Редактирование движка |
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Редактирование движка |
22.01.2016, 17:18
Сообщение
#4721
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Игровой Бог Репутация: 648 Группа: Участник Сообщений: 5354 Регистрация: 24.09.2010 |
Редактирование собранного движка Проект Cut X-Ray Цель проекта - создание отдельных изменений движка игры с их последующей комбинацией с другими правками. Авторы: SkyLoader, _призрак_ Для платформ: ТЧ 1.0004 и 1.0006, ЧН 1.5.10, ЗП 1.6.02 Адрес проекта на Google Code: Страница на Moddb: Пак 1 1. Исправление вылета "can't find rank" для оружий. 2. Смерть от первого лица. Видео: 3. Collide Возвращена коллизия мертвых тел с неписями и актором, как она сделана в старой физике билдов. Видео: 4. Круглый прицел. Возвращен круглый прицел вместо перекрестья, как билдах. 5. Исправление вида от 3-го лица. Изменено положение камеры от 3-го лица (1). Стрельба идет по перекрестью, а не по направлению актора. Если включить вид от 3-го лица (1) и удерживать Shift, то ГГ будет автоматически целиться в ближайшего непися или монстра. Проблемы: Стрельба по перекрестью идет также при виде от 3-го лица (2). Если при автоматическом нацеливании непись/монстр удалится или перейдет в оффлайн, будет движковый безлоговый вылет. Я думал вырезать это нацеливание, но решил оставить. Пак 2 1. Luminosity progress (только ТЧ) Возвращение шкалы освещения вместо шкалы "заметности" ГГ, как в билдах. 2. Запрет на доставание оружия в машине (только ТЧ и ЧН) и на лестнице (ТЧ, ЧН, ЗП). 3. Руки на руле в машине. (только ТЧ и ЧН) Видео: 4. Отсутствие распознавания неписей перекрестием: При наведении на непися перекрестье имеет дефолтный цвет. Также не показывает информацию о неписе, если смотреть на него. 5. Bind_object: Возможность использовать скрипты в мультиплеере. 6. Из оружия на классе бинокля можно стрелять (только ТЧ) Пак 3 1. Включение некоторых команд без использования ярлыка. Можно патчить по отдельности. Команды: -smap_4096 (максимально улучшенные карты теней), -mblur (включение блюра). 2. Измененная анимация безоружного гг. 3. Увеличение дистанции диалога с неписями (для создания сценок на расстоянии) 4. Исправление вылета при использовании предметов из трупов неписей. В отличии от версии Kolmogor'а, здесь отключено само меню использования. 5. Возможность поднимать болты как обычные инвентарные предметы (комбинировать с модом Charsi "Заканчивающиеся болты") Правки от RayTwitty aka Shadows Geometry LOD fix (CS 1.5.10) – расширение диапазона консольной команды r__geometry_lod Camblu crosshair for build 1865 – замена перекрестия прицела на кружок в билде 1865 Vertex buffer fix for NC Project – исправление вылета по переполнению буфера в NC Project NO 100 sovetov fix (COP 1.6.02) – убирает надписи "100 советов" с экрана загрузки Demo Record fix (SOC 1.0006) – убирает красные надписи в режиме demo_record Weapon Bobbing Beta (SOC 1.0006) – раскачка оружия при ходьбе (бета-версия) Build Loadscreen (SOC 1.0006) – билдовский экран загрузки со статичным изображением Detail Density fix (SOC 1.0006) – расширение диапазона консольной команды r__detail_density Mipbias fix (SOC 1.0006) – расширение диапазона консольных команд r1_tf_mipbias и r2_tf_mipbias No Quick Use fix (SOC 1.0006) – запрет на использование аптечек и бинтов по быстрым клавишам Sun Near fix (SOC 1.0006) – расширение диапазона консольной команды r2_sun_near Target Font (SOC 1.0006) – замена шрифта под перекрестием прицела на шрифт DI Unload Magazine fix (SOC 1.0006) – фикс скриптовой функции unload_magazine - теперь патроны разряжаются в инвентарь PNG Screenshots (SOC 1.0006) – игра теперь делает качественные скриншоты в формате png Правки от K.D. Правки от macron Исправленный экзешник для SoC 1.0006 Доработанный и исправленный экзешник для ТЧ 1.0006 (на основе Steam-версии без защиты) Включает в себя исправления вылетов, а также очистку лога игры от засоряющих сообщений. Более подробное описание внутри архива. Ссылка: X-Ray extensions portable Портативная версия расширений движка "X-Ray extensions" Платформы: ТЧ 1.0006, ЧН 1.5.10, ЗП 1.6.02 Эта версия имеет все нужные библиотеки и патчеры, а также настроенные bat-файлы для успешной компиляции. Более подробное описание внутри архива. Ссылка: Правки от Kolmogor Правленный xrGame для SoC 1.0004 Изменения: 1. Добавлена консольная команда fov [5.0, 180.0] - изменяет глобальный FOV камеры. 2. Добавлена консольная команда k_ammo_on_belt [on\off] - включает\выключает использование патронов с пояса. 3. Артефакты работают из рюкзака, а пояс служит контейнером. Ссылка: Правки от Kontro-zzz Изменение значения hud_fov Правки фиксированных значений параметра hud_fov - 0.37 либо 0.53, Должно работать на GOG версии и no DVD. Редактирование исходников Репозитории [SoC] () () () () () () () () () () () [CS] () () () () () () [CoP] () () () () () () () () () () () () () [2.0] () () NDA GSC Оригинальные версии движков Могут понадобиться для восстановления оригинальных библиотек. Официальный мультиплеерный (невышедший) патч для SoC Уроки Изменение плотности травы и создание патча через IDA Pro Автор: _призрак_ edited by: RayTwitty aka Shadows Для редактирования нам понадобится программа IDA Pro. 1. Запускаем IDA Pro. 2. Загружаем бинарник рендера xrRender_R1.dll или xrRender_R2.dll. 3. Теперь необходимо найти, где регистрируется консольная команда. Жмем Ctrl+T и вводим r__detail_density. 4. Находим функцию и тщательно ее разбираем (я ее полностью разбирать не буду, только укажу, где задаются параметры: Код регистрации консольной команды Код fld ds:flt_10064400 -- нижнее ограничение равное 0.6 or dword_1007CACC, 8 sub esp, 8 fstp [esp+30h+var_2C] mov ecx, offset unk_1007CA9C fld ds:flt_10064380 -- верхнее ограничение равное 0.2 fstp [esp+30h+var_30] push offset aSs; "ЪЩЩ>" push offset aR__detail_dens; "r__detail_density" call ds:??0CCC_Float@@QAE@PBDPAMMM@Z; CCC_Float::CCC_Float(char const *,float *,float,float) push offset sub_1005E080; void (__cdecl *)() call _atexit add esp, 4 5. Нам нужно увеличить плотность травы: следовательно нужно изменить верхнее ограничение. Как это сделать? Есть три варианта: Первый и самый логичный вариант: изменить переменную. Но тут есть небольшой подвох на котором я попался - этой переменной может пользоваться не одна функция, а несколько. И не ясно, что вы можете сломать, поменяв одну циферку на другую. Второй: взять другую, уже существующую переменную с подходящим значением. Хороший вариант которым я и воспользовался. Но и тут есть недостаток - переменных в бинарнике не так уж и много и можно просто не найти нужную. Третий: создать переменную. Отличный вариант. Единственный минус - я не знаю как это сделать Я пошел по второму пути. Два раза щелкнув на ds:flt_10064380, IDA отправила меня в дебри под названием .rdata. Там я нашел переменную, которая называлась - flt_1006452C и которая имела значение 0.0720999. Насколько я понял, flt_1006452C - не является названием переменной, это сборка из двух показателей - (тип числа)_(смещение). В нашем случае это число типа float, которое находится по адресу 1006452C. Ну что же, приступим к редактированию! 6. Отправляемся в самое начало файла. Как? Сверху есть что-то типа статус-бара - строка состоящая из синего, серого, черного цвета. Нажимаем там в любом месте мышкой и ведем влево до конца. 7. Опять ищем r__detail_density. Находим в этой функции строку fld ds:flt_10064338. Дальше самое интересное - жмем на вкладку Hex View и там у нас выделяются какие-то цифры. Это наша переменная 10064338, только написано наоборот. Сравните: Код 38 43 06 10 Похоже, не правда ли? 10 06 43 38 8. Начинаем редактировать. Нам нужно поменять 4338 на 452C (т.е. заменить ссылку с одной переменной на другую). Жмем правой кнопкой мыши на этих цифрах и выбираем пункт Edit. Меняем 38 43 на 2С 45. Дальше жмем где-нибудь в коде (это нужно сделать обязательно!). 9. После этого жмем правой кнопкой мыши и выбираем commit changes. Таким образом, мы поменяли ссылку на переменную и теперь верхнее ограничение будет равно значению из другой переменной. Но IDA не меняет исходный файл. В нашем случае мы можем только создать файл изменений. Делается это так: File -> Produce file -> Create DIF file. Назовем его test. Этот файл можно открыть при помощи блокнота и посмотреть, что получилось. 10. Теперь необходимо внести изменения из этого файла в движок. Это можно сделать при помощи патчера bpatch. Качаем, смотрим и запускаем bpatch.cmd. Я думаю, что батник вы сможете изменить самостоятельно (настроить пути файлов и т.п.) - там все элементарно. 11. Все! Изменения внесены в движок, можно тестировать Огромное спасибо Kolmogor'у и malandrinus'у. Если бы не они, я бы ничего не сделал. Спасибо вам еще раз. Спасибо и Rolan'у, с которым я очень много беседовал и тоже узнал много чего Полезные ссылки Сборка движка X-Ray Сообщение отредактировал RayTwitty - 27.08.2021, 00:15 |
 
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20.03.2021, 23:03
Сообщение
#4722
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Игровой Бог Репутация: 648 Группа: Участник Сообщений: 5354 Регистрация: 24.09.2010 |
Кстати, а кто-нибудь еще заметил что в ТЧ на ш/ф разрешении вырезка текстур для UI (SetOriginalRect) работает некорректно? Во многих местах появляются какие-то линии и лишние пиксели, особенно это заметно в ПДА. Причем на "квадратном" мониторе такой проблемы нет.
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23.03.2021, 00:21
Сообщение
#4723
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
BIN OGSR_Engine_SHOC_EDITION_x64_2.0.905 + Diesel build
Проект мигрировал с 2017->2019 Визуал Студию . Небольшие правки луабинда. Движок идентичен вот этому релизу мода Авторы: KRodin, OGSE, GSC. Сообщение отредактировал Diesel - 23.03.2021, 00:37 |
 
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23.03.2021, 14:21
Сообщение
#4724
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
А вот такой вылет на видяхе без DX11, кто нибудь правил?
ОГСР страдает (как и ЗП тоже). Лог [23.03.21 18:02:42.705] !![LogStackTrace] ExceptionCode is [c0000005] [23.03.21 18:02:51.221] !!Unhandled exception stack trace: ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86FFDEB], Fun: [D3DKMTCloseAdapter()] + [95199 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86FFE88], Fun: [D3DKMTCloseAdapter()] + [95356 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F8CD9], Fun: [D3DKMTCloseAdapter()] + [66253 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F6438], Fun: [D3DKMTCloseAdapter()] + [55852 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871FC0C], Fun: [D3DKMTCloseAdapter()] + [225792 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871F839], Fun: [D3DKMTCloseAdapter()] + [224813 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF871F44B], Fun: [D3DKMTCloseAdapter()] + [223807 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86EA4A7], Fun: [D3DKMTCloseAdapter()] + [6811 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF87008E7], Fun: [D3DKMTCloseAdapter()] + [98011 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF86F195D], Fun: [D3DKMTCloseAdapter()] + [36689 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF8721647], Fun: [D3DKMTCloseAdapter()] + [232507 byte(s)] ! Module: [C:\Windows\system32\d3d11.dll], AddrPC.Offset: [000007FEF8729489], Fun: [D3DKMTCloseAdapter()] + [264829 byte(s)] ! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEEE53B373], Fun: [R_dsgraph_structure::r_dsgraph_render_graph()] + [331 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRender\r__dsgraph_render.cpp-->287] ! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEEE5A02E1], Fun: [CRender::Render()] + [2017 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R3\r3_R_render.cpp-->328] ! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD6A0BBA], Fun: [CLevel::OnRender()] + [46 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->457] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA59628], Fun: [CRegistrator<pureAppEnd>::Process()] + [84 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA590F1], Fun: [CRenderDevice::on_idle()] + [1641 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->282] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA59216], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->324] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA58917], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->365] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1E048], Fun: [Startup()] + [284 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1E3BE], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA1BB39], Fun: [WinMain()] + [73 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA78E22], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a01\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000778055DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A62B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] чтобы его забороть, достаточно удалить xrRender_R4.dll из bin. Но вообще - это баг чей? Разрабов x-ray или microsoft? Что то у меня билд сыпется ( видимо нет родных фиксов) лог ! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD50BDE8], Fun: [CMonsterSquad::remove_links()] + [4 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\ai_monster_squad.cpp-->166] ! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD510773], Fun: [CMonsterSquadManager::remove_links()] + [183 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\ai_monster_squad_manager.cpp-->107] + [13 byte(s)] ! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD4FD9EA], Fun: [CBaseMonster::net_Relcase()] + [190 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\ai\Monsters\BaseMonster\base_monster.cpp-->698] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8EEB9E], Fun: [CObjectList::ProcessDestroyQueue()] + [94 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\xr_object_list.cpp-->182] + [20 byte(s)] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8EA6AC], Fun: [IGame_Level::OnFrame()] + [24 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\IGame_Level.cpp-->132] ! Module: [D:\OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEDD6A0A0C], Fun: [CLevel::OnFrame()] + [224 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->415] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F919628], Fun: [CRegistrator<pureAppEnd>::Process()] + [84 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9187F4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->419] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F918B85], Fun: [CRenderDevice::on_idle()] + [253 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->252] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F919216], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->324] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F918917], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->365] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DE048], Fun: [Startup()] + [284 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DE3BE], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8DBB39], Fun: [WinMain()] + [73 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [D:\OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F938E22], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a01\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000778055DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A62B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] Сообщение отредактировал Diesel - 23.03.2021, 14:09 |
 
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23.03.2021, 18:30
Сообщение
#4725
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
В ОГСР не лечится народными средствами вылет с видяхой без dx11.
! Module: [C:\Windows\system32\d3d11.dll Пошел по логу и что там только не увидел. Проблемы DX11 ! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEF127B373], Fun: [R_dsgraph_structure::r_dsgraph_render_graph()] + [331 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRender\r__dsgraph_render.cpp-->287] #if defined(USE_DX10) || defined(USE_DX11) // GS setup mapNormalGS& gs = Nvs->val; gs.ssa = 0; gs.getANY_P (nrmGS); std::sort (nrmGS.begin(), nrmGS.end(), cmp_gs_nrm); for (u32 gs_id=0; gs_id<nrmGS.size(); gs_id++) { mapNormalGS::TNode* Ngs = nrmGS[gs_id]; RCache.set_GS (Ngs->key); mapNormalPS& ps = Ngs->val; ps.ssa = 0; #else // USE_DX10 mapNormalPS& ps = Nvs->val; ps.ssa = 0; #endif // USE_DX10 ! Module: [D:\OGSR\bin_x64\xrRender_R3.dll], AddrPC.Offset: [000007FEF12E02E1], Fun: [CRender::Render()] + [2017 byte(s)], File-->Line: [X:\OGSR_sources_code\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R3\r3_R_render.cpp-->328] Target->disable_aniso (); Получается, что Аниськин виноват. А если серьёзно то тут баг #if defined(USE_DX10) || defined(USE_DX11) Сообщение отредактировал Diesel - 23.03.2021, 18:35 |
 
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23.03.2021, 19:18
Сообщение
#4726
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Игровое Воплощение Репутация: 394 Группа: Участник Сообщений: 4791 Награды: 4 Регистрация: 27.04.2011 |
Diesel, а что не так?
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23.03.2021, 19:21
Сообщение
#4727
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
abramcumner, согласен. Остаётся лезть в систему и выковыривать делку Директа 11?
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23.03.2021, 19:27
Сообщение
#4728
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Игровое Воплощение Репутация: 394 Группа: Участник Сообщений: 4791 Награды: 4 Регистрация: 27.04.2011 |
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23.03.2021, 19:30
Сообщение
#4729
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
abramcumner, у меня видяха времён когда небыло DX11. Но либа каким то образом попала в систем32. Движок сам её подключает или директы перенаправляются сами - хрен его знает.
R4 я не включаю, он даже не высвечивается в меню настроек игры. |
 
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23.03.2021, 19:36
Сообщение
#4730
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Игровое Воплощение Репутация: 394 Группа: Участник Сообщений: 4791 Награды: 4 Регистрация: 27.04.2011 |
Diesel, попробуй запустить на р2. Там точно не будет dx11 использоваться.
ОГСР в бинарниках у тебя запускается? Р3 работает? Сообщение отредактировал abramcumner - 23.03.2021, 19:39 |
 
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23.03.2021, 19:44
Сообщение
#4731
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
abramcumner, R3 запускается, но через какое то время DX10->DX11. Это и в оригинале ЗП постоянка у меня.
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24.03.2021, 01:17
Сообщение
#4732
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
Гамедата ОГСР на Гитхабах не соответствует билдам. Сколько не пытался сделать игру, получался автомат Калашникова.
Пришлось новый движок пересаживать на старую гамедату. Скрипты, конфиги, текстуры, шейдеры - тусовал-тусовал - кое-как что то собрал: BIN_OGSR_Engine_SHOC_EDITION_x64_2.1.190 + Diesel build Это бин с патчем - подойдёт к любому моду ОГСР (надеюсь). Вот к этому точно: Кстати, в последнем движке, КРодин добавил оптимизации, однако. Сообщение отредактировал Diesel - 24.03.2021, 01:58 |
 
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24.03.2021, 11:12
Сообщение
#4733
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Почти Игрок Репутация: 0 Группа: Участник Сообщений: 20 Регистрация: 30.01.2019 |
Подскажите как вылет исправить. Вылетает при переходе на другую локацию, автосейв на новой локации создаеться и если после вылета его загрузить то грузиться без проблем. Также вылет есть если загрузить сохранение потом выйте в главное меню и попробывать загрузить снова, такой же вылет. И если на загруженой игре попытаться загрузить сохранение с другой локации, тоже вылет.
Лог * Detected CPU: Intel® Core i5-3230M CPU @ 2.60GHz [GenuineIntel], F6/M10/S9, 2594.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... using fs-ltx fsgame.ltx FS: 39266 files cached 28 archives, 6393Kb memory used. Init FileSystem 0.841151 sec 'xrCore' build 8082, Mar 24 2021 EH: 53664B1C81F2CFFC810305AB5897AE08 -----loading d:\games\stalker_cop\gamedata\configs\system.ltx -----loading d:\games\stalker_cop\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [d:\games\stalker_cop\saves\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[4016604 K], reserved[70548 K], committed[107088 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[12364 K], process heap[4297 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8043 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\STALKER_COP\bin\ dir[1]=D:\Games\STALKER_COP\ dir[2]=D:\Games\STALKER_COP\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\games\stalker_cop\gamedata\configs\default_controls.ltx"... [d:\games\stalker_cop\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\stalker_cop\gamedata\configs\rspec_extreme.ltx"... [d:\games\stalker_cop\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\stalker_cop\gamedata\configs\default_controls.ltx"... [d:\games\stalker_cop\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [d:\games\stalker_cop\saves\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1140]: NVIDIA GeForce 710M * GPU driver: 22.21.13.8165 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4024 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 16 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll compiling shader yuv2rgb intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3735504 K], reserved[90752 K], committed[367984 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[97083 K], process heap[14935 K], game lua[2142 K], render[209 K] * [x-ray]: economy: strings[8095 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 109] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] начало * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 4096.1 : [ 1] ui\ui_actor_hint_wnd * 4096.1 : [ 1] ui\ui_common compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "d:\games\stalker_cop\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 106903 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_base_bump_db-hq compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 Loading models... compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_flat_1 compiling shader accum_emissive compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 * [prefetch] time: 8763 ms * [prefetch] memory: 77951Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 8861 ms * phase cmem: 187479 K * phase time: 6 ms * phase cmem: 187479 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 11464 objects are successfully loaded * Game начало is successfully loaded from file 'd:\games\stalker_cop\saves\savedgames\начало.scop' (1.289s) * phase time: 1289 ms * phase cmem: 245225 K * phase time: 50 ms * phase cmem: 245253 K * phase time: 17 ms * phase cmem: 245253 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 30 ms * phase cmem: 245287 K * phase time: 16 ms * phase cmem: 245287 K * phase time: 3637 ms * phase cmem: 346063 K compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_flat compiling shader deffer_base_steep_db-hq compiling shader shadow_direct_base_aref compiling shader deffer_base_bump-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_steep-hq compiling shader vert compiling shader vert compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_db-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_db-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_db-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_steep_db-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_base_aref_bump_db-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree_s compiling shader lod compiling shader lod compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_flat * phase time: 156 ms * phase cmem: 348651 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 1992 ms * phase cmem: 348778 K * phase time: 48 ms * phase cmem: 357861 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 86 ms * phase cmem: 357877 K * Loading HOM: d:\games\stalker_cop\gamedata\levels\zaton\level.hom * phase time: 31 ms * phase cmem: 358541 K * phase time: 11 ms * phase cmem: 358541 K * phase time: 12 ms * phase cmem: 358541 K * t-report - base: 1465, 685449 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 10336 ms * phase cmem: 387045 K * phase time: 29 ms * phase cmem: 387045 K * [win32]: free[2314764 K], reserved[112952 K], committed[1766524 K] * [ D3D ]: textures[746227 K] * [x-ray]: crt heap[387045 K], process heap[50216 K], game lua[38595 K], render[220 K] * [x-ray]: economy: strings[24593 K], smem[10189 K] compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_lplanes_1 compiling shader deffer_model_bump_d-hq_1 compiling shader model_def_lplanes_0 compiling shader accum_emissivel compiling shader shadow_direct_model_aref_1 compiling shader deffer_model_bump_d-hq_2 compiling shader model_env_lq_0 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 399768 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader font2 compiling shader yuv2rgb * [win32]: free[2190392 K], reserved[118644 K], committed[1885204 K] * [ D3D ]: textures[763374 K] * [x-ray]: crt heap[405161 K], process heap[69320 K], game lua[33827 K], render[1678 K] * [x-ray]: economy: strings[25063 K], smem[10204 K] * [win32]: free[2189812 K], reserved[118356 K], committed[1886072 K] * [ D3D ]: textures[764406 K] * [x-ray]: crt heap[404731 K], process heap[69356 K], game lua[34012 K], render[1678 K] * [x-ray]: economy: strings[25063 K], smem[10204 K] * phase time: 117 ms * phase cmem: 380837 K * phase time: 10 ms * phase cmem: 380837 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 11464 objects are successfully loaded * Game начало is successfully loaded from file 'd:\games\stalker_cop\saves\savedgames\начало.scop' (1.217s) * phase time: 1216 ms * phase cmem: 400315 K * phase time: 10 ms * phase cmem: 400315 K * phase time: 9 ms * phase cmem: 400315 K * [win32]: free[2161216 K], reserved[113704 K], committed[1919320 K] * [ D3D ]: textures[761560 K] * [x-ray]: crt heap[400299 K], process heap[68787 K], game lua[39972 K], render[1678 K] * [x-ray]: economy: strings[24576 K], smem[10193 K] compiling shader model_env_lq_1 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 402028 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb * [win32]: free[2149500 K], reserved[114592 K], committed[1930148 K] * [ D3D ]: textures[763374 K] * [x-ray]: crt heap[406150 K], process heap[70887 K], game lua[33593 K], render[1983 K] * [x-ray]: economy: strings[25058 K], smem[10196 K] * Saving spawns... * Saving objects... * 11663 objects are successfully saved * Game Андрей - autosave.scop is successfully saved to file 'd:\games\stalker_cop\saves\savedgames\Андрей - autosave.scop' - Disconnect - Destroying level * 0.0 : [ 61] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 109] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 10] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.2 : [ 1] prop\prop_lampa_g * 0.2 : [ 1] prop\prop_lampa_g_red2 * 0.2 : [ 1] wpn\wpn_bolt_bump# * 1.5 : [ 2] fx\fx_flare1 * 1.5 : [ 1] ui\ui_console * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 12] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 4] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 13] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 51] sky\sky_9_cube#small * 4.1 : [ 1] ui\cursor * 5.5 : [ 2] pfx\pfx_spark_01 * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 2] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 2] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 5.5 : [ 2] prop\prop_provod_02 * 10.8 : [ 2] pfx\pfx_step_blood * 10.8 : [ 1] act\act_stalker_head_glass_02 * 10.8 : [ 2] mtl\mtl_bochka_02 * 16.1 : [ 1] ui\ui_grid * 21.5 : [ 2] pfx\pfx_bubble * 21.5 : [ 2] pfx\pfx_flamefx_01 * 21.5 : [ 2] pfx\pfx_leaves_01 * 21.5 : [ 2] pfx\pfx_leaves_02 * 21.5 : [ 2] pfx\pfx_splash3 * 21.5 : [ 2] pfx\pfx_splash_02 * 21.5 : [ 2] pfx\pfx_synus * 21.5 : [ 2] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 2] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 2] fx\fx_sun * 21.5 : [ 2] fx\fx_volumefog1 * 21.5 : [ 2] glow\glow_04 * 21.5 : [ 2] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] wpn\wpn_grenade_bump * 21.5 : [ 1] wpn\wpn_grenade_bump# * 21.5 : [ 1] wpn\wpn_pkm_lenta_bump * 21.5 : [ 1] wpn\wpn_pkm_lenta_bump# * 21.5 : [ 1] glow\glow_galogen * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 33.0 : [ 1] ui\ui_ani_cursor * 42.8 : [ 2] pfx\pfx_concretedebris_01 * 42.8 : [ 1] act\act_stalker_head_glass * 42.8 : [ 1] fx\fx_noise * 42.8 : [ 1] item\item_document_01 * 42.8 : [ 1] item\item_drink_stalker * 42.8 : [ 1] item\item_food * 42.8 : [ 1] item\item_medkit * 42.8 : [ 1] item\item_medkit_2 * 42.8 : [ 1] item\item_medkit_3 * 42.8 : [ 1] item\item_medkit_4 * 42.8 : [ 2] mtl\mtl_ventil_pod_01 * 42.8 : [ 2] prop\prop_box_3 * 42.8 : [ 1] prop\prop_elec_kran * 42.8 : [ 2] prop\prop_electricalunit3 * 42.8 : [ 2] prop\prop_fake_bed_fireplace * 42.8 : [ 1] prop\prop_speakerphone * 42.8 : [ 2] prop\prop_teapot_1 * 42.8 : [ 1] wpn\wpn_pkm_lenta * 42.8 : [ 1] prop\prop_lampa_galogen * 42.8 : [ 1] act\act_pseudodog_fur * 42.8 : [ 1] act\act_pseudodog_fur1 * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 1] sky\sky_cube_weapons * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 85.5 : [ 2] pfx\pfx_anomaly_21 * 85.5 : [ 2] pfx\pfx_bloodsplash1 * 85.5 : [ 2] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 2] pfx\pfx_distortion * 85.5 : [ 2] pfx\pfx_flame_01 * 85.5 : [ 2] pfx\pfx_flash_01 * 85.5 : [ 2] pfx\pfx_flash_05 * 85.5 : [ 2] pfx\pfx_flash_07 * 85.5 : [ 2] pfx\pfx_gologramma * 85.5 : [ 2] pfx\pfx_gradient * 85.5 : [ 2] pfx\pfx_gradient1 * 85.5 : [ 2] pfx\pfx_specks * 85.5 : [ 2] pfx\pfx_specks_poison * 85.5 : [ 2] pfx\pfx_spikey_star * 85.5 : [ 2] pfx\pfx_splash_01 * 85.5 : [ 2] pfx\pfx_stonedebris1 * 85.5 : [ 2] pfx\pfx_stonedebris2 * 85.5 : [ 2] pfx\pfx_vehglassdebris_01 * 85.5 : [ 2] pfx\pfx_water_wave * 85.5 : [ 2] pfx\pfx_flame * 85.5 : [ 2] door\door_kotelna * 85.5 : [ 2] door\door_lift_01 * 85.5 : [ 2] door\door_sheet * 85.5 : [ 2] door\door_white_04 * 85.5 : [ 2] mtl\mtl_barrel_02 * 85.5 : [ 2] mtl\mtl_barrel_04 * 85.5 : [ 2] mtl\mtl_barrel_05 * 85.5 : [ 2] prop\prop_ballon2 * 85.5 : [ 2] prop\prop_ballon3 * 85.5 : [ 2] act\act_controller_hit1 * 85.5 : [ 1] act\act_stalker_head_glass_01 * 85.5 : [ 1] act\act_stalker_head_glass_bump * 85.5 : [ 1] act\act_stalker_head_glass_bump# * 85.5 : [ 1] detail\detail_fabric_det2_bump * 85.5 : [ 1] detail\detail_fabric_det2_bump# * 85.5 : [ 6] detail\detail_metall_det1_bump * 85.5 : [ 6] detail\detail_metall_det1_bump# * 85.5 : [ 3] detail\detail_metall_det2_bump * 85.5 : [ 3] detail\detail_metall_det2_bump# * 85.5 : [ 5] detail\detail_metall_det3_bump * 85.5 : [ 5] detail\detail_metall_det3_bump# * 85.5 : [ 10] detail\detail_skin_1_bump * 85.5 : [ 10] detail\detail_skin_1_bump# * 85.5 : [ 1] detail\detail_stucco_det1_bump * 85.5 : [ 1] detail\detail_stucco_det1_bump# * 85.5 : [ 3] detail\detail_wood_det2_bump * 85.5 : [ 3] detail\detail_wood_det2_bump# * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 1] glow\glow_ghost * 85.5 : [ 2] glow\glow_orange * 85.5 : [ 2] glow\glow_orange_bright * 85.5 : [ 2] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 1] item\item_drink_bump * 85.5 : [ 1] item\item_drink_bump# * 85.5 : [ 1] item\item_medkit_4_bump * 85.5 : [ 1] item\item_medkit_4_bump# * 85.5 : [ 4] lights\lights_spot01 * 85.5 : [ 2] mtl\mtl_bochka_01_bump * 85.5 : [ 2] mtl\mtl_bochka_01_bump# * 85.5 : [ 2] mtl\mtl_bochka_02_bump * 85.5 : [ 2] mtl\mtl_bochka_02_bump# * 85.5 : [ 1] prop\prop_bottle_box * 85.5 : [ 2] prop\prop_box_3_bump * 85.5 : [ 2] prop\prop_box_3_bump# * 85.5 : [ 2] prop\prop_electricalunit3_bump * 85.5 : [ 2] prop\prop_electricalunit3_bump# * 85.5 : [ 2] prop\prop_teapot_1_bump * 85.5 : [ 2] prop\prop_teapot_1_bump# * 85.5 : [ 1] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 1] wpn\wpn_beretta_bump * 85.5 : [ 1] wpn\wpn_beretta_bump# * 85.5 : [ 1] wpn\wpn_binokl_bump * 85.5 : [ 1] wpn\wpn_binokl_bump# * 85.5 : [ 1] wpn\wpn_colt_bump * 85.5 : [ 1] wpn\wpn_colt_bump# * 85.5 : [ 1] wpn\wpn_desert_eagle_bump * 85.5 : [ 1] wpn\wpn_desert_eagle_bump# * 85.5 : [ 1] wpn\wpn_fort_bump * 85.5 : [ 1] wpn\wpn_fort_bump# * 85.5 : [ 1] wpn\wpn_grenade * 85.5 : [ 1] wpn\wpn_hpsa_bump * 85.5 : [ 1] wpn\wpn_hpsa_bump# * 85.5 : [ 1] wpn\wpn_knife_bump * 85.5 : [ 1] wpn\wpn_knife_bump# * 85.5 : [ 1] wpn\wpn_pb_bump * 85.5 : [ 1] wpn\wpn_pb_bump# * 85.5 : [ 1] wpn\wpn_pm_bump * 85.5 : [ 1] wpn\wpn_pm_bump# * 85.5 : [ 1] wpn\wpn_sig-p220_bump * 85.5 : [ 1] wpn\wpn_sig-p220_bump# * 85.5 : [ 1] wpn\wpn_usp_bump * 85.5 : [ 1] wpn\wpn_usp_bump# * 85.5 : [ 1] wpn\wpn_vog * 85.5 : [ 1] wpn\wpn_walter99_bump * 85.5 : [ 1] wpn\wpn_walter99_bump# * 85.5 : [ 2] detail\detail_metall_det2_v2_bump * 85.5 : [ 2] detail\detail_metall_det2_v2_bump# * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 170.8 : [ 2] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 2] pfx\pfx_smokepuffs2 * 170.8 : [ 2] pfx\pfx_sparks * 170.8 : [ 2] act\act_dog_red * 170.8 : [ 2] act\act_dogs_big * 170.8 : [ 2] act\act_dogs_brown * 170.8 : [ 2] act\act_dogs_bulterer * 170.8 : [ 2] act\act_poltergeyst * 170.8 : [ 2] act\act_pseudodog * 170.8 : [ 1] act\act_rat01 * 170.8 : [ 1] act\act_ryukzak * 170.8 : [ 1] act\act_ryukzak_black * 170.8 : [ 1] act\act_stalker_head_antigas_2 * 170.8 : [ 1] act\act_stalker_head_mask * 170.8 : [ 2] door\door_katakomb_01 * 170.8 : [ 2] door\door_ship_metall * 170.8 : [ 2] door\door_white_02 * 170.8 : [ 1] item\item_detector_3 * 170.8 : [ 1] item\item_detector_4 * 170.8 : [ 1] item\item_guitar * 170.8 : [ 1] item\item_ustroystva * 170.8 : [ 2] mtl\mtl_bochka_01 * 170.8 : [ 1] mtl\mtl_lampa_pod_01 * 170.8 : [ 2] mtl\mtl_pod_01 * 170.8 : [ 2] prop\prop_blind01 * 170.8 : [ 2] prop\prop_dangerbox_2 * 170.8 : [ 2] prop\prop_el_shkaf_01 * 170.8 : [ 2] prop\prop_freez * 170.8 : [ 1] prop\prop_item2 * 170.8 : [ 1] prop\prop_item3 * 170.8 : [ 2] prop\prop_iten4 * 170.8 : [ 1] prop\prop_kitchen_stuff * 170.8 : [ 2] prop\prop_plita * 170.8 : [ 2] prop\prop_spade * 170.8 : [ 2] wood\wood_plank6 * 170.8 : [ 1] wpn\wpn_fort * 170.8 : [ 2] pfx\pfx_woodchips1 * 170.8 : [ 2] pfx\pfx_woodchips3 * 170.8 : [ 2] mtl\mtl_truba_pod_01 * 170.8 : [ 2] mtl\mtl_truba_pod_02 * 170.8 : [ 6] detail\detail_metall_det2_v_bump * 170.8 : [ 6] detail\detail_metall_det2_v_bump# * 170.8 : [ 3] detail\detail_wood_det2_v_bump * 170.8 : [ 3] detail\detail_wood_det2_v_bump# * 170.8 : [ 2] door\door_kotelna_bump * 170.8 : [ 2] door\door_kotelna_bump# * 170.8 : [ 2] door\door_sheet_bump * 170.8 : [ 2] door\door_sheet_bump# * 170.8 : [ 2] door\door_white_04_bump * 170.8 : [ 2] door\door_white_04_bump# * 170.8 : [ 1] glas\glas_dirt * 170.8 : [ 6] mtl\mtl_barrel_bump * 170.8 : [ 6] mtl\mtl_barrel_bump# * 170.8 : [ 2] pfx\pfx_shells2 * 170.8 : [ 2] prop\prop_ballon2_bump * 170.8 : [ 2] prop\prop_ballon2_bump# * 170.8 : [ 2] prop\prop_ballon3_bump * 170.8 : [ 2] prop\prop_ballon3_bump# * 170.8 : [ 1] wpn\wpn_aksu_bump * 170.8 : [ 1] wpn\wpn_aksu_bump# * 170.8 : [ 1] wpn\wpn_toz-34_bump * 170.8 : [ 1] wpn\wpn_toz-34_bump# * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 341.5 : [ 2] pfx\pfx_ani-smoke-01 * 341.5 : [ 2] pfx\pfx_anomaly_1 * 341.5 : [ 2] pfx\pfx_anomaly_16 * 341.5 : [ 2] pfx\pfx_anomaly_18 * 341.5 : [ 2] pfx\pfx_anomaly_19 * 341.5 : [ 2] pfx\pfx_anomaly_3 * 341.5 : [ 2] pfx\pfx_anomaly_4 * 341.5 : [ 2] pfx\pfx_anomaly_5 * 341.5 : [ 2] pfx\pfx_anomaly_6 * 341.5 : [ 2] pfx\pfx_anomaly_8 * 341.5 : [ 2] pfx\pfx_anomaly_88 * 341.5 : [ 2] pfx\pfx_anomaly_9 * 341.5 : [ 2] pfx\pfx_bloodsplash2 * 341.5 : [ 2] pfx\pfx_blurry_cloud * 341.5 : [ 2] pfx\pfx_brick * 341.5 : [ 2] pfx\pfx_light1 * 341.5 : [ 2] pfx\pfx_light3 * 341.5 : [ 2] pfx\pfx_light4 * 341.5 : [ 2] pfx\pfx_lightning_01 * 341.5 : [ 2] pfx\pfx_lightning_02 * 341.5 : [ 2] pfx\pfx_ligth_6 * 341.5 : [ 2] pfx\pfx_plasma * 341.5 : [ 2] pfx\pfx_skinsplash1 * 341.5 : [ 2] pfx\pfx_smoke_a * 341.5 : [ 2] pfx\pfx_smoke_b * 341.5 : [ 2] pfx\pfx_teleport * 341.5 : [ 2] pfx\pfx_test_textures * 341.5 : [ 1] act\act_face_04 * 341.5 : [ 1] act\act_face_mask_01 * 341.5 : [ 1] act\act_face_mask_02 * 341.5 : [ 1] act\act_face_mask_03 * 341.5 : [ 1] act\act_face_mask_04 * 341.5 : [ 1] act\act_face_zombie_01 * 341.5 : [ 1] act\act_faces_1_01 * 341.5 : [ 1] act\act_faces_1_02 * 341.5 : [ 1] act\act_faces_1_03 * 341.5 : [ 1] act\act_faces_1_04 * 341.5 : [ 1] act\act_faces_1_05 * 341.5 : [ 1] act\act_faces_1_06 * 341.5 : [ 1] act\act_faces_1_07 * 341.5 : [ 1] act\act_faces_1_08 * 341.5 : [ 1] act\act_faces_2_01 * 341.5 : [ 1] act\act_faces_2_02 * 341.5 : [ 1] act\act_faces_2_03 * 341.5 : [ 1] act\act_faces_2_04 * 341.5 : [ 1] act\act_faces_2_05 * 341.5 : [ 1] act\act_faces_2_06 * 341.5 : [ 1] act\act_faces_2_07 * 341.5 : [ 1] act\act_faces_2_08 * 341.5 : [ 1] act\act_faces_2_09 * 341.5 : [ 1] act\act_faces_3_01 * 341.5 : [ 1] act\act_faces_3_02 * 341.5 : [ 1] act\act_faces_3_03 * 341.5 : [ 1] act\act_faces_3_04 * 341.5 : [ 1] act\act_faces_3_05 * 341.5 : [ 1] act\act_faces_3_06 * 341.5 : [ 1] act\act_faces_3_07 * 341.5 : [ 1] act\act_faces_3_08 * 341.5 : [ 1] act\act_faces_4_01 * 341.5 : [ 1] act\act_faces_4_02 * 341.5 : [ 1] act\act_faces_4_03 * 341.5 : [ 1] act\act_faces_4_04 * 341.5 : [ 1] act\act_stalker_freedom_3 * 341.5 : [ 1] act\act_stalker_soldier_1 * 341.5 : [ 1] act\act_stalker_soldier_2 * 341.5 : [ 1] act\act_crow * 341.5 : [ 2] act\act_dog_red_bump * 341.5 : [ 2] act\act_dog_red_bump# * 341.5 : [ 2] act\act_dogs_big_bump * 341.5 : [ 2] act\act_dogs_big_bump# * 341.5 : [ 2] act\act_dogs_brown_bump * 341.5 : [ 2] act\act_dogs_brown_bump# * 341.5 : [ 2] act\act_dogs_bulterer_bump * 341.5 : [ 2] act\act_dogs_bulterer_bump# * 341.5 : [ 2] act\act_poltergeyst_bump * 341.5 : [ 2] act\act_poltergeyst_bump# * 341.5 : [ 1] act\act_pseudodog_bump * 341.5 : [ 1] act\act_pseudodog_bump# * 341.5 : [ 1] act\act_rat01_bump * 341.5 : [ 1] act\act_rat01_bump# * 341.5 : [ 2] act\act_ryukzak_bump * 341.5 : [ 2] act\act_ryukzak_bump# * 341.5 : [ 1] act\act_stalker_dolg_3_bump * 341.5 : [ 1] act\act_stalker_dolg_3_bump# * 341.5 : [ 1] act\act_stalker_head_antigas_2_bump * 341.5 : [ 1] act\act_stalker_head_antigas_2_bump# * 341.5 : [ 1] act\act_stalker_head_mask_bump * 341.5 : [ 1] act\act_stalker_head_mask_bump# * 341.5 : [ 1] detail\detail_fabric_det2 * 341.5 : [ 6] detail\detail_metall_det1 * 341.5 : [ 3] detail\detail_metall_det2 * 341.5 : [ 5] detail\detail_metall_det3 * 341.5 : [ 10] detail\detail_skin_1 * 341.5 : [ 1] detail\detail_stucco_det1 * 341.5 : [ 3] detail\detail_wood_det2 * 341.5 : [ 2] door\door_katakomb_01_bump * 341.5 : [ 2] door\door_katakomb_01_bump# * 341.5 : [ 2] door\door_ship_metall_bump * 341.5 : [ 2] door\door_ship_metall_bump# * 341.5 : [ 2] door\door_white_02_bump * 341.5 : [ 2] door\door_white_02_bump# * 341.5 : [ 2] item\item_detector_1 * 341.5 : [ 1] item\item_detector_1_bump * 341.5 : [ 1] item\item_detector_1_bump# * 341.5 : [ 2] item\item_detector_2 * 341.5 : [ 1] item\item_detector_2_bump * 341.5 : [ 1] item\item_detector_2_bump# * 341.5 : [ 2] item\item_detector_3_bump * 341.5 : [ 2] item\item_detector_3_bump# * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 2] mtl\mtl_pod_01_bump * 341.5 : [ 2] mtl\mtl_pod_01_bump# * 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump * 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump# * 341.5 : [ 2] prop\prop_blind01_bump * 341.5 : [ 2] prop\prop_blind01_bump# * 341.5 : [ 2] prop\prop_dangerbox_2_bump * 341.5 : [ 2] prop\prop_dangerbox_2_bump# * 341.5 : [ 2] prop\prop_el_shkaf_01_bump * 341.5 : [ 2] prop\prop_el_shkaf_01_bump# * 341.5 : [ 2] prop\prop_freez_bump * 341.5 : [ 2] prop\prop_freez_bump# * 341.5 : [ 2] prop\prop_instrument_1 * 341.5 : [ 1] prop\prop_instrument_1_bump * 341.5 : [ 1] prop\prop_instrument_1_bump# * 341.5 : [ 1] prop\prop_iten4_bump * 341.5 : [ 1] prop\prop_iten4_bump# * 341.5 : [ 1] prop\prop_kitchen_stuff_bump * 341.5 : [ 1] prop\prop_kitchen_stuff_bump# * 341.5 : [ 2] prop\prop_plita_bump * 341.5 : [ 2] prop\prop_plita_bump# * 341.5 : [ 2] prop\prop_spade_bump * 341.5 : [ 2] prop\prop_spade_bump# * 341.5 : [ 2] wood\wood_plank6_bump * 341.5 : [ 2] wood\wood_plank6_bump# * 341.5 : [ 1] wpn\wpn_abakan_bump * 341.5 : [ 1] wpn\wpn_abakan_bump# * 341.5 : [ 1] wpn\wpn_ak74_bump * 341.5 : [ 1] wpn\wpn_ak74_bump# * 341.5 : [ 1] wpn\wpn_beretta * 341.5 : [ 1] wpn\wpn_binokl * 341.5 : [ 1] wpn\wpn_bm-16_bump * 341.5 : [ 1] wpn\wpn_bm-16_bump# * 341.5 : [ 1] wpn\wpn_colt * 341.5 : [ 1] wpn\wpn_desert_eagle * 341.5 : [ 1] wpn\wpn_fn2000_new_bump * 341.5 : [ 1] wpn\wpn_fn2000_new_bump# * 341.5 : [ 1] wpn\wpn_g36_bump * 341.5 : [ 1] wpn\wpn_g36_bump# * 341.5 : [ 1] wpn\wpn_gauss_bump * 341.5 : [ 1] wpn\wpn_gauss_bump# * 341.5 : [ 1] wpn\wpn_groza_bump * 341.5 : [ 1] wpn\wpn_groza_bump# * 341.5 : [ 1] wpn\wpn_hpsa * 341.5 : [ 1] wpn\wpn_knife * 341.5 : [ 1] wpn\wpn_l85_bump * 341.5 : [ 1] wpn\wpn_l85_bump# * 341.5 : [ 1] wpn\wpn_lr300_bump * 341.5 : [ 1] wpn\wpn_lr300_bump# * 341.5 : [ 1] wpn\wpn_mp5_bump * 341.5 : [ 1] wpn\wpn_mp5_bump# * 341.5 : [ 1] wpn\wpn_pb * 341.5 : [ 1] wpn\wpn_pkm_bump * 341.5 : [ 1] wpn\wpn_pkm_bump# * 341.5 : [ 1] wpn\wpn_pm * 341.5 : [ 1] wpn\wpn_protecta_bump * 341.5 : [ 1] wpn\wpn_protecta_bump# * 341.5 : [ 1] wpn\wpn_rg6 * 341.5 : [ 1] wpn\wpn_rg6_bump * 341.5 : [ 1] wpn\wpn_rg6_bump# * 341.5 : [ 1] wpn\wpn_rpg-7_bump * 341.5 : [ 1] wpn\wpn_rpg-7_bump# * 341.5 : [ 1] wpn\wpn_sig-p220 * 341.5 : [ 2] wpn\wpn_sig550_bump * 341.5 : [ 2] wpn\wpn_sig550_bump# * 341.5 : [ 1] wpn\wpn_spas12_bump * 341.5 : [ 1] wpn\wpn_spas12_bump# * 341.5 : [ 2] wpn\wpn_svu-a_bump * 341.5 : [ 2] wpn\wpn_svu-a_bump# * 341.5 : [ 1] wpn\wpn_upgrade_bump * 341.5 : [ 1] wpn\wpn_upgrade_bump# * 341.5 : [ 1] wpn\wpn_usp * 341.5 : [ 1] wpn\wpn_vss_bump * 341.5 : [ 1] wpn\wpn_vss_bump# * 341.5 : [ 1] wpn\wpn_walter99 * 341.5 : [ 1] wpn\wpn_winchester1300_bump * 341.5 : [ 1] wpn\wpn_winchester1300_bump# * 341.5 : [ 2] detail\detail_metall_det2_v2 * 341.5 : [ 2] mtl\mtl_truba_ch_02_bump * 341.5 : [ 2] mtl\mtl_truba_ch_02_bump# * 341.5 : [ 2] mtl\mtl_truba_pod_02_bump * 341.5 : [ 2] mtl\mtl_truba_pod_02_bump# * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 682.8 : [ 2] pfx\pfx_anomaly_2 * 682.8 : [ 2] pfx\pfx_anomaly_23 * 682.8 : [ 2] pfx\pfx_anomaly_2_green * 682.8 : [ 2] pfx\pfx_anomaly_7 * 682.8 : [ 2] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 2] pfx\pfx_shells1 * 682.8 : [ 2] pfx\pfx_smokepuffs1 * 682.8 : [ 1] act\act_burer * 682.8 : [ 2] act\act_controller * 682.8 : [ 1] act\act_himera * 682.8 : [ 2] act\act_plot * 682.8 : [ 2] act\act_pseudodog1 * 682.8 : [ 1] act\act_psevdogigant * 682.8 : [ 1] act\act_scientist * 682.8 : [ 1] act\act_scientist_suit_green * 682.8 : [ 1] act\act_stalker_bandit_1 * 682.8 : [ 1] act\act_stalker_bandit_2 * 682.8 : [ 1] act\act_stalker_bandit_3 * 682.8 : [ 1] act\act_stalker_bandit_3a * 682.8 : [ 1] act\act_stalker_dolg_1 * 682.8 : [ 1] act\act_stalker_dolg_2 * 682.8 : [ 1] act\act_stalker_dolg_3 * 682.8 : [ 1] act\act_stalker_dolg_4 * 682.8 : [ 1] act\act_stalker_freedom_1 * 682.8 : [ 1] act\act_stalker_freedom_2 * 682.8 : [ 1] act\act_stalker_freedom_4 * 682.8 : [ 1] act\act_stalker_hero * 682.8 : [ 1] act\act_stalker_merc_2 * 682.8 : [ 1] act\act_stalker_merc_4 * 682.8 : [ 1] act\act_stalker_monolith_1 * 682.8 : [ 1] act\act_stalker_monolith_2 * 682.8 : [ 1] act\act_stalker_monolith_3 * 682.8 : [ 1] act\act_stalker_monolith_4 * 682.8 : [ 1] act\act_stalker_neutral_1 * 682.8 : [ 1] act\act_stalker_neutral_2 * 682.8 : [ 1] act\act_stalker_neutral_3 * 682.8 : [ 1] act\act_stalker_neutral_4 * 682.8 : [ 1] act\act_stalker_soldier_4 * 682.8 : [ 1] ui\ui_global_map * 682.8 : [ 2] wood\wood_walls8 * 682.8 : [ 1] wpn\wpn_ammo * 682.8 : [ 1] wpn\wpn_bolt * 682.8 : [ 1] wpn\wpn_pkm * 682.8 : [ 1] wpn\wpn_protecta * 682.8 : [ 1] act\act_arm_1_bump * 682.8 : [ 1] act\act_arm_1_bump# * 682.8 : [ 1] act\act_face_04_bump * 682.8 : [ 1] act\act_face_04_bump# * 682.8 : [ 1] act\act_face_mask_01_bump * 682.8 : [ 1] act\act_face_mask_01_bump# * 682.8 : [ 1] act\act_face_mask_02_bump * 682.8 : [ 1] act\act_face_mask_02_bump# * 682.8 : [ 1] act\act_face_mask_03_bump * 682.8 : [ 1] act\act_face_mask_03_bump# * 682.8 : [ 1] act\act_face_mask_04_bump * 682.8 : [ 1] act\act_face_mask_04_bump# * 682.8 : [ 1] act\act_face_zombie_01_bump * 682.8 : [ 1] act\act_face_zombie_01_bump# * 682.8 : [ 1] act\act_faces_1_01_bump * 682.8 : [ 1] act\act_faces_1_01_bump# * 682.8 : [ 1] act\act_faces_1_02_bump * 682.8 : [ 1] act\act_faces_1_02_bump# * 682.8 : [ 1] act\act_faces_1_03_bump * 682.8 : [ 1] act\act_faces_1_03_bump# * 682.8 : [ 1] act\act_faces_1_04_bump * 682.8 : [ 1] act\act_faces_1_04_bump# * 682.8 : [ 1] act\act_faces_1_05_bump * 682.8 : [ 1] act\act_faces_1_05_bump# * 682.8 : [ 1] act\act_faces_1_06 _bump * 682.8 : [ 1] act\act_faces_1_06 _bump# * 682.8 : [ 1] act\act_faces_1_07_bump * 682.8 : [ 1] act\act_faces_1_07_bump# * 682.8 : [ 1] act\act_faces_1_08_bump * 682.8 : [ 1] act\act_faces_1_08_bump# * 682.8 : [ 1] act\act_faces_2_01_bump * 682.8 : [ 1] act\act_faces_2_01_bump# * 682.8 : [ 1] act\act_faces_2_02_bump * 682.8 : [ 1] act\act_faces_2_02_bump# * 682.8 : [ 1] act\act_faces_2_03_bump * 682.8 : [ 1] act\act_faces_2_03_bump# * 682.8 : [ 1] act\act_faces_2_04_bump * 682.8 : [ 1] act\act_faces_2_04_bump# * 682.8 : [ 1] act\act_faces_2_05_bump * 682.8 : [ 1] act\act_faces_2_05_bump# * 682.8 : [ 1] act\act_faces_2_06_bump * 682.8 : [ 1] act\act_faces_2_06_bump# * 682.8 : [ 1] act\act_faces_2_07_bump * 682.8 : [ 1] act\act_faces_2_07_bump# * 682.8 : [ 1] act\act_faces_2_08_bump * 682.8 : [ 1] act\act_faces_2_08_bump# * 682.8 : [ 1] act\act_faces_2_09_bump * 682.8 : [ 1] act\act_faces_2_09_bump# * 682.8 : [ 1] act\act_faces_3_01_bump * 682.8 : [ 1] act\act_faces_3_01_bump# * 682.8 : [ 1] act\act_faces_3_02_bump * 682.8 : [ 1] act\act_faces_3_02_bump# * 682.8 : [ 1] act\act_faces_3_03_bump * 682.8 : [ 1] act\act_faces_3_03_bump# * 682.8 : [ 1] act\act_faces_3_04_bump * 682.8 : [ 1] act\act_faces_3_04_bump# * 682.8 : [ 1] act\act_faces_3_05_bump * 682.8 : [ 1] act\act_faces_3_05_bump# * 682.8 : [ 1] act\act_faces_3_06_bump * 682.8 : [ 1] act\act_faces_3_06_bump# * 682.8 : [ 1] act\act_faces_3_07_bump * 682.8 : [ 1] act\act_faces_3_07_bump# * 682.8 : [ 1] act\act_faces_3_08_bump * 682.8 : [ 1] act\act_faces_3_08_bump# * 682.8 : [ 1] act\act_faces_4_01_bump * 682.8 : [ 1] act\act_faces_4_01_bump# * 682.8 : [ 1] act\act_faces_4_02_bump * 682.8 : [ 1] act\act_faces_4_02_bump# * 682.8 : [ 1] act\act_faces_4_03_bump * 682.8 : [ 1] act\act_faces_4_03_bump# * 682.8 : [ 1] act\act_faces_4_04_bump * 682.8 : [ 1] act\act_faces_4_04_bump# * 682.8 : [ 1] act\act_puh * 682.8 : [ 1] act\act_stalker_soldier_1_bump * 682.8 : [ 1] act\act_stalker_soldier_1_bump# * 682.8 : [ 2] act\act_stalker_soldier_2_bump * 682.8 : [ 2] act\act_stalker_soldier_2_bump# * 682.8 : [ 6] detail\detail_metall_det2_v * 682.8 : [ 3] detail\detail_wood_det2_v * 682.8 : [ 2] door\door_lift_01_bump * 682.8 : [ 2] door\door_lift_01_bump# * 682.8 : [ 1] wpn\wpn_rpg-7 * 682.8 : [ 1] wpn\wpn_toz-34 * 705.4 : [ 1] ui\ui_noise * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 26] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 8] sky\sky_18_cube * 768.1 : [ 12] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 4] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 13] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 30] sky\sky_5_cube * 768.1 : [ 7] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 51] sky\sky_9_cube * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 1] act\act_arm_5 * 1365.5 : [ 1] act\act_burer_bump * 1365.5 : [ 1] act\act_burer_bump# * 1365.5 : [ 2] act\act_controller_bump * 1365.5 : [ 2] act\act_controller_bump# * 1365.5 : [ 1] act\act_gasmask_bump * 1365.5 : [ 1] act\act_gasmask_bump# * 1365.5 : [ 1] act\act_himera_bump * 1365.5 : [ 1] act\act_himera_bump# * 1365.5 : [ 3] act\act_krovosos_1 * 1365.5 : [ 6] act\act_krovosos_1_bump * 1365.5 : [ 6] act\act_krovosos_1_bump# * 1365.5 : [ 3] act\act_krovosos_2 * 1365.5 : [ 3] act\act_krovosos_3 * 1365.5 : [ 2] act\act_mutant_boar * 1365.5 : [ 1] act\act_mutant_boar_bump * 1365.5 : [ 1] act\act_mutant_boar_bump# * 1365.5 : [ 2] act\act_mutant_boar_u * 1365.5 : [ 1] act\act_mutant_boar_u_bump * 1365.5 : [ 1] act\act_mutant_boar_u_bump# * 1365.5 : [ 2] act\act_plot_bump * 1365.5 : [ 2] act\act_plot_bump# * 1365.5 : [ 1] act\act_pseudodog1_bump * 1365.5 : [ 1] act\act_pseudodog1_bump# * 1365.5 : [ 1] act\act_psevdogigant_bump * 1365.5 : [ 1] act\act_psevdogigant_bump# * 1365.5 : [ 1] act\act_scientist_bump * 1365.5 : [ 1] act\act_scientist_bump# * 1365.5 : [ 1] act\act_scientist_suit_bump * 1365.5 : [ 1] act\act_scientist_suit_bump# * 1365.5 : [ 2] act\act_stalker_bandit_2_bump * 1365.5 : [ 2] act\act_stalker_bandit_2_bump# * 1365.5 : [ 1] act\act_stalker_bandit_3_bump * 1365.5 : [ 1] act\act_stalker_bandit_3_bump# * 1365.5 : [ 1] act\act_stalker_bandit_3a_bump * 1365.5 : [ 1] act\act_stalker_bandit_3a_bump# * 1365.5 : [ 2] act\act_stalker_dolg_1_bump * 1365.5 : [ 2] act\act_stalker_dolg_1_bump# * 1365.5 : [ 1] act\act_stalker_dolg_2_bump * 1365.5 : [ 1] act\act_stalker_dolg_2_bump# * 1365.5 : [ 7] act\act_stalker_dolg_4_bump * 1365.5 : [ 7] act\act_stalker_dolg_4_bump# * 1365.5 : [ 1] act\act_stalker_freedom_1_bump * 1365.5 : [ 1] act\act_stalker_freedom_1_bump# * 1365.5 : [ 1] act\act_stalker_freedom_2_bump * 1365.5 : [ 1] act\act_stalker_freedom_2_bump# * 1365.5 : [ 3] act\act_stalker_hero_bump * 1365.5 : [ 3] act\act_stalker_hero_bump# * 1365.5 : [ 1] act\act_stalker_monolith_1_bump * 1365.5 : [ 1] act\act_stalker_monolith_1_bump# * 1365.5 : [ 1] act\act_stalker_monolith_2_bump * 1365.5 : [ 1] act\act_stalker_monolith_2_bump# * 1365.5 : [ 1] act\act_stalker_nebo_2_bump * 1365.5 : [ 1] act\act_stalker_nebo_2_bump# * 1365.5 : [ 1] act\act_stalker_nebo_3_bump * 1365.5 : [ 1] act\act_stalker_nebo_3_bump# * 1365.5 : [ 1] act\act_stalker_neutral_2_bump * 1365.5 : [ 1] act\act_stalker_neutral_2_bump# * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 240] sky\sky_oblaka * 1365.5 : [ 2] wood\wood_walls8_bump * 1365.5 : [ 2] wood\wood_walls8_bump# * 1365.5 : [ 1] wpn\wpn_abakan * 1365.5 : [ 1] wpn\wpn_ak74 * 1365.5 : [ 1] wpn\wpn_aksu * 1365.5 : [ 1] wpn\wpn_bm-16 * 1365.5 : [ 1] wpn\wpn_bolt_bump * 1365.5 : [ 1] wpn\wpn_fn2000_new * 1365.5 : [ 1] wpn\wpn_g36 * 1365.5 : [ 1] wpn\wpn_gauss * 1365.5 : [ 1] wpn\wpn_groza * 1365.5 : [ 1] wpn\wpn_l85 * 1365.5 : [ 1] wpn\wpn_lr300_banan * 1365.5 : [ 1] wpn\wpn_mp5 * 1365.5 : [ 2] wpn\wpn_sig550 * 1365.5 : [ 1] wpn\wpn_spas12 * 1365.5 : [ 1] wpn\wpn_svd * 1365.5 : [ 1] wpn\wpn_svu-a * 1365.5 : [ 2] wpn\wpn_upgrade * 1365.5 : [ 1] wpn\wpn_vss * 1365.5 : [ 1] wpn\wpn_winchester1300 * 2730.8 : [ 2] pfx\pfx_explotions_3 * 2730.8 : [ 1] act\act_gasmask * 2730.8 : [ 1] act\act_stalker_nebo_2 * 2730.8 : [ 1] act\act_stalker_nebo_3 * 4096.1 : [ 1] ui\ui_actor_hint_wnd * 4096.1 : [ 1] ui\ui_common * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 5461.5 : [ 2] pfx\pfx_ani-explosion-02 * 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 2] pfx\pfx_ani-explosion-02a * 5461.5 : [ 2] pfx\pfx_ani-fire01 * 5461.5 : [ 2] pfx\pfx_explotions_2 * 5461.5 : [ 2] pfx\pfx_explotions_4 * 5461.5 : [ 2] pfx\pfx_explotions_smoke * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * 8192.1 : [ 1] ui\ui_icon_equipment * [ D3D ]: textures[422704 K] * 0.0 : [ 61] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 109] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 10] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.2 : [ 1] prop\prop_lampa_g * 0.2 : [ 1] prop\prop_lampa_g_red2 * 0.2 : [ 1] wpn\wpn_bolt_bump# * 1.5 : [ 2] fx\fx_flare1 * 1.5 : [ 1] ui\ui_console * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 12] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 4] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 13] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 51] sky\sky_9_cube#small * 5.5 : [ 2] pfx\pfx_spark_01 * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 2] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 2] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 5.5 : [ 2] prop\prop_provod_02 * 10.8 : [ 2] pfx\pfx_step_blood * 10.8 : [ 1] act\act_stalker_head_glass_02 * 10.8 : [ 2] mtl\mtl_bochka_02 * 21.5 : [ 2] pfx\pfx_bubble * 21.5 : [ 2] pfx\pfx_flamefx_01 * 21.5 : [ 2] pfx\pfx_leaves_01 * 21.5 : [ 2] pfx\pfx_leaves_02 * 21.5 : [ 2] pfx\pfx_splash3 * 21.5 : [ 2] pfx\pfx_splash_02 * 21.5 : [ 2] pfx\pfx_synus * 21.5 : [ 2] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 2] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 2] fx\fx_sun * 21.5 : [ 2] fx\fx_volumefog1 * 21.5 : [ 2] glow\glow_04 * 21.5 : [ 2] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] wpn\wpn_grenade_bump * 21.5 : [ 1] wpn\wpn_grenade_bump# * 21.5 : [ 1] wpn\wpn_pkm_lenta_bump * 21.5 : [ 1] wpn\wpn_pkm_lenta_bump# * 21.5 : [ 1] glow\glow_galogen * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 33.0 : [ 1] ui\ui_ani_cursor * 42.8 : [ 2] pfx\pfx_concretedebris_01 * 42.8 : [ 1] act\act_stalker_head_glass * 42.8 : [ 1] fx\fx_noise * 42.8 : [ 1] item\item_document_01 * 42.8 : [ 1] item\item_drink_stalker * 42.8 : [ 1] item\item_food * 42.8 : [ 1] item\item_medkit * 42.8 : [ 1] item\item_medkit_2 * 42.8 : [ 1] item\item_medkit_3 * 42.8 : [ 1] item\item_medkit_4 * 42.8 : [ 2] mtl\mtl_ventil_pod_01 * 42.8 : [ 2] prop\prop_box_3 * 42.8 : [ 1] prop\prop_elec_kran * 42.8 : [ 2] prop\prop_electricalunit3 * 42.8 : [ 2] prop\prop_fake_bed_fireplace * 42.8 : [ 1] prop\prop_speakerphone * 42.8 : [ 2] prop\prop_teapot_1 * 42.8 : [ 1] wpn\wpn_pkm_lenta * 42.8 : [ 1] prop\prop_lampa_galogen * 42.8 : [ 1] act\act_pseudodog_fur * 42.8 : [ 1] act\act_pseudodog_fur1 * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 1] sky\sky_cube_weapons * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 85.5 : [ 2] pfx\pfx_anomaly_21 * 85.5 : [ 2] pfx\pfx_bloodsplash1 * 85.5 : [ 2] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 2] pfx\pfx_distortion * 85.5 : [ 2] pfx\pfx_flame_01 * 85.5 : [ 2] pfx\pfx_flash_01 * 85.5 : [ 2] pfx\pfx_flash_05 * 85.5 : [ 2] pfx\pfx_flash_07 * 85.5 : [ 2] pfx\pfx_gologramma * 85.5 : [ 2] pfx\pfx_gradient * 85.5 : [ 2] pfx\pfx_gradient1 * 85.5 : [ 2] pfx\pfx_specks * 85.5 : [ 2] pfx\pfx_specks_poison * 85.5 : [ 2] pfx\pfx_spikey_star * 85.5 : [ 2] pfx\pfx_splash_01 * 85.5 : [ 2] pfx\pfx_stonedebris1 * 85.5 : [ 2] pfx\pfx_stonedebris2 * 85.5 : [ 2] pfx\pfx_vehglassdebris_01 * 85.5 : [ 2] pfx\pfx_water_wave * 85.5 : [ 2] pfx\pfx_flame * 85.5 : [ 2] door\door_kotelna * 85.5 : [ 2] door\door_lift_01 * 85.5 : [ 2] door\door_sheet * 85.5 : [ 2] door\door_white_04 * 85.5 : [ 2] mtl\mtl_barrel_02 * 85.5 : [ 2] mtl\mtl_barrel_04 * 85.5 : [ 2] mtl\mtl_barrel_05 * 85.5 : [ 2] prop\prop_ballon2 * 85.5 : [ 2] prop\prop_ballon3 * 85.5 : [ 2] act\act_controller_hit1 * 85.5 : [ 1] act\act_stalker_head_glass_01 * 85.5 : [ 1] act\act_stalker_head_glass_bump * 85.5 : [ 1] act\act_stalker_head_glass_bump# * 85.5 : [ 1] detail\detail_fabric_det2_bump * 85.5 : [ 1] detail\detail_fabric_det2_bump# * 85.5 : [ 6] detail\detail_metall_det1_bump * 85.5 : [ 6] detail\detail_metall_det1_bump# * 85.5 : [ 3] detail\detail_metall_det2_bump * 85.5 : [ 3] detail\detail_metall_det2_bump# * 85.5 : [ 5] detail\detail_metall_det3_bump * 85.5 : [ 5] detail\detail_metall_det3_bump# * 85.5 : [ 10] detail\detail_skin_1_bump * 85.5 : [ 10] detail\detail_skin_1_bump# * 85.5 : [ 1] detail\detail_stucco_det1_bump * 85.5 : [ 1] detail\detail_stucco_det1_bump# * 85.5 : [ 3] detail\detail_wood_det2_bump * 85.5 : [ 3] detail\detail_wood_det2_bump# * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 1] glow\glow_ghost * 85.5 : [ 2] glow\glow_orange * 85.5 : [ 2] glow\glow_orange_bright * 85.5 : [ 2] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 1] item\item_drink_bump * 85.5 : [ 1] item\item_drink_bump# * 85.5 : [ 1] item\item_medkit_4_bump * 85.5 : [ 1] item\item_medkit_4_bump# * 85.5 : [ 4] lights\lights_spot01 * 85.5 : [ 2] mtl\mtl_bochka_01_bump * 85.5 : [ 2] mtl\mtl_bochka_01_bump# * 85.5 : [ 2] mtl\mtl_bochka_02_bump * 85.5 : [ 2] mtl\mtl_bochka_02_bump# * 85.5 : [ 1] prop\prop_bottle_box * 85.5 : [ 2] prop\prop_box_3_bump * 85.5 : [ 2] prop\prop_box_3_bump# * 85.5 : [ 2] prop\prop_electricalunit3_bump * 85.5 : [ 2] prop\prop_electricalunit3_bump# * 85.5 : [ 2] prop\prop_teapot_1_bump * 85.5 : [ 2] prop\prop_teapot_1_bump# * 85.5 : [ 1] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 1] wpn\wpn_beretta_bump * 85.5 : [ 1] wpn\wpn_beretta_bump# * 85.5 : [ 1] wpn\wpn_binokl_bump * 85.5 : [ 1] wpn\wpn_binokl_bump# * 85.5 : [ 1] wpn\wpn_colt_bump * 85.5 : [ 1] wpn\wpn_colt_bump# * 85.5 : [ 1] wpn\wpn_desert_eagle_bump * 85.5 : [ 1] wpn\wpn_desert_eagle_bump# * 85.5 : [ 1] wpn\wpn_fort_bump * 85.5 : [ 1] wpn\wpn_fort_bump# * 85.5 : [ 1] wpn\wpn_grenade * 85.5 : [ 1] wpn\wpn_hpsa_bump * 85.5 : [ 1] wpn\wpn_hpsa_bump# * 85.5 : [ 1] wpn\wpn_knife_bump * 85.5 : [ 1] wpn\wpn_knife_bump# * 85.5 : [ 1] wpn\wpn_pb_bump * 85.5 : [ 1] wpn\wpn_pb_bump# * 85.5 : [ 1] wpn\wpn_pm_bump * 85.5 : [ 1] wpn\wpn_pm_bump# * 85.5 : [ 1] wpn\wpn_sig-p220_bump * 85.5 : [ 1] wpn\wpn_sig-p220_bump# * 85.5 : [ 1] wpn\wpn_usp_bump * 85.5 : [ 1] wpn\wpn_usp_bump# * 85.5 : [ 1] wpn\wpn_vog * 85.5 : [ 1] wpn\wpn_walter99_bump * 85.5 : [ 1] wpn\wpn_walter99_bump# * 85.5 : [ 2] detail\detail_metall_det2_v2_bump * 85.5 : [ 2] detail\detail_metall_det2_v2_bump# * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 170.8 : [ 2] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 2] pfx\pfx_smokepuffs2 * 170.8 : [ 2] pfx\pfx_sparks * 170.8 : [ 2] act\act_dog_red * 170.8 : [ 2] act\act_dogs_big * 170.8 : [ 2] act\act_dogs_brown * 170.8 : [ 2] act\act_dogs_bulterer * 170.8 : [ 2] act\act_poltergeyst * 170.8 : [ 2] act\act_pseudodog * 170.8 : [ 1] act\act_rat01 * 170.8 : [ 1] act\act_ryukzak * 170.8 : [ 1] act\act_ryukzak_black * 170.8 : [ 1] act\act_stalker_head_antigas_2 * 170.8 : [ 1] act\act_stalker_head_mask * 170.8 : [ 2] door\door_katakomb_01 * 170.8 : [ 2] door\door_ship_metall * 170.8 : [ 2] door\door_white_02 * 170.8 : [ 1] item\item_detector_3 * 170.8 : [ 1] item\item_detector_4 * 170.8 : [ 1] item\item_guitar * 170.8 : [ 1] item\item_ustroystva * 170.8 : [ 2] mtl\mtl_bochka_01 * 170.8 : [ 1] mtl\mtl_lampa_pod_01 * 170.8 : [ 2] mtl\mtl_pod_01 * 170.8 : [ 2] prop\prop_blind01 * 170.8 : [ 2] prop\prop_dangerbox_2 * 170.8 : [ 2] prop\prop_el_shkaf_01 * 170.8 : [ 2] prop\prop_freez * 170.8 : [ 1] prop\prop_item2 * 170.8 : [ 1] prop\prop_item3 * 170.8 : [ 2] prop\prop_iten4 * 170.8 : [ 1] prop\prop_kitchen_stuff * 170.8 : [ 2] prop\prop_plita * 170.8 : [ 2] prop\prop_spade * 170.8 : [ 2] wood\wood_plank6 * 170.8 : [ 1] wpn\wpn_fort * 170.8 : [ 2] pfx\pfx_woodchips1 * 170.8 : [ 2] pfx\pfx_woodchips3 * 170.8 : [ 2] mtl\mtl_truba_pod_01 * 170.8 : [ 2] mtl\mtl_truba_pod_02 * 170.8 : [ 6] detail\detail_metall_det2_v_bump * 170.8 : [ 6] detail\detail_metall_det2_v_bump# * 170.8 : [ 3] detail\detail_wood_det2_v_bump * 170.8 : [ 3] detail\detail_wood_det2_v_bump# * 170.8 : [ 2] door\door_kotelna_bump * 170.8 : [ 2] door\door_kotelna_bump# * 170.8 : [ 2] door\door_sheet_bump * 170.8 : [ 2] door\door_sheet_bump# * 170.8 : [ 2] door\door_white_04_bump * 170.8 : [ 2] door\door_white_04_bump# * 170.8 : [ 1] glas\glas_dirt * 170.8 : [ 6] mtl\mtl_barrel_bump * 170.8 : [ 6] mtl\mtl_barrel_bump# * 170.8 : [ 2] pfx\pfx_shells2 * 170.8 : [ 2] prop\prop_ballon2_bump * 170.8 : [ 2] prop\prop_ballon2_bump# * 170.8 : [ 2] prop\prop_ballon3_bump * 170.8 : [ 2] prop\prop_ballon3_bump# * 170.8 : [ 1] wpn\wpn_aksu_bump * 170.8 : [ 1] wpn\wpn_aksu_bump# * 170.8 : [ 1] wpn\wpn_toz-34_bump * 170.8 : [ 1] wpn\wpn_toz-34_bump# * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 341.5 : [ 2] pfx\pfx_ani-smoke-01 * 341.5 : [ 2] pfx\pfx_anomaly_1 * 341.5 : [ 2] pfx\pfx_anomaly_16 * 341.5 : [ 2] pfx\pfx_anomaly_18 * 341.5 : [ 2] pfx\pfx_anomaly_19 * 341.5 : [ 2] pfx\pfx_anomaly_3 * 341.5 : [ 2] pfx\pfx_anomaly_4 * 341.5 : [ 2] pfx\pfx_anomaly_5 * 341.5 : [ 2] pfx\pfx_anomaly_6 * 341.5 : [ 2] pfx\pfx_anomaly_8 * 341.5 : [ 2] pfx\pfx_anomaly_88 * 341.5 : [ 2] pfx\pfx_anomaly_9 * 341.5 : [ 2] pfx\pfx_bloodsplash2 * 341.5 : [ 2] pfx\pfx_blurry_cloud * 341.5 : [ 2] pfx\pfx_brick * 341.5 : [ 2] pfx\pfx_light1 * 341.5 : [ 2] pfx\pfx_light3 * 341.5 : [ 2] pfx\pfx_light4 * 341.5 : [ 2] pfx\pfx_lightning_01 * 341.5 : [ 2] pfx\pfx_lightning_02 * 341.5 : [ 2] pfx\pfx_ligth_6 * 341.5 : [ 2] pfx\pfx_plasma * 341.5 : [ 2] pfx\pfx_skinsplash1 * 341.5 : [ 2] pfx\pfx_smoke_a * 341.5 : [ 2] pfx\pfx_smoke_b * 341.5 : [ 2] pfx\pfx_teleport * 341.5 : [ 2] pfx\pfx_test_textures * 341.5 : [ 1] act\act_face_04 * 341.5 : [ 1] act\act_face_mask_01 * 341.5 : [ 1] act\act_face_mask_02 * 341.5 : [ 1] act\act_face_mask_03 * 341.5 : [ 1] act\act_face_mask_04 * 341.5 : [ 1] act\act_face_zombie_01 * 341.5 : [ 1] act\act_faces_1_01 * 341.5 : [ 1] act\act_faces_1_02 * 341.5 : [ 1] act\act_faces_1_03 * 341.5 : [ 1] act\act_faces_1_04 * 341.5 : [ 1] act\act_faces_1_05 * 341.5 : [ 1] act\act_faces_1_06 * 341.5 : [ 1] act\act_faces_1_07 * 341.5 : [ 1] act\act_faces_1_08 * 341.5 : [ 1] act\act_faces_2_01 * 341.5 : [ 1] act\act_faces_2_02 * 341.5 : [ 1] act\act_faces_2_03 * 341.5 : [ 1] act\act_faces_2_04 * 341.5 : [ 1] act\act_faces_2_05 * 341.5 : [ 1] act\act_faces_2_06 * 341.5 : [ 1] act\act_faces_2_07 * 341.5 : [ 1] act\act_faces_2_08 * 341.5 : [ 1] act\act_faces_2_09 * 341.5 : [ 1] act\act_faces_3_01 * 341.5 : [ 1] act\act_faces_3_02 * 341.5 : [ 1] act\act_faces_3_03 * 341.5 : [ 1] act\act_faces_3_04 * 341.5 : [ 1] act\act_faces_3_05 * 341.5 : [ 1] act\act_faces_3_06 * 341.5 : [ 1] act\act_faces_3_07 * 341.5 : [ 1] act\act_faces_3_08 * 341.5 : [ 1] act\act_faces_4_01 * 341.5 : [ 1] act\act_faces_4_02 * 341.5 : [ 1] act\act_faces_4_03 * 341.5 : [ 1] act\act_faces_4_04 * 341.5 : [ 1] act\act_stalker_freedom_3 * 341.5 : [ 1] act\act_stalker_soldier_1 * 341.5 : [ 1] act\act_stalker_soldier_2 * 341.5 : [ 1] act\act_crow * 341.5 : [ 2] act\act_dog_red_bump * 341.5 : [ 2] act\act_dog_red_bump# * 341.5 : [ 2] act\act_dogs_big_bump * 341.5 : [ 2] act\act_dogs_big_bump# * 341.5 : [ 2] act\act_dogs_brown_bump * 341.5 : [ 2] act\act_dogs_brown_bump# * 341.5 : [ 2] act\act_dogs_bulterer_bump * 341.5 : [ 2] act\act_dogs_bulterer_bump# * 341.5 : [ 2] act\act_poltergeyst_bump * 341.5 : [ 2] act\act_poltergeyst_bump# * 341.5 : [ 1] act\act_pseudodog_bump * 341.5 : [ 1] act\act_pseudodog_bump# * 341.5 : [ 1] act\act_rat01_bump * 341.5 : [ 1] act\act_rat01_bump# * 341.5 : [ 2] act\act_ryukzak_bump * 341.5 : [ 2] act\act_ryukzak_bump# * 341.5 : [ 1] act\act_stalker_dolg_3_bump * 341.5 : [ 1] act\act_stalker_dolg_3_bump# * 341.5 : [ 1] act\act_stalker_head_antigas_2_bump * 341.5 : [ 1] act\act_stalker_head_antigas_2_bump# * 341.5 : [ 1] act\act_stalker_head_mask_bump * 341.5 : [ 1] act\act_stalker_head_mask_bump# * 341.5 : [ 1] detail\detail_fabric_det2 * 341.5 : [ 6] detail\detail_metall_det1 * 341.5 : [ 3] detail\detail_metall_det2 * 341.5 : [ 5] detail\detail_metall_det3 * 341.5 : [ 10] detail\detail_skin_1 * 341.5 : [ 1] detail\detail_stucco_det1 * 341.5 : [ 3] detail\detail_wood_det2 * 341.5 : [ 2] door\door_katakomb_01_bump * 341.5 : [ 2] door\door_katakomb_01_bump# * 341.5 : [ 2] door\door_ship_metall_bump * 341.5 : [ 2] door\door_ship_metall_bump# * 341.5 : [ 2] door\door_white_02_bump * 341.5 : [ 2] door\door_white_02_bump# * 341.5 : [ 2] item\item_detector_1 * 341.5 : [ 1] item\item_detector_1_bump * 341.5 : [ 1] item\item_detector_1_bump# * 341.5 : [ 2] item\item_detector_2 * 341.5 : [ 1] item\item_detector_2_bump * 341.5 : [ 1] item\item_detector_2_bump# * 341.5 : [ 2] item\item_detector_3_bump * 341.5 : [ 2] item\item_detector_3_bump# * 341.5 : [ 2] mtl\mtl_pod_01_bump * 341.5 : [ 2] mtl\mtl_pod_01_bump# * 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump * 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump# * 341.5 : [ 2] prop\prop_blind01_bump * 341.5 : [ 2] prop\prop_blind01_bump# * 341.5 : [ 2] prop\prop_dangerbox_2_bump * 341.5 : [ 2] prop\prop_dangerbox_2_bump# * 341.5 : [ 2] prop\prop_el_shkaf_01_bump * 341.5 : [ 2] prop\prop_el_shkaf_01_bump# * 341.5 : [ 2] prop\prop_freez_bump * 341.5 : [ 2] prop\prop_freez_bump# * 341.5 : [ 2] prop\prop_instrument_1 * 341.5 : [ 1] prop\prop_instrument_1_bump * 341.5 : [ 1] prop\prop_instrument_1_bump# * 341.5 : [ 1] prop\prop_iten4_bump * 341.5 : [ 1] prop\prop_iten4_bump# * 341.5 : [ 1] prop\prop_kitchen_stuff_bump * 341.5 : [ 1] prop\prop_kitchen_stuff_bump# * 341.5 : [ 2] prop\prop_plita_bump * 341.5 : [ 2] prop\prop_plita_bump# * 341.5 : [ 2] prop\prop_spade_bump * 341.5 : [ 2] prop\prop_spade_bump# * 341.5 : [ 2] wood\wood_plank6_bump * 341.5 : [ 2] wood\wood_plank6_bump# * 341.5 : [ 1] wpn\wpn_abakan_bump * 341.5 : [ 1] wpn\wpn_abakan_bump# * 341.5 : [ 1] wpn\wpn_ak74_bump * 341.5 : [ 1] wpn\wpn_ak74_bump# * 341.5 : [ 1] wpn\wpn_beretta * 341.5 : [ 1] wpn\wpn_binokl * 341.5 : [ 1] wpn\wpn_bm-16_bump * 341.5 : [ 1] wpn\wpn_bm-16_bump# * 341.5 : [ 1] wpn\wpn_colt * 341.5 : [ 1] wpn\wpn_desert_eagle * 341.5 : [ 1] wpn\wpn_fn2000_new_bump * 341.5 : [ 1] wpn\wpn_fn2000_new_bump# * 341.5 : [ 1] wpn\wpn_g36_bump * 341.5 : [ 1] wpn\wpn_g36_bump# * 341.5 : [ 1] wpn\wpn_gauss_bump * 341.5 : [ 1] wpn\wpn_gauss_bump# * 341.5 : [ 1] wpn\wpn_groza_bump * 341.5 : [ 1] wpn\wpn_groza_bump# * 341.5 : [ 1] wpn\wpn_hpsa * 341.5 : [ 1] wpn\wpn_knife * 341.5 : [ 1] wpn\wpn_l85_bump * 341.5 : [ 1] wpn\wpn_l85_bump# * 341.5 : [ 1] wpn\wpn_lr300_bump * 341.5 : [ 1] wpn\wpn_lr300_bump# * 341.5 : [ 1] wpn\wpn_mp5_bump * 341.5 : [ 1] wpn\wpn_mp5_bump# * 341.5 : [ 1] wpn\wpn_pb * 341.5 : [ 1] wpn\wpn_pkm_bump * 341.5 : [ 1] wpn\wpn_pkm_bump# * 341.5 : [ 1] wpn\wpn_pm * 341.5 : [ 1] wpn\wpn_protecta_bump * 341.5 : [ 1] wpn\wpn_protecta_bump# * 341.5 : [ 1] wpn\wpn_rg6 * 341.5 : [ 1] wpn\wpn_rg6_bump * 341.5 : [ 1] wpn\wpn_rg6_bump# * 341.5 : [ 1] wpn\wpn_rpg-7_bump * 341.5 : [ 1] wpn\wpn_rpg-7_bump# * 341.5 : [ 1] wpn\wpn_sig-p220 * 341.5 : [ 2] wpn\wpn_sig550_bump * 341.5 : [ 2] wpn\wpn_sig550_bump# * 341.5 : [ 1] wpn\wpn_spas12_bump * 341.5 : [ 1] wpn\wpn_spas12_bump# * 341.5 : [ 2] wpn\wpn_svu-a_bump * 341.5 : [ 2] wpn\wpn_svu-a_bump# * 341.5 : [ 1] wpn\wpn_upgrade_bump * 341.5 : [ 1] wpn\wpn_upgrade_bump# * 341.5 : [ 1] wpn\wpn_usp * 341.5 : [ 1] wpn\wpn_vss_bump * 341.5 : [ 1] wpn\wpn_vss_bump# * 341.5 : [ 1] wpn\wpn_walter99 * 341.5 : [ 1] wpn\wpn_winchester1300_bump * 341.5 : [ 1] wpn\wpn_winchester1300_bump# * 341.5 : [ 2] detail\detail_metall_det2_v2 * 341.5 : [ 2] mtl\mtl_truba_ch_02_bump * 341.5 : [ 2] mtl\mtl_truba_ch_02_bump# * 341.5 : [ 2] mtl\mtl_truba_pod_02_bump * 341.5 : [ 2] mtl\mtl_truba_pod_02_bump# * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 682.8 : [ 2] pfx\pfx_anomaly_2 * 682.8 : [ 2] pfx\pfx_anomaly_23 * 682.8 : [ 2] pfx\pfx_anomaly_2_green * 682.8 : [ 2] pfx\pfx_anomaly_7 * 682.8 : [ 2] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 2] pfx\pfx_shells1 * 682.8 : [ 2] pfx\pfx_smokepuffs1 * 682.8 : [ 1] act\act_burer * 682.8 : [ 2] act\act_controller * 682.8 : [ 1] act\act_himera * 682.8 : [ 2] act\act_plot * 682.8 : [ 2] act\act_pseudodog1 * 682.8 : [ 1] act\act_psevdogigant * 682.8 : [ 1] act\act_scientist * 682.8 : [ 1] act\act_scientist_suit_green * 682.8 : [ 1] act\act_stalker_bandit_1 * 682.8 : [ 1] act\act_stalker_bandit_2 * 682.8 : [ 1] act\act_stalker_bandit_3 * 682.8 : [ 1] act\act_stalker_bandit_3a * 682.8 : [ 1] act\act_stalker_dolg_1 * 682.8 : [ 1] act\act_stalker_dolg_2 * 682.8 : [ 1] act\act_stalker_dolg_3 * 682.8 : [ 1] act\act_stalker_dolg_4 * 682.8 : [ 1] act\act_stalker_freedom_1 * 682.8 : [ 1] act\act_stalker_freedom_2 * 682.8 : [ 1] act\act_stalker_freedom_4 * 682.8 : [ 1] act\act_stalker_hero * 682.8 : [ 1] act\act_stalker_merc_2 * 682.8 : [ 1] act\act_stalker_merc_4 * 682.8 : [ 1] act\act_stalker_monolith_1 * 682.8 : [ 1] act\act_stalker_monolith_2 * 682.8 : [ 1] act\act_stalker_monolith_3 * 682.8 : [ 1] act\act_stalker_monolith_4 * 682.8 : [ 1] act\act_stalker_neutral_1 * 682.8 : [ 1] act\act_stalker_neutral_2 * 682.8 : [ 1] act\act_stalker_neutral_3 * 682.8 : [ 1] act\act_stalker_neutral_4 * 682.8 : [ 1] act\act_stalker_soldier_4 * 682.8 : [ 2] wood\wood_walls8 * 682.8 : [ 1] wpn\wpn_ammo * 682.8 : [ 1] wpn\wpn_bolt * 682.8 : [ 1] wpn\wpn_pkm * 682.8 : [ 1] wpn\wpn_protecta * 682.8 : [ 1] act\act_arm_1_bump * 682.8 : [ 1] act\act_arm_1_bump# * 682.8 : [ 1] act\act_face_04_bump * 682.8 : [ 1] act\act_face_04_bump# * 682.8 : [ 1] act\act_face_mask_01_bump * 682.8 : [ 1] act\act_face_mask_01_bump# * 682.8 : [ 1] act\act_face_mask_02_bump * 682.8 : [ 1] act\act_face_mask_02_bump# * 682.8 : [ 1] act\act_face_mask_03_bump * 682.8 : [ 1] act\act_face_mask_03_bump# * 682.8 : [ 1] act\act_face_mask_04_bump * 682.8 : [ 1] act\act_face_mask_04_bump# * 682.8 : [ 1] act\act_face_zombie_01_bump * 682.8 : [ 1] act\act_face_zombie_01_bump# * 682.8 : [ 1] act\act_faces_1_01_bump * 682.8 : [ 1] act\act_faces_1_01_bump# * 682.8 : [ 1] act\act_faces_1_02_bump * 682.8 : [ 1] act\act_faces_1_02_bump# * 682.8 : [ 1] act\act_faces_1_03_bump * 682.8 : [ 1] act\act_faces_1_03_bump# * 682.8 : [ 1] act\act_faces_1_04_bump * 682.8 : [ 1] act\act_faces_1_04_bump# * 682.8 : [ 1] act\act_faces_1_05_bump * 682.8 : [ 1] act\act_faces_1_05_bump# * 682.8 : [ 1] act\act_faces_1_06 _bump * 682.8 : [ 1] act\act_faces_1_06 _bump# * 682.8 : [ 1] act\act_faces_1_07_bump * 682.8 : [ 1] act\act_faces_1_07_bump# * 682.8 : [ 1] act\act_faces_1_08_bump * 682.8 : [ 1] act\act_faces_1_08_bump# * 682.8 : [ 1] act\act_faces_2_01_bump * 682.8 : [ 1] act\act_faces_2_01_bump# * 682.8 : [ 1] act\act_faces_2_02_bump * 682.8 : [ 1] act\act_faces_2_02_bump# * 682.8 : [ 1] act\act_faces_2_03_bump * 682.8 : [ 1] act\act_faces_2_03_bump# * 682.8 : [ 1] act\act_faces_2_04_bump * 682.8 : [ 1] act\act_faces_2_04_bump# * 682.8 : [ 1] act\act_faces_2_05_bump * 682.8 : [ 1] act\act_faces_2_05_bump# * 682.8 : [ 1] act\act_faces_2_06_bump * 682.8 : [ 1] act\act_faces_2_06_bump# * 682.8 : [ 1] act\act_faces_2_07_bump * 682.8 : [ 1] act\act_faces_2_07_bump# * 682.8 : [ 1] act\act_faces_2_08_bump * 682.8 : [ 1] act\act_faces_2_08_bump# * 682.8 : [ 1] act\act_faces_2_09_bump * 682.8 : [ 1] act\act_faces_2_09_bump# * 682.8 : [ 1] act\act_faces_3_01_bump * 682.8 : [ 1] act\act_faces_3_01_bump# * 682.8 : [ 1] act\act_faces_3_02_bump * 682.8 : [ 1] act\act_faces_3_02_bump# * 682.8 : [ 1] act\act_faces_3_03_bump * 682.8 : [ 1] act\act_faces_3_03_bump# * 682.8 : [ 1] act\act_faces_3_04_bump * 682.8 : [ 1] act\act_faces_3_04_bump# * 682.8 : [ 1] act\act_faces_3_05_bump * 682.8 : [ 1] act\act_faces_3_05_bump# * 682.8 : [ 1] act\act_faces_3_06_bump * 682.8 : [ 1] act\act_faces_3_06_bump# * 682.8 : [ 1] act\act_faces_3_07_bump * 682.8 : [ 1] act\act_faces_3_07_bump# * 682.8 : [ 1] act\act_faces_3_08_bump * 682.8 : [ 1] act\act_faces_3_08_bump# * 682.8 : [ 1] act\act_faces_4_01_bump * 682.8 : [ 1] act\act_faces_4_01_bump# * 682.8 : [ 1] act\act_faces_4_02_bump * 682.8 : [ 1] act\act_faces_4_02_bump# * 682.8 : [ 1] act\act_faces_4_03_bump * 682.8 : [ 1] act\act_faces_4_03_bump# * 682.8 : [ 1] act\act_faces_4_04_bump * 682.8 : [ 1] act\act_faces_4_04_bump# * 682.8 : [ 1] act\act_puh * 682.8 : [ 1] act\act_stalker_soldier_1_bump * 682.8 : [ 1] act\act_stalker_soldier_1_bump# * 682.8 : [ 2] act\act_stalker_soldier_2_bump * 682.8 : [ 2] act\act_stalker_soldier_2_bump# * 682.8 : [ 6] detail\detail_metall_det2_v * 682.8 : [ 3] detail\detail_wood_det2_v * 682.8 : [ 2] door\door_lift_01_bump * 682.8 : [ 2] door\door_lift_01_bump# * 682.8 : [ 1] wpn\wpn_rpg-7 * 682.8 : [ 1] wpn\wpn_toz-34 * 705.4 : [ 1] ui\ui_noise * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 26] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 8] sky\sky_18_cube * 768.1 : [ 12] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 4] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 13] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 30] sky\sky_5_cube * 768.1 : [ 7] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 51] sky\sky_9_cube * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 1] act\act_arm_5 * 1365.5 : [ 1] act\act_burer_bump * 1365.5 : [ 1] act\act_burer_bump# * 1365.5 : [ 2] act\act_controller_bump * 1365.5 : [ 2] act\act_controller_bump# * 1365.5 : [ 1] act\act_gasmask_bump * 1365.5 : [ 1] act\act_gasmask_bump# * 1365.5 : [ 1] act\act_himera_bump * 1365.5 : [ 1] act\act_himera_bump# * 1365.5 : [ 3] act\act_krovosos_1 * 1365.5 : [ 6] act\act_krovosos_1_bump * 1365.5 : [ 6] act\act_krovosos_1_bump# * 1365.5 : [ 3] act\act_krovosos_2 * 1365.5 : [ 3] act\act_krovosos_3 * 1365.5 : [ 2] act\act_mutant_boar * 1365.5 : [ 1] act\act_mutant_boar_bump * 1365.5 : [ 1] act\act_mutant_boar_bump# * 1365.5 : [ 2] act\act_mutant_boar_u * 1365.5 : [ 1] act\act_mutant_boar_u_bump * 1365.5 : [ 1] act\act_mutant_boar_u_bump# * 1365.5 : [ 2] act\act_plot_bump * 1365.5 : [ 2] act\act_plot_bump# * 1365.5 : [ 1] act\act_pseudodog1_bump * 1365.5 : [ 1] act\act_pseudodog1_bump# * 1365.5 : [ 1] act\act_psevdogigant_bump * 1365.5 : [ 1] act\act_psevdogigant_bump# * 1365.5 : [ 1] act\act_scientist_bump * 1365.5 : [ 1] act\act_scientist_bump# * 1365.5 : [ 1] act\act_scientist_suit_bump * 1365.5 : [ 1] act\act_scientist_suit_bump# * 1365.5 : [ 2] act\act_stalker_bandit_2_bump * 1365.5 : [ 2] act\act_stalker_bandit_2_bump# * 1365.5 : [ 1] act\act_stalker_bandit_3_bump * 1365.5 : [ 1] act\act_stalker_bandit_3_bump# * 1365.5 : [ 1] act\act_stalker_bandit_3a_bump * 1365.5 : [ 1] act\act_stalker_bandit_3a_bump# * 1365.5 : [ 2] act\act_stalker_dolg_1_bump * 1365.5 : [ 2] act\act_stalker_dolg_1_bump# * 1365.5 : [ 1] act\act_stalker_dolg_2_bump * 1365.5 : [ 1] act\act_stalker_dolg_2_bump# * 1365.5 : [ 7] act\act_stalker_dolg_4_bump * 1365.5 : [ 7] act\act_stalker_dolg_4_bump# * 1365.5 : [ 1] act\act_stalker_freedom_1_bump * 1365.5 : [ 1] act\act_stalker_freedom_1_bump# * 1365.5 : [ 1] act\act_stalker_freedom_2_bump * 1365.5 : [ 1] act\act_stalker_freedom_2_bump# * 1365.5 : [ 3] act\act_stalker_hero_bump * 1365.5 : [ 3] act\act_stalker_hero_bump# * 1365.5 : [ 1] act\act_stalker_monolith_1_bump * 1365.5 : [ 1] act\act_stalker_monolith_1_bump# * 1365.5 : [ 1] act\act_stalker_monolith_2_bump * 1365.5 : [ 1] act\act_stalker_monolith_2_bump# * 1365.5 : [ 1] act\act_stalker_nebo_2_bump * 1365.5 : [ 1] act\act_stalker_nebo_2_bump# * 1365.5 : [ 1] act\act_stalker_nebo_3_bump * 1365.5 : [ 1] act\act_stalker_nebo_3_bump# * 1365.5 : [ 1] act\act_stalker_neutral_2_bump * 1365.5 : [ 1] act\act_stalker_neutral_2_bump# * 1365.5 : [ 240] sky\sky_oblaka * 1365.5 : [ 2] wood\wood_walls8_bump * 1365.5 : [ 2] wood\wood_walls8_bump# * 1365.5 : [ 1] wpn\wpn_abakan * 1365.5 : [ 1] wpn\wpn_ak74 * 1365.5 : [ 1] wpn\wpn_aksu * 1365.5 : [ 1] wpn\wpn_bm-16 * 1365.5 : [ 1] wpn\wpn_bolt_bump * 1365.5 : [ 1] wpn\wpn_fn2000_new * 1365.5 : [ 1] wpn\wpn_g36 * 1365.5 : [ 1] wpn\wpn_gauss * 1365.5 : [ 1] wpn\wpn_groza * 1365.5 : [ 1] wpn\wpn_l85 * 1365.5 : [ 1] wpn\wpn_lr300_banan * 1365.5 : [ 1] wpn\wpn_mp5 * 1365.5 : [ 2] wpn\wpn_sig550 * 1365.5 : [ 1] wpn\wpn_spas12 * 1365.5 : [ 1] wpn\wpn_svd * 1365.5 : [ 1] wpn\wpn_svu-a * 1365.5 : [ 2] wpn\wpn_upgrade * 1365.5 : [ 1] wpn\wpn_vss * 1365.5 : [ 1] wpn\wpn_winchester1300 * 2730.8 : [ 2] pfx\pfx_explotions_3 * 2730.8 : [ 1] act\act_gasmask * 2730.8 : [ 1] act\act_stalker_nebo_2 * 2730.8 : [ 1] act\act_stalker_nebo_3 * 4096.1 : [ 1] ui\ui_actor_hint_wnd * 4096.1 : [ 1] ui\ui_common * 5461.5 : [ 2] pfx\pfx_ani-explosion-02 * 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 2] pfx\pfx_ani-explosion-02a * 5461.5 : [ 2] pfx\pfx_ani-fire01 * 5461.5 : [ 2] pfx\pfx_explotions_2 * 5461.5 : [ 2] pfx\pfx_explotions_4 * 5461.5 : [ 2] pfx\pfx_explotions_smoke * 8192.1 : [ 1] ui\ui_icon_equipment "d:\games\stalker_cop\bin\xrengine.exe" ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! stack trace: 0023:060A6A57 xrGame.dll, CDialogHolder::CleanInternals() 0023:060AA5D3 xrGame.dll, CDialogHolder::CleanInternals() 0023:03CE2D93 lua.JIT.1.1.4.dll, luaopen_io() [error][ 87] : Параметр задан неверно. |
 
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26.03.2021, 16:38
Сообщение
#4734
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Игрок Репутация: 2 Группа: Участник Сообщений: 30 Регистрация: 10.11.2020 |
Не знаю почему у вас рендеры сыпятся
Это и в оригинале ЗП постоянка у меня. Странно. Если в движке немного поправить R4, чтобы он работал на DX10 совместимых видеокартах, то вылетов не случается, да и вроде на R3 у себя не встречал подобных вылетов. У меня видеокарта тоже без саппотра DX11. |
 
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26.03.2021, 16:47
Сообщение
#4735
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Почти Мастер Репутация: 111 Группа: Участник Сообщений: 1158 Награды: 3 Регистрация: 07.08.2015 |
Странно. Если в движке немного поправить R4, чтобы он работал на DX10 совместимых видеокартах, то вылетов не случается, да и вроде на R3 у себя не встречал подобных вылетов. У меня видеокарта тоже без саппотра DX11. Вчера решил переделать R4 в R3 - сразу скажу, что не получилось. Вообще реально, но не скажу что просто. Я что то в текстурах запутался в ОГСР Не знаю почему у вас рендеры сыпятся У меня Мазила сыпется без делки DX11, а с делкой сыпется ЗП. А ЗП сыпется когда включен Мазила. Вот такой винегрет. На медни выдрал (кое-как) DX11 из системы - и о боже Dx10 перестал работать. Вернул DX11 - Dx10 заработал - это Бил Гейтс виноват. Сообщение отредактировал Diesel - 26.03.2021, 16:49 |
 
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18.04.2021, 22:15
Сообщение
#4736
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Новичок Репутация: 1 Группа: Участник Сообщений: 5 Регистрация: 09.09.2019 |
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23.04.2021, 17:02
Сообщение
#4737
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Репутация: 0 Группа: Участник Сообщений: 2 Регистрация: 16.10.2017 |
Hello Stalkers!
Have problem with this in CS... CODE 0x00000000928ABD1C , CDialogHolder::shedule_Name(4689804) What have: - Mod engine x64 by LVutner (fork by abramcumner) - SRP 1.1.2 (base) |
 
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29.04.2021, 15:58
Сообщение
#4738
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Почти Игроман Репутация: 91 Группа: Модератор Сообщений: 516 Награды: 4 Регистрация: 19.07.2015 |
Junx, it's engine trouble. U need use Visual Studio Debbuger for get valid error.
NOTE: Could some object become 0x?FF or just nullptr -------------------- В армии по 01.07.2020. |
 
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21.05.2021, 22:39
Сообщение
#4739
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Мастер Игры Репутация: 104 Группа: Участник Сообщений: 1331 Регистрация: 08.08.2018 |
До какой версии Xiph Libs совместим с движком? Обновил библиотеки, но при компиляции ссыпается ошибки вида:
Код LNK2001: unresolved external symbol _vorbis_window vorbisfile_static
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21.05.2021, 23:20
Сообщение
#4740
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Продвинутый геймер Репутация: 36 Группа: Участник Сообщений: 267 Награды: 3 Регистрация: 09.03.2013 |
До какой версии Xiph Libs совместим с движком? Обновил библиотеки, но при компиляции ссыпается ошибки вида: Код LNK2001: unresolved external symbol _vorbis_window vorbisfile_static Могу быть не прав, но оно должно быть совместимо вплоть до последних версий. А как ты обновлял? -------------------- OpenXRay – Ориентир на новое, с памятью о старом. © Collector
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21.05.2021, 23:30
Сообщение
#4741
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Мастер Игры Репутация: 104 Группа: Участник Сообщений: 1331 Регистрация: 08.08.2018 |
Могу быть не прав, но оно должно быть совместимо вплоть до последних версий. А как ты обновлял? Взял последние версии библиотек с сайта, настроил проекты ogg, theora и vorbis. Либы собираются без ошибок, но при компиляции xrSound ругается на недопустимые символы в vorbisfile. Вот настроенный проект: |
 
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Текстовая версия | Сейчас: 03.05.2024, 01:05 |