Build 1935: Сетевая игра |
Здравствуйте, гость ( Авторизация | Регистрация )
Build 1935: Сетевая игра |
21.12.2010, 17:32
Сообщение
#341
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
Фуф может мой быстрей сделает Всё таки разница есть.
38 ч на драфт+ Как нибудь попробую. |
 
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21.12.2010, 17:40
Сообщение
#342
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Игрок Репутация: 27 Группа: Участник Сообщений: 48 Награды: 1 Регистрация: 12.12.2009 |
Фуф может мой быстрей сделает Всё таки разница есть. 38 ч на драфт+ Как нибудь попробую. Попробуй ) На драфте компилит быстро Болото точно не помню но где то 1,5 - 2 часа , А в принципе тут ещё много зависит от Лайтов, и объектов да вобще много от чего зависит ) Кстати Поковырял сегодня объекты камыша , так это таки действительно должно быть отражение в воде , 3 модели камыша сделанны двухсторонними , и две модели сделанны ноу рефлект , без отражения . А лод для отражения не сгенерировался , вот поэтому то под водой и были так называемые кресты ) -------------------- Локации из 1865 для ЧН сетевой (Завод Росток -
Милитари - Тёмная долина - |
 
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06.01.2011, 23:12
Сообщение
#343
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Игрок Репутация: 27 Группа: Участник Сообщений: 48 Награды: 1 Регистрация: 12.12.2009 |
МП карта для СТАЛКЕР-Чистое Небо "Агропром" из болта 1935 выполненная на СДК 07
Видео : https://www.youtube.com/watch?v=WNapb1HYS4U Доработанны шэйдеры Улучшенно освещение Родные деревья Старое болтовское подземелье( лучше финального) Режимы игры - ТДМ, ДМ Полная совместимость с другими серверами и м.др. Архив распаковать в директорию сталкера в папку МП Скачать : http://ifolder.ru/21178283 -------------------- Локации из 1865 для ЧН сетевой (Завод Росток -
Милитари - Тёмная долина - |
 
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11.01.2011, 23:26
Сообщение
#344
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
Быстро работаешь )
Стёкла на ми 24 гг сделал бы другой шрейдер там На последней фотке бур из зп ? или билд... |
 
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12.01.2011, 19:53
Сообщение
#345
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Игрок Репутация: 27 Группа: Участник Сообщений: 48 Награды: 1 Регистрация: 12.12.2009 |
Быстро работаешь ) Стёкла на ми 24 гг сделал бы другой шрейдер там На последней фотке бур из зп ? или билд... Бур добавил из ЗП , эксперементировал ) Меня просто прикололи зеркальные стёкла )) -------------------- Локации из 1865 для ЧН сетевой (Завод Росток -
Милитари - Тёмная долина - |
 
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12.01.2011, 19:54
Сообщение
#346
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Мои кубики власти : Репутация: 1311 Группа: Участник Сообщений: 4596 Награды: 3 Регистрация: 20.03.2003 |
Быстро работаешь ) Стёкла на ми 24 гг сделал бы другой шрейдер там На последней фотке бур из зп ? или билд... Бур добавил из ЗП , эксперементировал ) Меня просто прикололи зеркальные стёкла )) Больше на прозрачные текстуры похоже Сообщение отредактировал Nerfair - 12.01.2011, 19:55 |
 
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13.01.2011, 00:53
Сообщение
#347
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
они не зеркальные
это ощущение присмотрись и увидишь милитари )))))))))))) |
 
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16.01.2011, 01:21
Сообщение
#348
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Продвинутый геймер Репутация: 57 Группа: Участник Сообщений: 353 Награды: 2 Регистрация: 27.06.2009 |
Кто знает какой скрипт править чтобы в мп можно было сесть в машину?
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17.01.2011, 01:29
Сообщение
#349
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
Сесть то можно, но поехать ...
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17.01.2011, 03:07
Сообщение
#350
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Игровой Бог Репутация: 1690 Группа: Участник Сообщений: 7021 Награды: 11 Регистрация: 22.02.2006 |
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17.01.2011, 10:18
Сообщение
#351
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Почти Мастер Репутация: 374 Группа: Участник Сообщений: 1073 Награды: 3 Регистрация: 26.09.2010 |
Сделал все как в инструкции, поставил спавны в LE, при запуске переименнованой карты все норм, но когда переименовываю в l01_escape, вылет на Spawning. Лог:
Цитата 'xrCore' build 1935, Oct 18 2004
* mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user_net.ltx"... Executing config-script "default_controls.ltx"... ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'Generic Hardware'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16391 kb, 1903 lines, 8820 bpl !OpenAL: Can't create source. Error: Invalid Value. !OpenAL: Max targets - 30 Starting RENDER device... * GPU: NVIDIA GeForce 8400 GS * Vertex Processor: PURE HARDWARE * Texture memory: 953 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(30),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 9334 ms * [Object-prefetch] memory: 115764Kb * [Object-prefetch] average: 2.00 ms, 25335 bytes SERVER: Starting... ! sv_Connect: l01_escape/teamdeathmatch/hname=server/public=1 Created server_game teamdeathmatch * Initializing game script process GameSpy::QR2 : Initialized CLIENT: Connecting to 'localhost'... * Client connect on port 5445 Client : Connect accepted - <All Ok> * player respawned as spectator Opening stream... Loading CFORM... Loading shaders... * SSample: 1024x768 * created RT($user$rendertarget), 1024x768 * created RT($user$distort), 1024x768 * SSample: enabled * created RT($user$shadow), 512x512 * created RT($user$temp), 512x512 * created RT($user$projector), 512x512 * CL_TimeSync: DELTA: 0 Loading geometry... * [Loading VB] 64845 verts, 1519 Kb * [Loading VB] 15430 verts, 361 Kb * [Loading VB] 65340 verts, 1786 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65533 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 6989 verts, 191 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65532 verts, 1791 Kb * [Loading VB] 65530 verts, 1791 Kb * [Loading VB] 65532 verts, 1791 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65512 verts, 1791 Kb * [Loading VB] 60322 verts, 1649 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048257 indices, 2047 Kb * [Loading IB] 18297 indices, 35 Kb Loading spatial-DB... Loading details... * [DETAILS] VertexConsts(256), Batch(50) * [DETAILS] 44900 v(20), 31400 p * [DETAILS] Batch(50), VB(876K), IB(183K) Loading sectors & portals... Loading lights... * Loading HOM: gamedata\levels\l01_escape\level.hom Loading game... Loading AI objects... * Loading ai space is successfully completed (0.167s, 15.354 Mb) * Initializing level script process Syncronizing... CLIENT: Spawning... ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#0.ogf ! Uncached model loading: meshes\brkbl#0:1 ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#1.ogf ! Uncached model loading: meshes\brkbl#1:1 ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#2.ogf ! Uncached model loading: meshes\brkbl#2:1 ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#3.ogf ! Uncached model loading: meshes\brkbl#3:1 ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#4.ogf ! Uncached model loading: meshes\brkbl#4:1 ! Uncached loading 'breakable_object'... ! Uncached model loading: gamedata\levels\l01_escape\meshes\brkbl#5.ogf ! Uncached model loading: meshes\brkbl#5:1 ! Uncached loading 'climable_object'... ! Uncached loading 'climable_object'... ! Uncached loading 'climable_object'... ! Uncached loading 'level_changer'... ! Uncached loading 'lights_hanging_lamp'... ! Uncached model loading: gamedata\meshes\physics\light\lampa_abajur_01.ogf ! Uncached model loading: physics\light\lampa_abajur_01:1 ! Uncached model loading: physics\light\lampa_abajur_01:2 ! Uncached model loading: physics\light\lampa_abajur_01:3 ! Uncached model loading: physics\light\lampa_abajur_01:4 * loading script physic_object.script [LUA] Binding lamp Core object lights_abajur_0000 is binded with the script object [LUA] read animation type: low ! Uncached loading 'helicopter'... ---CHelicopter::state[10943]==(eIdleState) ! Uncached model loading: gamedata\meshes\physics\vehicles\mi24\veh_mi24_u_01.ogf ! Uncached model loading: physics\vehicles\mi24\veh_mi24_u_01:1 ! Uncached model loading: physics\vehicles\mi24\veh_mi24_u_01:2 ! Uncached model loading: physics\vehicles\mi24\veh_mi24_u_01:3 ! Uncached model loading: physics\vehicles\mi24\veh_mi24_u_01:4 ! WARNING: model 'physics\vehicles\mi24\veh_mi24_u_01' has only one motion. Candidate for SkeletonRigid??? ! Uncached loading 'script_zone'... Core object trader_zone is binded with the script object ! Uncached model loading: gamedata\meshes\monsters\dog\dog_bulterier.ogf ! Uncached model loading: monsters\dog\dog_bulterier:1 ! Uncached model loading: monsters\dog\dog_bulterier:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_white.ogf ! Uncached model loading: monsters\dog\dog_white:1 ! Uncached model loading: monsters\dog\dog_white:2 Loading reference motions: monsters\dog_animation ! Uncached model loading: gamedata\meshes\monsters\dog\dog_red.ogf ! Uncached model loading: monsters\dog\dog_red:1 ! Uncached model loading: monsters\dog\dog_red:2 Loading reference motions: monsters\dog_animation ! Uncached loading 'lights_hanging_lamp'... ! Uncached loading 'antirad'... ! Uncached model loading: gamedata\meshes\equipments\item_antirad.ogf ! Uncached model loading: equipments\item_antirad:1 ! Uncached loading 'antirad'... ! Uncached loading 'quest_case_01'... ! Uncached model loading: gamedata\meshes\equipments\item_merger.ogf ! Uncached model loading: equipments\item_merger:1 ! Uncached model loading: gamedata\meshes\physics\decor\rupor.ogf ! Uncached model loading: physics\decor\rupor:1 ! Uncached loading 'script_zone'... Core object zone_commander_box is binded with the script object ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'm_dog_e'... ! Uncached loading 'script_zone'... Core object raid_script_zone is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_01 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0000 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0001 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0002 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0003 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0004 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0005 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0006 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0007 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0008 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0009 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0010 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0011 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0012 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0013 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0014 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0015 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0016 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0017 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0018 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0019 is binded with the script object ! Uncached loading 'script_zone'... Core object sound_zone_0020 is binded with the script object Core object localhost/name=player/port=5445 is binded with the script object [LUA] SET DEFAULT INFOS Core object escape_robbed_novice is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for escape_robbed_novice, section m_stalker_wolf ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender3.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender4.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender6.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender7.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender8.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender9.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender10.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\stalker\copy\default\surrender\em1_surrender11.ogg Core object blockpost_soldier_01 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_01, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_01 ! Missing ogg-comment, file: gamedata\sounds\scripts\trader\pryach_orujie.ogg ! Missing ogg-comment, file: gamedata\sounds\scripts\trader\pryach_orujie1.ogg [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_02 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_02, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_02 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_03 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_03, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_03 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_04 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_04, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_04 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_05 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_05, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_05 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_06 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_06, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_06 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_07 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_07, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_07 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_08 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_08, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_08 [LUA] xr_robbers: add_to_binder Core object blockpost_soldier_09 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_soldier_09, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] FOLLOWER_EVA_BASE = 2074 [LUA] _bp: Bodyguard add to binder for blockpost_soldier_09 [LUA] xr_robbers: add_to_binder Core object bridge_guard_0_0 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for bridge_guard_0_0, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] _bp: set_walker: reset_scheme [LUA] reset_scheme, initialized=<nil> Core object bridge_guard_0_1 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for bridge_guard_0_1, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] _bp: set_walker: reset_scheme [LUA] reset_scheme, initialized=<nil> Core object bridge_guard_0_2 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for bridge_guard_0_2, section m_army_soldier [LUA] xr_walker: add_to_binder [LUA] _bp: set_walker: reset_scheme [LUA] reset_scheme, initialized=<nil> Core object blockpost_commander is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for blockpost_commander, section m_army_commander [LUA] SET COMMANDER Core object factory_bandit_1 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for factory_bandit_1, section m_bandit_bandit Core object factory_bandit_2 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for factory_bandit_2, section m_bandit_bandit Core object escape_patrol_soldier2 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for escape_patrol_soldier2, section m_army_soldier [LUA] FOLLOWER_EVA_BASE = 2074 * CL_TimeSync: DELTA: 0 Core object escape_patrol_soldier1 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for escape_patrol_soldier1, section m_army_soldier [LUA] FOLLOWER_EVA_BASE = 2074 Core object escape_patrol_commander2 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for escape_patrol_commander2, section m_army_soldier Core object m_army_sniper is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_army_sniper, section m_army_sniper Core object most_sniper is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for most_sniper, section m_army_sniper Core object m_stalker_wolf is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_stalker_wolf, section m_stalker_wolf [LUA] BASE = 2034 Core object m_stalker_wolf0000 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_stalker_wolf0000, section m_stalker_wolf [LUA] BASE = 2034 ! Uncached model loading: gamedata\meshes\actors\soldier\soldier_beret_4.ogf ! Uncached model loading: actors\soldier\soldier_beret_4:1 ! Uncached model loading: actors\soldier\soldier_beret_4:2 Loading reference motions: actors\stalker_animation Core object m_stalker_wolf0001 is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for m_stalker_wolf0001, section m_stalker_wolf ! Uncached loading 'search_light'... ! Uncached model loading: gamedata\meshes\equipments\projector.ogf ! Uncached model loading: equipments\projector:1 ! Uncached model loading: equipments\projector:2 ! Uncached model loading: equipments\projector:3 Core object muzhik is binded with the script object [LUA] Base evaluator ID 24 [LUA] Base action ID 30 [LUA] SOUNDS BASE 10 [LUA] All sounds loaded for muzhik, section m_stalker_wolf [LUA] BASE = 2034 ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_idle_2.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_eat_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_attack_hit_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_take_damage_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\zombie\zombie_die_0.ogg ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_2.ogf ! Uncached model loading: monsters\zombi\zombi_2:1 Loading reference motions: monsters\zombi_animation ! Uncached model loading: gamedata\meshes\monsters\zombi\zombi_4.ogf ! Uncached model loading: monsters\zombi\zombi_4:1 Loading reference motions: monsters\zombi_animation ! Uncached loading 'm_zombie_e'... ! Uncached loading 'm_car'... car spawn ! Uncached model loading: gamedata\meshes\physics\vehicles\niva\veh_niva_u_01.ogf ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:1 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:2 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:3 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:4 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:5 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:6 ! Uncached model loading: physics\vehicles\niva\veh_niva_u_01:7 ! Missing ogg-comment, file: gamedata\sounds\car\car1.ogg car spawn ! Uncached loading 'm_zombie_e'... ! Uncached loading 'rat_group'... ***STOP*** file '(null)', line 0. ***Reason***: *** Fatal Error *** Cannot instantiate client object, because client class is not declared! ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Admin_01-17-11_10-14-38.mdmp' -------------------- |
 
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17.01.2011, 11:17
Сообщение
#352
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Игровой Эксперт Репутация: 564 Группа: Припаркованный аккаунт Сообщений: 2122 Награды: 2 Регистрация: 17.04.2008 |
doc10, еще один НЕзнаток особенностей форума
Длинные логи надо заливать куда-нибудь, спойлер их не переваривает. -------------------- |
 
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17.01.2011, 14:44
Сообщение
#353
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Почти Мастер Репутация: 374 Группа: Участник Сообщений: 1073 Награды: 3 Регистрация: 26.09.2010 |
doc10, еще один НЕзнаток особенностей форума Длинные логи надо заливать куда-нибудь, спойлер их не переваривает. Спасибо, буду знать. А с проблемой разобрался, не надо просто было машину спавнить. Кстати, а почему вылетает-то? На скринах вроде видел, спавнили машину в мп. Еще не спавнит Сообщение отредактировал doc10 - 17.01.2011, 14:47 -------------------- |
 
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17.01.2011, 15:47
Сообщение
#354
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Продвинутый геймер Репутация: 57 Группа: Участник Сообщений: 353 Награды: 2 Регистрация: 27.06.2009 |
Сесть то можно, но поехать ... Сесть тоже нельзя.В сингле норм а вот в мп сесть не могу. Кстати вот еще странно: когда в режиме deathmatch спавниш нпс через консоль то героя они не видят, а когда спавниш в режиме teamdeathmatch то все нормально. Сообщение отредактировал jocker_27 - 17.01.2011, 15:48 -------------------- |
 
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17.01.2011, 16:56
Сообщение
#355
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Почти Мастер Репутация: 374 Группа: Участник Сообщений: 1073 Награды: 3 Регистрация: 26.09.2010 |
Сесть то можно, но поехать ... Сесть тоже нельзя.В сингле норм а вот в мп сесть не могу. Кстати вот еще странно: когда в режиме deathmatch спавниш нпс через консоль то героя они не видят, а когда спавниш в режиме teamdeathmatch то все нормально. А как через консоль спавнить, если не секрет? З.Ы. Заспавнил машину в мп, сел и поехал. Сообщение отредактировал doc10 - 17.01.2011, 16:57 -------------------- |
 
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17.01.2011, 17:22
Сообщение
#356
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Доктор Игровых Наук Репутация: 533 Группа: Участник Сообщений: 3855 Награды: 4 Регистрация: 24.10.2009 |
doc10, Прячем под спойлер
-------------------- |
 
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17.01.2011, 17:25
Сообщение
#357
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Почти Мастер Репутация: 374 Группа: Участник Сообщений: 1073 Награды: 3 Регистрация: 26.09.2010 |
-------------------- |
 
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17.01.2011, 18:13
Сообщение
#358
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
Цитата Сесть тоже нельзя Я в чн смог сесть и всё... Ещё смог фары включить и рулём покрутить )) |
 
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17.01.2011, 18:25
Сообщение
#359
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Продвинутый геймер Репутация: 57 Группа: Участник Сообщений: 353 Награды: 2 Регистрация: 27.06.2009 |
Цитата Сесть тоже нельзя Я в чн смог сесть и всё... Ещё смог фары включить и рулём покрутить )) В мп? -------------------- |
 
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17.01.2011, 23:20
Сообщение
#360
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Продвинутый геймер Репутация: 22 Группа: Участник Сообщений: 234 Награды: 3 Регистрация: 27.10.2010 |
А как же))) В сингле то норм всё.
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Текстовая версия | Сейчас: 28.03.2024, 21:51 |