpy\GameSpy_Browser.cpp
GameSpy\GameSpy_GCD_Client.cpp
GameSpy\GameSpy_GCD_Server.cpp
GameSpy\GameSpy_Patching.cpp
GameSpy\GameSpy_QR2.cpp
GameSpy\GameSpy_QR2_callbacks.cpp
Geometry.cpp
HUDManager.cpp
HangingLamp.cpp
Helicopter.cpp
HudItem.cpp
HudSound.cpp
InfoDocument.cpp
Inventory.cpp
InventoryOwner.cpp
Level_load.cpp
Level_network.cpp
Level_network_Demo.cpp
Level_network_spawn.cpp
Level_network_start_client.cpp
Missile.cpp
PDA.cpp
PHActorCharacter.cpp
PHCaptureInit.cpp
PHCollideValidator.cpp
PHCollisionDamageReceiver.cpp
PHElement.cpp
PHFracture.cpp
PHJoint.cpp
PHMovementControl.cpp
PHMovementDynamicActivate.cpp
PHObject.cpp
PHShell.cpp
PHShellActivate.cpp
PHShellSplitter.cpp
PHSimpleCharacter.cpp
PHSkeleton.cpp
PHStaticGeomShell.cpp
PHWorld.cpp
ParticlesObject.cpp
ParticlesPlayer.cpp
PhraseDialog.cpp
PhysicObject.cpp
Physics.cpp
PhysicsShell.cpp
PostprocessAnimator.cpp
RocketLauncher.cpp
ShootingObject.cpp
Torch.cpp
UI.cpp
UIDialogHolder.cpp
UIGameAHunt.cpp
UIGameDM.cpp
UIGameSP.cpp
UIGameTDM.cpp
UIZoneMap.cpp
Weapon.cpp
WeaponAmmo.cpp
WeaponHUD.cpp
WeaponKnife.cpp
WeaponMagazined.cpp
WeaponMagazinedWGrenade.cpp
WeaponMounted.cpp
WeaponPistol.cpp
WeaponStatMgun.cpp
WeaponStatMgunFire.cpp
ai\Monsters\BaseMonster\base_monster_net.cpp
ai\Monsters\BaseMonster\base_monster_startup.cpp
ai\Monsters\ai_monster_bones.cpp
ai\Monsters\control_animation_base.cpp
ai\Monsters\control_animation_base_accel.cpp
ai\phantom\phantom.cpp
ai_space.cpp
alife_anomalous_zone.cpp
alife_combat_manager.cpp
alife_communication_manager.cpp
alife_dynamic_object.cpp
alife_graph_registry.cpp
alife_group_abstract.cpp
alife_human_brain.cpp
alife_interaction_manager.cpp
alife_monster_abstract.cpp
alife_object_registry.cpp
alife_online_offline_group.cpp
alife_registry_container.cpp
alife_simulator.cpp
alife_simulator_base.cpp
alife_simulator_header.cpp
alife_simulator_script.cpp
alife_spawn_registry.cpp
alife_spawn_registry_header.cpp
alife_storage_manager.cpp
alife_story_registry.cpp
alife_switch_manager.cpp
alife_time_manager.cpp
alife_trader_abstract.cpp
alife_update_manager.cpp
attachment_owner.cpp
character_info.cpp
console_commands.cpp
damage_manager.cpp
ef_pattern.cpp
ef_primary.cpp
game_base.cpp
game_cl_artefacthunt.cpp
game_cl_base.cpp
game_cl_base_weapon_usage_statistic.cpp
game_cl_deathmatch.cpp
game_cl_mp.cpp
game_cl_mp_messages_menu.cpp
game_cl_mp_snd_messages.cpp
game_cl_single.cpp
game_cl_teamdeathmatch.cpp
game_sv_artefacthunt.cpp
game_sv_base.cpp
game_sv_deathmatch.cpp
game_sv_event_queue.cpp
game_sv_mp.cpp
game_sv_mp_script.cpp
game_sv_teamdeathmatch.cpp
hit_immunity.cpp
inventory_item.cpp
level_changer.cpp
level_graph.cpp
level_sounds.cpp
map_location.cpp
material_manager.cpp
object_item_script.cpp
patrol_path.cpp
patrol_path_storage.cpp
physic_item.cpp
saved_game_wrapper.cpp
script_debugger.cpp
script_engine.cpp
script_entity.cpp
script_game_object_use.cpp
script_lanim.cpp
script_lua_helper.cpp
script_storage.cpp
script_thread.cpp
searchlight.cpp
server_entity_wrapper.cpp
space_restrictor.cpp
specific_character.cpp
step_manager.cpp
string_table.cpp
team_base_zone.cpp
trade2.cpp
ui\Restrictions.cpp
ui\ServerList.cpp
ui\TeamInfo.cpp
ui\UIAnimatedStatic.cpp
ui\UIBagWnd.cpp
ui\UIBtnHint.cpp
ui\UIBuyWeaponTab.cpp
ui\UIBuyWnd.cpp
ui\UIBuyWndShared.cpp
ui\UICarPanel.cpp
ui\UICharacterInfo.cpp
ui\UIChatWnd.cpp
ui\UIColorAnimatorWrapper.cpp
ui\UIComboBox.cpp
ui\UIDiaryWnd2.cpp
ui\UIDragDropListEx.cpp
ui\UIEncyclopediaArticleWnd.cpp
ui\UIEncyclopediaWnd.cpp
ui\UIEventsWnd.cpp
ui\UIFrags2.cpp
ui\UIFrameLine.cpp
ui\UIInventoryUtilities.cpp
ui\UIInventoryWnd.cpp
ui\UIInventoryWnd3.cpp
ui\UIItemInfo.cpp
ui\UIKeyBinding.cpp
ui\UILine.cpp
ui\UILines.cpp
ui\UIListBox.cpp
ui\UIListWnd.cpp
ui\UIListWndEx.cpp
ui\UIMMShniaga.cpp
ui\UIMainIngameWnd.cpp
ui\UIMapDesc.cpp
ui\UIMapInfo.cpp
ui\UIMapList.cpp
ui\UIMapWnd.cpp
ui\UIMessageBox.cpp
ui\UIMessagesWindow.cpp
ui\UIMpTradeWnd_init.cpp
ui\UIMpTradeWnd_items.cpp
ui\UIMpTradeWnd_trade.cpp
ui\UIMpTradeWnd_wpn.cpp
ui\UIMultiTextStatic.cpp
ui\UINewsItemWnd.cpp
ui\UINewsWnd.cpp
ui\UIOptionsManager.cpp
ui\UIOutfitSlot.cpp
ui\UIPdaContactsWnd.cpp
ui\UIPdaListItem.cpp
ui\UIPdaMsgListItem.cpp
ui\UIPdaWnd.cpp
ui\UIProgressShape.cpp
ui\UIPropertiesBox.cpp
ui\UIScrollBar.cpp
ui\UISkinSelector.cpp
ui\UISpawnWnd.cpp
ui\UISpeechMenu.cpp
ui\UISpinText.cpp
ui\UIStatsPlayerInfo.cpp
ui\UIStatsPlayerList.cpp
ui\UIStatsWnd.cpp
ui\UISubLine.cpp
ui\UITabControl.cpp
ui\UITalkDialogWnd.cpp
ui\UITalkWnd.cpp
ui\UITextBanner.cpp
ui\UITextureMaster.cpp
ui\UITradeWnd.cpp
ui\UITreeViewItem.cpp
ui\UIVideoPlayerWnd.cpp
ui\UIXmlInit.cpp
ui\map_hint.cpp
xrServer.cpp
xrServer_Connect.cpp
xrServer_Object_Base.cpp
xrServer_Objects.cpp
xrServer_Objects_ALife.cpp
xrServer_Objects_ALife_Items.cpp
xrServer_Objects_ALife_Monsters.cpp
xrServer_perform_sls_default.cpp
xrServer_perform_sls_load.cpp
xrServer_perform_transfer.cpp
xrServer_process_event.cpp
xrServer_process_event_destroy.cpp
xrServer_process_spawn.cpp
xrServer_process_update.cpp
xrServer_sls_clear.cpp
xr_level_controller.cpp
PHFracture.h
PHGeometryOwner.h
ai\monsters\basemonster\../ai_monster_utils.h
alife_space.h
game_graph_inline.h
game_level_cross_table_inline.h
gamemtllib.h
id_generator.h
ini_id_loader.h
ini_table_loader.h
mslotutils.h
object_item_client_server_inline.h
object_item_single_inline.h
phvalidevalues.h
trade_parameters_inline.h
ui\UIListWnd_inline.h
ui\UIXmlInit.h
xml_str_id_loader.h
xrEProps.h
Я не знаю, правда, говорит ли это вам о чём-то, мне - нет
Может былочто то нужно другое выкладывать - но пока лишь это.