TECH SPECS:Game Format: The Sony PlayStation uses CD-ROM for its game medium.
Main Processor: Sony has gone for the gusto by using the faster 32-bit RISC main processor available on a 32-bit console; an R3000A at 33 MHz. Instruction cache 4KB. Data cache 1KB. Clearing capacity 30 MIPS.
Co-Processors: Just to give it an edge, the Sony PlayStation uses a 62.5MHz, 66 MIPS GTE (Geometry Transfer Engine), Direct Memory Acess (DMA) controller and an MDEC (Video JPEG Decompressor) for better video capabilities.
Sound Processor: This is Sony we're talking about here. Ya know, the music giant. Yes, it's got a custom DSP ADCPM 16-bit co-processor with 24 channels at 44.1 KHz. It's the best console chip.
Maximum Colors: 16.7 Millions of colors give the Sony PlayStation photo quality.
Maximum Resolution: Like the rest of the 32-bit consoles, it uses 256x224 up to 640х480 pixel resolution, which fits on a 14-inch monitor.
Maximum Sprite Size/Second: There is no maximum size to sprites on the Sony PlayStation, and it can display 360,000 at one time.
Polygons/Second: PiayStation kicks polygon butt, showing 360,000 flat-shaded polygons per second and 180,000 texture-mapped, Gourand shaded polygons per second.
Memory: Main RAM - 16 Mbit. VRAM - 8 Mbit. Sound RAM - 4 Mbit. CD-ROM buffer: 256K. Operating System ROM - 4 Mbit. RAM Cards for Data Saving (128K; 15 slots card).