$sdk_root$ = false, false, c:\stalker\Clear_build\
$local_root$ = false, false, $sdk_root$
$sdk_root_raw$ = false, false, $sdk_root$, rawdata\
$app_root$ = false, false, $sdk_root$
$server_root$ = false, false, $sdk_root$
$server_data_root$ = false, false, $sdk_root$
$server_backup$ = true, false, $sdk_root$, backup\
;
$game_data$ = false, true, $sdk_root$, gamedata\
$game_ai$ = true, false, $game_data$, ai\
$game_spawn$ = true, false, $game_data$, spawns\
$game_levels$ = true, false, $game_data$, levels\
$game_meshes$ = true, true, $game_data$, meshes\
$game_anims$ = true, true, $game_data$, anims\
$game_dm$ = true, true, $game_data$, meshes\
$game_shaders$ = true, true, $game_data$, shaders\
$game_sounds$ = true, true, $game_data$, sounds\
$game_textures$ = true, true, $game_data$, textures\
$game_saves$ = true, false, $sdk_root$, savedgames\
$game_scripts$ = true, false, $game_data$, scripts\
;
;
$level$ = false, false, $game_levels$
$logs$ = true, false, $sdk_root$, logs\, *.err, Log files
$sounds$ = true, true, $sdk_root_raw$, sounds\, *.wav, Wave files
$textures$ = true, true, $sdk_root_raw$, textures\
$objects$ = true, true, $sdk_root_raw$, objects\, *.object;*.lwo, XRay objects
;$clips$ = true, true, $sdk_root_raw$, objects\, *.clip, Object clips
$maps$ = true, true, $sdk_root$, maps\, *.level, XRay levels
;$groups$ = true, true, $sdk_root$, groups\, *.group, XRay groups
$temp$ = false, false, $sdk_root$, temp\
$import$ = true, true, $sdk_root$, import\, *.object;*.lwo;*.txt;*.xr;*.wav;*.obj;*.ltx, Files
;$detail_objects$ = true, true, $import$, , *.dti, Detail indices
;$omotion$ = true, true, $import$, , *.anm, Object animation files
;$omotions$ = true, true, $import$, , *.anms, Object animation list files
;$smotion$ = true, true, $import$, , *.skl;*.skls, Skeleton motion files
;$sbones$ = true, true, $import$, , *.bones, Skeleton bone data files
;
$screenshots$ = true, false, $sdk_root$, screenshots\