Hitman |
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Hitman |
18.06.2015, 07:35
Сообщение
#41
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
Видео Системные требования Минимальные: • процессор: Intel Core i5-2500K с тактовой частотой 3,3 ГГц или AMD Phenom II X4 940; • 8 Гбайт оперативной памяти; • видеокарта: NVIDIA GeForce GTX 660 или AMD Radeon HD 7870; • 64-разрядная операционная система Windows 7. Рекомендованные: • процессор: Intel Core i7-3770 с тактовой частотой 3,4 ГГц или AMD FX-8350 с тактовой частотой 4 ГГц; • 8 Гбайт оперативной памяти; • видеокарта: NVIDIA GeForce GTX 770 или AMD Radeon R9 290; • 64-разрядная операционная система Windows 7 или Windows 8/8.1 или Windows 10. -------------------- |
 
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04.04.2016, 14:59
Сообщение
#42
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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04.04.2016, 17:15
Сообщение
#43
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Геймер Репутация: 6 Группа: Участник Сообщений: 102 Награды: 1 Регистрация: 10.08.2015 |
круто!
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05.04.2016, 23:53
Сообщение
#44
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
PC Patch 1.03 Changelog General game improvements • The Vampire Magician Challenge Pack • 10 new challenges that were inspired by how our community have been playing the game. • Continued improvements to load times • The improvements will be most notable when loading The Showstopper mission in Paris and we’re already working on improving all loading times even more. • Improved responsiveness for in-game menus and image loading • We’ve implemented an image caching system that will improve responsiveness and loading times for all images in the game menu. • Fixed issues with scoring • Primarily, this fixes an issue that resulted in many players earning a ”0 second” time bonus and an incorrect score of 210,000. A leaderboard reset will be implemented at a later date. • Continued improvements to connectivity • Server stability improvements. PC-specific improvements General gameplay • Prompts for dumping a body now appear, regardless of the positioning of the game camera, both in Showstopper and Final Test missions. • 47 no longer drops a body immediately after starting to drag it. • Unnoticed kills or subdue will no longer trigger a brief ”compromised” state. This previously caused players to fail the ‘never spotted’ reward. • The ‘visibly armed’ warning is now always shown when 47 is carrying a large weapon on his back. • The light rig (Showstopper) and life raft (Freeform Training) can now be reliably dropped using explosives. • Opportunities in Showstopper and Final Test have been made more consistent. • Fixed an issue where the first few seconds of the game would appear to run at double speed. Showstopper • Novikov will no longer get stuck in an infinite loop during the Rare Scoop opportunity. This would happen if the player gets Max Decker to call Novikov whilst he is on his way to the interview. • Novikov will no longer talk to Dalia on the phone when she has already been eliminated. • Fixed a rare issue that made the ”In Seine” challenge impossible to complete. This would happen when the Private Meeting opportunity overlapped with Novikov on stage at the Fashion Show. • Fixed an issue where the Showstopper mission could not be completed if the player calls Dalia during the Fireworks show whilst disguised as Helmut Kruger. Crash Fixes • Fixed various crash issues that could occur when doing the following: loading a new stage in Escalation Contracts, loading the game or after exploding a gas cylinder. • Fixed a crash that occurred when shooting at the target in Freeform training during the ”Searching” state. • Fixed many other crash issues that were occurring during gameplay. Options • Added an option to the game launcher that allows players to override the ‘default memory safeguards’ and allow them to use any available resolution and graphic quality settings. • Increased resolution cap for players with 3gb graphics cards from 1920Ч1200 to 2560Ч1600. DX12 • DX12 shader and pipeline cache now included in all Steam builds. • Fixed a graphical issue with transparent windows on DX12. • Improved vertex colours on DX12. Misc. • Briefings for Featured Contracts can now be viewed at the planning stage. • The ‘Contract Assassin’ achievement can now be completed. • The mouse cursor is now always visible on the ‘Load Game’ menu. • Fixed an issue where the game would get stuck at 12% loading between the Prologue missions. • Fixed a rare issue where players were asked to (re)download the Showstopper mission. Hardware • Fixed a rare issue where the game was switching between controller and keyboard controls, due to detecting specific hardware as a ‘game controller’. -------------------- |
 
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06.04.2016, 00:45
Сообщение
#45
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Почти Игроман Репутация: 77 Группа: Участник Сообщений: 617 Награды: 3 Регистрация: 19.08.2008 |
Цитата Added an option to the game launcher that allows players to override the ‘default memory safeguards’ and allow them to use any available resolution and graphic quality settings. • Increased resolution cap for players with 3gb graphics cards from 1920Ч1200 to 2560Ч1600. Одумались всё таки. |
 
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06.04.2016, 07:42
Сообщение
#46
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Игроман Репутация: 53 Группа: Припаркованный аккаунт Сообщений: 826 Награды: 1 Регистрация: 07.06.2007 |
Поздняк.
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18.04.2016, 18:17
Сообщение
#47
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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27.04.2016, 23:45
Сообщение
#48
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
April 27th Update Changelog:
• Audio issues caused by a previous update have been fixed. • Graphics settings can now be changed again. • Fixed a rare crash that could happen after fighting many guards. • Performance improvements (when in combat, performing suspicious actions or otherwise gaining attention) -------------------- |
 
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25.05.2016, 20:50
Сообщение
#49
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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26.05.2016, 17:23
Сообщение
#50
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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27.05.2016, 12:25
Сообщение
#51
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Игроман Репутация: 53 Группа: Припаркованный аккаунт Сообщений: 826 Награды: 1 Регистрация: 07.06.2007 |
Кто доброй сказкой входит в дом?
Кто с детства каждому знаком? Кто не ученый, не поэт, А покорил весь белый свет, Кого повсюду узнают, Скажите, как его зовут? Бу!Ра!Ти!Но! Буратино! P.S Анимация всё та. |
 
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30.05.2016, 19:41
Сообщение
#52
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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05.08.2016, 18:15
Сообщение
#53
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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28.11.2016, 19:17
Сообщение
#54
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
HITMAN – November Update Changelog: Fixed Issues Paris • Fixed an issue with trespassing whilst dressed as a Chef in Paris • Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47’s actions • Fixed an issue where water splashes could be heard in certain areas of the attic in Paris • Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed • Fixed an issue that could cause the light rig in Paris to also cause damage in the basement Sapienza • Fixed inconsistent trespassing boundaries in Sapienza • Fixed an issue where the ‘Mission Accomplished’ music could be heard during the cinematic following The World of Tomorrow. Marrakesh • Fixed an issue that would cause the ‘Open Sesame’ opportunity in Marrakesh to fail, instead of being completed • Fixed inconsistent trespassing boundaries in Marrakesh • Fixed an issue that would cause the documents to be lost when using the ‘push’ prompt on Matthieu Mendola in ‘A House Built on Sand’. • Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in Marrakesh • Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh Bangkok • Fixed an issue where Agent 47 could ‘blend-in’ without the correct disguise in Bangkok • Fixed an issue with the physics of a guitar stand in Bangkok. • Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok. • Fixed an issue with an invisible wall in the atrium in Bangkok. • Fixed an issue where Jackie Carrington’s routine could get stuck in Bangkok. • Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise. Colorado • Fixed an issue where the hay bale in Colorado would not drop when shot in certain places • Fixed an issue where a door in Sean Rose’s room could not be opened by Rose’s Room Key • Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action • Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado Hokkaido • Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as ‘Accident Fall’, it is now classified as a drowning kill General • Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weapon • Fixed an issue where a challenge notification would be displayed after the first kill in a mission • Fixed an issue where the weapon HUD would sometimes display incorrectly when using ‘minimal’ HUD settings • Fixed an issue where subtitles could still be seen in the Pause Menu • Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile PC-Specific Issues • Fixed an issue where the cinematics between missions could drop to as low as 19 fps • Fixed an issue where the selected GPU in the Game Launcher is not the one used by the game • Fixed an issue where some tabs in the ‘Replanning’ screen could not be selected with a mouse • Fixed an issue with unequipping an item during the ‘Planning’ phase • Fixed an issue in Marrakesh where heavy flickering in areas with artificial lighting would occur on specifics setups • Fixed an issue where the framerate could stutter during combat, primarily on DX12 setups -------------------- |
 
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17.03.2017, 13:06
Сообщение
#55
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
Вот и народная версия подоспела
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25.10.2017, 11:41
Сообщение
#56
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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21.03.2018, 23:28
Сообщение
#57
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Игровой бог Вселенной Репутация: 3096 Группа: Супермодератор Сообщений: 23488 Регистрация: 30.08.2006 |
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30.08.2020, 08:43
Сообщение
#58
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Игровой Бог первой степени Репутация: 432 Группа: Участник Сообщений: 8787 Награды: 4 Регистрация: 21.03.2013 |
Распродажа заканчивается 03.09.2020 в 18:00 -------------------- |
 
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08.04.2021, 12:58
Сообщение
#59
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Репутация: 0 Группа: Припаркованный аккаунт Сообщений: 0 Награды: 18 Регистрация: 18.03.2007 |
Жизнь после Square Enix: глава IO Interactive рассказал, как студия и Hitman удержались на плаву
Генеральный директор IO Interactive Хакан Абрак (Hakan Abrak) в недавнем выпуске передачи IGN Unfiltered, помимо прочего, рассказал о периоде после расставания студии со Square Enix. Напомним, в Из-за сложной финансовой ситуации руководство IO Interactive не раз задумывалось о продаже студии заинтересованным инвесторам, а предложений (причём «очень и очень привлекательных») было немало. «Некоторые предложения были очень и очень привлекательные, и во многих смыслах нам было бы легко [их принять], но к тому моменту мы поняли, что должны оставить в прошлом старую IO и сделать всё самостоятельно», — заявил Абрак. |
 
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Текстовая версия | Сейчас: 18.04.2024, 15:17 |