На карте Армейские склады игра постоянно вылетает
Код
* Detected CPU: AuthenticAMD , F15/M3/S2, 2300.00 mhz, 5-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
FS: 28874 files cached, 4796Kb memory used.
Init FileSystem 0.691317 sec
'xrCore' build 2947, Feb 27 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2017256 K], reserved[13320 K], committed[66512 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6489 K], process heap[229 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[985 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[]
[d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:C0]: NVIDIA GeForce 6800 GS
* GPU driver: 6.14.10.9371
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 616 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
"d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 116038 K
* [win32]: free[1843120 K], reserved[37312 K], committed[216656 K]
* [ D3D ]: textures[7419 K]
* [x-ray]: crt heap[116038 K], process heap[10012 K], game lua[2145 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[714 K], smem[0 K]
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 27776 ms
* [prefetch] memory: 67315Kb
* phase time: 27876 ms
* phase cmem: 172814 K
* [win32]: free[1465416 K], reserved[171596 K], committed[460076 K]
* [ D3D ]: textures[130702 K]
* [x-ray]: crt heap[172814 K], process heap[196610 K], game lua[2145 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1370 K], smem[28221 K]
Сервер: Старт...
* phase time: 218 ms
* phase cmem: 159357 K
* [win32]: free[1481856 K], reserved[171540 K], committed[443692 K]
* [ D3D ]: textures[127694 K]
* [x-ray]: crt heap[159357 K], process heap[193269 K], game lua[2308 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1390 K], smem[28221 K]
Сервер: Загрузка симуляции жизни...
* phase time: 72 ms
* phase cmem: 159357 K
* [win32]: free[1480500 K], reserved[171540 K], committed[445048 K]
* [ D3D ]: textures[127694 K]
* [x-ray]: crt heap[159357 K], process heap[193269 K], game lua[2308 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1390 K], smem[28221 K]
Загрузка игры "Сергей_quicksave.sav"...
* Loading spawn registry...
* 8591 spawn points are successfully loaded
* Loading objects...
* 18175 objects are successfully loaded
* Game Сергей_quicksave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Сергей_quicksave.sav' (3.702s)
* phase time: 3701 ms
* phase cmem: 191845 K
* [win32]: free[1443008 K], reserved[151360 K], committed[502720 K]
* [ D3D ]: textures[127694 K]
* [x-ray]: crt heap[191845 K], process heap[193269 K], game lua[19280 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3954 K], smem[28221 K]
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 297 ms
* phase cmem: 191845 K
* [win32]: free[1442880 K], reserved[151336 K], committed[502872 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[191845 K], process heap[193334 K], game lua[19372 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3954 K], smem[28221 K]
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 123 ms
* phase cmem: 201390 K
* [win32]: free[1442880 K], reserved[141780 K], committed[512428 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[201390 K], process heap[193334 K], game lua[19400 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3954 K], smem[28221 K]
Открытие потока...
* phase time: 113 ms
* phase cmem: 201390 K
* [win32]: free[1440448 K], reserved[141780 K], committed[514860 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[201390 K], process heap[193334 K], game lua[19400 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3954 K], smem[28221 K]
Загрузка формы объектов...
* phase time: 7768 ms
* phase cmem: 286965 K
* [win32]: free[1354896 K], reserved[141760 K], committed[600432 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[286965 K], process heap[193335 K], game lua[19400 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3954 K], smem[28221 K]
Загрузка шейдеров...
* phase time: 729 ms
* phase cmem: 288157 K
* [win32]: free[1354060 K], reserved[142564 K], committed[600464 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[288157 K], process heap[193457 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3983 K], smem[28221 K]
Загрузка геометрии...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 9630 verts, 300 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11187 verts, 349 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 58148 verts, 1817 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 274437 indices, 536 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 29335 verts, 343 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 550890 indices, 1075 Kb
* phase time: 3619 ms
* phase cmem: 288750 K
* [win32]: free[1256768 K], reserved[140988 K], committed[699332 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[288750 K], process heap[291583 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3984 K], smem[28221 K]
Загрузка базы пространств...
* phase time: 751 ms
* phase cmem: 291240 K
* [win32]: free[1256768 K], reserved[138476 K], committed[701844 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[291240 K], process heap[291587 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3984 K], smem[28221 K]
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 289 ms
* phase cmem: 291282 K
* [win32]: free[1254308 K], reserved[138272 K], committed[704508 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[291282 K], process heap[292542 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3984 K], smem[28221 K]
Загрузка секторов и порталов...
* Loading HOM: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l07_military\level.hom
* phase time: 147 ms
* phase cmem: 291482 K
* [win32]: free[1254308 K], reserved[138036 K], committed[704744 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[291482 K], process heap[292543 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3984 K], smem[28221 K]
Загрузка ИИ объектов...
- Loading music tracks from 'l07_military_musics'...
* phase time: 239 ms
* phase cmem: 291519 K
* [win32]: free[1256740 K], reserved[138016 K], committed[702332 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[291519 K], process heap[292543 K], game lua[19400 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3983 K], smem[28221 K]
Клиент: Создание...
* phase time: 866 ms
* phase cmem: 292349 K
* [win32]: free[1256740 K], reserved[137156 K], committed[703192 K]
* [ D3D ]: textures[127758 K]
* [x-ray]: crt heap[292349 K], process heap[292543 K], game lua[19404 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3986 K], smem[28221 K]
Загрузка текстур...
* t-report - base: 1490, 393305 K
* t-report - lmap: 8, 8193 K
* phase time: 15183 ms
* phase cmem: 292350 K
* [win32]: free[1063848 K], reserved[50076 K], committed[983164 K]
* [ D3D ]: textures[401498 K]
* [x-ray]: crt heap[292350 K], process heap[570316 K], game lua[19404 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3986 K], smem[28221 K]
Клиент: Синхронизация...
* phase time: 520 ms
* phase cmem: 292340 K
* [win32]: free[1063848 K], reserved[50032 K], committed[983208 K]
* [ D3D ]: textures[401498 K]
* [x-ray]: crt heap[292340 K], process heap[570316 K], game lua[19404 K], engine lua[169 K], render[0 K]
* [x-ray]: economy: strings[3985 K], smem[28221 K]
* MEMORY USAGE: 307344 K
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : D:\xray-svn\xr_3da\xrGame\script_engine.cpp
[error]Line : 70
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - shadow of chernobyl\gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)
stack trace: