S.T.A.L.K.E.R. build 1100 (05. Jun 2002.) |
Здравствуйте, гость ( Авторизация | Регистрация )
S.T.A.L.K.E.R. build 1100 (05. Jun 2002.) |
28.03.2016, 21:04
Сообщение
#21
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Кандидат Игровых Наук Репутация: 714 Группа: Участник Сообщений: 3242 Награды: 6 Регистрация: 18.08.2009 |
О, тот самый, который я 3 года ждал Уряяя!!1 Та да, такие то сливы за два дня -------------------- |
 
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28.03.2016, 21:14
Сообщение
#22
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Мастер Игры Репутация: 232 Группа: Друзья GM Сообщений: 1299 Награды: 4 Регистрация: 05.03.2012 |
А shader test map (2001), blockpost of cordon (early 2002), cordon's factory test (late 2001), lm2 level (early 2002) таки нет в сборках.
Зы, ещё для полного счастья бы заценить МГ за 01-02е года. -------------------- |
 
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28.03.2016, 21:26
Сообщение
#23
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Почти Игрок Репутация: 14 Группа: Участник Сообщений: 25 Награды: 2 Регистрация: 03.02.2013 |
Сообщение отредактировал Лунафаг - 28.03.2016, 21:31 |
 
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28.03.2016, 21:51
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#24
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Игровой Бог Репутация: 648 Группа: Участник Сообщений: 5354 Награды: 9 Регистрация: 24.09.2010 |
Все-таки, нельзя не согласиться с Сергием - графика 2001-2002 года выдавала графон даже по меркам 2016. Сообщение отредактировал RayTwitty - 28.03.2016, 21:57 -------------------- |
 
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28.03.2016, 22:12
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#25
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Награды: 16 Регистрация: 30.08.2006 |
графика 2001-2002 года выдавала графон даже по меркам 2016. Да ну, не заливай (: -------------------- |
 
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28.03.2016, 22:33
Сообщение
#26
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TECHNOSLAV 80 уровня Репутация: 379 Группа: Участник Сообщений: 5758 Награды: 6 Регистрация: 26.01.2014 |
Все-таки, нельзя не согласиться с Сергием - графика 2001-2002 года выдавала графон даже по меркам 2016. Не графон, а "art-direction". Запечёные light maps, статичные skybox'ы, статичные detail'ы - все эти "устарелые технологии" помогают для каждого места правильно настроить атмосферу. Чем-то напоминает В современных "ААА" играх с открытым миром всё под одну кальку: мало ручной работы, один небосвод или цикл погоды на весь мир (за редким исключением). В ручную настроеная погода и куча мелочей для отдельных уровней дают им настояющую оригинальность и атмосферность. В Witcher 3 вроде красивое небо, других игр за последние годы с такой работой над погодой не припомню. Гы, во многих совремемнных играх небо не такое красивоо и разнообразие, как в оригинальном ТЧ. Динамические 3D облака с их неестественными алгоритмами не заменят ручной работы художника, и точка. Как в Ведьмаке обстоят дела с небом? -------------------- Ryzen 3700X
Arctic Freezer 33 eSports Duo 16GB DDR4 3600MHz Strix GTX 1080 TI |
 
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28.03.2016, 23:36
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#27
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Продвинутый геймер Репутация: 90 Группа: Участник Сообщений: 395 Награды: 3 Регистрация: 07.04.2014 |
как запустить?
-------------------- no more running
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28.03.2016, 23:45
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#28
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Игровой Бог Репутация: 648 Группа: Участник Сообщений: 5354 Награды: 9 Регистрация: 24.09.2010 |
Да ну, не заливай (: Ну мысленно замени модельки на хайполи, увеличь разрешение текстур и получишь то, что я имел ввиду)) З.Ы. можно взять Mirrors Edge и заменить там погоду на билдовские варианты Сообщение отредактировал RayTwitty - 28.03.2016, 23:46 -------------------- |
 
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28.03.2016, 23:52
Сообщение
#29
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Доктор Игровых Наук Репутация: 544 Группа: Участник Сообщений: 3657 Награды: 9 Регистрация: 12.07.2007 |
Ну мысленно замени модельки на хайполи, увеличь разрешение текстур и получишь то, что я имел ввиду)) Не путай статичный свет, обычные фото которые опять же со своими тенями и засветами в роли текстуры и поверх всего этого лайтмап тени. На хл2 как то тоже были умельцы которые в 3д максе полносью соделили уровень небольшой, отрендрили каждую текстуру и упихали все это в хл2. Очень много игр было с таким подходом и красиво они смотрелись на dx7-8 но кромешно надоедали если это были не коротенькие карты а попытки сделать многоразово проходимые карты или открытый мир. |
 
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29.03.2016, 00:05
Сообщение
#30
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Продвинутый геймер Репутация: 58 Группа: Участник Сообщений: 222 Награды: 3 Регистрация: 04.11.2010 |
Во дела, ещё живет билдомания
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29.03.2016, 01:16
Сообщение
#31
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Игроман Репутация: 202 Группа: Участник Сообщений: 918 Награды: 6 Регистрация: 17.10.2009 |
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29.03.2016, 01:21
Сообщение
#32
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Игровой Бог Репутация: 648 Группа: Участник Сообщений: 5354 Награды: 9 Регистрация: 24.09.2010 |
Не путай статичный свет, обычные фото которые опять же со своими тенями и засветами в роли текстуры и поверх всего этого лайтмап тени А кто сказал что путаю? Или ты думаешь что я не в курсе, что такое динамическое освещение и статическое?)) В сталкере к слову, на всех рендерах юзаются одни и те же фототекстуры, кое-где есть нарисованные тени, но как правило большинство текстур подобным не грешат. -------------------- |
 
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29.03.2016, 15:56
Сообщение
#33
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Высший Игровой Бог Репутация: 1747 Группа: Супермодератор Сообщений: 12594 Награды: 15 Регистрация: 05.11.2009 |
Оффтоп удален.
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31.03.2016, 00:05
Сообщение
#34
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Игроман Репутация: 202 Группа: Участник Сообщений: 918 Награды: 6 Регистрация: 17.10.2009 |
18 сообщений перемещено во флудилку билдов. Продолжайте там. Спасибо
Сообщение отредактировал Rezzoxe - 31.03.2016, 00:11 -------------------- |
 
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03.04.2016, 23:14
Сообщение
#35
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Игровое Воплощение Репутация: 384 Группа: Участник Сообщений: 4718 Награды: 9 Регистрация: 21.05.2008 |
Не могу запустить ...
ЛОГ Цитата "XRay Engine" build 1100 Compilation date: Jun 5 2002 Initializing geometry pipeline and mathematic routines... * Detected CPU: GenuineIntel Unknown, F6/M10/S7, 3092 mhz, 29 clk overhead * CPU Features: RDTSC, MMX, SSE, SSE2 Loading PSGP: xrCPU_Pipe.dll Initializing File System... FS: 3958 files cached Compiling scripts... Initializing Engine... * FS: Download 9 particle system(s). Loading game: xrGame.dll Executing config-script "startup.ltx"... ! Can't bind action: camera1 ! Syntax error. See 'list_actions'. ! Can't bind action: camera2 ! Syntax error. See 'list_actions'. ! Can't bind action: action ! Syntax error. See 'list_actions'. Executing config-script "user.ltx"... * FS: Download system.ltx Starting INPUT device... Starting SOUND device... DirectSound info... * DirectSound: available. * Max HW mix buf all: 1, stat: 1, strm: 1 * Free HW mix buf all: 0, stat: 0, strm: 0 * Max 3D HW buf all: 0, stat: 0, strm: 0 * Free 3D HW buf all: 0, stat: 0, strm: 0 * Total HW Mem kbytes: 0 * Free HW Mem kbytes: 0 * Max HW block size kbytes: 0 * Max HW transfer rate kb/s: 0 * CPU overhead SW buffers: 0 ! Level not compiled: gt\ ! Level not compiled: koanyvrot\ ! Level not compiled: lev_grass\ ! Level not compiled: test_aaa1\ Starting RENDER device... * Video board: NVIDIA GeForce GTX 550 Ti * Geometry Processor: PURE HARDWARE * Compiling shader "$ed_selection", created on "ALEXMX", Fri May 25 11:10:30 2001 * Compiling shader "$ed_selection_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "$ed_wire", created on "ALEXMX", Fri May 25 11:10:23 2001 * Compiling shader "$ed_wire_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "$light", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "$light_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "_collide", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_collide_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "_energy", created on "OLES", Wed Aug 22 18:03:44 2001 * Compiling shader "_energy_2", created on "OLES", Wed Aug 22 19:06:56 2001 * Compiling shader "_energy_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_base", created on "OLES", Mon Aug 27 11:36:52 2001 * Compiling shader "_energy_base_def", created on "OLES", Mon Aug 27 13:06:46 2001 * Compiling shader "_energy_base_def_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_base_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_energy_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_unused_ground_pps", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "_unused_ground_pps_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "blend", created on "XRAY-WORK", Sat Oct 27 18:30:12 2012 * Compiling shader "blend1", created on "XRAY-WORK", Sat Oct 27 18:28:31 2012 * Compiling shader "blend2", created on "XRAY-WORK", Sat Oct 27 18:28:46 2012 * Compiling shader "bullet_tracer", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "bullet_tracer_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_amb", created on "SERGE", Fri Aug 10 14:37:34 2001 * Compiling shader "def_amb_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_aref", created on "ALEXMX", Thu Jun 07 18:44:34 2001 * Compiling shader "def_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_aref_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_blink", created on "OLES", Wed May 30 10:36:38 2001 * Compiling shader "def_blink_2", created on "OLES", Thu Aug 23 15:51:24 2001 * Compiling shader "def_blink_2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_blink_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_burning_vein", created on "SERGE", Wed Dec 12 13:37:10 2001 * Compiling shader "def_burning_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_burning_vein_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_env", created on "OLES", Thu Aug 23 15:51:24 2001 * Compiling shader "def_env_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_env_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_leaf", created on "OLES", Mon Jul 16 14:40:46 2001 * Compiling shader "def_leaf2", created on "SERGE", Thu Dec 06 19:33:00 2001 * Compiling shader "def_leaf2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_leaf2_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_leaf_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_leaf_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_refl", created on "OLES", Thu Aug 23 15:52:33 2001 * Compiling shader "def_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_refl_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_specular_vein", created on "SERGE", Tue Dec 11 13:16:58 2001 * Compiling shader "def_specular_vein_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_specular_vein_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_trans", created on "OLES", Thu Jun 14 18:17:32 2001 * Compiling shader "def_trans_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_trans_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:46 2012 * Compiling shader "def_transp", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "def_transp_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_transp_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "def_vertex", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "def_vertex_detail", created on "OLES", Thu Jul 19 18:13:14 2001 * Compiling shader "def_vertex_detail_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001 * Compiling shader "def_vertex_detail_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_detail_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "def_vertex_for_fog", created on "SERGE", Tue Dec 11 19:01:42 2001 * Compiling shader "def_vertex_for_fog_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_for_fog_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "def_vertex_ghost", created on "SERGE", Thu Dec 06 19:35:10 2001 * Compiling shader "def_vertex_ghost_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001 * Compiling shader "def_vertex_ghost_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_ghost_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "def_vertex_merge_0", created on "SERGE", Tue Dec 11 13:16:58 2001 * Compiling shader "def_vertex_merge_1", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "def_vertex_merge_2", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "default", created on "ALEXMX", Thu May 17 13:02:00 2001 * Compiling shader "default_detail", created on "OLES", Thu Aug 23 15:53:19 2001 * Compiling shader "default_detail_2nd", created on "OLES", Tue Aug 28 17:44:08 2001 * Compiling shader "default_detail_2nd_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default_detail_2nd_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "default_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default_detail_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "default_lm-01", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "default_lm-01_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "default_lm-03", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "default_lm-03_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "default_lm01", created on "SERGE", Sun Dec 23 16:42:58 2001 * Compiling shader "default_lm03", created on "KARMA", Fri Apr 19 18:39:09 2002 * Compiling shader "default_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "default_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "fire_trail", created on "ALEXMX", Sun Jul 08 16:43:02 2001 * Compiling shader "fire_trail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "flares", created on "OLES", Wed May 30 12:06:21 2001 * Compiling shader "flares_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "font", created on "ALEXMX", Thu May 17 17:26:32 2001 * Compiling shader "font_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fluids2", created on "SERGE", Fri Dec 28 13:29:32 2001 * Compiling shader "fx_fluids2_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fluids2_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "fx_fog1", created on "SERGE", Wed Dec 12 15:23:58 2001 * Compiling shader "fx_fog1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "fx_fog1_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "fx_fog2", created on "SERGE", Sun Dec 23 15:53:54 2001 * Compiling shader "fx_lava1", created on "SERGE", Wed Dec 12 15:21:31 2001 * Compiling shader "fx_lava1_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "glass", created on "OLES", Thu Aug 23 18:40:25 2001 * Compiling shader "glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "glass_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "glow", created on "ALEXMX", Thu May 17 17:04:13 2001 * Compiling shader "glow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "grass", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "grass_cordon", created on "XRAY-PROJECT", Thu Oct 25 02:01:09 2012 * Compiling shader "grass_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "ground_pps", created on "OLES", Sat Aug 25 15:54:59 2001 * Compiling shader "heli_glass", created on "SERGE", Tue Jun 26 15:26:38 2001 * Compiling shader "heli_glass_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "heli_rotor", created on "SERGE", Tue Jun 26 15:26:24 2001 * Compiling shader "heli_rotor_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "hud_hitmarker", created on "ALEXMX", Mon Sep 17 17:16:35 2001 * Compiling shader "hud_hitmarker_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "l2_stancia_asf", created on "XRAY-PROJECT", Thu Oct 25 14:51:10 2012 * Compiling shader "l2_stancia_gr", created on "XRAY-PROJECT", Thu Oct 25 14:51:42 2012 * Compiling shader "landscape_detail", created on "OLES", Thu Aug 23 17:29:21 2001 * Compiling shader "landscape_detail_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "landscape_detail_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "landscape_l12_asf", created on "XRAY-PROJECT", Thu Oct 25 21:01:00 2012 * Compiling shader "landscape_l12_asfalt", created on "XRAY-PROJECT", Thu Oct 25 21:01:39 2012 * Compiling shader "landscape_l12_asphalt", created on "XRAY-PROJECT", Sun Oct 28 01:15:34 2012 * Compiling shader "landscape_l12_gras", created on "XRAY-PROJECT", Fri Oct 26 14:13:46 2012 * Compiling shader "landscape_l1_escape", created on "XRAY-PROJECT", Thu Oct 25 21:05:58 2012 * Compiling shader "landscape_l1_escape_sand", created on "XRAY-PROJECT", Thu Oct 25 14:53:58 2012 * Compiling shader "landscape_l2_gra", created on "XRAY-WORK", Sat Oct 27 04:33:43 2012 * Compiling shader "landscape_l2_grass", created on "XRAY-PROJECT", Sat Oct 27 11:47:29 2012 * Compiling shader "landscape_lev5aztec", created on "SERGE", Fri Dec 14 12:51:51 2001 * Compiling shader "landscape_lev5aztec_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "landscape_lev5aztec_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "model", created on "ALEXMX", Tue May 22 17:08:40 2001 * Compiling shader "model_aref", created on "OLES", Tue Aug 28 17:44:08 2001 * Compiling shader "model_aref_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "model_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "model_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "null", created on "ALEXMX", Thu May 17 18:29:28 2001 * Compiling shader "null_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "ocean", created on "ALEXMX", Wed Sep 19 11:55:10 2001 * Compiling shader "ocean_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "particle_add", created on "OLES", Mon Oct 22 16:44:53 2001 * Compiling shader "particle_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "particle_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "particle_blend", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "particle_blend_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "particles\blent", created on "XRAY-WORK", Sat Oct 27 18:36:30 2012 * Compiling shader "pure_refl", created on "OLES", Mon Aug 27 12:03:49 2001 * Compiling shader "pure_refl_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "rockwalls7_detail", created on "KARMA", Sat Apr 20 15:28:44 2002 * Compiling shader "rockwalls7_detail_merge_0", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_env_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_env_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_env_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_env_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_env_mul2x", created on "OLES", Thu Aug 23 17:38:06 2001 * Compiling shader "s_env_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_env_mul2x_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_env_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_env_mul_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_refl_add", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_refl_add_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_add_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_refl_mul", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "s_refl_mul2x", created on "OLES", Thu Jul 12 14:13:33 2001 * Compiling shader "s_refl_mul2x_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_mul2x_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "s_refl_mul_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "s_refl_mul_merge_1", created on "XRAY-WORK", Sun Oct 28 04:46:47 2012 * Compiling shader "shader_0000", created on "MALKO", Tue Jan 08 12:54:27 2002 * Compiling shader "shader_0001", created on "XRAY-PROJECT", Thu Oct 25 14:52:13 2012 * Compiling shader "shader_0002", created on "XRAY-PROJECT", Fri Oct 26 14:47:00 2012 * Compiling shader "shader_0003", created on "XRAY-WORK", Sat Oct 27 18:25:30 2012 * Compiling shader "shader_0004", created on "XRAY-WORK", Sat Oct 27 18:33:25 2012 * Compiling shader "shader_0005", created on "XRAY-WORK", Sat Oct 27 18:35:53 2012 * Compiling shader "shadow", created on "ALEXMX", Sun Jul 08 16:43:52 2001 * Compiling shader "shadow_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "sky", created on "OLES", Fri Jun 22 11:14:48 2001 * Compiling shader "sky_lev5", created on "SERGE", Thu Nov 29 18:22:37 2001 * Compiling shader "sky_lev5_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "sky_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "skybox", created on "XRAY-WORK", Sun Oct 28 04:47:23 2012 * Compiling shader "skydome", created on "XRAY-PROJECT", Fri Oct 26 14:46:01 2012 * Compiling shader "test", created on "SERGE", Tue Dec 11 13:16:58 2001 * Compiling shader "tile_10x", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "tiny", created on "ALEXMX", Sun Jul 08 13:57:43 2001 * Compiling shader "tiny_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "vent", created on "SERGE", Fri Aug 10 14:44:32 2001 * Compiling shader "vent_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "wallmark", created on "ALEXMX", Fri May 18 16:40:16 2001 * Compiling shader "wallmark_merge_0", created on "KARMA", Sat Apr 20 15:28:43 2002 * Compiling shader "water", created on "OLES", Tue Aug 28 17:31:29 2001 * Compiling shader "water_old", created on "OLES", Tue Aug 28 17:31:19 2001 * Compiling shader "water_x", created on "OLES", Tue Aug 28 12:25:27 2001 Starting engine... req: 4096 * DVB created: 512K, 18725 verts. SERVER: Starting... CLIENT: Connecting to 'localhost'... - SERVER: Player 'karma' connected * New reparse point received * FS: Download data\levels\stancia\level.ltx Opening virtual stream: data\levels\stancia\level. * FS: Download data\levels\stancia\$sky.ogf * FS: Download data\levels\stancia\$sky#0.ogf * FS: Download data\levels\stancia\$sky#1.ogf * FS: Download data\levels\stancia\$sky#2.ogf * FS: Download data\levels\stancia\$sky#3.ogf * FS: Download data\levels\stancia\$sky#4.ogf Description string: stancia Loading CFORM... * Alloc: 795136, Init: 795135, TPL: 2 * Level CFORM memory usage: 74446K Loading vertex buffers... * [Loading VB] 85910 verts, 3355 Kb * [Loading VB] 89985 verts, 3163 Kb * [Loading VB] 89986 verts, 3163 Kb * [Loading VB] 12596 verts, 393 Kb * [Loading VB] 89984 verts, 3163 Kb * [Loading VB] 89994 verts, 3163 Kb * [Loading VB] 89998 verts, 3163 Kb * [Loading VB] 89998 verts, 3163 Kb * [Loading VB] 89988 verts, 3163 Kb * [Loading VB] 89982 verts, 3163 Kb * [Loading VB] 89963 verts, 3162 Kb * [Loading VB] 89958 verts, 3162 Kb * [Loading VB] 89394 verts, 3142 Kb * [Loading VB] 5205 verts, 182 Kb Loading subdivisions... Loading lights... * Total number of light sources on level: 1 Loading sectors & portals... * Alloc: 2, Init: 1, TPL: 2 Loading details... Loading AI space... Loading entities... Loading sound and music... Syncronizing... CLIENT: Spawning... - SERVER: Spawning 'actor'(0,0,0) as #0, on 'karma' Loading actor: actor * FS: Download data\meshes\stalker.ogf * FS: Download data\meshes\stalker#0.ogf * FS: Download data\meshes\stalker#1.ogf * FS: Download data\meshes\stalker#2.ogf * FS: Download data\meshes\stalker.ltx * FS: Download data\sounds\weapons\m134_fire_start.wav * FS: Download data\sounds\weapons\m134_fire_loop.wav * FS: Download data\sounds\weapons\m134_fire_end.wav * FS: Download data\sounds\weapons\m134_servo.wav * FS: Download data\sounds\weapons\ric1.wav * FS: Download data\sounds\weapons\ric2.wav * FS: Download data\sounds\weapons\ric3.wav * FS: Download data\sounds\weapons\ric4.wav * FS: Download data\sounds\weapons\ric5.wav * FS: Download data\meshes\wpn_m134.ogf * FS: Download data\meshes\wpn_m134#0.ogf * FS: Download data\meshes\wpn_m134.ltx * FS: Download data\meshes\wpn_m134_hud.ogf * FS: Download data\meshes\wpn_m134_hud#0.ogf * FS: Download data\meshes\wpn_m134_hud#1.ogf * FS: Download data\meshes\wpn_m134_hud.ltx * FS: Download data\sounds\weapons\groza_fire.wav * FS: Download data\meshes\wpn_fn2000.ogf * FS: Download data\meshes\wpn_fn2000_hud.ogf * FS: Download data\meshes\wpn_fn2000_hud#0.ogf * FS: Download data\meshes\wpn_fn2000_hud#1.ogf * FS: Download data\meshes\wpn_fn2000_hud.ltx * FS: Download data\sounds\actor\stepl.wav * FS: Download data\sounds\actor\stepr.wav * FS: Download data\sounds\actor\landing.wav * FS: Download data\sounds\amb_lev5_aztec.wav * FS: Download data\sounds\actor\weaponchange.wav * FS: Download data\sounds\actor\respawn.wav * FS: Download data\sounds\actor\bhit_flesh-1.wav * FS: Download data\sounds\actor\bhit_flesh-2.wav * FS: Download data\sounds\actor\bhit_flesh-3.wav * FS: Download data\sounds\actor\bhit_helmet-1.wav * FS: Download data\sounds\actor\bullet_hit1.wav * FS: Download data\sounds\actor\bullet_hit2.wav * FS: Download data\sounds\actor\ric_conc-1.wav * FS: Download data\sounds\actor\ric_conc-2.wav * FS: Download data\sounds\actor\die0.wav * FS: Download data\sounds\actor\die1.wav * FS: Download data\sounds\actor\die2.wav * FS: Download data\sounds\actor\die3.wav ***** Stack dump: ***** <Unknown Function> <Unknown Function> <Unknown Function> <Unknown Function> <Unknown Function> <Unknown Function> Собственно лог Сообщение отредактировал --Kalan-- - 03.04.2016, 23:33
Причина редактирования: под КАТ нельзя было убрать?
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03.04.2016, 23:34
Сообщение
#36
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Награды: 16 Регистрация: 30.08.2006 |
nuan, значит не судьба. Во всяком случае мне никто не ответил
http://www.gameru.net/forum/index.php?s=&a...t&p=1579325 -------------------- |
 
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03.04.2016, 23:46
Сообщение
#37
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Игровое Воплощение Репутация: 384 Группа: Участник Сообщений: 4718 Награды: 9 Регистрация: 21.05.2008 |
Может дело в win7 64?)))
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04.04.2016, 00:04
Сообщение
#38
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Почти Игроман Репутация: 601 Группа: Участник Сообщений: 600 Награды: 8 Регистрация: 16.07.2007 |
only works on win xp. On win7 64, it crashes a lot. you can try to use the xrgame.dll from the 2nd page, and set the xr3da.exe to windows me - 2000 in compatiblity mode.
-------------------- Lost Alpha project
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04.04.2016, 09:30
Сообщение
#39
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Игровое Воплощение Репутация: 384 Группа: Участник Сообщений: 4718 Награды: 9 Регистрация: 21.05.2008 |
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09.06.2016, 19:54
Сообщение
#40
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Репутация: 0 Группа: Участник Сообщений: 2 Регистрация: 09.06.2016 |
Обе ссылки в шапке битые. Может кто-нибудь перезалить?
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Текстовая версия | Сейчас: 26.04.2024, 01:43 |